Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 96.1
edited by klaus
on 2023/01/04 13:23
on 2023/01/04 13:23
Change comment:
There is no comment for this version
To version 141.1
edited by Daniel Turner
on 2025/11/26 16:51
on 2025/11/26 16:51
Change comment:
There is no comment for this version
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.Daniel - Content
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... ... @@ -4,13 +4,13 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 -{{no te}}8 -The list of breaking changes does **NOT**cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.7 +{{info}} 8 +⚠ The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 9 10 10 Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 11 12 12 As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 -{{/no te}}13 +{{/info}} 14 14 15 15 {{warning title="UI modding considered unstable until further notice..."}} 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. ... ... @@ -18,29 +18,195 @@ 18 18 19 19 = Breaking Changes = 20 20 21 -(% class="wrapped" %) 22 -|=((( 23 -Type 24 -)))|=((( 25 -Version 26 -)))|=((( 27 -Summary 21 +{{toc scope="LOCAL" start="3"/}} 22 + 23 +=== Version 9.00 === 24 + 25 +(% class="table-striped" %) 26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>** 27 +|(% colspan="6" style="width:117px" %)((( 28 +The flags attribute is no longer available in the MD action <add_blueprints> 28 28 ))) 29 -|(% colspan="3" %)(% colspan="3" %) 30 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events 31 +|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead. 32 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro 33 +|(% colspan="6" style="width:117px" %)**.purposemacro** and .**purposename **have been removed from the **macro **script properties 34 + 35 +=== Version 8.00 === 36 + 37 +(% class="table-striped" %) 38 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>** 39 +|(% colspan="6" style="width:117px" %)((( 40 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed. 41 +))) 42 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran** 43 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account. 44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui** 45 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml). 46 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced** 47 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment. 48 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed 49 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list. 50 + 51 +=== Version 7.50 === 52 + 53 +(% class="table-striped" %) 54 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26) 55 +|(% colspan="4" style="width:117px" %)((( 56 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay. 57 +))) 58 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 59 +|(% colspan="7" style="width:117px" %)((( 60 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 61 +))) 62 + 63 +=== Version 7.00 === 64 + 65 + 66 +(% class="table-striped" %) 67 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 68 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment. 69 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 70 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 71 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 72 +|(% colspan="4" style="width:117px" %)((( 73 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min. 74 +))) 75 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 76 +|(% colspan="4" style="width:117px" %)((( 77 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.** 78 +))) 79 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 80 +|(% colspan="4" style="width:117px" %)((( 81 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference 82 +))) 83 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 30 30 ((( 31 -== 6.00 == 85 +Scripts 86 +)))|(% colspan="1" style="width:119px" %)((( 87 +7.00 Beta 1 88 +)))|(% colspan="2" style="width:1625px" %)((( 89 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 32 32 ))) 33 -|((( 91 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 92 +((( 93 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state. 94 +))) 95 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 96 +((( 97 +UI extensions 98 +)))|(% colspan="1" style="width:119px" %)((( 99 +7.00 Beta 1 100 +)))|(% colspan="2" style="width:1625px" %)((( 101 +**FFI**: RemoveBuildPlot() changed 102 +))) 103 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 104 +((( 105 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked. 106 +))) 107 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 108 +((( 34 34 Assets 110 +)))|(% colspan="1" style="width:119px" %)((( 111 +7.00 Beta 1 112 +)))|(% colspan="2" style="width:1625px" %)((( 113 +**Some Split DLC materials moved to base game** 114 +))) 115 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 116 +((( 117 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 118 +))) 119 + 120 +=== Version 6.00 === 121 + 122 +(% class="table-striped" %) 123 +|((( 124 +Libraries 35 35 )))|((( 126 +6.00 Beta 7 127 +)))|(% colspan="2" %)((( 128 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 129 +))) 130 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 131 +((( 132 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 133 + 134 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers. 135 +))) 136 +|(% colspan="1" %)(% colspan="1" %) 137 +((( 138 +Scripts 139 +)))|(% colspan="1" %)(% colspan="1" %) 140 +((( 141 +6.00 Beta 4 142 +)))|(% colspan="2" %)(% colspan="1" %) 143 +((( 144 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 145 +))) 146 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 147 +((( 148 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. 149 + 150 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping. 151 +))) 152 +|(% colspan="1" %)(% colspan="1" %) 153 +((( 154 +Scripts 155 +)))|(% colspan="1" %)(% colspan="1" %) 156 +((( 157 +6.00 Beta 3 158 +)))|(% colspan="2" %)(% colspan="1" %) 159 +((( 160 +Changed result of **<find_object_surface>** action in the case of a failure 161 +))) 162 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 163 +((( 164 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found. 165 + 166 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation. 167 + 168 +The action itself has been improved to increase the chance of finding suitable surface positions. 169 +))) 170 +|(% colspan="1" %)(% colspan="1" %) 171 +((( 172 +Scripts 173 +)))|(% colspan="1" %)(% colspan="1" %) 174 +((( 36 36 6.00 Beta 1 176 +)))|(% colspan="2" %)(% colspan="1" %) 177 +((( 178 +Behaviour change for **<match_dock>** script component filter 179 +))) 180 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 181 +((( 182 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 183 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class. 184 +))) 185 +|(% colspan="1" %)(% colspan="1" %) 186 +((( 187 +Scripts 188 +)))|(% colspan="1" %)(% colspan="1" %) 189 +((( 190 +6.00 Beta 1 191 +)))|(% colspan="2" %)(% colspan="1" %) 192 +((( 193 +Changed result attribute location for **<get_attackstrength>** 194 +))) 195 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 196 +((( 197 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'. 198 +))) 199 +|((( 200 +Assets 37 37 )))|((( 202 +6.00 Beta 1 203 +)))|(% colspan="2" %)((( 38 38 Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 39 39 ))) 40 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)206 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 41 41 ((( 42 - //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.43 - //208 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 209 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons. 44 44 ))) 45 45 |(% colspan="1" %)(% colspan="1" %) 46 46 ((( ... ... @@ -48,44 +48,59 @@ 48 48 )))|(% colspan="1" %)(% colspan="1" %) 49 49 ((( 50 50 6.00 Beta 1 51 -)))|(% colspan=" 1" %)(% colspan="1" %)217 +)))|(% colspan="2" %)(% colspan="1" %) 52 52 ((( 53 53 Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 54 54 ))) 55 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)221 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 56 56 ((( 57 - //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//223 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result. 58 58 ))) 59 59 |((( 60 60 Scripts 61 61 )))|((( 62 62 6.00 Beta 1 63 -)))|((( 229 +)))|(% colspan="2" %)((( 64 64 **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 65 65 ))) 66 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)232 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 67 67 ((( 68 - //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//234 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object. 69 69 ))) 70 -|(% colspan="3" %)(% colspan="3" %) 236 +|((( 237 +Cutscenes 238 +)))|((( 239 +6.00 Beta 1 240 +)))|(% colspan="2" %)((( 241 +Changed behaviour of **<angles>** in cutscenes 242 +))) 243 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 71 71 ((( 72 - ==5.00==245 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees. 73 73 ))) 247 + 248 +---- 249 + 250 +=== Version 5.00 === 251 + 252 +(% class="table-striped" %) 74 74 |((( 75 75 Parameters 76 76 )))|((( 77 77 5.00 Beta 1 78 -)))|((( 257 +)))|(% colspan="2" %)((( 79 79 **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 80 80 ))) 81 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)260 +|(% colspan="7" %)(% colspan="3" %) 82 82 ((( 83 - //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//262 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change. 84 84 ))) 85 -|(% colspan="3" %)(% colspan="3" %) 86 -((( 87 -== 4.10 == 88 -))) 264 + 265 +---- 266 + 267 +=== Version 4.10 === 268 + 269 +(% class="table-striped" %) 89 89 |(% colspan="1" %)(% colspan="1" %) 90 90 ((( 91 91 UI extensions ... ... @@ -92,13 +92,13 @@ 92 92 )))|(% colspan="1" %)(% colspan="1" %) 93 93 ((( 94 94 4.10 Beta 7 95 -)))|(% colspan=" 1" %)(% colspan="1" %)276 +)))|(% colspan="2" %)(% colspan="1" %) 96 96 ((( 97 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(),(% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(),(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%)deprecated278 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 98 98 ))) 99 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)280 +|(% colspan="4" %)(% colspan="3" %) 100 100 ((( 101 - //The functionality represented by(% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(),(% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%)has been removed and the function was therefore stubbed.//282 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed. 102 102 ))) 103 103 |(% colspan="1" %)(% colspan="1" %) 104 104 ((( ... ... @@ -106,13 +106,13 @@ 106 106 )))|(% colspan="1" %)(% colspan="1" %) 107 107 ((( 108 108 4.10 Beta 6 109 -)))|(% colspan=" 1" %)(% colspan="1" %)290 +)))|(% colspan="2" %)(% colspan="1" %) 110 110 ((( 111 111 **FFI**: CustomGameStartPlayerProperty2 changed 112 112 ))) 113 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)294 +|(% colspan="4" %)(% colspan="3" %) 114 114 ((( 115 - //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//296 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6. 116 116 ))) 117 117 |(% colspan="1" %)(% colspan="1" %) 118 118 ((( ... ... @@ -120,13 +120,13 @@ 120 120 )))|(% colspan="1" %)(% colspan="1" %) 121 121 ((( 122 122 4.10 Beta 3 123 -)))|(% colspan=" 1" %)(% colspan="1" %)304 +)))|(% colspan="2" %)(% colspan="1" %) 124 124 ((( 125 125 Renamed **<stationinfobox>** to **<infobox>** 126 126 ))) 127 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)308 +|(% colspan="4" %)(% colspan="3" %) 128 128 ((( 129 - //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//310 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that. 130 130 ))) 131 131 |(% colspan="1" %)(% colspan="1" %) 132 132 ((( ... ... @@ -134,35 +134,35 @@ 134 134 )))|(% colspan="1" %)(% colspan="1" %) 135 135 ((( 136 136 4.10 Beta 2 137 -)))|(% colspan=" 1" %)(% colspan="1" %)318 +)))|(% colspan="2" %)(% colspan="1" %) 138 138 ((( 139 139 **FFI**: SetMacroMapPlayerSectorOffset() deprecated 140 140 ))) 141 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)322 +|(% colspan="4" %)(% colspan="3" %) 142 142 ((( 143 - //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//324 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 144 144 ))) 145 145 |((( 146 146 UI extensions 147 147 )))|((( 148 148 4.10 Beta 2 149 -)))|((( 150 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)()and(% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed330 +)))|(% colspan="2" %)((( 331 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 151 151 ))) 152 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)333 +|(% colspan="4" %)(% colspan="3" %) 153 153 ((( 154 - //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//335 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2. 