Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 99.1
edited by owen
on 2023/01/19 19:13
on 2023/01/19 19:13
Change comment:
There is no comment for this version
To version 104.3
edited by Volodymyr Boichuk
on 2023/07/10 16:52
on 2023/07/10 16:52
Change comment:
Update document after refactoring.
Summary
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Page properties (3 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.o wen1 +xwiki:XWiki.Volodymyr - Content
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... ... @@ -30,14 +30,77 @@ 30 30 ((( 31 31 == 6.00 == 32 32 ))) 33 +|((( 34 +Libraries 35 +)))|((( 36 +6.00 Beta 7 37 +)))|((( 38 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 39 +))) 40 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 41 +((( 42 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 43 +// 44 + 45 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.// 46 +))) 33 33 |(% colspan="1" %)(% colspan="1" %) 34 34 ((( 35 35 Scripts 36 36 )))|(% colspan="1" %)(% colspan="1" %) 37 37 ((( 52 +6.00 Beta 4 53 +)))|(% colspan="1" %)(% colspan="1" %) 54 +((( 55 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 56 +))) 57 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 58 +((( 59 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 60 + 61 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.// 62 +))) 63 +|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +Scripts 66 +)))|(% colspan="1" %)(% colspan="1" %) 67 +((( 68 +6.00 Beta 3 69 +)))|(% colspan="1" %)(% colspan="1" %) 70 +((( 71 +Changed result of **<find_object_surface>** action in the case of a failure 72 +))) 73 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 74 +((( 75 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 76 + 77 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.// 78 + 79 +//The action itself has been improved to increase the chance of finding suitable surface positions.// 80 +))) 81 +|(% colspan="1" %)(% colspan="1" %) 82 +((( 83 +Scripts 84 +)))|(% colspan="1" %)(% colspan="1" %) 85 +((( 38 38 6.00 Beta 1 39 39 )))|(% colspan="1" %)(% colspan="1" %) 40 40 ((( 89 +Behaviour change for **<match_dock>** script component filter 90 +))) 91 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 92 +((( 93 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 94 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// 95 +))) 96 +|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +Scripts 99 +)))|(% colspan="1" %)(% colspan="1" %) 100 +((( 101 +6.00 Beta 1 102 +)))|(% colspan="1" %)(% colspan="1" %) 103 +((( 41 41 Changed result attribute location for **<get_attackstrength>** 42 42 ))) 43 43 |(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) ... ... @@ -88,9 +88,9 @@ 88 88 )))|((( 89 89 Changed behaviour of **<angles>** in cutscenes 90 90 ))) 91 -|(% colspan="3" %)(% colspan="3" %) 154 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 92 92 ((( 93 -The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees. 156 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 94 94 ))) 95 95 |(% colspan="3" %)(% colspan="3" %) 96 96 (((
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 135862012/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes