EMP Missile
EMP Missile | |
---|---|
Type | Tracking Missile |
Available From | Everyone |
Fitted To | Tracking Launchers |
Role | Disabler |
Required Licence | None |
In-game Description
Known by some pilots as the Hamstring, the EMP is a highly specialised, vessel-disabling missile system frequently used by law enforcement ships for non-lethal interdiction missions. With a powerful matter/antimatter reaction engine, and a highly specialised warhead, this weapon can reach top speeds well in excess of that of common ship travel drives. When it reaches its target, it sheds the protective outer shell and exposes an elaborate antenna array, which it uses to accurately aim and discharge a powerful electromagnetic pulse. The effect of this pulse is a prompt shutdown of the target ship's travel drive, which makes the law enforcement vessel's task of catching up significantly easier. Using a combination of extremely accurate radar, and computer-based prediction algorithms carried out before launch, the weapon works by predicting an impact point from a straight line approach rather than attempting to chase down the target via curves and turns like most other weapons. It is worth noting that, with the extreme speeds provided by the Peregrine engine system, the Hamstring can be a difficult beast to control.
Tactical Overview
The EMP Missile is a somewhat strange weapon. It is the fastest object in the game, going at a speed of nearly 58 kilometers per second. However, it delivers zero damage. As its name implies, its purpose is to disable the enemy. Specifically, it prevents the use of Travel Drive and Boost for 30 seconds upon impact.
But, there's a significant challenge with this weapon: its incredible speed. This can make it difficult to hit a target reliably. If the aim deviates too much it can cause the missile to zoom past its intended target.
Advantages:
- Very long range
Disadvantages:
- Long reload
- No damage output
- Extreme speed makes it difficult to aim
Specifications
EMP Missile | |
Damage Per Second | 0 |
Explosive Damage Per Shot | 0 |
Reload Time | 22.5s |
Projectile Speed | 57887 m/s |
Maximum Flight Range | 578km |
Flight Time | 10s |
Lock-On Range | 20km |
NPC Targeting Range | 20km |
Explosion Radius | 128m |
Turn Thrust | 3°/s |
Strafe Thrust | 3 m/s |
Flare Resistance | 74% |
Hull Strength | 1 |
Travel Mode and Boost Disabled | 30s |
Construction Cost
Universal Build Method
EMP Missile | |
Credits | 808 - 1.093 |
Energy Cells | 10 |
Missile Components | 11 |
Closed Loop Build Method
EMP Missile | |
Credits | 808 - 1.093 |
Energy Cells | 16 |
Terran Build Method
EMP Missile | |
Credits | 808 - 1.093 |
Energy Cells | 10 |
Metallic Microlattice | 16 |