Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 96.1
edited by klaus
on 2023/01/04 13:23
on 2023/01/04 13:23
Change comment:
There is no comment for this version
To version 104.4
edited by Volodymyr Boichuk
on 2023/07/12 12:51
on 2023/07/12 12:51
Change comment:
Update document after refactoring.
Summary
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Page properties (3 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -31,6 +31,83 @@ 31 31 == 6.00 == 32 32 ))) 33 33 |((( 34 +Libraries 35 +)))|((( 36 +6.00 Beta 7 37 +)))|((( 38 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 39 +))) 40 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 41 +((( 42 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 43 +// 44 + 45 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.// 46 +))) 47 +|(% colspan="1" %)(% colspan="1" %) 48 +((( 49 +Scripts 50 +)))|(% colspan="1" %)(% colspan="1" %) 51 +((( 52 +6.00 Beta 4 53 +)))|(% colspan="1" %)(% colspan="1" %) 54 +((( 55 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 56 +))) 57 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 58 +((( 59 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 60 + 61 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.// 62 +))) 63 +|(% colspan="1" %)(% colspan="1" %) 64 +((( 65 +Scripts 66 +)))|(% colspan="1" %)(% colspan="1" %) 67 +((( 68 +6.00 Beta 3 69 +)))|(% colspan="1" %)(% colspan="1" %) 70 +((( 71 +Changed result of **<find_object_surface>** action in the case of a failure 72 +))) 73 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 74 +((( 75 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 76 + 77 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.// 78 + 79 +//The action itself has been improved to increase the chance of finding suitable surface positions.// 80 +))) 81 +|(% colspan="1" %)(% colspan="1" %) 82 +((( 83 +Scripts 84 +)))|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 +6.00 Beta 1 87 +)))|(% colspan="1" %)(% colspan="1" %) 88 +((( 89 +Behaviour change for **<match_dock>** script component filter 90 +))) 91 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 92 +((( 93 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 94 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// 95 +))) 96 +|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 +Scripts 99 +)))|(% colspan="1" %)(% colspan="1" %) 100 +((( 101 +6.00 Beta 1 102 +)))|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 +Changed result attribute location for **<get_attackstrength>** 105 +))) 106 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 107 +((( 108 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 109 +))) 110 +|((( 34 34 Assets 35 35 )))|((( 36 36 6.00 Beta 1 ... ... @@ -40,7 +40,7 @@ 40 40 |(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 41 41 ((( 42 42 //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 43 -// 120 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// 44 44 ))) 45 45 |(% colspan="1" %)(% colspan="1" %) 46 46 ((( ... ... @@ -67,6 +67,17 @@ 67 67 ((( 68 68 //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 69 69 ))) 147 +|((( 148 +Cutscenes 149 +)))|((( 150 +6.00 Beta 1 151 +)))|((( 152 +Changed behaviour of **<angles>** in cutscenes 153 +))) 154 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 155 +((( 156 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 157 +))) 70 70 |(% colspan="3" %)(% colspan="3" %) 71 71 ((( 72 72 == 5.00 ==
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 135856500/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes