Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 99.1
edited by owen
on 2023/01/19 19:13
Change comment: There is no comment for this version
To version 109.1
edited by Ketraar
on 2023/11/29 19:08
Change comment: There is no comment for this version

Summary

Details

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1 +X4 Foundations Wiki.Modding Support.WebHome
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.Ketraar
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,29 +18,100 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 +=== 7.00 ===
22 +
21 21  (% class="wrapped" %)
22 22  |=(((
23 23  Type
24 -)))|=(((
25 -Version
26 -)))|=(((
27 -Summary
28 28  )))
29 -|(% colspan="3" %)(% colspan="3" %)
27 +|(% colspan="1" %)(% colspan="1" %)
30 30  (((
31 -== 6.00 ==
29 +UI extensions
32 32  )))
31 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
32 +(((
33 +// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
34 +)))
35 +
36 +----
37 +
38 +=== 6.00 ===
39 +
40 +
41 +(% class="wrapped" %)
42 +|(((
43 +Libraries
44 +)))|(((
45 +6.00 Beta 7
46 +)))|(% colspan="2" %)(((
47 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
48 +)))
49 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
50 +(((
51 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
52 +
53 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
54 +)))
33 33  |(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 35  Scripts
36 36  )))|(% colspan="1" %)(% colspan="1" %)
37 37  (((
60 +6.00 Beta 4
61 +)))|(% colspan="2" %)(% colspan="1" %)
62 +(((
63 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
64 +)))
65 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
66 +(((
67 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
68 +
69 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
70 +)))
71 +|(% colspan="1" %)(% colspan="1" %)
72 +(((
73 +Scripts
74 +)))|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +6.00 Beta 3
77 +)))|(% colspan="2" %)(% colspan="1" %)
78 +(((
79 +Changed result of **<find_object_surface>** action in the case of a failure
80 +)))
81 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
82 +(((
83 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
84 +
85 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
86 +
87 +//The action itself has been improved to increase the chance of finding suitable surface positions.//
88 +)))
89 +|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +Scripts
92 +)))|(% colspan="1" %)(% colspan="1" %)
93 +(((
38 38  6.00 Beta 1
95 +)))|(% colspan="2" %)(% colspan="1" %)
96 +(((
97 +Behaviour change for **<match_dock>** script component filter
98 +)))
99 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
100 +(((
101 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
102 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
103 +)))
104 +|(% colspan="1" %)(% colspan="1" %)
105 +(((
106 +Scripts
39 39  )))|(% colspan="1" %)(% colspan="1" %)
40 40  (((
109 +6.00 Beta 1
110 +)))|(% colspan="2" %)(% colspan="1" %)
111 +(((
41 41  Changed result attribute location for **<get_attackstrength>**
42 42  )))
43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
114 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
44 44  (((
45 45  //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
46 46  )))
... ... @@ -48,10 +48,10 @@
48 48  Assets
49 49  )))|(((
50 50  6.00 Beta 1
51 -)))|(((
122 +)))|(% colspan="2" %)(((
52 52  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
53 53  )))
54 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
125 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
55 55  (((
56 56  //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
57 57  Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
... ... @@ -62,11 +62,11 @@
62 62  )))|(% colspan="1" %)(% colspan="1" %)
63 63  (((
64 64  6.00 Beta 1
65 -)))|(% colspan="1" %)(% colspan="1" %)
136 +)))|(% colspan="2" %)(% colspan="1" %)
66 66  (((
67 67  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
68 68  )))
69 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
140 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
70 70  (((
71 71  //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
72 72  )))
... ... @@ -74,10 +74,10 @@
74 74  Scripts
75 75  )))|(((
76 76  6.00 Beta 1
77 -)))|(((
148 +)))|(% colspan="2" %)(((
78 78  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
79 79  )))
80 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
151 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
81 81  (((
82 82  //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
83 83  )))
... ... @@ -85,32 +85,36 @@
85 85  Cutscenes
86 86  )))|(((
87 87  6.00 Beta 1
88 -)))|(((
159 +)))|(% colspan="2" %)(((
89 89  Changed behaviour of **<angles>** in cutscenes
90 90  )))
91 -|(% colspan="3" %)(% colspan="3" %)
162 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
92 92  (((
93 -The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
164 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
94 94  )))
95 -|(% colspan="3" %)(% colspan="3" %)
96 -(((
97 -== 5.00 ==
98 -)))
166 +
167 +----
168 +
169 +=== 5.00 ===
170 +
171 +(% class="wrapped" %)
99 99  |(((
100 100  Parameters
101 101  )))|(((
102 102  5.00 Beta 1
103 -)))|(((
176 +)))|(% colspan="2" %)(((
104 104  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
105 105  )))
106 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
179 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
107 107  (((
108 108  //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
109 109  )))
110 -|(% colspan="3" %)(% colspan="3" %)
111 -(((
112 -== 4.10 ==
113 -)))
183 +
184 +----
185 +
186 +=== 4.10 ===
187 +
188 +(% class="wrapped" %)
114 114  |(% colspan="1" %)(% colspan="1" %)
115 115  (((
116 116  UI extensions
... ... @@ -117,13 +117,13 @@
117 117  )))|(% colspan="1" %)(% colspan="1" %)
118 118  (((
119 119  4.10 Beta 7
120 -)))|(% colspan="1" %)(% colspan="1" %)
195 +)))|(% colspan="2" %)(% colspan="1" %)
121 121  (((
122 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
197 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
123 123  )))
124 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
199 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
125 125  (((
126 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
201 +//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
127 127  )))
128 128  |(% colspan="1" %)(% colspan="1" %)
129 129  (((
... ... @@ -131,11 +131,11 @@
131 131  )))|(% colspan="1" %)(% colspan="1" %)
132 132  (((
133 133  4.10 Beta 6
134 -)))|(% colspan="1" %)(% colspan="1" %)
209 +)))|(% colspan="2" %)(% colspan="1" %)
135 135  (((
136 136  **FFI**: CustomGameStartPlayerProperty2 changed
137 137  )))
138 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
213 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
139 139  (((
140 140  //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
141 141  )))
... ... @@ -145,11 +145,11 @@
145 145  )))|(% colspan="1" %)(% colspan="1" %)
146 146  (((
147 147  4.10 Beta 3
148 -)))|(% colspan="1" %)(% colspan="1" %)
223 +)))|(% colspan="2" %)(% colspan="1" %)
149 149  (((
150 150  Renamed **<stationinfobox>** to **<infobox>**
151 151  )))
152 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
227 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
153 153  (((
154 154  //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
155 155  )))
... ... @@ -159,11 +159,11 @@
159 159  )))|(% colspan="1" %)(% colspan="1" %)
160 160  (((
161 161  4.10 Beta 2
162 -)))|(% colspan="1" %)(% colspan="1" %)
237 +)))|(% colspan="2" %)(% colspan="1" %)
163 163  (((
164 164  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
165 165  )))
166 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
241 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
167 167  (((
168 168  //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
169 169  )))
... ... @@ -171,10 +171,10 @@
171 171  UI extensions
172 172  )))|(((
173 173  4.10 Beta 2
174 -)))|(((
175 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
249 +)))|(% colspan="2" %)(((
250 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
176 176  )))
177 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
252 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
178 178  (((
179 179  //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
180 180  )))
... ... @@ -182,10 +182,10 @@
182 182  Scripts
183 183  )))|(((
184 184  4.10 Beta 1
185 -)))|(((
186 -People related attributes of mission** <delivery> **node moved
260 +)))|(% colspan="2" %)(((
261 +People related attributes of mission** <delivery> **node moved
187 187  )))
188 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
263 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
189 189  (((
190 190  //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
191 191  )))
... ... @@ -195,11 +195,11 @@
195 195  )))|(% colspan="1" %)(% colspan="1" %)
196 196  (((
197 197  4.10 Beta 1
198 -)))|(% colspan="1" %)(% colspan="1" %)
273 +)))|(% colspan="2" %)(% colspan="1" %)
199 199  (((
200 200  **$destructible.productions** replaced with $defensible.productions
201 201  )))
202 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
203 203  (((
204 204  //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
205 205  )))
... ... @@ -207,17 +207,19 @@
207 207  Scripts
208 208  )))|(((
209 209  4.10 Beta 1
210 -)))|(((
285 +)))|(% colspan="2" %)(((
211 211  Removed script property **$object.spawnsourceseed**
212 212  )))
213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
288 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 214  (((
215 215  //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
216 216  )))
217 -|(% colspan="3" %)(% colspan="3" %)
218 -(((
219 -== 4.00 ==
220 -)))
292 +
293 +----
294 +
295 +=== 4.00 ===
296 +
297 +(% class="wrapped" %)
221 221  |(% colspan="1" %)(% colspan="1" %)
222 222  (((
223 223  UI core
... ... @@ -224,24 +224,23 @@
224 224  )))|(% colspan="1" %)(% colspan="1" %)
225 225  (((
226 226  4.00 Beta 10
227 -)))|(% colspan="1" %)(% colspan="1" %)
304 +)))|(% colspan="2" %)(% colspan="1" %)
228 228  (((
229 229  Controlled ship can change without a **gameplanchange-event** occurring.
