Light Guided EMP Missile

Last modified by Kajar on 2026/06/04 10:53

Light Guided EMP Missile

EMPMissile.jpg
TypeTracking Missile
Available FromEveryone
Fitted ToS/M Tracking Launchers
RoleDisabler
Required LicenceNone

In-game Description

Known by some pilots as the Hamstring, the EMP is a highly specialised, vessel-disabling missile system frequently used by law enforcement ships for non-lethal interdiction missions. With a powerful matter/antimatter reaction engine, and a highly specialised warhead, this weapon can reach top speeds well in excess of that of common ship travel drives. When it reaches its target, it sheds the protective outer shell and exposes an elaborate antenna array, which it uses to accurately aim and discharge a powerful electromagnetic pulse. The effect of this pulse is a prompt shutdown of the target ship's travel drive, which makes the law enforcement vessel's task of catching up significantly easier. Using a combination of extremely accurate radar, and computer-based prediction algorithms carried out before launch, the weapon works by predicting an impact point from a straight line approach rather than attempting to chase down the target via curves and turns like most other weapons. It is worth noting that, with the extreme speeds provided by the Peregrine engine system, the Hamstring can be a difficult beast to control.

Tactical Overview

The EMP Missile is a somewhat strange weapon. It is the fastest object in the game, going at a speed of nearly 58 kilometers per second. However, it delivers minimal damage. As its name implies, its purpose is to disable the enemy,  preventing the use of Travel Drive and Boost for some time upon impact.

The insane  speed causes some weird behavior as it leaves the high attention bubble near instantly. This causes it to hit the target instantly.

Advantages:
- Very long range

- Disables boost and travel drives

 

Disadvantages:

- No damage output

Specifications

 EMP Missile
Damage Per Second1
Explosive Damage Per Shot10
Reload Time12s
  
Projectile Speed57887 m/s
Maximum Flight Range579km
Flight Time10s
Lock-On Time2s
Lock-On Range22km
NPC Targeting Range22km
Explosion Radius128m
  
Turn Thrust3°/s
Strafe Thrust9 m/s
Flare Resistance73%
Hull Strength1

Special

 
Disables boost and travel for S/M units30s
Disables boost and travel for L/XL units18s

Construction Cost

Universal Build Method

Credits1016 - 1375
Energy Cells15
Missile Components4
Smart Chips2

Closed Loop Build Method

Credits1016 - 1375
Energy Cells24

Terran Build Method

Credits1016 - 1375
Energy Cells5
Metallic Microlattice6