Light Guided EMP Missile
Light Guided EMP Missile | |
|---|---|
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| Type | Tracking Missile |
| Available From | Everyone |
| Fitted To | S/M Tracking Launchers |
| Role | Disabler |
| Required Licence | None |
In-game Description
Known by some pilots as the Hamstring, the EMP is a highly specialised, vessel-disabling missile system frequently used by law enforcement ships for non-lethal interdiction missions. With a powerful matter/antimatter reaction engine, and a highly specialised warhead, this weapon can reach top speeds well in excess of that of common ship travel drives. When it reaches its target, it sheds the protective outer shell and exposes an elaborate antenna array, which it uses to accurately aim and discharge a powerful electromagnetic pulse. The effect of this pulse is a prompt shutdown of the target ship's travel drive, which makes the law enforcement vessel's task of catching up significantly easier. Using a combination of extremely accurate radar, and computer-based prediction algorithms carried out before launch, the weapon works by predicting an impact point from a straight line approach rather than attempting to chase down the target via curves and turns like most other weapons. It is worth noting that, with the extreme speeds provided by the Peregrine engine system, the Hamstring can be a difficult beast to control.
Tactical Overview
The EMP Missile is a somewhat strange weapon. It is the fastest object in the game, going at a speed of nearly 58 kilometers per second. However, it delivers minimal damage. As its name implies, its purpose is to disable the enemy, preventing the use of Travel Drive and Boost for some time upon impact.
The insane speed causes some weird behavior as it leaves the high attention bubble near instantly. This causes it to hit the target instantly.
Advantages:
- Very long range
- Disables boost and travel drives
Disadvantages:
- No damage output
Specifications
| EMP Missile | |
| Damage Per Second | 1 |
| Explosive Damage Per Shot | 10 |
| Reload Time | 12s |
| Projectile Speed | 57887 m/s |
| Maximum Flight Range | 579km |
| Flight Time | 10s |
| Lock-On Time | 2s |
| Lock-On Range | 22km |
| NPC Targeting Range | 22km |
| Explosion Radius | 128m |
| Turn Thrust | 3°/s |
| Strafe Thrust | 9 m/s |
| Flare Resistance | 73% |
| Hull Strength | 1 |
Special | |
| Disables boost and travel for S/M units | 30s |
| Disables boost and travel for L/XL units | 18s |
Construction Cost
Universal Build Method
| Credits | 1016 - 1375 |
| Energy Cells | 15 |
| Missile Components | 4 |
| Smart Chips | 2 |
Closed Loop Build Method
| Credits | 1016 - 1375 |
| Energy Cells | 24 |
Terran Build Method
| Credits | 1016 - 1375 |
| Energy Cells | 5 |
| Metallic Microlattice | 6 |