230 230  )))
231 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
232 232  (((
233 233  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
234 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
235 -//
311 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
236 236  )))
237 237  |(((
238 238  Scripts
239 239  )))|(((
240 240  4.00 Beta 7
241 -)))|(((
317 +)))|(% colspan="2" %)(((
242 242  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
243 243  )))
244 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
320 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
245 245  (((
246 246  //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
247 247  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
... ... @@ -253,17 +253,16 @@
253 253  )))|(% colspan="1" %)(% colspan="1" %)
254 254  (((
255 255  4.00 Beta 6
256 -)))|(% colspan="1" %)(% colspan="1" %)
332 +)))|(% colspan="2" %)(% colspan="1" %)
257 257  (((
258 258  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
259 259  )))
260 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
336 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
261 261  (((
262 262  //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
263 263  Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
264 264  
265 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
266 -//
341 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
267 267  )))
268 268  |(% colspan="1" %)(% colspan="1" %)
269 269  (((
... ... @@ -271,11 +271,11 @@
271 271  )))|(% colspan="1" %)(% colspan="1" %)
272 272  (((
273 273  4.00 Beta 5
274 -)))|(% colspan="1" %)(% colspan="1" %)
349 +)))|(% colspan="2" %)(% colspan="1" %)
275 275  (((
276 276  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
277 277  )))
278 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
353 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
279 279  (((
280 280  //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
281 281  
... ... @@ -285,10 +285,10 @@
285 285  Parameters
286 286  )))|(((
287 287  4.00 Beta 1
288 -)))|(((
363 +)))|(% colspan="2" %)(((
289 289  **requiresconstructionvessel** parameter moved
290 290  )))
291 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
366 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
292 292  (((
293 293  //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
294 294  )))
... ... @@ -296,40 +296,44 @@
296 296  Scripts
297 297  )))|(((
298 298  4.00 Beta 1
299 -)))|(((
374 +)))|(% colspan="2" %)(((
300 300  Changed behaviour of **gatedistance** script property
301 301  )))
302 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
377 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
303 303  (((
304 304  //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
305 305  )))
306 -|(% colspan="3" %)(% colspan="3" %)
307 -(((
308 -== 3.30 ==
309 -)))
381 +
382 +----
383 +
384 +=== 3.30 ===
385 +
386 +(% class="wrapped" %)
310 310  |(((
311 311  UI extensions
312 312  )))|(((
313 313  3.30 Beta 3
314 -)))|(((
315 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
391 +)))|(% colspan="2" %)(((
392 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
316 316  )))
317 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
394 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 318  (((
319 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
396 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
320 320  )))
321 -|(% colspan="3" %)(% colspan="3" %)
322 -(((
323 -== 3.20 ==
324 -)))
398 +
399 +----
400 +
401 +=== 3.20 ===
402 +
403 +(% class="wrapped" %)
325 325  |(((
326 326  Scripts
327 327  )))|(((
328 328  3.20 Beta 1
329 -)))|(((
408 +)))|(% colspan="2" %)(((
330 330  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
331 331  )))
332 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
411 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
333 333  (((
334 334  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
335 335  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -341,11 +341,11 @@
341 341  )))|(% colspan="1" %)(% colspan="1" %)
342 342  (((
343 343  3.20 Beta 1
344 -)))|(% colspan="1" %)(% colspan="1" %)
423 +)))|(% colspan="2" %)(% colspan="1" %)
345 345  (((
346 346  Removed script property $trade.**restriction.faction**
347 347  )))
348 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
427 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
349 349  (((
350 350  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
351 351  )))
... ... @@ -353,17 +353,19 @@
353 353  UI extensions
354 354  )))|(((
355 355  3.20 Beta 1
356 -)))|(((
435 +)))|(% colspan="2" %)(((
357 357  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
358 358  )))
359 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
438 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
360 360  (((
361 361  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
362 362  )))
363 -|(% colspan="3" %)(% colspan="3" %)
364 -(((
365 -== 3.10 ==
366 -)))
442 +
443 +----
444 +
445 +=== 3.10 ===
446 +
447 +(% class="wrapped" %)
367 367  |(% colspan="1" %)(% colspan="1" %)
368 368  (((
369 369  Scripts
... ... @@ -370,18 +370,20 @@
370 370  )))|(% colspan="1" %)(% colspan="1" %)
371 371  (((
372 372  3.10 Beta 1
373 -)))|(% colspan="1" %)(% colspan="1" %)
454 +)))|(% colspan="2" %)(% colspan="1" %)
374 374  (((
375 375  Removed script action **<add_build/>**
376 376  )))
377 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
458 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
378 378  (((
379 379  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
380 380  )))
381 -|(% colspan="3" %)(% colspan="3" %)
382 -(((
383 -== 3.00 ==
384 -)))
462 +
463 +----
464 +
465 +=== 3.00 ===
466 +
467 +(% class="wrapped" %)
385 385  |(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 387  Scripts
... ... @@ -388,11 +388,11 @@
388 388  )))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 390  3.0 Beta 6
391 -)))|(% colspan="1" %)(% colspan="1" %)
474 +)))|(% colspan="2" %)(% colspan="1" %)
392 392  (((
393 393  Changed behaviour of script action **<get_suitable_job/>**
394 394  )))
395 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
478 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
396 396  (((
397 397  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
398 398  )))
... ... @@ -402,11 +402,11 @@
402 402  )))|(% colspan="1" %)(% colspan="1" %)
403 403  (((
404 404  3.0 Beta 6
405 -)))|(% colspan="1" %)(% colspan="1" %)
488 +)))|(% colspan="2" %)(% colspan="1" %)
406 406  (((
407 407  Changed behaviour of script action **<get_ware_definition/>**
408 408  )))
409 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
492 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
410 410  (((
411 411  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
412 412  )))
... ... @@ -416,13 +416,13 @@
416 416  )))|(% colspan="1" %)(% colspan="1" %)
417 417  (((
418 418  3.0 Beta 5
419 -)))|(% colspan="1" %)(% colspan="1" %)
502 +)))|(% colspan="2" %)(% colspan="1" %)
420 420  (((
421 421  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
422 422  )))
423 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
506 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
424 424  (((
425 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
508 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
426 426  
427 427  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
428 428  )))
... ... @@ -432,11 +432,11 @@
432 432  )))|(% colspan="1" %)(% colspan="1" %)
433 433  (((
434 434  3.0 Beta 5
435 -)))|(% colspan="1" %)(% colspan="1" %)
518 +)))|(% colspan="2" %)(% colspan="1" %)
436 436  (((
437 437  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
438 438  )))
439 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
522 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
440 440  (((
441 441  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
442 442  )))
... ... @@ -446,11 +446,11 @@
446 446  )))|(% colspan="1" %)(% colspan="1" %)
447 447  (((
448 448  3.0 Beta 5
449 -)))|(% colspan="1" %)(% colspan="1" %)
532 +)))|(% colspan="2" %)(% colspan="1" %)
450 450  (((
451 451  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
452 452  )))
453 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
536 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
454 454  (((
455 455  //Before the change, positions are relative to $dockingbay.parent.
456 456  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -461,11 +461,11 @@
461 461  )))|(% colspan="1" %)(% colspan="1" %)
462 462  (((
463 463  3.0 Beta 2
464 -)))|(% colspan="1" %)(% colspan="1" %)
547 +)))|(% colspan="2" %)(% colspan="1" %)
465 465  (((
466 466  Support for entity flag "**skillsvisible**" dropped
467 467  )))
468 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
551 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
469 469  (((
470 470  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
471 471  )))
... ... @@ -473,10 +473,10 @@
473 473  Scripts
474 474  )))|(((
475 475  3.0 Beta 2
476 -)))|(((
559 +)))|(% colspan="2" %)(((
477 477  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
478 478  )))
479 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
562 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
480 480  (((
481 481  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
482 482  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -489,11 +489,11 @@
489 489  )))|(% colspan="1" %)(% colspan="1" %)
490 490  (((
491 491  3.0 Beta 1
492 -)))|(% colspan="1" %)(% colspan="1" %)
575 +)))|(% colspan="2" %)(% colspan="1" %)
493 493  (((
494 494  **MissionBoard** support dropped
495 495  )))
496 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
579 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
497 497  (((
498 498  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
499 499  )))
... ... @@ -501,10 +501,10 @@
501 501  Job/God
502 502  )))|(((
503 503  3.0 Beta 1
504 -)))|(((
587 +)))|(% colspan="2" %)(((
505 505  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
506 506  )))
507 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
590 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
508 508  (((
509 509  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
510 510  )))
... ... @@ -514,11 +514,11 @@
514 514  )))|(% colspan="1" %)(% colspan="1" %)
515 515  (((
516 516  3.0 Beta 1
517 -)))|(% colspan="1" %)(% colspan="1" %)
600 +)))|(% colspan="2" %)(% colspan="1" %)
518 518  (((
519 519  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
520 520  )))
521 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
604 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
522 522  (((
523 523  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
524 524  )))
... ... @@ -528,11 +528,11 @@
528 528  )))|(% colspan="1" %)(% colspan="1" %)
529 529  (((
530 530  3.0 Beta 1
531 -)))|(% colspan="1" %)(% colspan="1" %)
614 +)))|(% colspan="2" %)(% colspan="1" %)
532 532  (((
533 533  Script action **<set_doors_locked/>** attribute **'group'** changed
534 534  )))
535 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
618 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
536 536  (((
537 537  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
538 538  )))
... ... @@ -542,11 +542,11 @@
542 542  )))|(% colspan="1" %)(% colspan="1" %)
543 543  (((
544 544  3.0 Beta 1
545 -)))|(% colspan="1" %)(% colspan="1" %)
628 +)))|(% colspan="2" %)(% colspan="1" %)
546 546  (((
547 547  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
548 548  )))
549 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
632 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
550 550  (((
551 551  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
552 552  )))
... ... @@ -556,11 +556,11 @@
556 556  )))|(% colspan="1" %)(% colspan="1" %)
557 557  (((
558 558  3.0 Beta 1
559 -)))|(% colspan="1" %)(% colspan="1" %)
642 +)))|(% colspan="2" %)(% colspan="1" %)
560 560  (((
561 561  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
562 562  )))
563 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
564 564  (((
565 565  //These actions had no effect and were removed.//
566 566  )))
... ... @@ -570,11 +570,11 @@
570 570  )))|(% colspan="1" %)(% colspan="1" %)
571 571  (((
572 572  3.0 Beta 1
573 -)))|(% colspan="1" %)(% colspan="1" %)
656 +)))|(% colspan="2" %)(% colspan="1" %)
574 574  (((
575 575  **<setup_conversation_minigame/>** script action removed
576 576  )))
577 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
660 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
578 578  (((
579 579  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
580 580  )))
... ... @@ -584,11 +584,11 @@
584 584  )))|(% colspan="1" %)(% colspan="1" %)
585 585  (((
586 586  3.0 Beta 1
587 -)))|(% colspan="1" %)(% colspan="1" %)
670 +)))|(% colspan="2" %)(% colspan="1" %)
588 588  (((
589 589  <add_player_choice_*> **confidence** attribute removed
590 590  )))
591 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
674 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
592 592  (((
593 593  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
594 594  )))
... ... @@ -598,11 +598,11 @@
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 600  3.0 Beta 1
601 -)))|(% colspan="1" %)(% colspan="1" %)
684 +)))|(% colspan="2" %)(% colspan="1" %)
602 602  (((
603 603  **<hack_via_control_panel/>** script action removed
604 604  )))
605 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
688 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
606 606  (((
607 607  //Unused script action <hack_via_control_panel/> was removed.//
608 608  )))
... ... @@ -612,11 +612,11 @@
612 612  )))|(% colspan="1" %)(% colspan="1" %)
613 613  (((
614 614  3.0 Beta 1
615 -)))|(% colspan="1" %)(% colspan="1" %)
698 +)))|(% colspan="2" %)(% colspan="1" %)
616 616  (((
617 617  **Lua: **GetMiniGameCursorPosition() removed
618 618  )))
619 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
702 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
620 620  (((
621 621  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
622 622  )))
... ... @@ -624,10 +624,10 @@
624 624  UI core
625 625  )))|(((
626 626  3.0 Beta 1
627 -)))|(((
710 +)))|(% colspan="2" %)(((
628 628  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
629 629  )))
630 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
713 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
631 631  (((
632 632  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
633 633  )))
... ... @@ -637,11 +637,11 @@
637 637  )))|(% colspan="1" %)(% colspan="1" %)
638 638  (((
639 639  3.0 Beta 1
640 -)))|(% colspan="1" %)(% colspan="1" %)
723 +)))|(% colspan="2" %)(% colspan="1" %)
641 641  (((
642 642  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
643 643  )))
644 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
727 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
645 645  (((
646 646  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
647 647  )))
... ... @@ -651,11 +651,11 @@
651 651  )))|(% colspan="1" %)(% colspan="1" %)
652 652  (((
653 653  3.0 Beta 1
654 -)))|(% colspan="1" %)(% colspan="1" %)
737 +)))|(% colspan="2" %)(% colspan="1" %)
655 655  (((
656 656  **$ware.illegal** updated
657 657  )))
658 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
741 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
659 659  (((
660 660  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
661 661  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -666,11 +666,11 @@
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
668 668  3.0 Beta 1
669 -)))|(% colspan="1" %)(% colspan="1" %)
752 +)))|(% colspan="2" %)(% colspan="1" %)
670 670  (((
671 671  MD script **RML_Flight_Along_Path** removed
672 672  )))
673 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
756 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
674 674  (((
675 675  //The MD script RML_Flight_Along_Path was not referened and was removed.//
676 676  )))
... ... @@ -680,11 +680,11 @@
680 680  )))|(% colspan="1" %)(% colspan="1" %)
681 681  (((
682 682  3.0 Beta 1
683 -)))|(% colspan="1" %)(% colspan="1" %)
766 +)))|(% colspan="2" %)(% colspan="1" %)
684 684  (((
685 685  parameters of **<event_venture_mission_completed/>** changed
686 686  )))
687 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
770 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
688 688  (((
689 689  //old params: param = venture details, param2 = ships involved, param3 = duration//
690 690  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -693,11 +693,11 @@
693 693  Scripts
694 694  )))|(((
695 695  3.0 Beta 1
696 -)))|(((
779 +)))|(% colspan="2" %)(((
697 697  **<set_object_wing_name/>** removed,
698 698  **<set_object_fleet_name/>** added
699 699  )))
700 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
783 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
701 701  (((
702 702  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
703 703  )))
... ... @@ -705,26 +705,28 @@
705 705  Scripts
706 706  )))|(((
707 707  3.0 Beta 1
708 -)))|(((
791 +)))|(% colspan="2" %)(((
709 709  **$controllable.wing.*** removed,
710 710  **$controllable.fleet.*** added
711 711  )))
712 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
795 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
713 713  (((
714 714  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
715 715  )))
716 -|(% colspan="3" %)(% colspan="3" %)
717 -(((
718 -== 2.60 ==
719 -)))
799 +
800 +----
801 +
802 +=== 2.60 ===
803 +
804 +(% class="wrapped" %)
720 720  |(((
721 721  Scripts
722 722  )))|(((
723 723  2.60 Beta 1
724 -)))|(((
809 +)))|(% colspan="2" %)(((
725 725  '**checkoperational**' filter behaviour changed
726 726  )))
727 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
812 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
728 728  (((
729 729  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
730 730  
... ... @@ -734,14 +734,20 @@
734 734  Scripts
735 735  )))|(((
736 736  2.60 Beta 1
737 -)))|(((
822 +)))|(% colspan="2" %)(((
738 738  $container.**supplyresources** behavior changed
739 -)))
740 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
824 +)))| | |
825 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
741 741  (((
742 742  //The script keyword $container.supplyresources now includes reserved wares.//
743 743  )))
744 -|(% colspan="3" %)(% colspan="3" %)
829 +
830 +----
831 +
832 +=== 2.20 ===
833 +
834 +(% class="wrapped" %)
835 +|(% colspan="4" %)(% colspan="3" %)
745 745  (((
746 746  == 2.20 ==
747 747  )))
... ... @@ -751,17 +751,16 @@
751 751  )))|(% colspan="1" %)(% colspan="1" %)
752 752  (((
753 753  2.20 Beta 3/4
754 -)))|(% colspan="1" %)(% colspan="1" %)
845 +)))|(% colspan="2" %)(% colspan="1" %)
755 755  (((
756 756  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
757 757  )))
758 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
849 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
759 759  (((
760 760  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
761 761  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
762 762  
763 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
764 -//
854 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
765 765  )))
766 766  |(% colspan="1" %)(% colspan="1" %)
767 767  (((
... ... @@ -769,18 +769,20 @@
769 769  )))|(% colspan="1" %)(% colspan="1" %)
770 770  (((
771 771  2.20 Beta 3
772 -)))|(% colspan="1" %)(% colspan="1" %)
862 +)))|(% colspan="2" %)(% colspan="1" %)
773 773  (((
774 774  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
775 775  )))
776 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
866 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
777 777  (((
778 778  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
779 779  )))
780 -|(% colspan="3" %)(% colspan="3" %)
781 -(((
782 -== 2.00 ==
783 -)))
870 +
871 +----
872 +
873 +=== 2.00 ===
874 +
875 +(% class="wrapped" %)
784 784  |(% colspan="1" %)(% colspan="1" %)
785 785  (((
786 786  Scripts
... ... @@ -787,11 +787,11 @@
787 787  )))|(% colspan="1" %)(% colspan="1" %)
788 788  (((
789 789  2.00 Beta 1
790 -)))|(% colspan="1" %)(% colspan="1" %)
882 +)))|(% colspan="2" %)(% colspan="1" %)
791 791  (((
792 792  **<event_build_finished/> **param2 now returns null instead of a construction sequence
793 793  )))
794 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
886 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
795 795  (((
796 796  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
797 797  )))
... ... @@ -801,11 +801,11 @@
801 801  )))|(% colspan="1" %)(% colspan="1" %)
802 802  (((
803 803  2.00 Beta 1
804 -)))|(% colspan="1" %)(% colspan="1" %)
896 +)))|(% colspan="2" %)(% colspan="1" %)
805 805  (((
806 806  **param.boarding.{...}** strength parameters removed
807 807  )))
808 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
900 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
809 809  (((
810 810  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
811 811  )))
... ... @@ -815,11 +815,11 @@
815 815  )))|(% colspan="1" %)(% colspan="1" %)
816 816  (((
817 817  2.00 Beta 1
818 -)))|(% colspan="1" %)(% colspan="1" %)
910 +)))|(% colspan="2" %)(% colspan="1" %)
819 819  (((
820 820  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
821 821  )))
822 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
914 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
823 823  (((
824 824  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
825 825  )))
... ... @@ -827,10 +827,10 @@
827 827  UI extensions
828 828  )))|(((
829 829  2.00 Beta 1
830 -)))|(((
922 +)))|(% colspan="2" %)(((
831 831  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
832 832  )))
833 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
925 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
834 834  (((
835 835  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
836 836  )))
... ... @@ -838,10 +838,10 @@
838 838  UI extensions
839 839  )))|(((
840 840  2.00 Beta 1
841 -)))|(((
933 +)))|(% colspan="2" %)(((
842 842  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
843 843  )))
844 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
936 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
845 845  (((
846 846  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
847 847  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -850,10 +850,10 @@
850 850  Scripts
851 851  )))|(((
852 852  2.00 Beta 1
853 -)))|(((
945 +)))|(% colspan="2" %)(((
854 854  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
855 855  )))
856 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
948 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
857 857  (((
858 858  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
859 859  )))
... ... @@ -861,10 +861,10 @@
861 861  Scripts
862 862  )))|(((
863 863  2.00 Beta 1
864 -)))|(((
956 +)))|(% colspan="2" %)(((
865 865  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
866 866  )))
867 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
959 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
868 868  (((
869 869  //For prior behavior, check for event.param being non-null.//
870 870  )))
... ... @@ -872,10 +872,10 @@
872 872  AI Scripts
873 873  )))|(((
874 874  2.00 Beta 1
875 -)))|(((
967 +)))|(% colspan="2" %)(((
876 876  **<shoot/>/<shoot_at/>** attribute changes.
877 877  )))
878 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
970 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
879 879  (((
880 880  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
881 881  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -887,10 +887,10 @@
887 887  UI extensions
888 888  )))|(((
889 889  2.00 Beta 1
890 -)))|(((
982 +)))|(% colspan="2" %)(((
891 891  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
892 892  )))
893 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
985 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
894 894  (((
895 895  //Added possibility to query build tasks of a certain buildmodule.//
896 896  )))
... ... @@ -898,10 +898,10 @@
898 898  UI extensions
899 899  )))|(((
900 900  2.00 Beta 1
901 -)))|(((
993 +)))|(% colspan="2" %)(((
902 902  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
903 903  )))
904 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
996 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
905 905  (((
906 906  //Added list of resources a buildmodule needs to build.//
907 907  )))
... ... @@ -909,10 +909,10 @@
909 909  UI extensions
910 910  )))|(((
911 911  2.00 Beta 1
912 -)))|(((
913 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1004 +)))|(% colspan="2" %)(((
1005 +**Lua: CalculateTotalHullFraction() **was removed.
914 914  )))
915 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1007 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
916 916  (((
917 917  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
918 918  )))
... ... @@ -920,25 +920,27 @@
920 920  UI extensions
921 921  )))|(((
922 922  2.00 Beta 1
923 -)))|(((
924 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
1015 +)))|(% colspan="2" %)(((
1016 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
925 925  )))
926 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1018 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
927 927  (((
928 928  //Changed return value type to const char* to better identify failure reasons in Lua script.//
929 929  )))
930 -|(% colspan="3" %)(% colspan="3" %)
931 -(((
932 -== 1.50 ==
933 -)))
1022 +
1023 +----
1024 +
1025 +=== 1.50 ===
1026 +
1027 +(% class="wrapped" %)
934 934  |(((
935 935  UI extensions
936 936  )))|(((
937 937  1.50 Beta 3
938 -)))|(((
1032 +)))|(% colspan="2" %)(((
939 939  **Lua: GetComponentData() **changed behavior of "docksizes" property.
940 940  )))
941 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1035 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
942 942  (((
943 943  //The "docksizes" property no longer includes internal ship storage docks.//
944 944  )))
... ... @@ -946,10 +946,10 @@
946 946  All
947 947  )))|(((
948 948  1.50 Beta 2
949 -)))|(((
1043 +)))|(% colspan="2" %)(((
950 950  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
951 951  )))
952 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1046 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
953 953  (((
954 954  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
955 955  
... ... @@ -961,10 +961,10 @@
961 961  UI extensions
962 962  )))|(((
963 963  1.50 Beta 2
964 -)))|(((
1058 +)))|(% colspan="2" %)(((
965 965  **FFI: UpgradeGroupInfo **datatype was changed.
966 966  )))
967 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1061 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
968 968  (((
969 969  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
970 970  )))
... ... @@ -974,14 +974,13 @@
974 974  )))|(% colspan="1" %)(% colspan="1" %)
975 975  (((
976 976  1.50 Beta 1
977 -)))|(% colspan="1" %)(% colspan="1" %)
1071 +)))|(% colspan="2" %)(% colspan="1" %)
978 978  (((
979 979  **FFI: SetGuidance()** removed useinfopoint argument.
980 980  )))
981 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1075 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
982 982  (((
983 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
984 -//
1077 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
985 985  
986 986  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
987 987  )))
... ... @@ -989,40 +989,46 @@
989 989  UI extensions
990 990  )))|(((
991 991  1.50 Beta 1
992 -)))|(((
1085 +)))|(% colspan="2" %)(((
993 993  **FFI: CancelConstruction() **changed its return value.
994 994  )))
995 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1088 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
996 996  (((
997 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1090 +//CancelConstruction() now returns if the cancellation was successful. //
998 998  )))
999 -|(% colspan="3" %)(% colspan="3" %)
1000 -(((
1001 -== 1.32 ==
1002 -)))
1092 +
1093 +----
1094 +
1095 +=== 1.32 ===
1096 +
1097 +(% class="wrapped" %)
1003 1003  |(((
1004 1004  UI extensions
1005 1005  )))|(((
1006 1006  1.32
1007 -)))|(((
1102 +)))|(% colspan="2" %)(((
1008 1008  **Lua: GetComponentData() **removed the "nextdestname" property.
1009 1009  )))
1010 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1105 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1011 1011  (((
1012 1012  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1013 1013  )))
1014 -|(% colspan="3" %)(% colspan="3" %)
1015 -(((
1016 -== 1.20 ==
1017 -)))
1109 +
1110 +----
1111 +
1112 +=== 1.20 ===
1113 +
1114 +(% class="wrapped" %)
1018 1018  |(((
1019 1019  UI extensions
1020 1020  )))|(((
1021 1021  1.20
1022 -)))|(((
1119 +)))|(% colspan="2" %)(((
1023 1023  **FFI: GetAAOption()** got a new "useconfig" parameter.
1024 1024  )))
1025 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1122 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1026 1026  (((
1027 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1124 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1028 1028  )))
1126 +
1127 +
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -135862012
1 +78577854
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135862012/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes