Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -16,9 +16,8 @@ 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. 17 17 {{/warning}} 18 18 19 -= Breaking Changes = 19 += Breaking Changes (since 2.0 Beta 1) = 20 20 21 -(% class="wrapped" %) 22 22 |=((( 23 23 Type 24 24 )))|=((( ... ... @@ -26,808 +26,11 @@ 26 26 )))|=((( 27 27 Summary 28 28 ))) 29 -|(% colspan="3" %)(% colspan="3" %) 30 -((( 31 -== 6.00 == 32 -))) 33 -|(% colspan="1" %)(% colspan="1" %) 34 -((( 35 -Scripts 36 -)))|(% colspan="1" %)(% colspan="1" %) 37 -((( 38 -6.00 Beta 1 39 -)))|(% colspan="1" %)(% colspan="1" %) 40 -((( 41 -Changed result attribute location for **<get_attackstrength>** 42 -))) 43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 44 -((( 45 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 46 -))) 47 47 |((( 48 -Assets 49 -)))|((( 50 -6.00 Beta 1 51 -)))|((( 52 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 53 -))) 54 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 55 -((( 56 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 57 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// 58 -))) 59 -|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -Scripts 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -6.00 Beta 1 65 -)))|(% colspan="1" %)(% colspan="1" %) 66 -((( 67 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 68 -))) 69 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 70 -((( 71 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.// 72 -))) 73 -|((( 74 -Scripts 75 -)))|((( 76 -6.00 Beta 1 77 -)))|((( 78 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 79 -))) 80 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 81 -((( 82 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 83 -))) 84 -|((( 85 -Cutscenes 86 -)))|((( 87 -6.00 Beta 1 88 -)))|((( 89 -Changed behaviour of **<angles>** in cutscenes 90 -))) 91 -|(% colspan="3" %)(% colspan="3" %) 92 -((( 93 -The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees. 94 -))) 95 -|(% colspan="3" %)(% colspan="3" %) 96 -((( 97 -== 5.00 == 98 -))) 99 -|((( 100 -Parameters 101 -)))|((( 102 -5.00 Beta 1 103 -)))|((( 104 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 105 -))) 106 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 107 -((( 108 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.// 109 -))) 110 -|(% colspan="3" %)(% colspan="3" %) 111 -((( 112 -== 4.10 == 113 -))) 114 -|(% colspan="1" %)(% colspan="1" %) 115 -((( 116 116 UI extensions 117 -)))|(% colspan="1" %)(% colspan="1" %) 118 -((( 119 -4.10 Beta 7 120 -)))|(% colspan="1" %)(% colspan="1" %) 121 -((( 122 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated 123 -))) 124 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 125 -((( 126 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.// 127 -))) 128 -|(% colspan="1" %)(% colspan="1" %) 129 -((( 130 -UI extensions 131 -)))|(% colspan="1" %)(% colspan="1" %) 132 -((( 133 -4.10 Beta 6 134 -)))|(% colspan="1" %)(% colspan="1" %) 135 -((( 136 -**FFI**: CustomGameStartPlayerProperty2 changed 137 -))) 138 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 139 -((( 140 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 141 -))) 142 -|(% colspan="1" %)(% colspan="1" %) 143 -((( 144 -Parameters 145 -)))|(% colspan="1" %)(% colspan="1" %) 146 -((( 147 -4.10 Beta 3 148 -)))|(% colspan="1" %)(% colspan="1" %) 149 -((( 150 -Renamed **<stationinfobox>** to **<infobox>** 151 -))) 152 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 153 -((( 154 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 155 -))) 156 -|(% colspan="1" %)(% colspan="1" %) 157 -((( 158 -UI extensions 159 -)))|(% colspan="1" %)(% colspan="1" %) 160 -((( 161 -4.10 Beta 2 162 -)))|(% colspan="1" %)(% colspan="1" %) 163 -((( 164 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated 165 -))) 166 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 167 -((( 168 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 169 -))) 170 -|((( 171 -UI extensions 172 172 )))|((( 173 - 4.10 Beta231 +2.0 Beta 1 174 174 )))|((( 175 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed 176 -))) 177 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 178 -((( 179 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 180 -))) 181 -|((( 182 -Scripts 183 -)))|((( 184 -4.10 Beta 1 185 -)))|((( 186 -People related attributes of mission** <delivery> **node moved 187 -))) 188 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 189 -((( 190 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 191 -))) 192 -|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 -Scripts 195 -)))|(% colspan="1" %)(% colspan="1" %) 196 -((( 197 -4.10 Beta 1 198 -)))|(% colspan="1" %)(% colspan="1" %) 199 -((( 200 -**$destructible.productions** replaced with $defensible.productions 201 -))) 202 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 203 -((( 204 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 205 -))) 206 -|((( 207 -Scripts 208 -)))|((( 209 -4.10 Beta 1 210 -)))|((( 211 -Removed script property **$object.spawnsourceseed** 212 -))) 213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 214 -((( 215 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 216 -))) 217 -|(% colspan="3" %)(% colspan="3" %) 218 -((( 219 -== 4.00 == 220 -))) 221 -|(% colspan="1" %)(% colspan="1" %) 222 -((( 223 -UI core 224 -)))|(% colspan="1" %)(% colspan="1" %) 225 -((( 226 -4.00 Beta 10 227 -)))|(% colspan="1" %)(% colspan="1" %) 228 -((( 229 -Controlled ship can change without a **gameplanchange-event** occurring. 230 -))) 231 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 232 -((( 233 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 234 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 235 -// 236 -))) 237 -|((( 238 -Scripts 239 -)))|((( 240 -4.00 Beta 7 241 -)))|((( 242 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 243 -))) 244 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 245 -((( 246 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 247 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 248 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency// 249 -))) 250 -|(% colspan="1" %)(% colspan="1" %) 251 -((( 252 -UI core 253 -)))|(% colspan="1" %)(% colspan="1" %) 254 -((( 255 -4.00 Beta 6 256 -)))|(% colspan="1" %)(% colspan="1" %) 257 -((( 258 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 259 -))) 260 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 261 -((( 262 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 263 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// 264 - 265 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 266 -// 267 -))) 268 -|(% colspan="1" %)(% colspan="1" %) 269 -((( 270 -UI core 271 -)))|(% colspan="1" %)(% colspan="1" %) 272 -((( 273 -4.00 Beta 5 274 -)))|(% colspan="1" %)(% colspan="1" %) 275 -((( 276 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 277 -))) 278 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 279 -((( 280 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 281 - 282 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 283 -))) 284 -|((( 285 -Parameters 286 -)))|((( 287 -4.00 Beta 1 288 -)))|((( 289 -**requiresconstructionvessel** parameter moved 290 -))) 291 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 292 -((( 293 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 294 -))) 295 -|((( 296 -Scripts 297 -)))|((( 298 -4.00 Beta 1 299 -)))|((( 300 -Changed behaviour of **gatedistance** script property 301 -))) 302 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 303 -((( 304 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 305 -))) 306 -|(% colspan="3" %)(% colspan="3" %) 307 -((( 308 -== 3.30 == 309 -))) 310 -|((( 311 -UI extensions 312 -)))|((( 313 -3.30 Beta 3 314 -)))|((( 315 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 316 -))) 317 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 318 -((( 319 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()// 320 -))) 321 -|(% colspan="3" %)(% colspan="3" %) 322 -((( 323 -== 3.20 == 324 -))) 325 -|((( 326 -Scripts 327 -)))|((( 328 -3.20 Beta 1 329 -)))|((( 330 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 331 -))) 332 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 333 -((( 334 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 335 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 336 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 337 -))) 338 -|(% colspan="1" %)(% colspan="1" %) 339 -((( 340 -Scripts 341 -)))|(% colspan="1" %)(% colspan="1" %) 342 -((( 343 -3.20 Beta 1 344 -)))|(% colspan="1" %)(% colspan="1" %) 345 -((( 346 -Removed script property $trade.**restriction.faction** 347 -))) 348 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 349 -((( 350 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 351 -))) 352 -|((( 353 -UI extensions 354 -)))|((( 355 -3.20 Beta 1 356 -)))|((( 357 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 358 -))) 359 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 360 -((( 361 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 362 -))) 363 -|(% colspan="3" %)(% colspan="3" %) 364 -((( 365 -== 3.10 == 366 -))) 367 -|(% colspan="1" %)(% colspan="1" %) 368 -((( 369 -Scripts 370 -)))|(% colspan="1" %)(% colspan="1" %) 371 -((( 372 -3.10 Beta 1 373 -)))|(% colspan="1" %)(% colspan="1" %) 374 -((( 375 -Removed script action **<add_build/>** 376 -))) 377 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 378 -((( 379 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 380 -))) 381 -|(% colspan="3" %)(% colspan="3" %) 382 -((( 383 -== 3.00 == 384 -))) 385 -|(% colspan="1" %)(% colspan="1" %) 386 -((( 387 -Scripts 388 -)))|(% colspan="1" %)(% colspan="1" %) 389 -((( 390 -3.0 Beta 6 391 -)))|(% colspan="1" %)(% colspan="1" %) 392 -((( 393 -Changed behaviour of script action **<get_suitable_job/>** 394 -))) 395 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 396 -((( 397 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 398 -))) 399 -|(% colspan="1" %)(% colspan="1" %) 400 -((( 401 -Scripts 402 -)))|(% colspan="1" %)(% colspan="1" %) 403 -((( 404 -3.0 Beta 6 405 -)))|(% colspan="1" %)(% colspan="1" %) 406 -((( 407 -Changed behaviour of script action **<get_ware_definition/>** 408 -))) 409 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 410 -((( 411 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 412 -))) 413 -|(% colspan="1" %)(% colspan="1" %) 414 -((( 415 -Global 416 -)))|(% colspan="1" %)(% colspan="1" %) 417 -((( 418 -3.0 Beta 5 419 -)))|(% colspan="1" %)(% colspan="1" %) 420 -((( 421 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 422 -))) 423 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 424 -((( 425 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 426 - 427 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 428 -))) 429 -|(% colspan="1" %)(% colspan="1" %) 430 -((( 431 -Scripts 432 -)))|(% colspan="1" %)(% colspan="1" %) 433 -((( 434 -3.0 Beta 5 435 -)))|(% colspan="1" %)(% colspan="1" %) 436 -((( 437 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 438 -))) 439 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 440 -((( 441 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 442 -))) 443 -|(% colspan="1" %)(% colspan="1" %) 444 -((( 445 -Scripts 446 -)))|(% colspan="1" %)(% colspan="1" %) 447 -((( 448 -3.0 Beta 5 449 -)))|(% colspan="1" %)(% colspan="1" %) 450 -((( 451 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 452 -))) 453 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 454 -((( 455 -//Before the change, positions are relative to $dockingbay.parent. 456 -After the change, positions are relative to $dockingbay as specified in the documentation.// 457 -))) 458 -|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 -Global 461 -)))|(% colspan="1" %)(% colspan="1" %) 462 -((( 463 -3.0 Beta 2 464 -)))|(% colspan="1" %)(% colspan="1" %) 465 -((( 466 -Support for entity flag "**skillsvisible**" dropped 467 -))) 468 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 469 -((( 470 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 471 -))) 472 -|((( 473 -Scripts 474 -)))|((( 475 -3.0 Beta 2 476 -)))|((( 477 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 478 -))) 479 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 480 -((( 481 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 482 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 483 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 484 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 485 -))) 486 -|(% colspan="1" %)(% colspan="1" %) 487 -((( 488 -Global 489 -)))|(% colspan="1" %)(% colspan="1" %) 490 -((( 491 -3.0 Beta 1 492 -)))|(% colspan="1" %)(% colspan="1" %) 493 -((( 494 -**MissionBoard** support dropped 495 -))) 496 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 497 -((( 498 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 499 -))) 500 -|((( 501 -Job/God 502 -)))|((( 503 -3.0 Beta 1 504 -)))|((( 505 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 506 -))) 507 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 508 -((( 509 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 510 -))) 511 -|(% colspan="1" %)(% colspan="1" %) 512 -((( 513 -Scripts 514 -)))|(% colspan="1" %)(% colspan="1" %) 515 -((( 516 -3.0 Beta 1 517 -)))|(% colspan="1" %)(% colspan="1" %) 518 -((( 519 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 520 -))) 521 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 522 -((( 523 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 524 -))) 525 -|(% colspan="1" %)(% colspan="1" %) 526 -((( 527 -Scripts 528 -)))|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 -3.0 Beta 1 531 -)))|(% colspan="1" %)(% colspan="1" %) 532 -((( 533 -Script action **<set_doors_locked/>** attribute **'group'** changed 534 -))) 535 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 536 -((( 537 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 538 -))) 539 -|(% colspan="1" %)(% colspan="1" %) 540 -((( 541 -Scripts 542 -)))|(% colspan="1" %)(% colspan="1" %) 543 -((( 544 -3.0 Beta 1 545 -)))|(% colspan="1" %)(% colspan="1" %) 546 -((( 547 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 548 -))) 549 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 550 -((( 551 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 552 -))) 553 -|(% colspan="1" %)(% colspan="1" %) 554 -((( 555 -Scripts 556 -)))|(% colspan="1" %)(% colspan="1" %) 557 -((( 558 -3.0 Beta 1 559 -)))|(% colspan="1" %)(% colspan="1" %) 560 -((( 561 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 562 -))) 563 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 564 -((( 565 -//These actions had no effect and were removed.// 566 -))) 567 -|(% colspan="1" %)(% colspan="1" %) 568 -((( 569 -Scripts 570 -)))|(% colspan="1" %)(% colspan="1" %) 571 -((( 572 -3.0 Beta 1 573 -)))|(% colspan="1" %)(% colspan="1" %) 574 -((( 575 -**<setup_conversation_minigame/>** script action removed 576 -))) 577 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 578 -((( 579 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 580 -))) 581 -|(% colspan="1" %)(% colspan="1" %) 582 -((( 583 -Scripts 584 -)))|(% colspan="1" %)(% colspan="1" %) 585 -((( 586 -3.0 Beta 1 587 -)))|(% colspan="1" %)(% colspan="1" %) 588 -((( 589 -<add_player_choice_*> **confidence** attribute removed 590 -))) 591 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 592 -((( 593 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 594 -))) 595 -|(% colspan="1" %)(% colspan="1" %) 596 -((( 597 -Scripts 598 -)))|(% colspan="1" %)(% colspan="1" %) 599 -((( 600 -3.0 Beta 1 601 -)))|(% colspan="1" %)(% colspan="1" %) 602 -((( 603 -**<hack_via_control_panel/>** script action removed 604 -))) 605 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 606 -((( 607 -//Unused script action <hack_via_control_panel/> was removed.// 608 -))) 609 -|(% colspan="1" %)(% colspan="1" %) 610 -((( 611 -UI core 612 -)))|(% colspan="1" %)(% colspan="1" %) 613 -((( 614 -3.0 Beta 1 615 -)))|(% colspan="1" %)(% colspan="1" %) 616 -((( 617 -**Lua: **GetMiniGameCursorPosition() removed 618 -))) 619 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 620 -((( 621 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 622 -))) 623 -|((( 624 -UI core 625 -)))|((( 626 -3.0 Beta 1 627 -)))|((( 628 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 629 -))) 630 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 631 -((( 632 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 633 -))) 634 -|(% colspan="1" %)(% colspan="1" %) 635 -((( 636 -UI extensions 637 -)))|(% colspan="1" %)(% colspan="1" %) 638 -((( 639 -3.0 Beta 1 640 -)))|(% colspan="1" %)(% colspan="1" %) 641 -((( 642 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 643 -))) 644 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 645 -((( 646 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 647 -))) 648 -|(% colspan="1" %)(% colspan="1" %) 649 -((( 650 -Scripts 651 -)))|(% colspan="1" %)(% colspan="1" %) 652 -((( 653 -3.0 Beta 1 654 -)))|(% colspan="1" %)(% colspan="1" %) 655 -((( 656 -**$ware.illegal** updated 657 -))) 658 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 659 -((( 660 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 661 -//It now returns true if $ware is illegal to any faction in the game.// 662 -))) 663 -|(% colspan="1" %)(% colspan="1" %) 664 -((( 665 -Scripts 666 -)))|(% colspan="1" %)(% colspan="1" %) 667 -((( 668 -3.0 Beta 1 669 -)))|(% colspan="1" %)(% colspan="1" %) 670 -((( 671 -MD script **RML_Flight_Along_Path** removed 672 -))) 673 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 674 -((( 675 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 676 -))) 677 -|(% colspan="1" %)(% colspan="1" %) 678 -((( 679 -Scripts 680 -)))|(% colspan="1" %)(% colspan="1" %) 681 -((( 682 -3.0 Beta 1 683 -)))|(% colspan="1" %)(% colspan="1" %) 684 -((( 685 -parameters of **<event_venture_mission_completed/>** changed 686 -))) 687 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 688 -((( 689 -//old params: param = venture details, param2 = ships involved, param3 = duration// 690 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 691 -))) 692 -|((( 693 -Scripts 694 -)))|((( 695 -3.0 Beta 1 696 -)))|((( 697 -**<set_object_wing_name/>** removed, 698 -**<set_object_fleet_name/>** added 699 -))) 700 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 701 -((( 702 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 703 -))) 704 -|((( 705 -Scripts 706 -)))|((( 707 -3.0 Beta 1 708 -)))|((( 709 -**$controllable.wing.*** removed, 710 -**$controllable.fleet.*** added 711 -))) 712 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 713 -((( 714 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 715 -))) 716 -|(% colspan="3" %)(% colspan="3" %) 717 -((( 718 -== 2.60 == 719 -))) 720 -|((( 721 -Scripts 722 -)))|((( 723 -2.60 Beta 1 724 -)))|((( 725 -'**checkoperational**' filter behaviour changed 726 -))) 727 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 728 -((( 729 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 730 - 731 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 732 -))) 733 -|((( 734 -Scripts 735 -)))|((( 736 -2.60 Beta 1 737 -)))|((( 738 -$container.**supplyresources** behavior changed 739 -))) 740 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 741 -((( 742 -//The script keyword $container.supplyresources now includes reserved wares.// 743 -))) 744 -|(% colspan="3" %)(% colspan="3" %) 745 -((( 746 -== 2.20 == 747 -))) 748 -|(% colspan="1" %)(% colspan="1" %) 749 -((( 750 -UI core 751 -)))|(% colspan="1" %)(% colspan="1" %) 752 -((( 753 -2.20 Beta 3/4 754 -)))|(% colspan="1" %)(% colspan="1" %) 755 -((( 756 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 757 -))) 758 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 759 -((( 760 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 761 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 762 - 763 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 764 -// 765 -))) 766 -|(% colspan="1" %)(% colspan="1" %) 767 -((( 768 -Scripts 769 -)))|(% colspan="1" %)(% colspan="1" %) 770 -((( 771 -2.20 Beta 3 772 -)))|(% colspan="1" %)(% colspan="1" %) 773 -((( 774 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 775 -))) 776 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 777 -((( 778 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 779 -))) 780 -|(% colspan="3" %)(% colspan="3" %) 781 -((( 782 -== 2.00 == 783 -))) 784 -|(% colspan="1" %)(% colspan="1" %) 785 -((( 786 -Scripts 787 -)))|(% colspan="1" %)(% colspan="1" %) 788 -((( 789 -2.00 Beta 1 790 -)))|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 793 -))) 794 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 795 -((( 796 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 797 -))) 798 -|(% colspan="1" %)(% colspan="1" %) 799 -((( 800 -Scripts 801 -)))|(% colspan="1" %)(% colspan="1" %) 802 -((( 803 -2.00 Beta 1 804 -)))|(% colspan="1" %)(% colspan="1" %) 805 -((( 806 -**param.boarding.{...}** strength parameters removed 807 -))) 808 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 809 -((( 810 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 811 -))) 812 -|(% colspan="1" %)(% colspan="1" %) 813 -((( 814 -Scripts 815 -)))|(% colspan="1" %)(% colspan="1" %) 816 -((( 817 -2.00 Beta 1 818 -)))|(% colspan="1" %)(% colspan="1" %) 819 -((( 820 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 821 -))) 822 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 823 -((( 824 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 825 -))) 826 -|((( 827 -UI extensions 828 -)))|((( 829 -2.00 Beta 1 830 -)))|((( 831 831 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 832 832 ))) 833 833 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) ... ... @@ -837,7 +837,7 @@ 837 837 |((( 838 838 UI extensions 839 839 )))|((( 840 -2.0 0Beta 142 +2.0 Beta 1 841 841 )))|((( 842 842 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 843 843 ))) ... ... @@ -849,7 +849,7 @@ 849 849 |((( 850 850 Scripts 851 851 )))|((( 852 -2.0 0Beta 154 +2.0 Beta 1 853 853 )))|((( 854 854 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 855 855 ))) ... ... @@ -860,7 +860,7 @@ 860 860 |((( 861 861 Scripts 862 862 )))|((( 863 -2.0 0Beta 165 +2.0 Beta 1 864 864 )))|((( 865 865 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 866 866 ))) ... ... @@ -871,158 +871,15 @@ 871 871 |((( 872 872 AI Scripts 873 873 )))|((( 874 -2.0 0Beta 176 +2.0 Beta 1 875 875 )))|((( 876 -**<shoot/>/<shoot_at/>** attribute changes. 78 +Attribute changes to **<shoot/>** and **<shoot_at/>**: 79 + 80 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 81 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 82 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 877 877 ))) 878 878 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 879 879 ((( 880 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 881 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// 882 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.// 883 - 884 884 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 885 885 ))) 886 -|((( 887 -UI extensions 888 -)))|((( 889 -2.00 Beta 1 890 -)))|((( 891 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 892 -))) 893 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 894 -((( 895 -//Added possibility to query build tasks of a certain buildmodule.// 896 -))) 897 -|((( 898 -UI extensions 899 -)))|((( 900 -2.00 Beta 1 901 -)))|((( 902 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 903 -))) 904 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 905 -((( 906 -//Added list of resources a buildmodule needs to build.// 907 -))) 908 -|((( 909 -UI extensions 910 -)))|((( 911 -2.00 Beta 1 912 -)))|((( 913 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 914 -))) 915 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 916 -((( 917 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 918 -))) 919 -|((( 920 -UI extensions 921 -)))|((( 922 -2.00 Beta 1 923 -)))|((( 924 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values. 925 -))) 926 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 927 -((( 928 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 929 -))) 930 -|(% colspan="3" %)(% colspan="3" %) 931 -((( 932 -== 1.50 == 933 -))) 934 -|((( 935 -UI extensions 936 -)))|((( 937 -1.50 Beta 3 938 -)))|((( 939 -**Lua: GetComponentData() **changed behavior of "docksizes" property. 940 -))) 941 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 942 -((( 943 -//The "docksizes" property no longer includes internal ship storage docks.// 944 -))) 945 -|((( 946 -All 947 -)))|((( 948 -1.50 Beta 2 949 -)))|((( 950 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 951 -))) 952 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 953 -((( 954 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 955 - 956 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 957 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 958 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 959 -))) 960 -|((( 961 -UI extensions 962 -)))|((( 963 -1.50 Beta 2 964 -)))|((( 965 -**FFI: UpgradeGroupInfo **datatype was changed. 966 -))) 967 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 968 -((( 969 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 970 -))) 971 -|(% colspan="1" %)(% colspan="1" %) 972 -((( 973 -UI extensions 974 -)))|(% colspan="1" %)(% colspan="1" %) 975 -((( 976 -1.50 Beta 1 977 -)))|(% colspan="1" %)(% colspan="1" %) 978 -((( 979 -**FFI: SetGuidance()** removed useinfopoint argument. 980 -))) 981 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 982 -((( 983 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 984 -// 985 - 986 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 987 -))) 988 -|((( 989 -UI extensions 990 -)))|((( 991 -1.50 Beta 1 992 -)))|((( 993 -**FFI: CancelConstruction() **changed its return value. 994 -))) 995 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 996 -((( 997 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 998 -))) 999 -|(% colspan="3" %)(% colspan="3" %) 1000 -((( 1001 -== 1.32 == 1002 -))) 1003 -|((( 1004 -UI extensions 1005 -)))|((( 1006 -1.32 1007 -)))|((( 1008 -**Lua: GetComponentData() **removed the "nextdestname" property. 1009 -))) 1010 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1011 -((( 1012 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1013 -))) 1014 -|(% colspan="3" %)(% colspan="3" %) 1015 -((( 1016 -== 1.20 == 1017 -))) 1018 -|((( 1019 -UI extensions 1020 -)))|((( 1021 -1.20 1022 -)))|((( 1023 -**FFI: GetAAOption()** got a new "useconfig" parameter. 1024 -))) 1025 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1026 -((( 1027 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 1028 -)))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 135862012/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577897/Breaking Changes