Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 99.1
edited by owen
on 2023/01/19 19:13
on 2023/01/19 19:13
Change comment:
There is no comment for this version
To version 140.1
edited by Daniel Turner
on 2025/11/26 16:51
on 2025/11/26 16:51
Change comment:
There is no comment for this version
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.Daniel - Content
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... ... @@ -4,13 +4,13 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 -{{no te}}8 -The list of breaking changes does **NOT**cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.7 +{{info}} 8 +⚠ The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 9 10 10 Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 11 12 12 As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 -{{/no te}}13 +{{/info}} 14 14 15 15 {{warning title="UI modding considered unstable until further notice..."}} 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. ... ... @@ -18,43 +18,195 @@ 18 18 19 19 = Breaking Changes = 20 20 21 -(% class="wrapped" %) 22 -|=((( 23 -Type 24 -)))|=((( 25 -Version 26 -)))|=((( 27 -Summary 21 +{{toc scope="LOCAL" start="3"/}} 22 + 23 +=== Version 9.00 === 24 + 25 +(% class="table-striped" %) 26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>** 27 +|(% colspan="6" style="width:117px" %)((( 28 +The flags attribute is no longer available in the MD action <add_blueprints> 28 28 ))) 29 -|(% colspan="3" %)(% colspan="3" %) 30 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events 31 +|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead. 32 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro 33 +|(% colspan="6" style="width:117px" %)purposemacro and purposename have been removed from the macro script properties 34 + 35 +=== Version 8.00 === 36 + 37 +(% class="table-striped" %) 38 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>** 39 +|(% colspan="6" style="width:117px" %)((( 40 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed. 41 +))) 42 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran** 43 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account. 44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui** 45 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml). 46 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced** 47 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment. 48 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed 49 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list. 50 + 51 +=== Version 7.50 === 52 + 53 +(% class="table-striped" %) 54 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26) 55 +|(% colspan="4" style="width:117px" %)((( 56 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay. 57 +))) 58 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 59 +|(% colspan="7" style="width:117px" %)((( 60 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 61 +))) 62 + 63 +=== Version 7.00 === 64 + 65 + 66 +(% class="table-striped" %) 67 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 68 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment. 69 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 70 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 71 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 72 +|(% colspan="4" style="width:117px" %)((( 73 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min. 74 +))) 75 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 76 +|(% colspan="4" style="width:117px" %)((( 77 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.** 78 +))) 79 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 80 +|(% colspan="4" style="width:117px" %)((( 81 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference 82 +))) 83 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 30 30 ((( 31 -== 6.00 == 85 +Scripts 86 +)))|(% colspan="1" style="width:119px" %)((( 87 +7.00 Beta 1 88 +)))|(% colspan="2" style="width:1625px" %)((( 89 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 32 32 ))) 91 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 92 +((( 93 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state. 94 +))) 95 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 96 +((( 97 +UI extensions 98 +)))|(% colspan="1" style="width:119px" %)((( 99 +7.00 Beta 1 100 +)))|(% colspan="2" style="width:1625px" %)((( 101 +**FFI**: RemoveBuildPlot() changed 102 +))) 103 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 104 +((( 105 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked. 106 +))) 107 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 108 +((( 109 +Assets 110 +)))|(% colspan="1" style="width:119px" %)((( 111 +7.00 Beta 1 112 +)))|(% colspan="2" style="width:1625px" %)((( 113 +**Some Split DLC materials moved to base game** 114 +))) 115 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 116 +((( 117 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 118 +))) 119 + 120 +=== Version 6.00 === 121 + 122 +(% class="table-striped" %) 123 +|((( 124 +Libraries 125 +)))|((( 126 +6.00 Beta 7 127 +)))|(% colspan="2" %)((( 128 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 129 +))) 130 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 131 +((( 132 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 133 + 134 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers. 135 +))) 33 33 |(% colspan="1" %)(% colspan="1" %) 34 34 ((( 35 35 Scripts 36 36 )))|(% colspan="1" %)(% colspan="1" %) 37 37 ((( 141 +6.00 Beta 4 142 +)))|(% colspan="2" %)(% colspan="1" %) 143 +((( 144 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 145 +))) 146 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 147 +((( 148 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. 149 + 150 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping. 151 +))) 152 +|(% colspan="1" %)(% colspan="1" %) 153 +((( 154 +Scripts 155 +)))|(% colspan="1" %)(% colspan="1" %) 156 +((( 157 +6.00 Beta 3 158 +)))|(% colspan="2" %)(% colspan="1" %) 159 +((( 160 +Changed result of **<find_object_surface>** action in the case of a failure 161 +))) 162 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 163 +((( 164 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found. 165 + 166 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation. 167 + 168 +The action itself has been improved to increase the chance of finding suitable surface positions. 169 +))) 170 +|(% colspan="1" %)(% colspan="1" %) 171 +((( 172 +Scripts 173 +)))|(% colspan="1" %)(% colspan="1" %) 174 +((( 38 38 6.00 Beta 1 176 +)))|(% colspan="2" %)(% colspan="1" %) 177 +((( 178 +Behaviour change for **<match_dock>** script component filter 179 +))) 180 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 181 +((( 182 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 183 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class. 184 +))) 185 +|(% colspan="1" %)(% colspan="1" %) 186 +((( 187 +Scripts 39 39 )))|(% colspan="1" %)(% colspan="1" %) 40 40 ((( 190 +6.00 Beta 1 191 +)))|(% colspan="2" %)(% colspan="1" %) 192 +((( 41 41 Changed result attribute location for **<get_attackstrength>** 42 42 ))) 43 -|(% cl ass="highlight-grey" title="Background colour :" colspan="3"data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour :"colspan="3" data-highlight-colour="grey"%)195 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 44 44 ((( 45 - //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//197 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'. 46 46 ))) 47 47 |((( 48 48 Assets 49 49 )))|((( 50 50 6.00 Beta 1 51 -)))|((( 203 +)))|(% colspan="2" %)((( 52 52 Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 53 53 ))) 54 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)206 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 55 55 ((( 56 - //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.57 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons. //208 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 209 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons. 58 58 ))) 59 59 |(% colspan="1" %)(% colspan="1" %) 60 60 ((( ... ... @@ -62,55 +62,59 @@ 62 62 )))|(% colspan="1" %)(% colspan="1" %) 63 63 ((( 64 64 6.00 Beta 1 65 -)))|(% colspan=" 1" %)(% colspan="1" %)217 +)))|(% colspan="2" %)(% colspan="1" %) 66 66 ((( 67 67 Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 68 68 ))) 69 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)221 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 70 70 ((( 71 - //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//223 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result. 72 72 ))) 73 73 |((( 74 74 Scripts 75 75 )))|((( 76 76 6.00 Beta 1 77 -)))|((( 229 +)))|(% colspan="2" %)((( 78 78 **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 79 79 ))) 80 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)232 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 81 81 ((( 82 - //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//234 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object. 83 83 ))) 84 84 |((( 85 85 Cutscenes 86 86 )))|((( 87 87 6.00 Beta 1 88 -)))|((( 240 +)))|(% colspan="2" %)((( 89 89 Changed behaviour of **<angles>** in cutscenes 90 90 ))) 91 -|(% colspan=" 3" %)(% colspan="3" %)243 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 92 92 ((( 93 93 The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees. 94 94 ))) 95 -|(% colspan="3" %)(% colspan="3" %) 96 -((( 97 -== 5.00 == 98 -))) 247 + 248 +---- 249 + 250 +=== Version 5.00 === 251 + 252 +(% class="table-striped" %) 99 99 |((( 100 100 Parameters 101 101 )))|((( 102 102 5.00 Beta 1 103 -)))|((( 257 +)))|(% colspan="2" %)((( 104 104 **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 105 105 ))) 106 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)260 +|(% colspan="7" %)(% colspan="3" %) 107 107 ((( 108 - //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//262 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change. 109 109 ))) 110 -|(% colspan="3" %)(% colspan="3" %) 111 -((( 112 -== 4.10 == 113 -))) 264 + 265 +---- 266 + 267 +=== Version 4.10 === 268 + 269 +(% class="table-striped" %) 114 114 |(% colspan="1" %)(% colspan="1" %) 115 115 ((( 116 116 UI extensions ... ... @@ -117,13 +117,13 @@ 117 117 )))|(% colspan="1" %)(% colspan="1" %) 118 118 ((( 119 119 4.10 Beta 7 120 -)))|(% colspan=" 1" %)(% colspan="1" %)276 +)))|(% colspan="2" %)(% colspan="1" %) 121 121 ((( 122 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(),(% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(),(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%)deprecated278 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 123 123 ))) 124 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)280 +|(% colspan="4" %)(% colspan="3" %) 125 125 ((( 126 - //The functionality represented by(% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(),(% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%)has been removed and the function was therefore stubbed.//282 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed. 127 127 ))) 128 128 |(% colspan="1" %)(% colspan="1" %) 129 129 ((( ... ... @@ -131,13 +131,13 @@ 131 131 )))|(% colspan="1" %)(% colspan="1" %) 132 132 ((( 133 133 4.10 Beta 6 134 -)))|(% colspan=" 1" %)(% colspan="1" %)290 +)))|(% colspan="2" %)(% colspan="1" %) 135 135 ((( 136 136 **FFI**: CustomGameStartPlayerProperty2 changed 137 137 ))) 138 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)294 +|(% colspan="4" %)(% colspan="3" %) 139 139 ((( 140 - //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//296 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6. 141 141 ))) 142 142 |(% colspan="1" %)(% colspan="1" %) 143 143 ((( ... ... @@ -145,13 +145,13 @@ 145 145 )))|(% colspan="1" %)(% colspan="1" %) 146 146 ((( 147 147 4.10 Beta 3 148 -)))|(% colspan=" 1" %)(% colspan="1" %)304 +)))|(% colspan="2" %)(% colspan="1" %) 149 149 ((( 150 150 Renamed **<stationinfobox>** to **<infobox>** 151 151 ))) 152 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)308 +|(% colspan="4" %)(% colspan="3" %) 153 153 ((( 154 - //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//310 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that. 155 155 ))) 156 156 |(% colspan="1" %)(% colspan="1" %) 157 157 ((( ... ... @@ -159,35 +159,35 @@ 159 159 )))|(% colspan="1" %)(% colspan="1" %) 160 160 ((( 161 161 4.10 Beta 2 162 -)))|(% colspan=" 1" %)(% colspan="1" %)318 +)))|(% colspan="2" %)(% colspan="1" %) 163 163 ((( 164 164 **FFI**: SetMacroMapPlayerSectorOffset() deprecated 165 165 ))) 166 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)322 +|(% colspan="4" %)(% colspan="3" %) 167 167 ((( 168 - //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//324 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 169 169 ))) 170 170 |((( 171 171 UI extensions 172 172 )))|((( 173 173 4.10 Beta 2 174 -)))|((( 175 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)()and(% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed330 +)))|(% colspan="2" %)((( 331 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 176 176 ))) 177 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)333 +|(% colspan="4" %)(% colspan="3" %) 178 178 ((( 179 - //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//335 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2. 