155 155 ))) 156 156 |((( 157 157 Scripts 158 158 )))|((( 159 159 4.10 Beta 1 160 -)))|((( 161 -People related attributes of mission** <delivery> **node moved341 +)))|(% colspan="2" %)((( 342 +People related attributes of mission** <delivery> **node moved 162 162 ))) 163 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)344 +|(% colspan="4" %)(% colspan="3" %) 164 164 ((( 165 - //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//346 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode. 166 166 ))) 167 167 |(% colspan="1" %)(% colspan="1" %) 168 168 ((( ... ... @@ -170,29 +170,31 @@ 170 170 )))|(% colspan="1" %)(% colspan="1" %) 171 171 ((( 172 172 4.10 Beta 1 173 -)))|(% colspan=" 1" %)(% colspan="1" %)354 +)))|(% colspan="2" %)(% colspan="1" %) 174 174 ((( 175 175 **$destructible.productions** replaced with $defensible.productions 176 176 ))) 177 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)358 +|(% colspan="4" %)(% colspan="3" %) 178 178 ((( 179 - //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//360 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules. 180 180 ))) 181 181 |((( 182 182 Scripts 183 183 )))|((( 184 184 4.10 Beta 1 185 -)))|((( 366 +)))|(% colspan="2" %)((( 186 186 Removed script property **$object.spawnsourceseed** 187 187 ))) 188 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)369 +|(% colspan="4" %)(% colspan="3" %) 189 189 ((( 190 - //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//371 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships. 191 191 ))) 192 -|(% colspan="3" %)(% colspan="3" %) 193 -((( 194 -== 4.00 == 195 -))) 373 + 374 +---- 375 + 376 +=== Version 4.00 === 377 + 378 +(% class="table-striped" %) 196 196 |(% colspan="1" %)(% colspan="1" %) 197 197 ((( 198 198 UI core ... ... @@ -199,28 +199,27 @@ 199 199 )))|(% colspan="1" %)(% colspan="1" %) 200 200 ((( 201 201 4.00 Beta 10 202 -)))|(% colspan=" 1" %)(% colspan="1" %)385 +)))|(% colspan="2" %)(% colspan="1" %) 203 203 ((( 204 204 Controlled ship can change without a **gameplanchange-event** occurring. 205 205 ))) 206 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)389 +|(% colspan="4" %)(% colspan="3" %) 207 207 ((( 208 - //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).391 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 209 209 In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 210 -// 211 211 ))) 212 212 |((( 213 213 Scripts 214 214 )))|((( 215 215 4.00 Beta 7 216 -)))|((( 398 +)))|(% colspan="2" %)((( 217 217 Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 218 218 ))) 219 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)401 +|(% colspan="4" %)(% colspan="3" %) 220 220 ((( 221 - //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?403 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 222 222 New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 223 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency //405 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency 224 224 ))) 225 225 |(% colspan="1" %)(% colspan="1" %) 226 226 ((( ... ... @@ -228,17 +228,16 @@ 228 228 )))|(% colspan="1" %)(% colspan="1" %) 229 229 ((( 230 230 4.00 Beta 6 231 -)))|(% colspan=" 1" %)(% colspan="1" %)413 +)))|(% colspan="2" %)(% colspan="1" %) 232 232 ((( 233 233 **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 234 234 ))) 235 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)417 +|(% colspan="4" %)(% colspan="3" %) 236 236 ((( 237 - //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.238 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). //419 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 420 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). 239 239 240 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 241 -// 422 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 242 242 ))) 243 243 |(% colspan="1" %)(% colspan="1" %) 244 244 ((( ... ... @@ -246,69 +246,73 @@ 246 246 )))|(% colspan="1" %)(% colspan="1" %) 247 247 ((( 248 248 4.00 Beta 5 249 -)))|(% colspan=" 1" %)(% colspan="1" %)430 +)))|(% colspan="2" %)(% colspan="1" %) 250 250 ((( 251 251 **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 252 252 ))) 253 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)434 +|(% colspan="4" %)(% colspan="3" %) 254 254 ((( 255 - //4.00 Beta 5////introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//436 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions. 256 256 257 - //If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3()//function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).438 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 258 258 ))) 259 259 |((( 260 260 Parameters 261 261 )))|((( 262 262 4.00 Beta 1 263 -)))|((( 444 +)))|(% colspan="2" %)((( 264 264 **requiresconstructionvessel** parameter moved 265 265 ))) 266 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)447 +|(% colspan="4" %)(% colspan="3" %) 267 267 ((( 268 - //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//449 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode. 269 269 ))) 270 270 |((( 271 271 Scripts 272 272 )))|((( 273 273 4.00 Beta 1 274 -)))|((( 455 +)))|(% colspan="2" %)((( 275 275 Changed behaviour of **gatedistance** script property 276 276 ))) 277 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)458 +|(% colspan="4" %)(% colspan="3" %) 278 278 ((( 279 - //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//460 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route. 280 280 ))) 281 -|(% colspan="3" %)(% colspan="3" %) 282 -((( 283 -== 3.30 == 284 -))) 462 + 463 +---- 464 + 465 +=== Version 3.30 === 466 + 467 +(% class="table-striped" %) 285 285 |((( 286 286 UI extensions 287 287 )))|((( 288 288 3.30 Beta 3 289 -)))|((( 290 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit()(%%)**(% style="color: rgb(0,0,0);" %)and****(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**472 +)))|(% colspan="2" %)((( 473 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 291 291 ))) 292 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)475 +|(% colspan="7" %)(% colspan="3" %) 293 293 ((( 294 - //These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI(% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//477 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached() 295 295 ))) 296 -|(% colspan="3" %)(% colspan="3" %) 297 -((( 298 -== 3.20 == 299 -))) 479 + 480 +---- 481 + 482 +=== Version 3.20 === 483 + 484 +(% class="table-striped" %) 300 300 |((( 301 301 Scripts 302 302 )))|((( 303 303 3.20 Beta 1 304 -)))|((( 489 +)))|(% colspan="2" %)((( 305 305 Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 306 306 ))) 307 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)492 +|(% colspan="4" %)(% colspan="3" %) 308 308 ((( 309 - //Old params: param = attacked object, param2 = attack method, param3 = attacked component//310 - //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]311 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead //494 +Old params: param = attacked object, param2 = attack method, param3 = attacked component 495 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 496 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead 312 312 ))) 313 313 |(% colspan="1" %)(% colspan="1" %) 314 314 ((( ... ... @@ -316,29 +316,31 @@ 316 316 )))|(% colspan="1" %)(% colspan="1" %) 317 317 ((( 318 318 3.20 Beta 1 319 -)))|(% colspan=" 1" %)(% colspan="1" %)504 +)))|(% colspan="2" %)(% colspan="1" %) 320 320 ((( 321 321 Removed script property $trade.**restriction.faction** 322 322 ))) 323 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)508 +|(% colspan="4" %)(% colspan="3" %) 324 324 ((( 325 - //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//510 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions. 326 326 ))) 327 327 |((( 328 328 UI extensions 329 329 )))|((( 330 330 3.20 Beta 1 331 -)))|((( 516 +)))|(% colspan="2" %)((( 332 332 **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 333 333 ))) 334 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)519 +|(% colspan="4" %)(% colspan="3" %) 335 335 ((( 336 - //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//521 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement. 337 337 ))) 338 -|(% colspan="3" %)(% colspan="3" %) 339 -((( 340 -== 3.10 == 341 -))) 523 + 524 +---- 525 + 526 +=== Version 3.10 === 527 + 528 +(% class="table-striped" %) 342 342 |(% colspan="1" %)(% colspan="1" %) 343 343 ((( 344 344 Scripts ... ... @@ -345,18 +345,20 @@ 345 345 )))|(% colspan="1" %)(% colspan="1" %) 346 346 ((( 347 347 3.10 Beta 1 348 -)))|(% colspan=" 1" %)(% colspan="1" %)535 +)))|(% colspan="2" %)(% colspan="1" %) 349 349 ((( 350 350 Removed script action **<add_build/>** 351 351 ))) 352 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)539 +|(% colspan="7" %)(% colspan="3" %) 353 353 ((( 354 - //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//541 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions. 355 355 ))) 356 -|(% colspan="3" %)(% colspan="3" %) 357 -((( 358 -== 3.00 == 359 -))) 543 + 544 +---- 545 + 546 +=== Version 3.00 === 547 + 548 +(% class="table-striped" %) 360 360 |(% colspan="1" %)(% colspan="1" %) 361 361 ((( 362 362 Scripts ... ... @@ -363,13 +363,13 @@ 363 363 )))|(% colspan="1" %)(% colspan="1" %) 364 364 ((( 365 365 3.0 Beta 6 366 -)))|(% colspan=" 1" %)(% colspan="1" %)555 +)))|(% colspan="2" %)(% colspan="1" %) 367 367 ((( 368 368 Changed behaviour of script action **<get_suitable_job/>** 369 369 ))) 370 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)559 +|(% colspan="4" %)(% colspan="3" %) 371 371 ((( 372 - //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//561 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 373 373 ))) 374 374 |(% colspan="1" %)(% colspan="1" %) 375 375 ((( ... ... @@ -377,13 +377,13 @@ 377 377 )))|(% colspan="1" %)(% colspan="1" %) 378 378 ((( 379 379 3.0 Beta 6 380 -)))|(% colspan=" 1" %)(% colspan="1" %)569 +)))|(% colspan="2" %)(% colspan="1" %) 381 381 ((( 382 382 Changed behaviour of script action **<get_ware_definition/>** 383 383 ))) 384 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)573 +|(% colspan="4" %)(% colspan="3" %) 385 385 ((( 386 - //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//575 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added. 387 387 ))) 388 388 |(% colspan="1" %)(% colspan="1" %) 389 389 ((( ... ... @@ -391,15 +391,15 @@ 391 391 )))|(% colspan="1" %)(% colspan="1" %) 392 392 ((( 393 393 3.0 Beta 5 394 -)))|(% colspan=" 1" %)(% colspan="1" %)583 +)))|(% colspan="2" %)(% colspan="1" %) 395 395 ((( 396 396 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 397 397 ))) 398 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)587 +|(% colspan="4" %)(% colspan="3" %) 399 399 ((( 400 - //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\589 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 401 401 402 - //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//591 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml). 403 403 ))) 404 404 |(% colspan="1" %)(% colspan="1" %) 405 405 ((( ... ... @@ -407,13 +407,13 @@ 407 407 )))|(% colspan="1" %)(% colspan="1" %) 408 408 ((( 409 409 3.0 Beta 5 410 -)))|(% colspan=" 1" %)(% colspan="1" %)599 +)))|(% colspan="2" %)(% colspan="1" %) 411 411 ((( 412 412 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 413 413 ))) 414 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)603 +|(% colspan="4" %)(% colspan="3" %) 415 415 ((( 416 - //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//605 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning. 417 417 ))) 418 418 |(% colspan="1" %)(% colspan="1" %) 419 419 ((( ... ... @@ -421,14 +421,14 @@ 421 421 )))|(% colspan="1" %)(% colspan="1" %) 422 422 ((( 423 423 3.0 Beta 5 424 -)))|(% colspan=" 1" %)(% colspan="1" %)613 +)))|(% colspan="2" %)(% colspan="1" %) 425 425 ((( 426 426 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 427 427 ))) 428 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)617 +|(% colspan="4" %)(% colspan="3" %) 429 429 ((( 430 - //Before the change, positions are relative to $dockingbay.parent.431 -After the change, positions are relative to $dockingbay as specified in the documentation. //619 +Before the change, positions are relative to $dockingbay.parent. 620 +After the change, positions are relative to $dockingbay as specified in the documentation. 432 432 ))) 433 433 |(% colspan="1" %)(% colspan="1" %) 434 434 ((( ... ... @@ -436,24 +436,24 @@ 436 436 )))|(% colspan="1" %)(% colspan="1" %) 437 437 ((( 438 438 3.0 Beta 2 439 -)))|(% colspan=" 1" %)(% colspan="1" %)628 +)))|(% colspan="2" %)(% colspan="1" %) 440 440 ((( 441 441 Support for entity flag "**skillsvisible**" dropped 442 442 ))) 443 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)632 +|(% colspan="4" %)(% colspan="3" %) 444 444 ((( 445 - //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//634 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData(). 446 446 ))) 447 447 |((( 448 448 Scripts 449 449 )))|((( 450 450 3.0 Beta 2 451 -)))|((( 640 +)))|(% colspan="2" %)((( 452 452 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 453 453 ))) 454 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)643 +|(% colspan="4" %)(% colspan="3" %) 455 455 ((( 456 - //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.645 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 457 457 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 458 458 If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 459 459 On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). ... ... @@ -464,24 +464,24 @@ 464 464 )))|(% colspan="1" %)(% colspan="1" %) 465 465 ((( 466 466 3.0 Beta 1 467 -)))|(% colspan=" 1" %)(% colspan="1" %)656 +)))|(% colspan="2" %)(% colspan="1" %) 468 468 ((( 469 469 **MissionBoard** support dropped 470 470 ))) 471 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)660 +|(% colspan="4" %)(% colspan="3" %) 472 472 ((( 473 - //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//662 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function. 474 474 ))) 475 475 |((( 476 476 Job/God 477 477 )))|((( 478 478 3.0 Beta 1 479 -)))|((( 668 +)))|(% colspan="2" %)((( 480 480 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 481 481 ))) 482 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)671 +|(% colspan="4" %)(% colspan="3" %) 483 483 ((( 484 - //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//673 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria. 485 485 ))) 486 486 |(% colspan="1" %)(% colspan="1" %) 487 487 ((( ... ... @@ -489,13 +489,13 @@ 489 489 )))|(% colspan="1" %)(% colspan="1" %) 490 490 ((( 491 491 3.0 Beta 1 492 -)))|(% colspan=" 1" %)(% colspan="1" %)681 +)))|(% colspan="2" %)(% colspan="1" %) 493 493 ((( 494 494 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 495 495 ))) 496 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)685 +|(% colspan="4" %)(% colspan="3" %) 497 497 ((( 498 - //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//687 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 499 499 ))) 500 500 |(% colspan="1" %)(% colspan="1" %) 501 501 ((( ... ... @@ -503,13 +503,13 @@ 503 503 )))|(% colspan="1" %)(% colspan="1" %) 504 504 ((( 505 505 3.0 Beta 1 506 -)))|(% colspan=" 1" %)(% colspan="1" %)695 +)))|(% colspan="2" %)(% colspan="1" %) 507 507 ((( 508 508 Script action **<set_doors_locked/>** attribute **'group'** changed 509 509 ))) 510 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)699 +|(% colspan="4" %)(% colspan="3" %) 511 511 ((( 512 - //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//701 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 513 513 ))) 514 514 |(% colspan="1" %)(% colspan="1" %) 515 515 ((( ... ... @@ -517,13 +517,13 @@ 517 517 )))|(% colspan="1" %)(% colspan="1" %) 518 518 ((( 519 519 3.0 Beta 1 520 -)))|(% colspan=" 1" %)(% colspan="1" %)709 +)))|(% colspan="2" %)(% colspan="1" %) 521 521 ((( 522 522 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 523 523 ))) 524 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)713 +|(% colspan="4" %)(% colspan="3" %) 525 525 ((( 526 - //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//715 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead. 527 527 ))) 528 528 |(% colspan="1" %)(% colspan="1" %) 529 529 ((( ... ... @@ -531,13 +531,13 @@ 531 531 )))|(% colspan="1" %)(% colspan="1" %) 532 532 ((( 533 533 3.0 Beta 1 534 -)))|(% colspan=" 1" %)(% colspan="1" %)723 +)))|(% colspan="2" %)(% colspan="1" %) 535 535 ((( 536 536 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 537 537 ))) 538 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)727 +|(% colspan="4" %)(% colspan="3" %) 539 539 ((( 540 - //These actions had no effect and were removed.//729 +These actions had no effect and were removed. 541 541 ))) 542 542 |(% colspan="1" %)(% colspan="1" %) 543 543 ((( ... ... @@ -545,13 +545,13 @@ 545 545 )))|(% colspan="1" %)(% colspan="1" %) 546 546 ((( 547 547 3.0 Beta 1 548 -)))|(% colspan=" 1" %)(% colspan="1" %)737 +)))|(% colspan="2" %)(% colspan="1" %) 549 549 ((( 550 550 **<setup_conversation_minigame/>** script action removed 551 551 ))) 552 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)741 +|(% colspan="4" %)(% colspan="3" %) 553 553 ((( 554 - //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//743 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods. 555 555 ))) 556 556 |(% colspan="1" %)(% colspan="1" %) 557 557 ((( ... ... @@ -559,13 +559,13 @@ 559 559 )))|(% colspan="1" %)(% colspan="1" %) 560 560 ((( 561 561 3.0 Beta 1 562 -)))|(% colspan=" 1" %)(% colspan="1" %)751 +)))|(% colspan="2" %)(% colspan="1" %) 563 563 ((( 564 564 <add_player_choice_*> **confidence** attribute removed 565 565 ))) 566 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)755 +|(% colspan="4" %)(% colspan="3" %) 567 567 ((( 568 - //The default confidence of player options is another leftover from the XR era and had no effect in X4.//757 +The default confidence of player options is another leftover from the XR era and had no effect in X4. 569 569 ))) 570 570 |(% colspan="1" %)(% colspan="1" %) 571 571 ((( ... ... @@ -573,13 +573,13 @@ 573 573 )))|(% colspan="1" %)(% colspan="1" %) 574 574 ((( 575 575 3.0 Beta 1 576 -)))|(% colspan=" 1" %)(% colspan="1" %)765 +)))|(% colspan="2" %)(% colspan="1" %) 577 577 ((( 578 578 **<hack_via_control_panel/>** script action removed 579 579 ))) 580 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)769 +|(% colspan="4" %)(% colspan="3" %) 581 581 ((( 582 - //Unused script action <hack_via_control_panel/> was removed.//771 +Unused script action <hack_via_control_panel/> was removed. 583 583 ))) 584 584 |(% colspan="1" %)(% colspan="1" %) 585 585 ((( ... ... @@ -587,24 +587,24 @@ 587 587 )))|(% colspan="1" %)(% colspan="1" %) 588 588 ((( 589 589 3.0 Beta 1 590 -)))|(% colspan=" 1" %)(% colspan="1" %)779 +)))|(% colspan="2" %)(% colspan="1" %) 591 591 ((( 592 592 **Lua: **GetMiniGameCursorPosition() removed 593 593 ))) 594 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)783 +|(% colspan="4" %)(% colspan="3" %) 595 595 ((( 596 - //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//785 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 597 597 ))) 598 598 |((( 599 599 UI core 600 600 )))|((( 601 601 3.0 Beta 1 602 -)))|((( 791 +)))|(% colspan="2" %)((( 603 603 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 604 604 ))) 605 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)794 +|(% colspan="4" %)(% colspan="3" %) 606 606 ((( 607 - //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//796 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button. 608 608 ))) 609 609 |(% colspan="1" %)(% colspan="1" %) 610 610 ((( ... ... @@ -612,13 +612,13 @@ 612 612 )))|(% colspan="1" %)(% colspan="1" %) 613 613 ((( 614 614 3.0 Beta 1 615 -)))|(% colspan=" 1" %)(% colspan="1" %)804 +)))|(% colspan="2" %)(% colspan="1" %) 616 616 ((( 617 617 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 618 618 ))) 619 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)808 +|(% colspan="4" %)(% colspan="3" %) 620 620 ((( 621 - //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//810 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines. 622 622 ))) 623 623 |(% colspan="1" %)(% colspan="1" %) 624 624 ((( ... ... @@ -626,14 +626,14 @@ 626 626 )))|(% colspan="1" %)(% colspan="1" %) 627 627 ((( 628 628 3.0 Beta 1 629 -)))|(% colspan=" 1" %)(% colspan="1" %)818 +)))|(% colspan="2" %)(% colspan="1" %) 630 630 ((( 631 631 **$ware.illegal** updated 632 632 ))) 633 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)822 +|(% colspan="4" %)(% colspan="3" %) 634 634 ((( 635 - //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//636 - //It now returns true if $ware is illegal to any faction in the game.//824 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 825 +It now returns true if $ware is illegal to any faction in the game. 637 637 ))) 638 638 |(% colspan="1" %)(% colspan="1" %) 639 639 ((( ... ... @@ -641,13 +641,13 @@ 641 641 )))|(% colspan="1" %)(% colspan="1" %) 642 642 ((( 643 643 3.0 Beta 1 644 -)))|(% colspan=" 1" %)(% colspan="1" %)833 +)))|(% colspan="2" %)(% colspan="1" %) 645 645 ((( 646 646 MD script **RML_Flight_Along_Path** removed 647 647 ))) 648 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)837 +|(% colspan="4" %)(% colspan="3" %) 649 649 ((( 650 - //The MD script RML_Flight_Along_Path was not referened and was removed.//839 +The MD script RML_Flight_Along_Path was not referened and was removed. 651 651 ))) 652 652 |(% colspan="1" %)(% colspan="1" %) 653 653 ((( ... ... @@ -655,71 +655,75 @@ 655 655 )))|(% colspan="1" %)(% colspan="1" %) 656 656 ((( 657 657 3.0 Beta 1 658 -)))|(% colspan=" 1" %)(% colspan="1" %)847 +)))|(% colspan="2" %)(% colspan="1" %) 659 659 ((( 660 660 parameters of **<event_venture_mission_completed/>** changed 661 661 ))) 662 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)851 +|(% colspan="4" %)(% colspan="3" %) 663 663 ((( 664 - //old params: param = venture details, param2 = ships involved, param3 = duration//665 - //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//853 +old params: param = venture details, param2 = ships involved, param3 = duration 854 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 666 666 ))) 667 667 |((( 668 668 Scripts 669 669 )))|((( 670 670 3.0 Beta 1 671 -)))|((( 860 +)))|(% colspan="2" %)((( 672 672 **<set_object_wing_name/>** removed, 673 673 **<set_object_fleet_name/>** added 674 674 ))) 675 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)864 +|(% colspan="4" %)(% colspan="3" %) 676 676 ((( 677 - //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//866 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/> 678 678 ))) 679 679 |((( 680 680 Scripts 681 681 )))|((( 682 682 3.0 Beta 1 683 -)))|((( 872 +)))|(% colspan="2" %)((( 684 684 **$controllable.wing.*** removed, 685 685 **$controllable.fleet.*** added 686 686 ))) 687 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)876 +|(% colspan="4" %)(% colspan="3" %) 688 688 ((( 689 689 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 690 690 ))) 691 -|(% colspan="3" %)(% colspan="3" %) 692 -((( 693 -== 2.60 == 694 -))) 880 + 881 +---- 882 + 883 +=== Version 2.60 === 884 + 885 +(% class="table-striped" %) 695 695 |((( 696 696 Scripts 697 697 )))|((( 698 698 2.60 Beta 1 699 -)))|((( 890 +)))|(% colspan="2" %)((( 700 700 '**checkoperational**' filter behaviour changed 701 701 ))) 702 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)893 +|(% colspan="10" %)(% colspan="3" %) 703 703 ((( 704 - //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//895 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components. 705 705 706 - //Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//897 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components. 707 707 ))) 708 708 |((( 709 709 Scripts 710 710 )))|((( 711 711 2.60 Beta 1 712 -)))|((( 903 +)))|(% colspan="2" %)((( 713 713 $container.**supplyresources** behavior changed 714 -))) 715 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)905 +)))| | | 906 +|(% colspan="10" %)(% colspan="3" %) 716 716 ((( 717 - //The script keyword $container.supplyresources now includes reserved wares.//908 +The script keyword $container.supplyresources now includes reserved wares. 718 718 ))) 719 -|(% colspan="3" %)(% colspan="3" %) 720 -((( 721 -== 2.20 == 722 -))) 910 + 911 +---- 912 + 913 +=== Version 2.20 === 914 + 915 +(% class="table-striped" %) 723 723 |(% colspan="1" %)(% colspan="1" %) 724 724 ((( 725 725 UI core ... ... @@ -726,17 +726,16 @@ 726 726 )))|(% colspan="1" %)(% colspan="1" %) 727 727 ((( 728 728 2.20 Beta 3/4 729 -)))|(% colspan=" 1" %)(% colspan="1" %)922 +)))|(% colspan="2" %)(% colspan="1" %) 730 730 ((( 731 731 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 732 732 ))) 733 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)926 +|(% colspan="4" %)(% colspan="3" %) 734 734 ((( 735 - //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.736 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. //928 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 929 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. 737 737 738 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 739 -// 931 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 740 740 ))) 741 741 |(% colspan="1" %)(% colspan="1" %) 742 742 ((( ... ... @@ -744,18 +744,20 @@ 744 744 )))|(% colspan="1" %)(% colspan="1" %) 745 745 ((( 746 746 2.20 Beta 3 747 -)))|(% colspan=" 1" %)(% colspan="1" %)939 +)))|(% colspan="2" %)(% colspan="1" %) 748 748 ((( 749 749 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 750 750 ))) 751 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)943 +|(% colspan="4" %)(% colspan="3" %) 752 752 ((( 753 - //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//945 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected. 754 754 ))) 755 -|(% colspan="3" %)(% colspan="3" %) 756 -((( 757 -== 2.00 == 758 -))) 947 + 948 +---- 949 + 950 +=== Version 2.00 === 951 + 952 +(% class="table-striped" %) 759 759 |(% colspan="1" %)(% colspan="1" %) 760 760 ((( 761 761 Scripts ... ... @@ -762,13 +762,13 @@ 762 762 )))|(% colspan="1" %)(% colspan="1" %) 763 763 ((( 764 764 2.00 Beta 1 765 -)))|(% colspan=" 1" %)(% colspan="1" %)959 +)))|(% colspan="2" %)(% colspan="1" %) 766 766 ((( 767 767 **<event_build_finished/> **param2 now returns null instead of a construction sequence 768 768 ))) 769 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)963 +|(% colspan="4" %)(% colspan="3" %) 770 770 ((( 771 - //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//965 +The construction sequence which was finished should now be accessed via the buildtask provided via param3. 772 772 ))) 773 773 |(% colspan="1" %)(% colspan="1" %) 774 774 ((( ... ... @@ -776,13 +776,13 @@ 776 776 )))|(% colspan="1" %)(% colspan="1" %) 777 777 ((( 778 778 2.00 Beta 1 779 -)))|(% colspan=" 1" %)(% colspan="1" %)973 +)))|(% colspan="2" %)(% colspan="1" %) 780 780 ((( 781 781 **param.boarding.{...}** strength parameters removed 782 782 ))) 783 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)977 +|(% colspan="4" %)(% colspan="3" %) 784 784 ((( 785 - //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//979 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed. 786 786 ))) 787 787 |(% colspan="1" %)(% colspan="1" %) 788 788 ((( ... ... @@ -790,158 +790,160 @@ 790 790 )))|(% colspan="1" %)(% colspan="1" %) 791 791 ((( 792 792 2.00 Beta 1 793 -)))|(% colspan=" 1" %)(% colspan="1" %)987 +)))|(% colspan="2" %)(% colspan="1" %) 794 794 ((( 795 795 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 796 796 ))) 797 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)991 +|(% colspan="4" %)(% colspan="3" %) 798 798 ((( 799 - //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//993 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading. 800 800 ))) 801 801 |((( 802 802 UI extensions 803 803 )))|((( 804 804 2.00 Beta 1 805 -)))|((( 999 +)))|(% colspan="2" %)((( 806 806 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 807 807 ))) 808 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1002 +|(% colspan="4" %)(% colspan="3" %) 809 809 ((( 810 - //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//1004 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call. 811 811 ))) 812 812 |((( 813 813 UI extensions 814 814 )))|((( 815 815 2.00 Beta 1 816 -)))|((( 1010 +)))|(% colspan="2" %)((( 817 817 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 818 818 ))) 819 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1013 +|(% colspan="4" %)(% colspan="3" %) 820 820 ((( 821 - //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//822 - //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//1015 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case. 1016 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta. 823 823 ))) 824 824 |((( 825 825 Scripts 826 826 )))|((( 827 827 2.00 Beta 1 828 -)))|((( 1022 +)))|(% colspan="2" %)((( 829 829 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 830 830 ))) 831 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1025 +|(% colspan="4" %)(% colspan="3" %) 832 832 ((( 833 - //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.//1027 +This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues. 834 834 ))) 835 835 |((( 836 836 Scripts 837 837 )))|((( 838 838 2.00 Beta 1 839 -)))|((( 1033 +)))|(% colspan="2" %)((( 840 840 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 841 841 ))) 842 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1036 +|(% colspan="4" %)(% colspan="3" %) 843 843 ((( 844 - //For prior behavior, check for event.param being non-null.//1038 +For prior behavior, check for event.param being non-null. 845 845 ))) 846 846 |((( 847 847 AI Scripts 848 848 )))|((( 849 849 2.00 Beta 1 850 -)))|((( 1044 +)))|(% colspan="2" %)((( 851 851 **<shoot/>/<shoot_at/>** attribute changes. 852 852 ))) 853 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1047 +|(% colspan="4" %)(% colspan="3" %) 854 854 ((( 855 - //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//856 - //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//857 - //New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//1049 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 1050 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 1051 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 858 858 859 - //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//1053 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers. 860 860 ))) 861 861 |((( 862 862 UI extensions 863 863 )))|((( 864 864 2.00 Beta 1 865 -)))|((( 1059 +)))|(% colspan="2" %)((( 866 866 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 867 867 ))) 868 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1062 +|(% colspan="4" %)(% colspan="3" %) 869 869 ((( 870 - //Added possibility to query build tasks of a certain buildmodule.//1064 +Added possibility to query build tasks of a certain buildmodule. 871 871 ))) 872 872 |((( 873 873 UI extensions 874 874 )))|((( 875 875 2.00 Beta 1 876 -)))|((( 1070 +)))|(% colspan="2" %)((( 877 877 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 878 878 ))) 879 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1073 +|(% colspan="4" %)(% colspan="3" %) 880 880 ((( 881 - //Added list of resources a buildmodule needs to build.//1075 +Added list of resources a buildmodule needs to build. 882 882 ))) 883 883 |((( 884 884 UI extensions 885 885 )))|((( 886 886 2.00 Beta 1 887 -)))|((( 888 - (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**CalculateTotalHullFraction()**(%style="color: rgb(0,0,0);" %)****(%%)was removed.(%style="color: rgb(0,0,0);" %)1081 +)))|(% colspan="2" %)((( 1082 +**Lua: CalculateTotalHullFraction() **was removed. 889 889 ))) 890 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1084 +|(% colspan="4" %)(% colspan="3" %) 891 891 ((( 892 - //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//1086 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead. 893 893 ))) 894 894 |((( 895 895 UI extensions 896 896 )))|((( 897 897 2.00 Beta 1 898 -)))|((( 899 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%)**changed their return values.1092 +)))|(% colspan="2" %)((( 1093 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 900 900 ))) 901 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1095 +|(% colspan="4" %)(% colspan="3" %) 902 902 ((( 903 - //Changed return value type to const char* to better identify failure reasons in Lua script.//1097 +Changed return value type to const char* to better identify failure reasons in Lua script. 904 904 ))) 905 -|(% colspan="3" %)(% colspan="3" %) 906 -((( 907 -== 1.50 == 908 -))) 1099 + 1100 +---- 1101 + 1102 +=== Version 1.50 === 1103 + 1104 +(% class="table-striped" %) 909 909 |((( 910 910 UI extensions 911 911 )))|((( 912 912 1.50 Beta 3 913 -)))|((( 1109 +)))|(% colspan="2" %)((( 914 914 **Lua: GetComponentData() **changed behavior of "docksizes" property. 915 915 ))) 916 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1112 +|(% colspan="4" %)(% colspan="3" %) 917 917 ((( 918 - //The "docksizes" property no longer includes internal ship storage docks.//1114 +The "docksizes" property no longer includes internal ship storage docks. 919 919 ))) 920 920 |((( 921 921 All 922 922 )))|((( 923 923 1.50 Beta 2 924 -)))|((( 1120 +)))|(% colspan="2" %)((( 925 925 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 926 926 ))) 927 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1123 +|(% colspan="4" %)(% colspan="3" %) 928 928 ((( 929 - //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//1125 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 930 930 931 - //Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//932 - //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//933 - //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//1127 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1128 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1129 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 934 934 ))) 935 935 |((( 936 936 UI extensions 937 937 )))|((( 938 938 1.50 Beta 2 939 -)))|((( 1135 +)))|(% colspan="2" %)((( 940 940 **FFI: UpgradeGroupInfo **datatype was changed. 941 941 ))) 942 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1138 +|(% colspan="4" %)(% colspan="3" %) 943 943 ((( 944 - //Added new "operational" field to retrieve information about number of operational upgrades in a group.//1140 +Added new "operational" field to retrieve information about number of operational upgrades in a group. 945 945 ))) 946 946 |(% colspan="1" %)(% colspan="1" %) 947 947 ((( ... ... @@ -949,55 +949,58 @@ 949 949 )))|(% colspan="1" %)(% colspan="1" %) 950 950 ((( 951 951 1.50 Beta 1 952 -)))|(% colspan=" 1" %)(% colspan="1" %)1148 +)))|(% colspan="2" %)(% colspan="1" %) 953 953 ((( 954 954 **FFI: SetGuidance()** removed useinfopoint argument. 955 955 ))) 956 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1152 +|(% colspan="4" %)(% colspan="3" %) 957 957 ((( 958 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 959 -// 1154 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 960 960 961 - //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//1156 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 962 962 ))) 963 963 |((( 964 964 UI extensions 965 965 )))|((( 966 966 1.50 Beta 1 967 -)))|((( 1162 +)))|(% colspan="2" %)((( 968 968 **FFI: CancelConstruction() **changed its return value. 969 969 ))) 970 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1165 +|(% colspan="4" %)(% colspan="3" %) 971 971 ((( 972 - (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful.//1167 +CancelConstruction() now returns if the cancellation was successful. 973 973 ))) 974 -|(% colspan="3" %)(% colspan="3" %) 975 -((( 976 -== 1.32 == 977 -))) 1169 + 1170 +---- 1171 + 1172 +=== Version 1.32 === 1173 + 1174 +(% class="table-striped" %) 978 978 |((( 979 979 UI extensions 980 980 )))|((( 981 981 1.32 982 -)))|((( 1179 +)))|(% colspan="2" %)((( 983 983 **Lua: GetComponentData() **removed the "nextdestname" property. 984 984 ))) 985 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1182 +|(% colspan="4" %)(% colspan="3" %) 986 986 ((( 987 - //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//1184 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 988 988 ))) 989 -|(% colspan="3" %)(% colspan="3" %) 990 -((( 991 -== 1.20 == 992 -))) 1186 + 1187 +---- 1188 + 1189 +=== Version 1.20 === 1190 + 1191 +(% class="table-striped" %) 993 993 |((( 994 994 UI extensions 995 995 )))|((( 996 996 1.20 997 -)))|((( 1196 +)))|(% colspan="2" %)((( 998 998 **FFI: GetAAOption()** got a new "useconfig" parameter. 999 999 ))) 1000 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1199 +|(% colspan="4" %)(% colspan="3" %) 1001 1001 ((( 1002 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//1201 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 1003 1003 )))
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... ... @@ -1,1 +1,0 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135856500/Breaking Changes