Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 98.1
edited by klaus
on 2023/01/06 16:59
Change comment: There is no comment for this version
To version 136.1
edited by Daniel Turner
on 2025/11/21 15:42
Change comment: There is no comment for this version

Summary

Details

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1 +X4 Foundations Wiki.Modding Support.WebHome
Author
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1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.Daniel
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,29 +18,198 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -(% class="wrapped" %)
22 -|=(((
23 -Type
24 -)))|=(((
25 -Version
26 -)))|=(((
27 -Summary
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 9.00 ===
24 +(% class="table-striped" %)
25 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
26 +|(% colspan="6" style="width:117px" %)(((
27 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
28 28  )))
29 -|(% colspan="3" %)(% colspan="3" %)
29 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
30 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
31 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
32 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
33 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
34 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
35 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
36 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
37 +
38 +=== Version 8.00 ===
39 +
40 +(% class="table-striped" %)
41 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
42 +|(% colspan="6" style="width:117px" %)(((
43 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
44 +)))
45 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
46 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
47 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
48 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
49 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
50 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
51 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
52 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
53 +
54 +=== Version 7.50 ===
55 +
56 +(% class="table-striped" %)
57 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
58 +|(% colspan="4" style="width:117px" %)(((
59 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
60 +)))
61 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
62 +|(% colspan="7" style="width:117px" %)(((
63 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
64 +)))
65 +
66 +=== Version 7.00 ===
67 +
68 +
69 +(% class="table-striped" %)
70 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
71 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
72 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
73 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
74 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
75 +|(% colspan="4" style="width:117px" %)(((
76 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
77 +)))
78 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
79 +|(% colspan="4" style="width:117px" %)(((
80 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
81 +)))
82 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
83 +|(% colspan="4" style="width:117px" %)(((
84 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
85 +)))
86 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
30 30  (((
31 -== 6.00 ==
88 +Scripts
89 +)))|(% colspan="1" style="width:119px" %)(((
90 +7.00 Beta 1
91 +)))|(% colspan="2" style="width:1625px" %)(((
92 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
32 32  )))
33 -|(((
94 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
95 +(((
96 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
97 +)))
98 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
99 +(((
100 +UI extensions
101 +)))|(% colspan="1" style="width:119px" %)(((
102 +7.00 Beta 1
103 +)))|(% colspan="2" style="width:1625px" %)(((
104 +**FFI**: RemoveBuildPlot() changed
105 +)))
106 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
107 +(((
108 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
109 +)))
110 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
111 +(((
34 34  Assets
113 +)))|(% colspan="1" style="width:119px" %)(((
114 +7.00 Beta 1
115 +)))|(% colspan="2" style="width:1625px" %)(((
116 +**Some Split DLC materials moved to base game**
117 +)))
118 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
119 +(((
120 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
121 +)))
122 +
123 +=== Version 6.00 ===
124 +
125 +(% class="table-striped" %)
126 +|(((
127 +Libraries
35 35  )))|(((
129 +6.00 Beta 7
130 +)))|(% colspan="2" %)(((
131 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
132 +)))
133 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
134 +(((
135 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
136 +
137 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
138 +)))
139 +|(% colspan="1" %)(% colspan="1" %)
140 +(((
141 +Scripts
142 +)))|(% colspan="1" %)(% colspan="1" %)
143 +(((
144 +6.00 Beta 4
145 +)))|(% colspan="2" %)(% colspan="1" %)
146 +(((
147 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
148 +)))
149 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
150 +(((
151 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
152 +
153 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
154 +)))
155 +|(% colspan="1" %)(% colspan="1" %)
156 +(((
157 +Scripts
158 +)))|(% colspan="1" %)(% colspan="1" %)
159 +(((
160 +6.00 Beta 3
161 +)))|(% colspan="2" %)(% colspan="1" %)
162 +(((
163 +Changed result of **<find_object_surface>** action in the case of a failure
164 +)))
165 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
166 +(((
167 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
168 +
169 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
170 +
171 +The action itself has been improved to increase the chance of finding suitable surface positions.
172 +)))
173 +|(% colspan="1" %)(% colspan="1" %)
174 +(((
175 +Scripts
176 +)))|(% colspan="1" %)(% colspan="1" %)
177 +(((
36 36  6.00 Beta 1
179 +)))|(% colspan="2" %)(% colspan="1" %)
180 +(((
181 +Behaviour change for **<match_dock>** script component filter
182 +)))
183 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
184 +(((
185 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
186 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
187 +)))
188 +|(% colspan="1" %)(% colspan="1" %)
189 +(((
190 +Scripts
191 +)))|(% colspan="1" %)(% colspan="1" %)
192 +(((
193 +6.00 Beta 1
194 +)))|(% colspan="2" %)(% colspan="1" %)
195 +(((
196 +Changed result attribute location for **<get_attackstrength>**
197 +)))
198 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
199 +(((
200 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
201 +)))
202 +|(((
203 +Assets
37 37  )))|(((
205 +6.00 Beta 1
206 +)))|(% colspan="2" %)(((
38 38  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
39 39  )))
40 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
209 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
41 41  (((
42 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
43 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
211 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
212 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
44 44  )))
45 45  |(% colspan="1" %)(% colspan="1" %)
46 46  (((
... ... @@ -48,55 +48,59 @@
48 48  )))|(% colspan="1" %)(% colspan="1" %)
49 49  (((
50 50  6.00 Beta 1
51 -)))|(% colspan="1" %)(% colspan="1" %)
220 +)))|(% colspan="2" %)(% colspan="1" %)
52 52  (((
53 53  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
54 54  )))
55 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
224 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
56 56  (((
57 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
226 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
58 58  )))
59 59  |(((
60 60  Scripts
61 61  )))|(((
62 62  6.00 Beta 1
63 -)))|(((
232 +)))|(% colspan="2" %)(((
64 64  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
65 65  )))
66 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
235 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
67 67  (((
68 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
237 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
69 69  )))
70 70  |(((
71 71  Cutscenes
72 72  )))|(((
73 73  6.00 Beta 1
74 -)))|(((
243 +)))|(% colspan="2" %)(((
75 75  Changed behaviour of **<angles>** in cutscenes
76 76  )))
77 -|(% colspan="3" %)(% colspan="3" %)
246 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
78 78  (((
79 79  The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
80 80  )))
81 -|(% colspan="3" %)(% colspan="3" %)
82 -(((
83 -== 5.00 ==
84 -)))
250 +
251 +----
252 +
253 +=== Version 5.00 ===
254 +
255 +(% class="table-striped" %)
85 85  |(((
86 86  Parameters
87 87  )))|(((
88 88  5.00 Beta 1
89 -)))|(((
260 +)))|(% colspan="2" %)(((
90 90  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
91 91  )))
92 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
263 +|(% colspan="7" %)(% colspan="3" %)
93 93  (((
94 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
265 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
95 95  )))
96 -|(% colspan="3" %)(% colspan="3" %)
97 -(((
98 -== 4.10 ==
99 -)))
267 +
268 +----
269 +
270 +=== Version 4.10 ===
271 +
272 +(% class="table-striped" %)
100 100  |(% colspan="1" %)(% colspan="1" %)
101 101  (((
102 102  UI extensions
... ... @@ -103,13 +103,13 @@
103 103  )))|(% colspan="1" %)(% colspan="1" %)
104 104  (((
105 105  4.10 Beta 7
106 -)))|(% colspan="1" %)(% colspan="1" %)
279 +)))|(% colspan="2" %)(% colspan="1" %)
107 107  (((
108 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
281 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
109 109  )))
110 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
283 +|(% colspan="4" %)(% colspan="3" %)
111 111  (((
112 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
285 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
113 113  )))
114 114  |(% colspan="1" %)(% colspan="1" %)
115 115  (((
... ... @@ -117,13 +117,13 @@
117 117  )))|(% colspan="1" %)(% colspan="1" %)
118 118  (((
119 119  4.10 Beta 6
120 -)))|(% colspan="1" %)(% colspan="1" %)
293 +)))|(% colspan="2" %)(% colspan="1" %)
121 121  (((
122 122  **FFI**: CustomGameStartPlayerProperty2 changed
123 123  )))
124 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
297 +|(% colspan="4" %)(% colspan="3" %)
125 125  (((
126 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
299 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
127 127  )))
128 128  |(% colspan="1" %)(% colspan="1" %)
129 129  (((
... ... @@ -131,13 +131,13 @@
131 131  )))|(% colspan="1" %)(% colspan="1" %)
132 132  (((
133 133  4.10 Beta 3
134 -)))|(% colspan="1" %)(% colspan="1" %)
307 +)))|(% colspan="2" %)(% colspan="1" %)
135 135  (((
136 136  Renamed **<stationinfobox>** to **<infobox>**
137 137  )))
138 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
311 +|(% colspan="4" %)(% colspan="3" %)
139 139  (((
140 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
313 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
141 141  )))
142 142  |(% colspan="1" %)(% colspan="1" %)
143 143  (((
... ... @@ -145,35 +145,35 @@
145 145  )))|(% colspan="1" %)(% colspan="1" %)
146 146  (((
147 147  4.10 Beta 2
148 -)))|(% colspan="1" %)(% colspan="1" %)
321 +)))|(% colspan="2" %)(% colspan="1" %)
149 149  (((
150 150  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
151 151  )))
152 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
325 +|(% colspan="4" %)(% colspan="3" %)
153 153  (((
154 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
327 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
155 155  )))
156 156  |(((
157 157  UI extensions
158 158  )))|(((
159 159  4.10 Beta 2
160 -)))|(((
161 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
333 +)))|(% colspan="2" %)(((
334 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
162 162  )))
163 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
336 +|(% colspan="4" %)(% colspan="3" %)
164 164  (((
165 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
338 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
166 166  )))
167 167  |(((
168 168  Scripts
169 169  )))|(((
170 170  4.10 Beta 1
171 -)))|(((
172 -People related attributes of mission** <delivery> **node moved
344 +)))|(% colspan="2" %)(((
345 +People related attributes of mission** <delivery> **node moved
173 173  )))
174 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
347 +|(% colspan="4" %)(% colspan="3" %)
175 175  (((
176 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
349 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
177 177  )))
178 178  |(% colspan="1" %)(% colspan="1" %)
179 179  (((
... ... @@ -181,29 +181,31 @@
181 181  )))|(% colspan="1" %)(% colspan="1" %)
182 182  (((
183 183  4.10 Beta 1
184 -)))|(% colspan="1" %)(% colspan="1" %)
357 +)))|(% colspan="2" %)(% colspan="1" %)
185 185  (((
186 186  **$destructible.productions** replaced with $defensible.productions
187 187  )))
188 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
361 +|(% colspan="4" %)(% colspan="3" %)
189 189  (((
190 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
363 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
191 191  )))
192 192  |(((
193 193  Scripts
194 194  )))|(((
195 195  4.10 Beta 1
196 -)))|(((
369 +)))|(% colspan="2" %)(((
197 197  Removed script property **$object.spawnsourceseed**
198 198  )))
199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
372 +|(% colspan="4" %)(% colspan="3" %)
200 200  (((
201 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
374 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
202 202  )))
203 -|(% colspan="3" %)(% colspan="3" %)
204 -(((
205 -== 4.00 ==
206 -)))
376 +
377 +----
378 +
379 +=== Version 4.00 ===
380 +
381 +(% class="table-striped" %)
207 207  |(% colspan="1" %)(% colspan="1" %)
208 208  (((
209 209  UI core
... ... @@ -210,28 +210,27 @@
210 210  )))|(% colspan="1" %)(% colspan="1" %)
211 211  (((
212 212  4.00 Beta 10
213 -)))|(% colspan="1" %)(% colspan="1" %)
388 +)))|(% colspan="2" %)(% colspan="1" %)
214 214  (((
215 215  Controlled ship can change without a **gameplanchange-event** occurring.
216 216  )))
217 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
392 +|(% colspan="4" %)(% colspan="3" %)
218 218  (((
219 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
394 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
220 220  In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
221 -//
222 222  )))
223 223  |(((
224 224  Scripts
225 225  )))|(((
226 226  4.00 Beta 7
227 -)))|(((
401 +)))|(% colspan="2" %)(((
228 228  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
229 229  )))
230 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
404 +|(% colspan="4" %)(% colspan="3" %)
231 231  (((
232 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
406 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
233 233  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
234 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
408 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
235 235  )))
236 236  |(% colspan="1" %)(% colspan="1" %)
237 237  (((
... ... @@ -239,17 +239,16 @@
239 239  )))|(% colspan="1" %)(% colspan="1" %)
240 240  (((
241 241  4.00 Beta 6
242 -)))|(% colspan="1" %)(% colspan="1" %)
416 +)))|(% colspan="2" %)(% colspan="1" %)
243 243  (((
244 244  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
245 245  )))
246 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
420 +|(% colspan="4" %)(% colspan="3" %)
247 247  (((
248 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
249 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
422 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
423 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
250 250  
251 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
252 -//
425 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
253 253  )))
254 254  |(% colspan="1" %)(% colspan="1" %)
255 255  (((
... ... @@ -257,69 +257,73 @@
257 257  )))|(% colspan="1" %)(% colspan="1" %)
258 258  (((
259 259  4.00 Beta 5
260 -)))|(% colspan="1" %)(% colspan="1" %)
433 +)))|(% colspan="2" %)(% colspan="1" %)
261 261  (((
262 262  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
263 263  )))
264 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
437 +|(% colspan="4" %)(% colspan="3" %)
265 265  (((
266 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
439 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
267 267  
268 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
441 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
269 269  )))
270 270  |(((
271 271  Parameters
272 272  )))|(((
273 273  4.00 Beta 1
274 -)))|(((
447 +)))|(% colspan="2" %)(((
275 275  **requiresconstructionvessel** parameter moved
276 276  )))
277 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
450 +|(% colspan="4" %)(% colspan="3" %)
278 278  (((
279 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
452 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
280 280  )))
281 281  |(((
282 282  Scripts
283 283  )))|(((
284 284  4.00 Beta 1
285 -)))|(((
458 +)))|(% colspan="2" %)(((
286 286  Changed behaviour of **gatedistance** script property
287 287  )))
288 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
461 +|(% colspan="4" %)(% colspan="3" %)
289 289  (((
290 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
463 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
291 291  )))
292 -|(% colspan="3" %)(% colspan="3" %)
293 -(((
294 -== 3.30 ==
295 -)))
465 +
466 +----
467 +
468 +=== Version 3.30 ===
469 +
470 +(% class="table-striped" %)
296 296  |(((
297 297  UI extensions
298 298  )))|(((
299 299  3.30 Beta 3
300 -)))|(((
301 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
475 +)))|(% colspan="2" %)(((
476 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
302 302  )))
303 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
478 +|(% colspan="7" %)(% colspan="3" %)
304 304  (((
305 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
480 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
306 306  )))
307 -|(% colspan="3" %)(% colspan="3" %)
308 -(((
309 -== 3.20 ==
310 -)))
482 +
483 +----
484 +
485 +=== Version 3.20 ===
486 +
487 +(% class="table-striped" %)
311 311  |(((
312 312  Scripts
313 313  )))|(((
314 314  3.20 Beta 1
315 -)))|(((
492 +)))|(% colspan="2" %)(((
316 316  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
317 317  )))
318 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
495 +|(% colspan="4" %)(% colspan="3" %)
319 319  (((
320 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
321 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
322 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
497 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
498 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
499 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
323 323  )))
324 324  |(% colspan="1" %)(% colspan="1" %)
325 325  (((
... ... @@ -327,29 +327,31 @@
327 327  )))|(% colspan="1" %)(% colspan="1" %)
328 328  (((
329 329  3.20 Beta 1
330 -)))|(% colspan="1" %)(% colspan="1" %)
507 +)))|(% colspan="2" %)(% colspan="1" %)
331 331  (((
332 332  Removed script property $trade.**restriction.faction**
333 333  )))
334 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
511 +|(% colspan="4" %)(% colspan="3" %)
335 335  (((
336 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
513 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
337 337  )))
338 338  |(((
339 339  UI extensions
340 340  )))|(((
341 341  3.20 Beta 1
342 -)))|(((
519 +)))|(% colspan="2" %)(((
343 343  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
344 344  )))
345 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
522 +|(% colspan="4" %)(% colspan="3" %)
346 346  (((
347 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
524 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
348 348  )))
349 -|(% colspan="3" %)(% colspan="3" %)
350 -(((
351 -== 3.10 ==
352 -)))
526 +
527 +----
528 +
529 +=== Version 3.10 ===
530 +
531 +(% class="table-striped" %)
353 353  |(% colspan="1" %)(% colspan="1" %)
354 354  (((
355 355  Scripts
... ... @@ -356,18 +356,20 @@
356 356  )))|(% colspan="1" %)(% colspan="1" %)
357 357  (((
358 358  3.10 Beta 1
359 -)))|(% colspan="1" %)(% colspan="1" %)
538 +)))|(% colspan="2" %)(% colspan="1" %)
360 360  (((
361 361  Removed script action **<add_build/>**
362 362  )))
363 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
542 +|(% colspan="7" %)(% colspan="3" %)
364 364  (((
365 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
544 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
366 366  )))
367 -|(% colspan="3" %)(% colspan="3" %)
368 -(((
369 -== 3.00 ==
370 -)))
546 +
547 +----
548 +
549 +=== Version 3.00 ===
550 +
551 +(% class="table-striped" %)
371 371  |(% colspan="1" %)(% colspan="1" %)
372 372  (((
373 373  Scripts
... ... @@ -374,13 +374,13 @@
374 374  )))|(% colspan="1" %)(% colspan="1" %)
375 375  (((
376 376  3.0 Beta 6
377 -)))|(% colspan="1" %)(% colspan="1" %)
558 +)))|(% colspan="2" %)(% colspan="1" %)
378 378  (((
379 379  Changed behaviour of script action **<get_suitable_job/>**
380 380  )))
381 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
562 +|(% colspan="4" %)(% colspan="3" %)
382 382  (((
383 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
564 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
384 384  )))
385 385  |(% colspan="1" %)(% colspan="1" %)
386 386  (((
... ... @@ -388,13 +388,13 @@
388 388  )))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 390  3.0 Beta 6
391 -)))|(% colspan="1" %)(% colspan="1" %)
572 +)))|(% colspan="2" %)(% colspan="1" %)
392 392  (((
393 393  Changed behaviour of script action **<get_ware_definition/>**
394 394  )))
395 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
576 +|(% colspan="4" %)(% colspan="3" %)
396 396  (((
397 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
578 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
398 398  )))
399 399  |(% colspan="1" %)(% colspan="1" %)
400 400  (((
... ... @@ -402,15 +402,15 @@
402 402  )))|(% colspan="1" %)(% colspan="1" %)
403 403  (((
404 404  3.0 Beta 5
405 -)))|(% colspan="1" %)(% colspan="1" %)
586 +)))|(% colspan="2" %)(% colspan="1" %)
406 406  (((
407 407  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
408 408  )))
409 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
590 +|(% colspan="4" %)(% colspan="3" %)
410 410  (((
411 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
592 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
412 412  
413 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
594 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
414 414  )))
415 415  |(% colspan="1" %)(% colspan="1" %)
416 416  (((
... ... @@ -418,13 +418,13 @@
418 418  )))|(% colspan="1" %)(% colspan="1" %)
419 419  (((
420 420  3.0 Beta 5
421 -)))|(% colspan="1" %)(% colspan="1" %)
602 +)))|(% colspan="2" %)(% colspan="1" %)
422 422  (((
423 423  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
424 424  )))
425 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
606 +|(% colspan="4" %)(% colspan="3" %)
426 426  (((
427 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
608 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
428 428  )))
429 429  |(% colspan="1" %)(% colspan="1" %)
430 430  (((
... ... @@ -432,14 +432,14 @@
432 432  )))|(% colspan="1" %)(% colspan="1" %)
433 433  (((
434 434  3.0 Beta 5
435 -)))|(% colspan="1" %)(% colspan="1" %)
616 +)))|(% colspan="2" %)(% colspan="1" %)
436 436  (((
437 437  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
438 438  )))
439 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
620 +|(% colspan="4" %)(% colspan="3" %)
440 440  (((
441 -//Before the change, positions are relative to $dockingbay.parent.
442 -After the change, positions are relative to $dockingbay as specified in the documentation.//
622 +Before the change, positions are relative to $dockingbay.parent.
623 +After the change, positions are relative to $dockingbay as specified in the documentation.
443 443  )))
444 444  |(% colspan="1" %)(% colspan="1" %)
445 445  (((
... ... @@ -447,24 +447,24 @@
447 447  )))|(% colspan="1" %)(% colspan="1" %)
448 448  (((
449 449  3.0 Beta 2
450 -)))|(% colspan="1" %)(% colspan="1" %)
631 +)))|(% colspan="2" %)(% colspan="1" %)
451 451  (((
452 452  Support for entity flag "**skillsvisible**" dropped
453 453  )))
454 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
635 +|(% colspan="4" %)(% colspan="3" %)
455 455  (((
456 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
637 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
457 457  )))
458 458  |(((
459 459  Scripts
460 460  )))|(((
461 461  3.0 Beta 2
462 -)))|(((
643 +)))|(% colspan="2" %)(((
463 463  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
464 464  )))
465 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 +|(% colspan="4" %)(% colspan="3" %)
466 466  (((
467 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
648 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
468 468  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
469 469  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
470 470  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -475,24 +475,24 @@
475 475  )))|(% colspan="1" %)(% colspan="1" %)
476 476  (((
477 477  3.0 Beta 1
478 -)))|(% colspan="1" %)(% colspan="1" %)
659 +)))|(% colspan="2" %)(% colspan="1" %)
479 479  (((
480 480  **MissionBoard** support dropped
481 481  )))
482 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
663 +|(% colspan="4" %)(% colspan="3" %)
483 483  (((
484 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
665 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
485 485  )))
486 486  |(((
487 487  Job/God
488 488  )))|(((
489 489  3.0 Beta 1
490 -)))|(((
671 +)))|(% colspan="2" %)(((
491 491  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
492 492  )))
493 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
674 +|(% colspan="4" %)(% colspan="3" %)
494 494  (((
495 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
676 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
496 496  )))
497 497  |(% colspan="1" %)(% colspan="1" %)
498 498  (((
... ... @@ -500,13 +500,13 @@
500 500  )))|(% colspan="1" %)(% colspan="1" %)
501 501  (((
502 502  3.0 Beta 1
503 -)))|(% colspan="1" %)(% colspan="1" %)
684 +)))|(% colspan="2" %)(% colspan="1" %)
504 504  (((
505 505  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
506 506  )))
507 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
688 +|(% colspan="4" %)(% colspan="3" %)
508 508  (((
509 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
690 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
510 510  )))
511 511  |(% colspan="1" %)(% colspan="1" %)
512 512  (((
... ... @@ -514,13 +514,13 @@
514 514  )))|(% colspan="1" %)(% colspan="1" %)
515 515  (((
516 516  3.0 Beta 1
517 -)))|(% colspan="1" %)(% colspan="1" %)
698 +)))|(% colspan="2" %)(% colspan="1" %)
518 518  (((
519 519  Script action **<set_doors_locked/>** attribute **'group'** changed
520 520  )))
521 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
702 +|(% colspan="4" %)(% colspan="3" %)
522 522  (((
523 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
704 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
524 524  )))
525 525  |(% colspan="1" %)(% colspan="1" %)
526 526  (((
... ... @@ -528,13 +528,13 @@
528 528  )))|(% colspan="1" %)(% colspan="1" %)
529 529  (((
530 530  3.0 Beta 1
531 -)))|(% colspan="1" %)(% colspan="1" %)
712 +)))|(% colspan="2" %)(% colspan="1" %)
532 532  (((
533 533  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
534 534  )))
535 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
716 +|(% colspan="4" %)(% colspan="3" %)
536 536  (((
537 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
718 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
538 538  )))
539 539  |(% colspan="1" %)(% colspan="1" %)
540 540  (((
... ... @@ -542,13 +542,13 @@
542 542  )))|(% colspan="1" %)(% colspan="1" %)
543 543  (((
544 544  3.0 Beta 1
545 -)))|(% colspan="1" %)(% colspan="1" %)
726 +)))|(% colspan="2" %)(% colspan="1" %)
546 546  (((
547 547  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
548 548  )))
549 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
730 +|(% colspan="4" %)(% colspan="3" %)
550 550  (((
551 -//These actions had no effect and were removed.//
732 +These actions had no effect and were removed.
552 552  )))
553 553  |(% colspan="1" %)(% colspan="1" %)
554 554  (((
... ... @@ -556,13 +556,13 @@
556 556  )))|(% colspan="1" %)(% colspan="1" %)
557 557  (((
558 558  3.0 Beta 1
559 -)))|(% colspan="1" %)(% colspan="1" %)
740 +)))|(% colspan="2" %)(% colspan="1" %)
560 560  (((
561 561  **<setup_conversation_minigame/>** script action removed
562 562  )))
563 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
744 +|(% colspan="4" %)(% colspan="3" %)
564 564  (((
565 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
746 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
566 566  )))
567 567  |(% colspan="1" %)(% colspan="1" %)
568 568  (((
... ... @@ -570,13 +570,13 @@
570 570  )))|(% colspan="1" %)(% colspan="1" %)
571 571  (((
572 572  3.0 Beta 1
573 -)))|(% colspan="1" %)(% colspan="1" %)
754 +)))|(% colspan="2" %)(% colspan="1" %)
574 574  (((
575 575  <add_player_choice_*> **confidence** attribute removed
576 576  )))
577 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
758 +|(% colspan="4" %)(% colspan="3" %)
578 578  (((
579 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
760 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
580 580  )))
581 581  |(% colspan="1" %)(% colspan="1" %)
582 582  (((
... ... @@ -584,13 +584,13 @@
584 584  )))|(% colspan="1" %)(% colspan="1" %)
585 585  (((
586 586  3.0 Beta 1
587 -)))|(% colspan="1" %)(% colspan="1" %)
768 +)))|(% colspan="2" %)(% colspan="1" %)
588 588  (((
589 589  **<hack_via_control_panel/>** script action removed
590 590  )))
591 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
772 +|(% colspan="4" %)(% colspan="3" %)
592 592  (((
593 -//Unused script action <hack_via_control_panel/> was removed.//
774 +Unused script action <hack_via_control_panel/> was removed.
594 594  )))
595 595  |(% colspan="1" %)(% colspan="1" %)
596 596  (((
... ... @@ -598,24 +598,24 @@
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 600  3.0 Beta 1
601 -)))|(% colspan="1" %)(% colspan="1" %)
782 +)))|(% colspan="2" %)(% colspan="1" %)
602 602  (((
603 603  **Lua: **GetMiniGameCursorPosition() removed
604 604  )))
605 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
786 +|(% colspan="4" %)(% colspan="3" %)
606 606  (((
607 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
788 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
608 608  )))
609 609  |(((
610 610  UI core
611 611  )))|(((
612 612  3.0 Beta 1
613 -)))|(((
794 +)))|(% colspan="2" %)(((
614 614  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
615 615  )))
616 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
797 +|(% colspan="4" %)(% colspan="3" %)
617 617  (((
618 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
799 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
619 619  )))
620 620  |(% colspan="1" %)(% colspan="1" %)
621 621  (((
... ... @@ -623,13 +623,13 @@
623 623  )))|(% colspan="1" %)(% colspan="1" %)
624 624  (((
625 625  3.0 Beta 1
626 -)))|(% colspan="1" %)(% colspan="1" %)
807 +)))|(% colspan="2" %)(% colspan="1" %)
627 627  (((
628 628  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
629 629  )))
630 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
811 +|(% colspan="4" %)(% colspan="3" %)
631 631  (((
632 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
813 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
633 633  )))
634 634  |(% colspan="1" %)(% colspan="1" %)
635 635  (((
... ... @@ -637,14 +637,14 @@
637 637  )))|(% colspan="1" %)(% colspan="1" %)
638 638  (((
639 639  3.0 Beta 1
640 -)))|(% colspan="1" %)(% colspan="1" %)
821 +)))|(% colspan="2" %)(% colspan="1" %)
641 641  (((
642 642  **$ware.illegal** updated
643 643  )))
644 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
825 +|(% colspan="4" %)(% colspan="3" %)
645 645  (((
646 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
647 -//It now returns true if $ware is illegal to any faction in the game.//
827 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
828 +It now returns true if $ware is illegal to any faction in the game.
648 648  )))
649 649  |(% colspan="1" %)(% colspan="1" %)
650 650  (((
... ... @@ -652,13 +652,13 @@
652 652  )))|(% colspan="1" %)(% colspan="1" %)
653 653  (((
654 654  3.0 Beta 1
655 -)))|(% colspan="1" %)(% colspan="1" %)
836 +)))|(% colspan="2" %)(% colspan="1" %)
656 656  (((
657 657  MD script **RML_Flight_Along_Path** removed
658 658  )))
659 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
840 +|(% colspan="4" %)(% colspan="3" %)
660 660  (((
661 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
842 +The MD script RML_Flight_Along_Path was not referened and was removed.
662 662  )))
663 663  |(% colspan="1" %)(% colspan="1" %)
664 664  (((
... ... @@ -666,71 +666,75 @@
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
668 668  3.0 Beta 1
669 -)))|(% colspan="1" %)(% colspan="1" %)
850 +)))|(% colspan="2" %)(% colspan="1" %)
670 670  (((
671 671  parameters of **<event_venture_mission_completed/>** changed
672 672  )))
673 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
854 +|(% colspan="4" %)(% colspan="3" %)
674 674  (((
675 -//old params: param = venture details, param2 = ships involved, param3 = duration//
676 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
856 +old params: param = venture details, param2 = ships involved, param3 = duration
857 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
677 677  )))
678 678  |(((
679 679  Scripts
680 680  )))|(((
681 681  3.0 Beta 1
682 -)))|(((
863 +)))|(% colspan="2" %)(((
683 683  **<set_object_wing_name/>** removed,
684 684  **<set_object_fleet_name/>** added
685 685  )))
686 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
867 +|(% colspan="4" %)(% colspan="3" %)
687 687  (((
688 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
869 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
689 689  )))
690 690  |(((
691 691  Scripts
692 692  )))|(((
693 693  3.0 Beta 1
694 -)))|(((
875 +)))|(% colspan="2" %)(((
695 695  **$controllable.wing.*** removed,
696 696  **$controllable.fleet.*** added
697 697  )))
698 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
879 +|(% colspan="4" %)(% colspan="3" %)
699 699  (((
700 700  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
701 701  )))
702 -|(% colspan="3" %)(% colspan="3" %)
703 -(((
704 -== 2.60 ==
705 -)))
883 +
884 +----
885 +
886 +=== Version 2.60 ===
887 +
888 +(% class="table-striped" %)
706 706  |(((
707 707  Scripts
708 708  )))|(((
709 709  2.60 Beta 1
710 -)))|(((
893 +)))|(% colspan="2" %)(((
711 711  '**checkoperational**' filter behaviour changed
712 712  )))
713 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
896 +|(% colspan="10" %)(% colspan="3" %)
714 714  (((
715 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
898 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
716 716  
717 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
900 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
718 718  )))
719 719  |(((
720 720  Scripts
721 721  )))|(((
722 722  2.60 Beta 1
723 -)))|(((
906 +)))|(% colspan="2" %)(((
724 724  $container.**supplyresources** behavior changed
725 -)))
726 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
908 +)))| | |
909 +|(% colspan="10" %)(% colspan="3" %)
727 727  (((
728 -//The script keyword $container.supplyresources now includes reserved wares.//
911 +The script keyword $container.supplyresources now includes reserved wares.
729 729  )))
730 -|(% colspan="3" %)(% colspan="3" %)
731 -(((
732 -== 2.20 ==
733 -)))
913 +
914 +----
915 +
916 +=== Version 2.20 ===
917 +
918 +(% class="table-striped" %)
734 734  |(% colspan="1" %)(% colspan="1" %)
735 735  (((
736 736  UI core
... ... @@ -737,17 +737,16 @@
737 737  )))|(% colspan="1" %)(% colspan="1" %)
738 738  (((
739 739  2.20 Beta 3/4
740 -)))|(% colspan="1" %)(% colspan="1" %)
925 +)))|(% colspan="2" %)(% colspan="1" %)
741 741  (((
742 742  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
743 743  )))
744 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
929 +|(% colspan="4" %)(% colspan="3" %)
745 745  (((
746 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
747 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
931 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
932 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
748 748  
749 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
750 -//
934 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
751 751  )))
752 752  |(% colspan="1" %)(% colspan="1" %)
753 753  (((
... ... @@ -755,18 +755,20 @@
755 755  )))|(% colspan="1" %)(% colspan="1" %)
756 756  (((
757 757  2.20 Beta 3
758 -)))|(% colspan="1" %)(% colspan="1" %)
942 +)))|(% colspan="2" %)(% colspan="1" %)
759 759  (((
760 760  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
761 761  )))
762 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
946 +|(% colspan="4" %)(% colspan="3" %)
763 763  (((
764 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
948 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
765 765  )))
766 -|(% colspan="3" %)(% colspan="3" %)
767 -(((
768 -== 2.00 ==
769 -)))
950 +
951 +----
952 +
953 +=== Version 2.00 ===
954 +
955 +(% class="table-striped" %)
770 770  |(% colspan="1" %)(% colspan="1" %)
771 771  (((
772 772  Scripts
... ... @@ -773,13 +773,13 @@
773 773  )))|(% colspan="1" %)(% colspan="1" %)
774 774  (((
775 775  2.00 Beta 1
776 -)))|(% colspan="1" %)(% colspan="1" %)
962 +)))|(% colspan="2" %)(% colspan="1" %)
777 777  (((
778 778  **<event_build_finished/> **param2 now returns null instead of a construction sequence
779 779  )))
780 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
966 +|(% colspan="4" %)(% colspan="3" %)
781 781  (((
782 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
968 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
783 783  )))
784 784  |(% colspan="1" %)(% colspan="1" %)
785 785  (((
... ... @@ -787,13 +787,13 @@
787 787  )))|(% colspan="1" %)(% colspan="1" %)
788 788  (((
789 789  2.00 Beta 1
790 -)))|(% colspan="1" %)(% colspan="1" %)
976 +)))|(% colspan="2" %)(% colspan="1" %)
791 791  (((
792 792  **param.boarding.{...}** strength parameters removed
793 793  )))
794 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
980 +|(% colspan="4" %)(% colspan="3" %)
795 795  (((
796 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
982 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
797 797  )))
798 798  |(% colspan="1" %)(% colspan="1" %)
799 799  (((
... ... @@ -801,158 +801,160 @@
801 801  )))|(% colspan="1" %)(% colspan="1" %)
802 802  (((
803 803  2.00 Beta 1
804 -)))|(% colspan="1" %)(% colspan="1" %)
990 +)))|(% colspan="2" %)(% colspan="1" %)
805 805  (((
806 806  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
807 807  )))
808 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
994 +|(% colspan="4" %)(% colspan="3" %)
809 809  (((
810 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
996 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
811 811  )))
812 812  |(((
813 813  UI extensions
814 814  )))|(((
815 815  2.00 Beta 1
816 -)))|(((
1002 +)))|(% colspan="2" %)(((
817 817  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
818 818  )))
819 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1005 +|(% colspan="4" %)(% colspan="3" %)
820 820  (((
821 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1007 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
822 822  )))
823 823  |(((
824 824  UI extensions
825 825  )))|(((
826 826  2.00 Beta 1
827 -)))|(((
1013 +)))|(% colspan="2" %)(((
828 828  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
829 829  )))
830 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1016 +|(% colspan="4" %)(% colspan="3" %)
831 831  (((
832 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
833 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1018 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1019 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
834 834  )))
835 835  |(((
836 836  Scripts
837 837  )))|(((
838 838  2.00 Beta 1
839 -)))|(((
1025 +)))|(% colspan="2" %)(((
840 840  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
841 841  )))
842 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1028 +|(% colspan="4" %)(% colspan="3" %)
843 843  (((
844 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1030 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
845 845  )))
846 846  |(((
847 847  Scripts
848 848  )))|(((
849 849  2.00 Beta 1
850 -)))|(((
1036 +)))|(% colspan="2" %)(((
851 851  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
852 852  )))
853 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1039 +|(% colspan="4" %)(% colspan="3" %)
854 854  (((
855 -//For prior behavior, check for event.param being non-null.//
1041 +For prior behavior, check for event.param being non-null.
856 856  )))
857 857  |(((
858 858  AI Scripts
859 859  )))|(((
860 860  2.00 Beta 1
861 -)))|(((
1047 +)))|(% colspan="2" %)(((
862 862  **<shoot/>/<shoot_at/>** attribute changes.
863 863  )))
864 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1050 +|(% colspan="4" %)(% colspan="3" %)
865 865  (((
866 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
867 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
868 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1052 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1053 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1054 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
869 869  
870 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1056 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
871 871  )))
872 872  |(((
873 873  UI extensions
874 874  )))|(((
875 875  2.00 Beta 1
876 -)))|(((
1062 +)))|(% colspan="2" %)(((
877 877  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
878 878  )))
879 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1065 +|(% colspan="4" %)(% colspan="3" %)
880 880  (((
881 -//Added possibility to query build tasks of a certain buildmodule.//
1067 +Added possibility to query build tasks of a certain buildmodule.
882 882  )))
883 883  |(((
884 884  UI extensions
885 885  )))|(((
886 886  2.00 Beta 1
887 -)))|(((
1073 +)))|(% colspan="2" %)(((
888 888  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
889 889  )))
890 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1076 +|(% colspan="4" %)(% colspan="3" %)
891 891  (((
892 -//Added list of resources a buildmodule needs to build.//
1078 +Added list of resources a buildmodule needs to build.
893 893  )))
894 894  |(((
895 895  UI extensions
896 896  )))|(((
897 897  2.00 Beta 1
898 -)))|(((
899 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1084 +)))|(% colspan="2" %)(((
1085 +**Lua: CalculateTotalHullFraction() **was removed.
900 900  )))
901 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1087 +|(% colspan="4" %)(% colspan="3" %)
902 902  (((
903 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1089 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
904 904  )))
905 905  |(((
906 906  UI extensions
907 907  )))|(((
908 908  2.00 Beta 1
909 -)))|(((
910 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
1095 +)))|(% colspan="2" %)(((
1096 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
911 911  )))
912 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1098 +|(% colspan="4" %)(% colspan="3" %)
913 913  (((
914 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1100 +Changed return value type to const char* to better identify failure reasons in Lua script.
915 915  )))
916 -|(% colspan="3" %)(% colspan="3" %)
917 -(((
918 -== 1.50 ==
919 -)))
1102 +
1103 +----
1104 +
1105 +=== Version 1.50 ===
1106 +
1107 +(% class="table-striped" %)
920 920  |(((
921 921  UI extensions
922 922  )))|(((
923 923  1.50 Beta 3
924 -)))|(((
1112 +)))|(% colspan="2" %)(((
925 925  **Lua: GetComponentData() **changed behavior of "docksizes" property.
926 926  )))
927 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1115 +|(% colspan="4" %)(% colspan="3" %)
928 928  (((
929 -//The "docksizes" property no longer includes internal ship storage docks.//
1117 +The "docksizes" property no longer includes internal ship storage docks.
930 930  )))
931 931  |(((
932 932  All
933 933  )))|(((
934 934  1.50 Beta 2
935 -)))|(((
1123 +)))|(% colspan="2" %)(((
936 936  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
937 937  )))
938 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1126 +|(% colspan="4" %)(% colspan="3" %)
939 939  (((
940 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1128 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
941 941  
942 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
943 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
944 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1130 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1131 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1132 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
945 945  )))
946 946  |(((
947 947  UI extensions
948 948  )))|(((
949 949  1.50 Beta 2
950 -)))|(((
1138 +)))|(% colspan="2" %)(((
951 951  **FFI: UpgradeGroupInfo **datatype was changed.
952 952  )))
953 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1141 +|(% colspan="4" %)(% colspan="3" %)
954 954  (((
955 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1143 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
956 956  )))
957 957  |(% colspan="1" %)(% colspan="1" %)
958 958  (((
... ... @@ -960,55 +960,58 @@
960 960  )))|(% colspan="1" %)(% colspan="1" %)
961 961  (((
962 962  1.50 Beta 1
963 -)))|(% colspan="1" %)(% colspan="1" %)
1151 +)))|(% colspan="2" %)(% colspan="1" %)
964 964  (((
965 965  **FFI: SetGuidance()** removed useinfopoint argument.
966 966  )))
967 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1155 +|(% colspan="4" %)(% colspan="3" %)
968 968  (((
969 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
970 -//
1157 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
971 971  
972 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1159 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
973 973  )))
974 974  |(((
975 975  UI extensions
976 976  )))|(((
977 977  1.50 Beta 1
978 -)))|(((
1165 +)))|(% colspan="2" %)(((
979 979  **FFI: CancelConstruction() **changed its return value.
980 980  )))
981 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1168 +|(% colspan="4" %)(% colspan="3" %)
982 982  (((
983 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1170 +CancelConstruction() now returns if the cancellation was successful.
984 984  )))
985 -|(% colspan="3" %)(% colspan="3" %)
986 -(((
987 -== 1.32 ==
988 -)))
1172 +
1173 +----
1174 +
1175 +=== Version 1.32 ===
1176 +
1177 +(% class="table-striped" %)
989 989  |(((
990 990  UI extensions
991 991  )))|(((
992 992  1.32
993 -)))|(((
1182 +)))|(% colspan="2" %)(((
994 994  **Lua: GetComponentData() **removed the "nextdestname" property.
995 995  )))
996 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1185 +|(% colspan="4" %)(% colspan="3" %)
997 997  (((
998 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1187 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
999 999  )))
1000 -|(% colspan="3" %)(% colspan="3" %)
1001 -(((
1002 -== 1.20 ==
1003 -)))
1189 +
1190 +----
1191 +
1192 +=== Version 1.20 ===
1193 +
1194 +(% class="table-striped" %)
1004 1004  |(((
1005 1005  UI extensions
1006 1006  )))|(((
1007 1007  1.20
1008 -)))|(((
1199 +)))|(% colspan="2" %)(((
1009 1009  **FFI: GetAAOption()** got a new "useconfig" parameter.
1010 1010  )))
1011 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1202 +|(% colspan="4" %)(% colspan="3" %)
1012 1012  (((
1013 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1204 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1014 1014  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -135862009
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135862009/Breaking Changes