180 180 ))) 181 181 |((( 182 182 Scripts 183 183 )))|((( 184 184 4.10 Beta 1 185 -)))|((( 186 -People related attributes of mission** <delivery> **node moved341 +)))|(% colspan="2" %)((( 342 +People related attributes of mission** <delivery> **node moved 187 187 ))) 188 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)344 +|(% colspan="4" %)(% colspan="3" %) 189 189 ((( 190 - //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//346 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode. 191 191 ))) 192 192 |(% colspan="1" %)(% colspan="1" %) 193 193 ((( ... ... @@ -195,29 +195,31 @@ 195 195 )))|(% colspan="1" %)(% colspan="1" %) 196 196 ((( 197 197 4.10 Beta 1 198 -)))|(% colspan=" 1" %)(% colspan="1" %)354 +)))|(% colspan="2" %)(% colspan="1" %) 199 199 ((( 200 200 **$destructible.productions** replaced with $defensible.productions 201 201 ))) 202 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)358 +|(% colspan="4" %)(% colspan="3" %) 203 203 ((( 204 - //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//360 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules. 205 205 ))) 206 206 |((( 207 207 Scripts 208 208 )))|((( 209 209 4.10 Beta 1 210 -)))|((( 366 +)))|(% colspan="2" %)((( 211 211 Removed script property **$object.spawnsourceseed** 212 212 ))) 213 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)369 +|(% colspan="4" %)(% colspan="3" %) 214 214 ((( 215 - //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//371 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships. 216 216 ))) 217 -|(% colspan="3" %)(% colspan="3" %) 218 -((( 219 -== 4.00 == 220 -))) 373 + 374 +---- 375 + 376 +=== Version 4.00 === 377 + 378 +(% class="table-striped" %) 221 221 |(% colspan="1" %)(% colspan="1" %) 222 222 ((( 223 223 UI core ... ... @@ -224,28 +224,27 @@ 224 224 )))|(% colspan="1" %)(% colspan="1" %) 225 225 ((( 226 226 4.00 Beta 10 227 -)))|(% colspan=" 1" %)(% colspan="1" %)385 +)))|(% colspan="2" %)(% colspan="1" %) 228 228 ((( 229 229 Controlled ship can change without a **gameplanchange-event** occurring. 230 230 ))) 231 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)389 +|(% colspan="4" %)(% colspan="3" %) 232 232 ((( 233 - //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).391 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 234 234 In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 235 -// 236 236 ))) 237 237 |((( 238 238 Scripts 239 239 )))|((( 240 240 4.00 Beta 7 241 -)))|((( 398 +)))|(% colspan="2" %)((( 242 242 Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 243 243 ))) 244 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)401 +|(% colspan="4" %)(% colspan="3" %) 245 245 ((( 246 - //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?403 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 247 247 New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 248 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency //405 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency 249 249 ))) 250 250 |(% colspan="1" %)(% colspan="1" %) 251 251 ((( ... ... @@ -253,17 +253,16 @@ 253 253 )))|(% colspan="1" %)(% colspan="1" %) 254 254 ((( 255 255 4.00 Beta 6 256 -)))|(% colspan=" 1" %)(% colspan="1" %)413 +)))|(% colspan="2" %)(% colspan="1" %) 257 257 ((( 258 258 **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 259 259 ))) 260 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)417 +|(% colspan="4" %)(% colspan="3" %) 261 261 ((( 262 - //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.263 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). //419 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 420 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). 264 264 265 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 266 -// 422 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 267 267 ))) 268 268 |(% colspan="1" %)(% colspan="1" %) 269 269 ((( ... ... @@ -271,69 +271,73 @@ 271 271 )))|(% colspan="1" %)(% colspan="1" %) 272 272 ((( 273 273 4.00 Beta 5 274 -)))|(% colspan=" 1" %)(% colspan="1" %)430 +)))|(% colspan="2" %)(% colspan="1" %) 275 275 ((( 276 276 **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 277 277 ))) 278 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)434 +|(% colspan="4" %)(% colspan="3" %) 279 279 ((( 280 - //4.00 Beta 5////introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//436 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions. 281 281 282 - //If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3()//function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).438 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 283 283 ))) 284 284 |((( 285 285 Parameters 286 286 )))|((( 287 287 4.00 Beta 1 288 -)))|((( 444 +)))|(% colspan="2" %)((( 289 289 **requiresconstructionvessel** parameter moved 290 290 ))) 291 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)447 +|(% colspan="4" %)(% colspan="3" %) 292 292 ((( 293 - //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//449 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode. 294 294 ))) 295 295 |((( 296 296 Scripts 297 297 )))|((( 298 298 4.00 Beta 1 299 -)))|((( 455 +)))|(% colspan="2" %)((( 300 300 Changed behaviour of **gatedistance** script property 301 301 ))) 302 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)458 +|(% colspan="4" %)(% colspan="3" %) 303 303 ((( 304 - //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//460 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route. 305 305 ))) 306 -|(% colspan="3" %)(% colspan="3" %) 307 -((( 308 -== 3.30 == 309 -))) 462 + 463 +---- 464 + 465 +=== Version 3.30 === 466 + 467 +(% class="table-striped" %) 310 310 |((( 311 311 UI extensions 312 312 )))|((( 313 313 3.30 Beta 3 314 -)))|((( 315 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit()(%%)**(% style="color: rgb(0,0,0);" %)and****(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**472 +)))|(% colspan="2" %)((( 473 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 316 316 ))) 317 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)475 +|(% colspan="7" %)(% colspan="3" %) 318 318 ((( 319 - //These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI(% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//477 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached() 320 320 ))) 321 -|(% colspan="3" %)(% colspan="3" %) 322 -((( 323 -== 3.20 == 324 -))) 479 + 480 +---- 481 + 482 +=== Version 3.20 === 483 + 484 +(% class="table-striped" %) 325 325 |((( 326 326 Scripts 327 327 )))|((( 328 328 3.20 Beta 1 329 -)))|((( 489 +)))|(% colspan="2" %)((( 330 330 Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 331 331 ))) 332 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)492 +|(% colspan="4" %)(% colspan="3" %) 333 333 ((( 334 - //Old params: param = attacked object, param2 = attack method, param3 = attacked component//335 - //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]336 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead //494 +Old params: param = attacked object, param2 = attack method, param3 = attacked component 495 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 496 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead 337 337 ))) 338 338 |(% colspan="1" %)(% colspan="1" %) 339 339 ((( ... ... @@ -341,29 +341,31 @@ 341 341 )))|(% colspan="1" %)(% colspan="1" %) 342 342 ((( 343 343 3.20 Beta 1 344 -)))|(% colspan=" 1" %)(% colspan="1" %)504 +)))|(% colspan="2" %)(% colspan="1" %) 345 345 ((( 346 346 Removed script property $trade.**restriction.faction** 347 347 ))) 348 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)508 +|(% colspan="4" %)(% colspan="3" %) 349 349 ((( 350 - //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//510 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions. 351 351 ))) 352 352 |((( 353 353 UI extensions 354 354 )))|((( 355 355 3.20 Beta 1 356 -)))|((( 516 +)))|(% colspan="2" %)((( 357 357 **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 358 358 ))) 359 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)519 +|(% colspan="4" %)(% colspan="3" %) 360 360 ((( 361 - //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//521 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement. 362 362 ))) 363 -|(% colspan="3" %)(% colspan="3" %) 364 -((( 365 -== 3.10 == 366 -))) 523 + 524 +---- 525 + 526 +=== Version 3.10 === 527 + 528 +(% class="table-striped" %) 367 367 |(% colspan="1" %)(% colspan="1" %) 368 368 ((( 369 369 Scripts ... ... @@ -370,18 +370,20 @@ 370 370 )))|(% colspan="1" %)(% colspan="1" %) 371 371 ((( 372 372 3.10 Beta 1 373 -)))|(% colspan=" 1" %)(% colspan="1" %)535 +)))|(% colspan="2" %)(% colspan="1" %) 374 374 ((( 375 375 Removed script action **<add_build/>** 376 376 ))) 377 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)539 +|(% colspan="7" %)(% colspan="3" %) 378 378 ((( 379 - //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//541 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions. 380 380 ))) 381 -|(% colspan="3" %)(% colspan="3" %) 382 -((( 383 -== 3.00 == 384 -))) 543 + 544 +---- 545 + 546 +=== Version 3.00 === 547 + 548 +(% class="table-striped" %) 385 385 |(% colspan="1" %)(% colspan="1" %) 386 386 ((( 387 387 Scripts ... ... @@ -388,13 +388,13 @@ 388 388 )))|(% colspan="1" %)(% colspan="1" %) 389 389 ((( 390 390 3.0 Beta 6 391 -)))|(% colspan=" 1" %)(% colspan="1" %)555 +)))|(% colspan="2" %)(% colspan="1" %) 392 392 ((( 393 393 Changed behaviour of script action **<get_suitable_job/>** 394 394 ))) 395 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)559 +|(% colspan="4" %)(% colspan="3" %) 396 396 ((( 397 - //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//561 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 398 398 ))) 399 399 |(% colspan="1" %)(% colspan="1" %) 400 400 ((( ... ... @@ -402,13 +402,13 @@ 402 402 )))|(% colspan="1" %)(% colspan="1" %) 403 403 ((( 404 404 3.0 Beta 6 405 -)))|(% colspan=" 1" %)(% colspan="1" %)569 +)))|(% colspan="2" %)(% colspan="1" %) 406 406 ((( 407 407 Changed behaviour of script action **<get_ware_definition/>** 408 408 ))) 409 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)573 +|(% colspan="4" %)(% colspan="3" %) 410 410 ((( 411 - //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//575 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added. 412 412 ))) 413 413 |(% colspan="1" %)(% colspan="1" %) 414 414 ((( ... ... @@ -416,15 +416,15 @@ 416 416 )))|(% colspan="1" %)(% colspan="1" %) 417 417 ((( 418 418 3.0 Beta 5 419 -)))|(% colspan=" 1" %)(% colspan="1" %)583 +)))|(% colspan="2" %)(% colspan="1" %) 420 420 ((( 421 421 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 422 422 ))) 423 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)587 +|(% colspan="4" %)(% colspan="3" %) 424 424 ((( 425 - //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\589 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 426 426 427 - //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//591 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml). 428 428 ))) 429 429 |(% colspan="1" %)(% colspan="1" %) 430 430 ((( ... ... @@ -432,13 +432,13 @@ 432 432 )))|(% colspan="1" %)(% colspan="1" %) 433 433 ((( 434 434 3.0 Beta 5 435 -)))|(% colspan=" 1" %)(% colspan="1" %)599 +)))|(% colspan="2" %)(% colspan="1" %) 436 436 ((( 437 437 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 438 438 ))) 439 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)603 +|(% colspan="4" %)(% colspan="3" %) 440 440 ((( 441 - //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//605 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning. 442 442 ))) 443 443 |(% colspan="1" %)(% colspan="1" %) 444 444 ((( ... ... @@ -446,14 +446,14 @@ 446 446 )))|(% colspan="1" %)(% colspan="1" %) 447 447 ((( 448 448 3.0 Beta 5 449 -)))|(% colspan=" 1" %)(% colspan="1" %)613 +)))|(% colspan="2" %)(% colspan="1" %) 450 450 ((( 451 451 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 452 452 ))) 453 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)617 +|(% colspan="4" %)(% colspan="3" %) 454 454 ((( 455 - //Before the change, positions are relative to $dockingbay.parent.456 -After the change, positions are relative to $dockingbay as specified in the documentation. //619 +Before the change, positions are relative to $dockingbay.parent. 620 +After the change, positions are relative to $dockingbay as specified in the documentation. 457 457 ))) 458 458 |(% colspan="1" %)(% colspan="1" %) 459 459 ((( ... ... @@ -461,24 +461,24 @@ 461 461 )))|(% colspan="1" %)(% colspan="1" %) 462 462 ((( 463 463 3.0 Beta 2 464 -)))|(% colspan=" 1" %)(% colspan="1" %)628 +)))|(% colspan="2" %)(% colspan="1" %) 465 465 ((( 466 466 Support for entity flag "**skillsvisible**" dropped 467 467 ))) 468 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)632 +|(% colspan="4" %)(% colspan="3" %) 469 469 ((( 470 - //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//634 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData(). 471 471 ))) 472 472 |((( 473 473 Scripts 474 474 )))|((( 475 475 3.0 Beta 2 476 -)))|((( 640 +)))|(% colspan="2" %)((( 477 477 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 478 478 ))) 479 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)643 +|(% colspan="4" %)(% colspan="3" %) 480 480 ((( 481 - //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.645 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 482 482 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 483 483 If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 484 484 On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). ... ... @@ -489,24 +489,24 @@ 489 489 )))|(% colspan="1" %)(% colspan="1" %) 490 490 ((( 491 491 3.0 Beta 1 492 -)))|(% colspan=" 1" %)(% colspan="1" %)656 +)))|(% colspan="2" %)(% colspan="1" %) 493 493 ((( 494 494 **MissionBoard** support dropped 495 495 ))) 496 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)660 +|(% colspan="4" %)(% colspan="3" %) 497 497 ((( 498 - //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//662 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function. 499 499 ))) 500 500 |((( 501 501 Job/God 502 502 )))|((( 503 503 3.0 Beta 1 504 -)))|((( 668 +)))|(% colspan="2" %)((( 505 505 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 506 506 ))) 507 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)671 +|(% colspan="4" %)(% colspan="3" %) 508 508 ((( 509 - //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//673 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria. 510 510 ))) 511 511 |(% colspan="1" %)(% colspan="1" %) 512 512 ((( ... ... @@ -514,13 +514,13 @@ 514 514 )))|(% colspan="1" %)(% colspan="1" %) 515 515 ((( 516 516 3.0 Beta 1 517 -)))|(% colspan=" 1" %)(% colspan="1" %)681 +)))|(% colspan="2" %)(% colspan="1" %) 518 518 ((( 519 519 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 520 520 ))) 521 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)685 +|(% colspan="4" %)(% colspan="3" %) 522 522 ((( 523 - //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//687 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 524 524 ))) 525 525 |(% colspan="1" %)(% colspan="1" %) 526 526 ((( ... ... @@ -528,13 +528,13 @@ 528 528 )))|(% colspan="1" %)(% colspan="1" %) 529 529 ((( 530 530 3.0 Beta 1 531 -)))|(% colspan=" 1" %)(% colspan="1" %)695 +)))|(% colspan="2" %)(% colspan="1" %) 532 532 ((( 533 533 Script action **<set_doors_locked/>** attribute **'group'** changed 534 534 ))) 535 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)699 +|(% colspan="4" %)(% colspan="3" %) 536 536 ((( 537 - //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//701 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 538 538 ))) 539 539 |(% colspan="1" %)(% colspan="1" %) 540 540 ((( ... ... @@ -542,13 +542,13 @@ 542 542 )))|(% colspan="1" %)(% colspan="1" %) 543 543 ((( 544 544 3.0 Beta 1 545 -)))|(% colspan=" 1" %)(% colspan="1" %)709 +)))|(% colspan="2" %)(% colspan="1" %) 546 546 ((( 547 547 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 548 548 ))) 549 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)713 +|(% colspan="4" %)(% colspan="3" %) 550 550 ((( 551 - //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//715 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead. 552 552 ))) 553 553 |(% colspan="1" %)(% colspan="1" %) 554 554 ((( ... ... @@ -556,13 +556,13 @@ 556 556 )))|(% colspan="1" %)(% colspan="1" %) 557 557 ((( 558 558 3.0 Beta 1 559 -)))|(% colspan=" 1" %)(% colspan="1" %)723 +)))|(% colspan="2" %)(% colspan="1" %) 560 560 ((( 561 561 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 562 562 ))) 563 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)727 +|(% colspan="4" %)(% colspan="3" %) 564 564 ((( 565 - //These actions had no effect and were removed.//729 +These actions had no effect and were removed. 566 566 ))) 567 567 |(% colspan="1" %)(% colspan="1" %) 568 568 ((( ... ... @@ -570,13 +570,13 @@ 570 570 )))|(% colspan="1" %)(% colspan="1" %) 571 571 ((( 572 572 3.0 Beta 1 573 -)))|(% colspan=" 1" %)(% colspan="1" %)737 +)))|(% colspan="2" %)(% colspan="1" %) 574 574 ((( 575 575 **<setup_conversation_minigame/>** script action removed 576 576 ))) 577 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)741 +|(% colspan="4" %)(% colspan="3" %) 578 578 ((( 579 - //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//743 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods. 580 580 ))) 581 581 |(% colspan="1" %)(% colspan="1" %) 582 582 ((( ... ... @@ -584,13 +584,13 @@ 584 584 )))|(% colspan="1" %)(% colspan="1" %) 585 585 ((( 586 586 3.0 Beta 1 587 -)))|(% colspan=" 1" %)(% colspan="1" %)751 +)))|(% colspan="2" %)(% colspan="1" %) 588 588 ((( 589 589 <add_player_choice_*> **confidence** attribute removed 590 590 ))) 591 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)755 +|(% colspan="4" %)(% colspan="3" %) 592 592 ((( 593 - //The default confidence of player options is another leftover from the XR era and had no effect in X4.//757 +The default confidence of player options is another leftover from the XR era and had no effect in X4. 594 594 ))) 595 595 |(% colspan="1" %)(% colspan="1" %) 596 596 ((( ... ... @@ -598,13 +598,13 @@ 598 598 )))|(% colspan="1" %)(% colspan="1" %) 599 599 ((( 600 600 3.0 Beta 1 601 -)))|(% colspan=" 1" %)(% colspan="1" %)765 +)))|(% colspan="2" %)(% colspan="1" %) 602 602 ((( 603 603 **<hack_via_control_panel/>** script action removed 604 604 ))) 605 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)769 +|(% colspan="4" %)(% colspan="3" %) 606 606 ((( 607 - //Unused script action <hack_via_control_panel/> was removed.//771 +Unused script action <hack_via_control_panel/> was removed. 608 608 ))) 609 609 |(% colspan="1" %)(% colspan="1" %) 610 610 ((( ... ... @@ -612,24 +612,24 @@ 612 612 )))|(% colspan="1" %)(% colspan="1" %) 613 613 ((( 614 614 3.0 Beta 1 615 -)))|(% colspan=" 1" %)(% colspan="1" %)779 +)))|(% colspan="2" %)(% colspan="1" %) 616 616 ((( 617 617 **Lua: **GetMiniGameCursorPosition() removed 618 618 ))) 619 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)783 +|(% colspan="4" %)(% colspan="3" %) 620 620 ((( 621 - //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//785 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 622 622 ))) 623 623 |((( 624 624 UI core 625 625 )))|((( 626 626 3.0 Beta 1 627 -)))|((( 791 +)))|(% colspan="2" %)((( 628 628 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 629 629 ))) 630 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)794 +|(% colspan="4" %)(% colspan="3" %) 631 631 ((( 632 - //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//796 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button. 633 633 ))) 634 634 |(% colspan="1" %)(% colspan="1" %) 635 635 ((( ... ... @@ -637,13 +637,13 @@ 637 637 )))|(% colspan="1" %)(% colspan="1" %) 638 638 ((( 639 639 3.0 Beta 1 640 -)))|(% colspan=" 1" %)(% colspan="1" %)804 +)))|(% colspan="2" %)(% colspan="1" %) 641 641 ((( 642 642 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 643 643 ))) 644 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)808 +|(% colspan="4" %)(% colspan="3" %) 645 645 ((( 646 - //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//810 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines. 647 647 ))) 648 648 |(% colspan="1" %)(% colspan="1" %) 649 649 ((( ... ... @@ -651,14 +651,14 @@ 651 651 )))|(% colspan="1" %)(% colspan="1" %) 652 652 ((( 653 653 3.0 Beta 1 654 -)))|(% colspan=" 1" %)(% colspan="1" %)818 +)))|(% colspan="2" %)(% colspan="1" %) 655 655 ((( 656 656 **$ware.illegal** updated 657 657 ))) 658 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)822 +|(% colspan="4" %)(% colspan="3" %) 659 659 ((( 660 - //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//661 - //It now returns true if $ware is illegal to any faction in the game.//824 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 825 +It now returns true if $ware is illegal to any faction in the game. 662 662 ))) 663 663 |(% colspan="1" %)(% colspan="1" %) 664 664 ((( ... ... @@ -666,13 +666,13 @@ 666 666 )))|(% colspan="1" %)(% colspan="1" %) 667 667 ((( 668 668 3.0 Beta 1 669 -)))|(% colspan=" 1" %)(% colspan="1" %)833 +)))|(% colspan="2" %)(% colspan="1" %) 670 670 ((( 671 671 MD script **RML_Flight_Along_Path** removed 672 672 ))) 673 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)837 +|(% colspan="4" %)(% colspan="3" %) 674 674 ((( 675 - //The MD script RML_Flight_Along_Path was not referened and was removed.//839 +The MD script RML_Flight_Along_Path was not referened and was removed. 676 676 ))) 677 677 |(% colspan="1" %)(% colspan="1" %) 678 678 ((( ... ... @@ -680,71 +680,75 @@ 680 680 )))|(% colspan="1" %)(% colspan="1" %) 681 681 ((( 682 682 3.0 Beta 1 683 -)))|(% colspan=" 1" %)(% colspan="1" %)847 +)))|(% colspan="2" %)(% colspan="1" %) 684 684 ((( 685 685 parameters of **<event_venture_mission_completed/>** changed 686 686 ))) 687 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)851 +|(% colspan="4" %)(% colspan="3" %) 688 688 ((( 689 - //old params: param = venture details, param2 = ships involved, param3 = duration//690 - //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//853 +old params: param = venture details, param2 = ships involved, param3 = duration 854 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 691 691 ))) 692 692 |((( 693 693 Scripts 694 694 )))|((( 695 695 3.0 Beta 1 696 -)))|((( 860 +)))|(% colspan="2" %)((( 697 697 **<set_object_wing_name/>** removed, 698 698 **<set_object_fleet_name/>** added 699 699 ))) 700 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)864 +|(% colspan="4" %)(% colspan="3" %) 701 701 ((( 702 - //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//866 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/> 703 703 ))) 704 704 |((( 705 705 Scripts 706 706 )))|((( 707 707 3.0 Beta 1 708 -)))|((( 872 +)))|(% colspan="2" %)((( 709 709 **$controllable.wing.*** removed, 710 710 **$controllable.fleet.*** added 711 711 ))) 712 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)876 +|(% colspan="4" %)(% colspan="3" %) 713 713 ((( 714 714 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 715 715 ))) 716 -|(% colspan="3" %)(% colspan="3" %) 717 -((( 718 -== 2.60 == 719 -))) 880 + 881 +---- 882 + 883 +=== Version 2.60 === 884 + 885 +(% class="table-striped" %) 720 720 |((( 721 721 Scripts 722 722 )))|((( 723 723 2.60 Beta 1 724 -)))|((( 890 +)))|(% colspan="2" %)((( 725 725 '**checkoperational**' filter behaviour changed 726 726 ))) 727 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)893 +|(% colspan="10" %)(% colspan="3" %) 728 728 ((( 729 - //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//895 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components. 730 730 731 - //Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//897 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components. 732 732 ))) 733 733 |((( 734 734 Scripts 735 735 )))|((( 736 736 2.60 Beta 1 737 -)))|((( 903 +)))|(% colspan="2" %)((( 738 738 $container.**supplyresources** behavior changed 739 -))) 740 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)905 +)))| | | 906 +|(% colspan="10" %)(% colspan="3" %) 741 741 ((( 742 - //The script keyword $container.supplyresources now includes reserved wares.//908 +The script keyword $container.supplyresources now includes reserved wares. 743 743 ))) 744 -|(% colspan="3" %)(% colspan="3" %) 745 -((( 746 -== 2.20 == 747 -))) 910 + 911 +---- 912 + 913 +=== Version 2.20 === 914 + 915 +(% class="table-striped" %) 748 748 |(% colspan="1" %)(% colspan="1" %) 749 749 ((( 750 750 UI core ... ... @@ -751,17 +751,16 @@ 751 751 )))|(% colspan="1" %)(% colspan="1" %) 752 752 ((( 753 753 2.20 Beta 3/4 754 -)))|(% colspan=" 1" %)(% colspan="1" %)922 +)))|(% colspan="2" %)(% colspan="1" %) 755 755 ((( 756 756 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 757 757 ))) 758 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)926 +|(% colspan="4" %)(% colspan="3" %) 759 759 ((( 760 - //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.761 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. //928 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 929 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. 762 762 763 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 764 -// 931 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 765 765 ))) 766 766 |(% colspan="1" %)(% colspan="1" %) 767 767 ((( ... ... @@ -769,18 +769,20 @@ 769 769 )))|(% colspan="1" %)(% colspan="1" %) 770 770 ((( 771 771 2.20 Beta 3 772 -)))|(% colspan=" 1" %)(% colspan="1" %)939 +)))|(% colspan="2" %)(% colspan="1" %) 773 773 ((( 774 774 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 775 775 ))) 776 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)943 +|(% colspan="4" %)(% colspan="3" %) 777 777 ((( 778 - //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//945 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected. 779 779 ))) 780 -|(% colspan="3" %)(% colspan="3" %) 781 -((( 782 -== 2.00 == 783 -))) 947 + 948 +---- 949 + 950 +=== Version 2.00 === 951 + 952 +(% class="table-striped" %) 784 784 |(% colspan="1" %)(% colspan="1" %) 785 785 ((( 786 786 Scripts ... ... @@ -787,13 +787,13 @@ 787 787 )))|(% colspan="1" %)(% colspan="1" %) 788 788 ((( 789 789 2.00 Beta 1 790 -)))|(% colspan=" 1" %)(% colspan="1" %)959 +)))|(% colspan="2" %)(% colspan="1" %) 791 791 ((( 792 792 **<event_build_finished/> **param2 now returns null instead of a construction sequence 793 793 ))) 794 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)963 +|(% colspan="4" %)(% colspan="3" %) 795 795 ((( 796 - //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//965 +The construction sequence which was finished should now be accessed via the buildtask provided via param3. 797 797 ))) 798 798 |(% colspan="1" %)(% colspan="1" %) 799 799 ((( ... ... @@ -801,13 +801,13 @@ 801 801 )))|(% colspan="1" %)(% colspan="1" %) 802 802 ((( 803 803 2.00 Beta 1 804 -)))|(% colspan=" 1" %)(% colspan="1" %)973 +)))|(% colspan="2" %)(% colspan="1" %) 805 805 ((( 806 806 **param.boarding.{...}** strength parameters removed 807 807 ))) 808 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)977 +|(% colspan="4" %)(% colspan="3" %) 809 809 ((( 810 - //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//979 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed. 811 811 ))) 812 812 |(% colspan="1" %)(% colspan="1" %) 813 813 ((( ... ... @@ -815,158 +815,160 @@ 815 815 )))|(% colspan="1" %)(% colspan="1" %) 816 816 ((( 817 817 2.00 Beta 1 818 -)))|(% colspan=" 1" %)(% colspan="1" %)987 +)))|(% colspan="2" %)(% colspan="1" %) 819 819 ((( 820 820 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 821 821 ))) 822 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)991 +|(% colspan="4" %)(% colspan="3" %) 823 823 ((( 824 - //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//993 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading. 825 825 ))) 826 826 |((( 827 827 UI extensions 828 828 )))|((( 829 829 2.00 Beta 1 830 -)))|((( 999 +)))|(% colspan="2" %)((( 831 831 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 832 832 ))) 833 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1002 +|(% colspan="4" %)(% colspan="3" %) 834 834 ((( 835 - //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//1004 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call. 836 836 ))) 837 837 |((( 838 838 UI extensions 839 839 )))|((( 840 840 2.00 Beta 1 841 -)))|((( 1010 +)))|(% colspan="2" %)((( 842 842 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 843 843 ))) 844 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1013 +|(% colspan="4" %)(% colspan="3" %) 845 845 ((( 846 - //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//847 - //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//1015 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case. 1016 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta. 848 848 ))) 849 849 |((( 850 850 Scripts 851 851 )))|((( 852 852 2.00 Beta 1 853 -)))|((( 1022 +)))|(% colspan="2" %)((( 854 854 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 855 855 ))) 856 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1025 +|(% colspan="4" %)(% colspan="3" %) 857 857 ((( 858 - //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.//1027 +This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues. 859 859 ))) 860 860 |((( 861 861 Scripts 862 862 )))|((( 863 863 2.00 Beta 1 864 -)))|((( 1033 +)))|(% colspan="2" %)((( 865 865 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 866 866 ))) 867 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1036 +|(% colspan="4" %)(% colspan="3" %) 868 868 ((( 869 - //For prior behavior, check for event.param being non-null.//1038 +For prior behavior, check for event.param being non-null. 870 870 ))) 871 871 |((( 872 872 AI Scripts 873 873 )))|((( 874 874 2.00 Beta 1 875 -)))|((( 1044 +)))|(% colspan="2" %)((( 876 876 **<shoot/>/<shoot_at/>** attribute changes. 877 877 ))) 878 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1047 +|(% colspan="4" %)(% colspan="3" %) 879 879 ((( 880 - //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//881 - //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//882 - //New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//1049 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 1050 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 1051 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 883 883 884 - //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//1053 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers. 885 885 ))) 886 886 |((( 887 887 UI extensions 888 888 )))|((( 889 889 2.00 Beta 1 890 -)))|((( 1059 +)))|(% colspan="2" %)((( 891 891 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 892 892 ))) 893 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1062 +|(% colspan="4" %)(% colspan="3" %) 894 894 ((( 895 - //Added possibility to query build tasks of a certain buildmodule.//1064 +Added possibility to query build tasks of a certain buildmodule. 896 896 ))) 897 897 |((( 898 898 UI extensions 899 899 )))|((( 900 900 2.00 Beta 1 901 -)))|((( 1070 +)))|(% colspan="2" %)((( 902 902 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 903 903 ))) 904 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1073 +|(% colspan="4" %)(% colspan="3" %) 905 905 ((( 906 - //Added list of resources a buildmodule needs to build.//1075 +Added list of resources a buildmodule needs to build. 907 907 ))) 908 908 |((( 909 909 UI extensions 910 910 )))|((( 911 911 2.00 Beta 1 912 -)))|((( 913 - (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**CalculateTotalHullFraction()**(%style="color: rgb(0,0,0);" %)****(%%)was removed.(%style="color: rgb(0,0,0);" %)1081 +)))|(% colspan="2" %)((( 1082 +**Lua: CalculateTotalHullFraction() **was removed. 914 914 ))) 915 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1084 +|(% colspan="4" %)(% colspan="3" %) 916 916 ((( 917 - //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//1086 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead. 918 918 ))) 919 919 |((( 920 920 UI extensions 921 921 )))|((( 922 922 2.00 Beta 1 923 -)))|((( 924 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%)**changed their return values.1092 +)))|(% colspan="2" %)((( 1093 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 925 925 ))) 926 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1095 +|(% colspan="4" %)(% colspan="3" %) 927 927 ((( 928 - //Changed return value type to const char* to better identify failure reasons in Lua script.//1097 +Changed return value type to const char* to better identify failure reasons in Lua script. 929 929 ))) 930 -|(% colspan="3" %)(% colspan="3" %) 931 -((( 932 -== 1.50 == 933 -))) 1099 + 1100 +---- 1101 + 1102 +=== Version 1.50 === 1103 + 1104 +(% class="table-striped" %) 934 934 |((( 935 935 UI extensions 936 936 )))|((( 937 937 1.50 Beta 3 938 -)))|((( 1109 +)))|(% colspan="2" %)((( 939 939 **Lua: GetComponentData() **changed behavior of "docksizes" property. 940 940 ))) 941 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1112 +|(% colspan="4" %)(% colspan="3" %) 942 942 ((( 943 - //The "docksizes" property no longer includes internal ship storage docks.//1114 +The "docksizes" property no longer includes internal ship storage docks. 944 944 ))) 945 945 |((( 946 946 All 947 947 )))|((( 948 948 1.50 Beta 2 949 -)))|((( 1120 +)))|(% colspan="2" %)((( 950 950 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 951 951 ))) 952 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1123 +|(% colspan="4" %)(% colspan="3" %) 953 953 ((( 954 - //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//1125 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 955 955 956 - //Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//957 - //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//958 - //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//1127 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1128 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1129 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 959 959 ))) 960 960 |((( 961 961 UI extensions 962 962 )))|((( 963 963 1.50 Beta 2 964 -)))|((( 1135 +)))|(% colspan="2" %)((( 965 965 **FFI: UpgradeGroupInfo **datatype was changed. 966 966 ))) 967 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1138 +|(% colspan="4" %)(% colspan="3" %) 968 968 ((( 969 - //Added new "operational" field to retrieve information about number of operational upgrades in a group.//1140 +Added new "operational" field to retrieve information about number of operational upgrades in a group. 970 970 ))) 971 971 |(% colspan="1" %)(% colspan="1" %) 972 972 ((( ... ... @@ -974,55 +974,58 @@ 974 974 )))|(% colspan="1" %)(% colspan="1" %) 975 975 ((( 976 976 1.50 Beta 1 977 -)))|(% colspan=" 1" %)(% colspan="1" %)1148 +)))|(% colspan="2" %)(% colspan="1" %) 978 978 ((( 979 979 **FFI: SetGuidance()** removed useinfopoint argument. 980 980 ))) 981 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1152 +|(% colspan="4" %)(% colspan="3" %) 982 982 ((( 983 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 984 -// 1154 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 985 985 986 - //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//1156 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 987 987 ))) 988 988 |((( 989 989 UI extensions 990 990 )))|((( 991 991 1.50 Beta 1 992 -)))|((( 1162 +)))|(% colspan="2" %)((( 993 993 **FFI: CancelConstruction() **changed its return value. 994 994 ))) 995 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1165 +|(% colspan="4" %)(% colspan="3" %) 996 996 ((( 997 - (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful.//1167 +CancelConstruction() now returns if the cancellation was successful. 998 998 ))) 999 -|(% colspan="3" %)(% colspan="3" %) 1000 -((( 1001 -== 1.32 == 1002 -))) 1169 + 1170 +---- 1171 + 1172 +=== Version 1.32 === 1173 + 1174 +(% class="table-striped" %) 1003 1003 |((( 1004 1004 UI extensions 1005 1005 )))|((( 1006 1006 1.32 1007 -)))|((( 1179 +)))|(% colspan="2" %)((( 1008 1008 **Lua: GetComponentData() **removed the "nextdestname" property. 1009 1009 ))) 1010 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1182 +|(% colspan="4" %)(% colspan="3" %) 1011 1011 ((( 1012 - //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//1184 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 1013 1013 ))) 1014 -|(% colspan="3" %)(% colspan="3" %) 1015 -((( 1016 -== 1.20 == 1017 -))) 1186 + 1187 +---- 1188 + 1189 +=== Version 1.20 === 1190 + 1191 +(% class="table-striped" %) 1018 1018 |((( 1019 1019 UI extensions 1020 1020 )))|((( 1021 1021 1.20 1022 -)))|((( 1196 +)))|(% colspan="2" %)((( 1023 1023 **FFI: GetAAOption()** got a new "useconfig" parameter. 1024 1024 ))) 1025 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1199 +|(% colspan="4" %)(% colspan="3" %) 1026 1026 ((( 1027 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//1201 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 1028 1028 )))
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... ... @@ -1,1 +1,0 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135862012/Breaking Changes