Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 95.1
edited by matthias
on 2021/12/21 15:34
Change comment: There is no comment for this version
To version 136.2
edited by Daniel Turner
on 2025/11/21 15:44
Change comment: There is no comment for this version

Summary

Details

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1 +X4 Foundations Wiki.Modding Support.WebHome
Author
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1 -xwiki:XWiki.matthias
1 +xwiki:XWiki.Daniel
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,80 +18,279 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -|=(((
22 -Type
23 -)))|=(((
24 -Version
25 -)))|=(((
26 -Summary
27 -)))|=(% colspan="1" %)(% colspan="1" %)
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 9.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Alpha 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>**
27 +|(% colspan="6" style="width:117px" %)(((
28 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
29 +)))
30 +
31 +=== Version 8.00 ===
32 +
33 +(% class="table-striped" %)
34 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
35 +|(% colspan="6" style="width:117px" %)(((
36 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
37 +)))
38 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
39 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
40 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
41 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
42 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
43 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
45 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
46 +
47 +=== Version 7.50 ===
48 +
49 +(% class="table-striped" %)
50 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
51 +|(% colspan="4" style="width:117px" %)(((
52 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
53 +)))
54 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
55 +|(% colspan="7" style="width:117px" %)(((
56 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
57 +)))
58 +
59 +=== Version 7.00 ===
60 +
61 +
62 +(% class="table-striped" %)
63 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
64 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
65 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
66 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
67 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
68 +|(% colspan="4" style="width:117px" %)(((
69 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
70 +)))
71 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
72 +|(% colspan="4" style="width:117px" %)(((
73 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
74 +)))
75 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
76 +|(% colspan="4" style="width:117px" %)(((
77 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
78 +)))
79 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
28 28  (((
29 -
81 +Scripts
82 +)))|(% colspan="1" style="width:119px" %)(((
83 +7.00 Beta 1
84 +)))|(% colspan="2" style="width:1625px" %)(((
85 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
30 30  )))
31 -|(% colspan="4" %)(% colspan="4" %)
87 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
32 32  (((
33 -== 5.00 ==
89 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
34 34  )))
91 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
92 +(((
93 +UI extensions
94 +)))|(% colspan="1" style="width:119px" %)(((
95 +7.00 Beta 1
96 +)))|(% colspan="2" style="width:1625px" %)(((
97 +**FFI**: RemoveBuildPlot() changed
98 +)))
99 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
100 +(((
101 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
102 +)))
103 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
104 +(((
105 +Assets
106 +)))|(% colspan="1" style="width:119px" %)(((
107 +7.00 Beta 1
108 +)))|(% colspan="2" style="width:1625px" %)(((
109 +**Some Split DLC materials moved to base game**
110 +)))
111 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
112 +(((
113 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
114 +)))
115 +
116 +=== Version 6.00 ===
117 +
118 +(% class="table-striped" %)
35 35  |(((
36 -Parameters
120 +Libraries
37 37  )))|(((
38 -5.00 Beta 1
39 -)))|(((
40 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
41 -)))|(((
42 -
122 +6.00 Beta 7
123 +)))|(% colspan="2" %)(((
124 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
43 43  )))
44 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
126 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
45 45  (((
46 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
47 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
128 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
129 +
130 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
131 +)))
132 +|(% colspan="1" %)(% colspan="1" %)
48 48  (((
49 -
134 +Scripts
135 +)))|(% colspan="1" %)(% colspan="1" %)
136 +(((
137 +6.00 Beta 4
138 +)))|(% colspan="2" %)(% colspan="1" %)
139 +(((
140 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
50 50  )))
51 -|(% colspan="4" %)(% colspan="4" %)
142 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
52 52  (((
53 -== 4.10 ==
144 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
145 +
146 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
54 54  )))
55 55  |(% colspan="1" %)(% colspan="1" %)
56 56  (((
57 -UI extensions
150 +Scripts
58 58  )))|(% colspan="1" %)(% colspan="1" %)
59 59  (((
60 -4.10 Beta 7
153 +6.00 Beta 3
154 +)))|(% colspan="2" %)(% colspan="1" %)
155 +(((
156 +Changed result of **<find_object_surface>** action in the case of a failure
157 +)))
158 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
159 +(((
160 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
161 +
162 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
163 +
164 +The action itself has been improved to increase the chance of finding suitable surface positions.
165 +)))
166 +|(% colspan="1" %)(% colspan="1" %)
167 +(((
168 +Scripts
61 61  )))|(% colspan="1" %)(% colspan="1" %)
62 62  (((
63 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
171 +6.00 Beta 1
172 +)))|(% colspan="2" %)(% colspan="1" %)
173 +(((
174 +Behaviour change for **<match_dock>** script component filter
175 +)))
176 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
177 +(((
178 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
179 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
180 +)))
181 +|(% colspan="1" %)(% colspan="1" %)
182 +(((
183 +Scripts
64 64  )))|(% colspan="1" %)(% colspan="1" %)
65 65  (((
66 -
186 +6.00 Beta 1
187 +)))|(% colspan="2" %)(% colspan="1" %)
188 +(((
189 +Changed result attribute location for **<get_attackstrength>**
67 67  )))
68 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
191 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
69 69  (((
70 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
193 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
194 +)))
195 +|(((
196 +Assets
197 +)))|(((
198 +6.00 Beta 1
199 +)))|(% colspan="2" %)(((
200 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
201 +)))
202 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
203 +(((
204 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
205 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
206 +)))
207 +|(% colspan="1" %)(% colspan="1" %)
208 +(((
209 +Scripts
71 71  )))|(% colspan="1" %)(% colspan="1" %)
72 72  (((
73 -
212 +6.00 Beta 1
213 +)))|(% colspan="2" %)(% colspan="1" %)
214 +(((
215 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
74 74  )))
217 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
218 +(((
219 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
220 +)))
221 +|(((
222 +Scripts
223 +)))|(((
224 +6.00 Beta 1
225 +)))|(% colspan="2" %)(((
226 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
227 +)))
228 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
229 +(((
230 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
231 +)))
232 +|(((
233 +Cutscenes
234 +)))|(((
235 +6.00 Beta 1
236 +)))|(% colspan="2" %)(((
237 +Changed behaviour of **<angles>** in cutscenes
238 +)))
239 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
240 +(((
241 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
242 +)))
243 +
244 +----
245 +
246 +=== Version 5.00 ===
247 +
248 +(% class="table-striped" %)
249 +|(((
250 +Parameters
251 +)))|(((
252 +5.00 Beta 1
253 +)))|(% colspan="2" %)(((
254 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
255 +)))
256 +|(% colspan="7" %)(% colspan="3" %)
257 +(((
258 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
259 +)))
260 +
261 +----
262 +
263 +=== Version 4.10 ===
264 +
265 +(% class="table-striped" %)
75 75  |(% colspan="1" %)(% colspan="1" %)
76 76  (((
77 77  UI extensions
78 78  )))|(% colspan="1" %)(% colspan="1" %)
79 79  (((
80 -4.10 Beta 6
81 -)))|(% colspan="1" %)(% colspan="1" %)
271 +4.10 Beta 7
272 +)))|(% colspan="2" %)(% colspan="1" %)
82 82  (((
83 -**FFI**: CustomGameStartPlayerProperty2 changed
84 -)))|(% colspan="1" %)(% colspan="1" %)
274 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
275 +)))
276 +|(% colspan="4" %)(% colspan="3" %)
85 85  (((
86 -
278 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
87 87  )))
88 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
280 +|(% colspan="1" %)(% colspan="1" %)
89 89  (((
90 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
282 +UI extensions
91 91  )))|(% colspan="1" %)(% colspan="1" %)
92 92  (((
93 -
285 +4.10 Beta 6
286 +)))|(% colspan="2" %)(% colspan="1" %)
287 +(((
288 +**FFI**: CustomGameStartPlayerProperty2 changed
94 94  )))
290 +|(% colspan="4" %)(% colspan="3" %)
291 +(((
292 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
293 +)))
95 95  |(% colspan="1" %)(% colspan="1" %)
96 96  (((
97 97  Parameters
... ... @@ -98,19 +98,13 @@
98 98  )))|(% colspan="1" %)(% colspan="1" %)
99 99  (((
100 100  4.10 Beta 3
101 -)))|(% colspan="1" %)(% colspan="1" %)
300 +)))|(% colspan="2" %)(% colspan="1" %)
102 102  (((
103 103  Renamed **<stationinfobox>** to **<infobox>**
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -
107 107  )))
108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
304 +|(% colspan="4" %)(% colspan="3" %)
109 109  (((
110 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -
306 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
114 114  )))
115 115  |(% colspan="1" %)(% colspan="1" %)
116 116  (((
... ... @@ -118,49 +118,35 @@
118 118  )))|(% colspan="1" %)(% colspan="1" %)
119 119  (((
120 120  4.10 Beta 2
121 -)))|(% colspan="1" %)(% colspan="1" %)
314 +)))|(% colspan="2" %)(% colspan="1" %)
122 122  (((
123 123  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
124 -)))|(% colspan="1" %)(% colspan="1" %)
125 -(((
126 -
127 127  )))
128 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 +|(% colspan="4" %)(% colspan="3" %)
129 129  (((
130 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
131 -)))|(% colspan="1" %)(% colspan="1" %)
132 -(((
133 -
320 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
134 134  )))
135 135  |(((
136 136  UI extensions
137 137  )))|(((
138 138  4.10 Beta 2
139 -)))|(((
140 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
141 -)))|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -
326 +)))|(% colspan="2" %)(((
327 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
144 144  )))
145 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
329 +|(% colspan="4" %)(% colspan="3" %)
146 146  (((
147 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
150 -
331 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
151 151  )))
152 152  |(((
153 153  Scripts
154 154  )))|(((
155 155  4.10 Beta 1
156 -)))|(((
157 -People related attributes of mission** <delivery> **node moved
158 -)))|(((
159 -
337 +)))|(% colspan="2" %)(((
338 +People related attributes of mission** <delivery> **node moved
160 160  )))
161 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
340 +|(% colspan="4" %)(% colspan="3" %)
162 162  (((
163 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
342 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
164 164  )))
165 165  |(% colspan="1" %)(% colspan="1" %)
166 166  (((
... ... @@ -168,37 +168,31 @@
168 168  )))|(% colspan="1" %)(% colspan="1" %)
169 169  (((
170 170  4.10 Beta 1
171 -)))|(% colspan="1" %)(% colspan="1" %)
350 +)))|(% colspan="2" %)(% colspan="1" %)
172 172  (((
173 173  **$destructible.productions** replaced with $defensible.productions
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -
177 177  )))
178 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
354 +|(% colspan="4" %)(% colspan="3" %)
179 179  (((
180 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
181 -)))|(% colspan="1" %)(% colspan="1" %)
182 -(((
183 -
356 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
184 184  )))
185 185  |(((
186 186  Scripts
187 187  )))|(((
188 188  4.10 Beta 1
189 -)))|(((
362 +)))|(% colspan="2" %)(((
190 190  Removed script property **$object.spawnsourceseed**
191 -)))|(((
192 -
193 193  )))
194 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
365 +|(% colspan="4" %)(% colspan="3" %)
195 195  (((
196 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
367 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
197 197  )))
198 -|(% colspan="4" %)(% colspan="4" %)
199 -(((
200 -== 4.00 ==
201 -)))
369 +
370 +----
371 +
372 +=== Version 4.00 ===
373 +
374 +(% class="table-striped" %)
202 202  |(% colspan="1" %)(% colspan="1" %)
203 203  (((
204 204  UI core
... ... @@ -205,39 +205,27 @@
205 205  )))|(% colspan="1" %)(% colspan="1" %)
206 206  (((
207 207  4.00 Beta 10
208 -)))|(% colspan="1" %)(% colspan="1" %)
381 +)))|(% colspan="2" %)(% colspan="1" %)
209 209  (((
210 210  Controlled ship can change without a **gameplanchange-event** occurring.
211 -)))|(% colspan="1" %)(% colspan="1" %)
212 -(((
213 -
214 214  )))
215 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
385 +|(% colspan="4" %)(% colspan="3" %)
216 216  (((
217 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
387 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
218 218  In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
219 -//
220 -)))|(% colspan="1" %)(% colspan="1" %)
221 -(((
222 -
223 223  )))
224 224  |(((
225 225  Scripts
226 226  )))|(((
227 227  4.00 Beta 7
228 -)))|(((
394 +)))|(% colspan="2" %)(((
229 229  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
230 -)))|(((
231 -
232 232  )))
233 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
397 +|(% colspan="4" %)(% colspan="3" %)
234 234  (((
235 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
399 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
236 236  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
237 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
238 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
239 -(((
240 -
401 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
241 241  )))
242 242  |(% colspan="1" %)(% colspan="1" %)
243 243  (((
... ... @@ -245,23 +245,16 @@
245 245  )))|(% colspan="1" %)(% colspan="1" %)
246 246  (((
247 247  4.00 Beta 6
248 -)))|(% colspan="1" %)(% colspan="1" %)
409 +)))|(% colspan="2" %)(% colspan="1" %)
249 249  (((
250 250  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
251 -)))|(% colspan="1" %)(% colspan="1" %)
252 -(((
253 -
254 254  )))
255 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
413 +|(% colspan="4" %)(% colspan="3" %)
256 256  (((
257 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
258 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
415 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
416 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
259 259  
260 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
261 -//
262 -)))|(% colspan="1" %)(% colspan="1" %)
263 -(((
264 -
418 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
265 265  )))
266 266  |(% colspan="1" %)(% colspan="1" %)
267 267  (((
... ... @@ -269,88 +269,73 @@
269 269  )))|(% colspan="1" %)(% colspan="1" %)
270 270  (((
271 271  4.00 Beta 5
272 -)))|(% colspan="1" %)(% colspan="1" %)
426 +)))|(% colspan="2" %)(% colspan="1" %)
273 273  (((
274 274  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
275 -)))|(% colspan="1" %)(% colspan="1" %)
276 -(((
277 -
278 278  )))
279 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
430 +|(% colspan="4" %)(% colspan="3" %)
280 280  (((
281 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
432 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
282 282  
283 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
284 -)))|(% colspan="1" %)(% colspan="1" %)
285 -(((
286 -
434 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
287 287  )))
288 288  |(((
289 289  Parameters
290 290  )))|(((
291 291  4.00 Beta 1
292 -)))|(((
440 +)))|(% colspan="2" %)(((
293 293  **requiresconstructionvessel** parameter moved
294 -)))|(((
295 -
296 296  )))
297 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
443 +|(% colspan="4" %)(% colspan="3" %)
298 298  (((
299 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
445 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
300 300  )))
301 301  |(((
302 302  Scripts
303 303  )))|(((
304 304  4.00 Beta 1
305 -)))|(((
451 +)))|(% colspan="2" %)(((
306 306  Changed behaviour of **gatedistance** script property
307 -)))|(((
308 -
309 309  )))
310 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
454 +|(% colspan="4" %)(% colspan="3" %)
311 311  (((
312 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
313 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
314 -(((
315 -
456 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
316 316  )))
317 -|(% colspan="4" %)(% colspan="4" %)
318 -(((
319 -== 3.30 ==
320 -)))
458 +
459 +----
460 +
461 +=== Version 3.30 ===
462 +
463 +(% class="table-striped" %)
321 321  |(((
322 322  UI extensions
323 323  )))|(((
324 324  3.30 Beta 3
325 -)))|(((
326 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
327 -)))|(% colspan="1" %)(% colspan="1" %)
328 -(((
329 -
468 +)))|(% colspan="2" %)(((
469 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
330 330  )))
331 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
471 +|(% colspan="7" %)(% colspan="3" %)
332 332  (((
333 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
473 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
334 334  )))
335 -|(% colspan="4" %)(% colspan="4" %)
336 -(((
337 -== 3.20 ==
338 -)))
475 +
476 +----
477 +
478 +=== Version 3.20 ===
479 +
480 +(% class="table-striped" %)
339 339  |(((
340 340  Scripts
341 341  )))|(((
342 342  3.20 Beta 1
343 -)))|(((
485 +)))|(% colspan="2" %)(((
344 344  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
345 -)))|(% colspan="1" %)(% colspan="1" %)
346 -(((
347 -
348 348  )))
349 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
488 +|(% colspan="4" %)(% colspan="3" %)
350 350  (((
351 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
352 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
353 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
490 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
491 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
492 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
354 354  )))
355 355  |(% colspan="1" %)(% colspan="1" %)
356 356  (((
... ... @@ -358,35 +358,31 @@
358 358  )))|(% colspan="1" %)(% colspan="1" %)
359 359  (((
360 360  3.20 Beta 1
361 -)))|(% colspan="1" %)(% colspan="1" %)
500 +)))|(% colspan="2" %)(% colspan="1" %)
362 362  (((
363 363  Removed script property $trade.**restriction.faction**
364 -)))|(% colspan="1" %)(% colspan="1" %)
365 -(((
366 -
367 367  )))
368 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
504 +|(% colspan="4" %)(% colspan="3" %)
369 369  (((
370 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
506 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
371 371  )))
372 372  |(((
373 373  UI extensions
374 374  )))|(((
375 375  3.20 Beta 1
376 -)))|(((
512 +)))|(% colspan="2" %)(((
377 377  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
378 -)))|(% colspan="1" %)(% colspan="1" %)
379 -(((
380 -
381 381  )))
382 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
515 +|(% colspan="4" %)(% colspan="3" %)
383 383  (((
384 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
517 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
385 385  )))
386 -|(% colspan="4" %)(% colspan="4" %)
387 -(((
388 -== 3.10 ==
389 -)))
519 +
520 +----
521 +
522 +=== Version 3.10 ===
523 +
524 +(% class="table-striped" %)
390 390  |(% colspan="1" %)(% colspan="1" %)
391 391  (((
392 392  Scripts
... ... @@ -393,21 +393,20 @@
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 395  3.10 Beta 1
396 -)))|(% colspan="1" %)(% colspan="1" %)
531 +)))|(% colspan="2" %)(% colspan="1" %)
397 397  (((
398 398  Removed script action **<add_build/>**
399 -)))|(% colspan="1" %)(% colspan="1" %)
400 -(((
401 -
402 402  )))
403 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
535 +|(% colspan="7" %)(% colspan="3" %)
404 404  (((
405 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
537 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
406 406  )))
407 -|(% colspan="4" %)(% colspan="4" %)
408 -(((
409 -== 3.00 ==
410 -)))
539 +
540 +----
541 +
542 +=== Version 3.00 ===
543 +
544 +(% class="table-striped" %)
411 411  |(% colspan="1" %)(% colspan="1" %)
412 412  (((
413 413  Scripts
... ... @@ -414,16 +414,13 @@
414 414  )))|(% colspan="1" %)(% colspan="1" %)
415 415  (((
416 416  3.0 Beta 6
417 -)))|(% colspan="1" %)(% colspan="1" %)
551 +)))|(% colspan="2" %)(% colspan="1" %)
418 418  (((
419 419  Changed behaviour of script action **<get_suitable_job/>**
420 -)))|(% colspan="1" %)(% colspan="1" %)
421 -(((
422 -
423 423  )))
424 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
555 +|(% colspan="4" %)(% colspan="3" %)
425 425  (((
426 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
557 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
427 427  )))
428 428  |(% colspan="1" %)(% colspan="1" %)
429 429  (((
... ... @@ -431,16 +431,13 @@
431 431  )))|(% colspan="1" %)(% colspan="1" %)
432 432  (((
433 433  3.0 Beta 6
434 -)))|(% colspan="1" %)(% colspan="1" %)
565 +)))|(% colspan="2" %)(% colspan="1" %)
435 435  (((
436 436  Changed behaviour of script action **<get_ware_definition/>**
437 -)))|(% colspan="1" %)(% colspan="1" %)
438 -(((
439 -
440 440  )))
441 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
569 +|(% colspan="4" %)(% colspan="3" %)
442 442  (((
443 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
571 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
444 444  )))
445 445  |(% colspan="1" %)(% colspan="1" %)
446 446  (((
... ... @@ -448,18 +448,15 @@
448 448  )))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 450  3.0 Beta 5
451 -)))|(% colspan="1" %)(% colspan="1" %)
579 +)))|(% colspan="2" %)(% colspan="1" %)
452 452  (((
453 453  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
454 -)))|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -
457 457  )))
458 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
583 +|(% colspan="4" %)(% colspan="3" %)
459 459  (((
460 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
585 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
461 461  
462 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
587 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
463 463  )))
464 464  |(% colspan="1" %)(% colspan="1" %)
465 465  (((
... ... @@ -467,16 +467,13 @@
467 467  )))|(% colspan="1" %)(% colspan="1" %)
468 468  (((
469 469  3.0 Beta 5
470 -)))|(% colspan="1" %)(% colspan="1" %)
595 +)))|(% colspan="2" %)(% colspan="1" %)
471 471  (((
472 472  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
473 -)))|(% colspan="1" %)(% colspan="1" %)
474 -(((
475 -
476 476  )))
477 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
599 +|(% colspan="4" %)(% colspan="3" %)
478 478  (((
479 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
601 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
480 480  )))
481 481  |(% colspan="1" %)(% colspan="1" %)
482 482  (((
... ... @@ -484,17 +484,14 @@
484 484  )))|(% colspan="1" %)(% colspan="1" %)
485 485  (((
486 486  3.0 Beta 5
487 -)))|(% colspan="1" %)(% colspan="1" %)
609 +)))|(% colspan="2" %)(% colspan="1" %)
488 488  (((
489 489  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
490 -)))|(% colspan="1" %)(% colspan="1" %)
491 -(((
492 -
493 493  )))
494 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
613 +|(% colspan="4" %)(% colspan="3" %)
495 495  (((
496 -//Before the change, positions are relative to $dockingbay.parent.
497 -After the change, positions are relative to $dockingbay as specified in the documentation.//
615 +Before the change, positions are relative to $dockingbay.parent.
616 +After the change, positions are relative to $dockingbay as specified in the documentation.
498 498  )))
499 499  |(% colspan="1" %)(% colspan="1" %)
500 500  (((
... ... @@ -502,30 +502,24 @@
502 502  )))|(% colspan="1" %)(% colspan="1" %)
503 503  (((
504 504  3.0 Beta 2
505 -)))|(% colspan="1" %)(% colspan="1" %)
624 +)))|(% colspan="2" %)(% colspan="1" %)
506 506  (((
507 507  Support for entity flag "**skillsvisible**" dropped
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 -
511 511  )))
512 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
628 +|(% colspan="4" %)(% colspan="3" %)
513 513  (((
514 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
630 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
515 515  )))
516 516  |(((
517 517  Scripts
518 518  )))|(((
519 519  3.0 Beta 2
520 -)))|(((
636 +)))|(% colspan="2" %)(((
521 521  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -
525 525  )))
526 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
639 +|(% colspan="4" %)(% colspan="3" %)
527 527  (((
528 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
641 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
529 529  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
530 530  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
531 531  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -536,30 +536,24 @@
536 536  )))|(% colspan="1" %)(% colspan="1" %)
537 537  (((
538 538  3.0 Beta 1
539 -)))|(% colspan="1" %)(% colspan="1" %)
652 +)))|(% colspan="2" %)(% colspan="1" %)
540 540  (((
541 541  **MissionBoard** support dropped
542 -)))|(% colspan="1" %)(% colspan="1" %)
543 -(((
544 -
545 545  )))
546 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
656 +|(% colspan="4" %)(% colspan="3" %)
547 547  (((
548 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
658 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
549 549  )))
550 550  |(((
551 551  Job/God
552 552  )))|(((
553 553  3.0 Beta 1
554 -)))|(((
664 +)))|(% colspan="2" %)(((
555 555  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
556 -)))|(% colspan="1" %)(% colspan="1" %)
557 -(((
558 -
559 559  )))
560 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
667 +|(% colspan="4" %)(% colspan="3" %)
561 561  (((
562 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
669 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
563 563  )))
564 564  |(% colspan="1" %)(% colspan="1" %)
565 565  (((
... ... @@ -567,16 +567,13 @@
567 567  )))|(% colspan="1" %)(% colspan="1" %)
568 568  (((
569 569  3.0 Beta 1
570 -)))|(% colspan="1" %)(% colspan="1" %)
677 +)))|(% colspan="2" %)(% colspan="1" %)
571 571  (((
572 572  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
573 -)))|(% colspan="1" %)(% colspan="1" %)
574 -(((
575 -
576 576  )))
577 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
681 +|(% colspan="4" %)(% colspan="3" %)
578 578  (((
579 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
683 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
580 580  )))
581 581  |(% colspan="1" %)(% colspan="1" %)
582 582  (((
... ... @@ -584,16 +584,13 @@
584 584  )))|(% colspan="1" %)(% colspan="1" %)
585 585  (((
586 586  3.0 Beta 1
587 -)))|(% colspan="1" %)(% colspan="1" %)
691 +)))|(% colspan="2" %)(% colspan="1" %)
588 588  (((
589 589  Script action **<set_doors_locked/>** attribute **'group'** changed
590 -)))|(% colspan="1" %)(% colspan="1" %)
591 -(((
592 -
593 593  )))
594 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
695 +|(% colspan="4" %)(% colspan="3" %)
595 595  (((
596 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
697 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
597 597  )))
598 598  |(% colspan="1" %)(% colspan="1" %)
599 599  (((
... ... @@ -601,16 +601,13 @@
601 601  )))|(% colspan="1" %)(% colspan="1" %)
602 602  (((
603 603  3.0 Beta 1
604 -)))|(% colspan="1" %)(% colspan="1" %)
705 +)))|(% colspan="2" %)(% colspan="1" %)
605 605  (((
606 606  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
607 -)))|(% colspan="1" %)(% colspan="1" %)
608 -(((
609 -
610 610  )))
611 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
709 +|(% colspan="4" %)(% colspan="3" %)
612 612  (((
613 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
711 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
614 614  )))
615 615  |(% colspan="1" %)(% colspan="1" %)
616 616  (((
... ... @@ -618,16 +618,13 @@
618 618  )))|(% colspan="1" %)(% colspan="1" %)
619 619  (((
620 620  3.0 Beta 1
621 -)))|(% colspan="1" %)(% colspan="1" %)
719 +)))|(% colspan="2" %)(% colspan="1" %)
622 622  (((
623 623  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
624 -)))|(% colspan="1" %)(% colspan="1" %)
625 -(((
626 -
627 627  )))
628 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
723 +|(% colspan="4" %)(% colspan="3" %)
629 629  (((
630 -//These actions had no effect and were removed.//
725 +These actions had no effect and were removed.
631 631  )))
632 632  |(% colspan="1" %)(% colspan="1" %)
633 633  (((
... ... @@ -635,16 +635,13 @@
635 635  )))|(% colspan="1" %)(% colspan="1" %)
636 636  (((
637 637  3.0 Beta 1
638 -)))|(% colspan="1" %)(% colspan="1" %)
733 +)))|(% colspan="2" %)(% colspan="1" %)
639 639  (((
640 640  **<setup_conversation_minigame/>** script action removed
641 -)))|(% colspan="1" %)(% colspan="1" %)
642 -(((
643 -
644 644  )))
645 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
737 +|(% colspan="4" %)(% colspan="3" %)
646 646  (((
647 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
739 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
648 648  )))
649 649  |(% colspan="1" %)(% colspan="1" %)
650 650  (((
... ... @@ -652,16 +652,13 @@
652 652  )))|(% colspan="1" %)(% colspan="1" %)
653 653  (((
654 654  3.0 Beta 1
655 -)))|(% colspan="1" %)(% colspan="1" %)
747 +)))|(% colspan="2" %)(% colspan="1" %)
656 656  (((
657 657  <add_player_choice_*> **confidence** attribute removed
658 -)))|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 -
661 661  )))
662 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
751 +|(% colspan="4" %)(% colspan="3" %)
663 663  (((
664 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
753 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
665 665  )))
666 666  |(% colspan="1" %)(% colspan="1" %)
667 667  (((
... ... @@ -669,16 +669,13 @@
669 669  )))|(% colspan="1" %)(% colspan="1" %)
670 670  (((
671 671  3.0 Beta 1
672 -)))|(% colspan="1" %)(% colspan="1" %)
761 +)))|(% colspan="2" %)(% colspan="1" %)
673 673  (((
674 674  **<hack_via_control_panel/>** script action removed
675 -)))|(% colspan="1" %)(% colspan="1" %)
676 -(((
677 -
678 678  )))
679 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
765 +|(% colspan="4" %)(% colspan="3" %)
680 680  (((
681 -//Unused script action <hack_via_control_panel/> was removed.//
767 +Unused script action <hack_via_control_panel/> was removed.
682 682  )))
683 683  |(% colspan="1" %)(% colspan="1" %)
684 684  (((
... ... @@ -686,30 +686,24 @@
686 686  )))|(% colspan="1" %)(% colspan="1" %)
687 687  (((
688 688  3.0 Beta 1
689 -)))|(% colspan="1" %)(% colspan="1" %)
775 +)))|(% colspan="2" %)(% colspan="1" %)
690 690  (((
691 691  **Lua: **GetMiniGameCursorPosition() removed
692 -)))|(% colspan="1" %)(% colspan="1" %)
693 -(((
694 -
695 695  )))
696 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
779 +|(% colspan="4" %)(% colspan="3" %)
697 697  (((
698 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
781 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
699 699  )))
700 700  |(((
701 701  UI core
702 702  )))|(((
703 703  3.0 Beta 1
704 -)))|(((
787 +)))|(% colspan="2" %)(((
705 705  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
706 -)))|(% colspan="1" %)(% colspan="1" %)
707 -(((
708 -
709 709  )))
710 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
790 +|(% colspan="4" %)(% colspan="3" %)
711 711  (((
712 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
792 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
713 713  )))
714 714  |(% colspan="1" %)(% colspan="1" %)
715 715  (((
... ... @@ -717,16 +717,13 @@
717 717  )))|(% colspan="1" %)(% colspan="1" %)
718 718  (((
719 719  3.0 Beta 1
720 -)))|(% colspan="1" %)(% colspan="1" %)
800 +)))|(% colspan="2" %)(% colspan="1" %)
721 721  (((
722 722  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
723 -)))|(% colspan="1" %)(% colspan="1" %)
724 -(((
725 -
726 726  )))
727 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
804 +|(% colspan="4" %)(% colspan="3" %)
728 728  (((
729 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
806 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
730 730  )))
731 731  |(% colspan="1" %)(% colspan="1" %)
732 732  (((
... ... @@ -734,17 +734,14 @@
734 734  )))|(% colspan="1" %)(% colspan="1" %)
735 735  (((
736 736  3.0 Beta 1
737 -)))|(% colspan="1" %)(% colspan="1" %)
814 +)))|(% colspan="2" %)(% colspan="1" %)
738 738  (((
739 739  **$ware.illegal** updated
740 -)))|(% colspan="1" %)(% colspan="1" %)
741 -(((
742 -
743 743  )))
744 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
818 +|(% colspan="4" %)(% colspan="3" %)
745 745  (((
746 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
747 -//It now returns true if $ware is illegal to any faction in the game.//
820 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
821 +It now returns true if $ware is illegal to any faction in the game.
748 748  )))
749 749  |(% colspan="1" %)(% colspan="1" %)
750 750  (((
... ... @@ -752,16 +752,13 @@
752 752  )))|(% colspan="1" %)(% colspan="1" %)
753 753  (((
754 754  3.0 Beta 1
755 -)))|(% colspan="1" %)(% colspan="1" %)
829 +)))|(% colspan="2" %)(% colspan="1" %)
756 756  (((
757 757  MD script **RML_Flight_Along_Path** removed
758 -)))|(% colspan="1" %)(% colspan="1" %)
759 -(((
760 -
761 761  )))
762 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
833 +|(% colspan="4" %)(% colspan="3" %)
763 763  (((
764 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
835 +The MD script RML_Flight_Along_Path was not referened and was removed.
765 765  )))
766 766  |(% colspan="1" %)(% colspan="1" %)
767 767  (((
... ... @@ -769,86 +769,75 @@
769 769  )))|(% colspan="1" %)(% colspan="1" %)
770 770  (((
771 771  3.0 Beta 1
772 -)))|(% colspan="1" %)(% colspan="1" %)
843 +)))|(% colspan="2" %)(% colspan="1" %)
773 773  (((
774 774  parameters of **<event_venture_mission_completed/>** changed
775 -)))|(% colspan="1" %)(% colspan="1" %)
776 -(((
777 -
778 778  )))
779 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
847 +|(% colspan="4" %)(% colspan="3" %)
780 780  (((
781 -//old params: param = venture details, param2 = ships involved, param3 = duration//
782 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
849 +old params: param = venture details, param2 = ships involved, param3 = duration
850 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
783 783  )))
784 784  |(((
785 785  Scripts
786 786  )))|(((
787 787  3.0 Beta 1
788 -)))|(((
856 +)))|(% colspan="2" %)(((
789 789  **<set_object_wing_name/>** removed,
790 790  **<set_object_fleet_name/>** added
791 -)))|(% colspan="1" %)(% colspan="1" %)
792 -(((
793 -
794 794  )))
795 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
860 +|(% colspan="4" %)(% colspan="3" %)
796 796  (((
797 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
862 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
798 798  )))
799 799  |(((
800 800  Scripts
801 801  )))|(((
802 802  3.0 Beta 1
803 -)))|(((
868 +)))|(% colspan="2" %)(((
804 804  **$controllable.wing.*** removed,
805 805  **$controllable.fleet.*** added
806 -)))|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -
809 809  )))
810 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
872 +|(% colspan="4" %)(% colspan="3" %)
811 811  (((
812 812  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
813 813  )))
814 -|(% colspan="4" %)(% colspan="4" %)
815 -(((
816 -== 2.60 ==
817 -)))
876 +
877 +----
878 +
879 +=== Version 2.60 ===
880 +
881 +(% class="table-striped" %)
818 818  |(((
819 819  Scripts
820 820  )))|(((
821 821  2.60 Beta 1
822 -)))|(((
886 +)))|(% colspan="2" %)(((
823 823  '**checkoperational**' filter behaviour changed
824 -)))|(% colspan="1" %)(% colspan="1" %)
825 -(((
826 -
827 827  )))
828 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
889 +|(% colspan="10" %)(% colspan="3" %)
829 829  (((
830 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
891 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
831 831  
832 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
893 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
833 833  )))
834 834  |(((
835 835  Scripts
836 836  )))|(((
837 837  2.60 Beta 1
838 -)))|(((
899 +)))|(% colspan="2" %)(((
839 839  $container.**supplyresources** behavior changed
840 -)))|(% colspan="1" %)(% colspan="1" %)
901 +)))| | |
902 +|(% colspan="10" %)(% colspan="3" %)
841 841  (((
842 -
904 +The script keyword $container.supplyresources now includes reserved wares.
843 843  )))
844 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
845 -(((
846 -//The script keyword $container.supplyresources now includes reserved wares.//
847 -)))
848 -|(% colspan="4" %)(% colspan="4" %)
849 -(((
850 -== 2.20 ==
851 -)))
906 +
907 +----
908 +
909 +=== Version 2.20 ===
910 +
911 +(% class="table-striped" %)
852 852  |(% colspan="1" %)(% colspan="1" %)
853 853  (((
854 854  UI core
... ... @@ -855,20 +855,16 @@
855 855  )))|(% colspan="1" %)(% colspan="1" %)
856 856  (((
857 857  2.20 Beta 3/4
858 -)))|(% colspan="1" %)(% colspan="1" %)
918 +)))|(% colspan="2" %)(% colspan="1" %)
859 859  (((
860 860  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
861 -)))|(% colspan="1" %)(% colspan="1" %)
862 -(((
863 -
864 864  )))
865 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
922 +|(% colspan="4" %)(% colspan="3" %)
866 866  (((
867 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
868 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
924 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
925 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
869 869  
870 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
871 -//
927 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
872 872  )))
873 873  |(% colspan="1" %)(% colspan="1" %)
874 874  (((
... ... @@ -876,21 +876,20 @@
876 876  )))|(% colspan="1" %)(% colspan="1" %)
877 877  (((
878 878  2.20 Beta 3
879 -)))|(% colspan="1" %)(% colspan="1" %)
935 +)))|(% colspan="2" %)(% colspan="1" %)
880 880  (((
881 881  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
882 -)))|(% colspan="1" %)(% colspan="1" %)
883 -(((
884 -
885 885  )))
886 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
939 +|(% colspan="4" %)(% colspan="3" %)
887 887  (((
888 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
941 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
889 889  )))
890 -|(% colspan="4" %)(% colspan="4" %)
891 -(((
892 -== 2.00 ==
893 -)))
943 +
944 +----
945 +
946 +=== Version 2.00 ===
947 +
948 +(% class="table-striped" %)
894 894  |(% colspan="1" %)(% colspan="1" %)
895 895  (((
896 896  Scripts
... ... @@ -897,16 +897,13 @@
897 897  )))|(% colspan="1" %)(% colspan="1" %)
898 898  (((
899 899  2.00 Beta 1
900 -)))|(% colspan="1" %)(% colspan="1" %)
955 +)))|(% colspan="2" %)(% colspan="1" %)
901 901  (((
902 902  **<event_build_finished/> **param2 now returns null instead of a construction sequence
903 -)))|(% colspan="1" %)(% colspan="1" %)
904 -(((
905 -
906 906  )))
907 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
959 +|(% colspan="4" %)(% colspan="3" %)
908 908  (((
909 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
961 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
910 910  )))
911 911  |(% colspan="1" %)(% colspan="1" %)
912 912  (((
... ... @@ -914,16 +914,13 @@
914 914  )))|(% colspan="1" %)(% colspan="1" %)
915 915  (((
916 916  2.00 Beta 1
917 -)))|(% colspan="1" %)(% colspan="1" %)
969 +)))|(% colspan="2" %)(% colspan="1" %)
918 918  (((
919 919  **param.boarding.{...}** strength parameters removed
920 -)))|(% colspan="1" %)(% colspan="1" %)
921 -(((
922 -
923 923  )))
924 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
973 +|(% colspan="4" %)(% colspan="3" %)
925 925  (((
926 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
975 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
927 927  )))
928 928  |(% colspan="1" %)(% colspan="1" %)
929 929  (((
... ... @@ -931,197 +931,160 @@
931 931  )))|(% colspan="1" %)(% colspan="1" %)
932 932  (((
933 933  2.00 Beta 1
934 -)))|(% colspan="1" %)(% colspan="1" %)
983 +)))|(% colspan="2" %)(% colspan="1" %)
935 935  (((
936 936  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
937 -)))|(% colspan="1" %)(% colspan="1" %)
938 -(((
939 -
940 940  )))
941 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
987 +|(% colspan="4" %)(% colspan="3" %)
942 942  (((
943 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
989 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
944 944  )))
945 945  |(((
946 946  UI extensions
947 947  )))|(((
948 948  2.00 Beta 1
949 -)))|(((
995 +)))|(% colspan="2" %)(((
950 950  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
951 -)))|(% colspan="1" %)(% colspan="1" %)
952 -(((
953 -
954 954  )))
955 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
998 +|(% colspan="4" %)(% colspan="3" %)
956 956  (((
957 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1000 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
958 958  )))
959 959  |(((
960 960  UI extensions
961 961  )))|(((
962 962  2.00 Beta 1
963 -)))|(((
1006 +)))|(% colspan="2" %)(((
964 964  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
965 -)))|(% colspan="1" %)(% colspan="1" %)
966 -(((
967 -
968 968  )))
969 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1009 +|(% colspan="4" %)(% colspan="3" %)
970 970  (((
971 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
972 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1011 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1012 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
973 973  )))
974 974  |(((
975 975  Scripts
976 976  )))|(((
977 977  2.00 Beta 1
978 -)))|(((
1018 +)))|(% colspan="2" %)(((
979 979  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
980 -)))|(% colspan="1" %)(% colspan="1" %)
981 -(((
982 -
983 983  )))
984 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1021 +|(% colspan="4" %)(% colspan="3" %)
985 985  (((
986 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1023 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
987 987  )))
988 988  |(((
989 989  Scripts
990 990  )))|(((
991 991  2.00 Beta 1
992 -)))|(((
1029 +)))|(% colspan="2" %)(((
993 993  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
994 -)))|(% colspan="1" %)(% colspan="1" %)
995 -(((
996 -
997 997  )))
998 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1032 +|(% colspan="4" %)(% colspan="3" %)
999 999  (((
1000 -//For prior behavior, check for event.param being non-null.//
1034 +For prior behavior, check for event.param being non-null.
1001 1001  )))
1002 1002  |(((
1003 1003  AI Scripts
1004 1004  )))|(((
1005 1005  2.00 Beta 1
1006 -)))|(((
1040 +)))|(% colspan="2" %)(((
1007 1007  **<shoot/>/<shoot_at/>** attribute changes.
1008 -)))|(% colspan="1" %)(% colspan="1" %)
1009 -(((
1010 -
1011 1011  )))
1012 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1043 +|(% colspan="4" %)(% colspan="3" %)
1013 1013  (((
1014 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
1015 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
1016 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1045 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1046 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1047 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
1017 1017  
1018 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1049 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
1019 1019  )))
1020 1020  |(((
1021 1021  UI extensions
1022 1022  )))|(((
1023 1023  2.00 Beta 1
1024 -)))|(((
1025 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
1026 -)))|(% colspan="1" %)(% colspan="1" %)
1027 -(((
1028 -
1055 +)))|(% colspan="2" %)(((
1056 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
1029 1029  )))
1030 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1058 +|(% colspan="4" %)(% colspan="3" %)
1031 1031  (((
1032 -//Added possibility to query build tasks of a certain buildmodule.//
1060 +Added possibility to query build tasks of a certain buildmodule.
1033 1033  )))
1034 1034  |(((
1035 1035  UI extensions
1036 1036  )))|(((
1037 1037  2.00 Beta 1
1038 -)))|(((
1066 +)))|(% colspan="2" %)(((
1039 1039  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1040 -)))|(% colspan="1" %)(% colspan="1" %)
1041 -(((
1042 -
1043 1043  )))
1044 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1069 +|(% colspan="4" %)(% colspan="3" %)
1045 1045  (((
1046 -//Added list of resources a buildmodule needs to build.//
1071 +Added list of resources a buildmodule needs to build.
1047 1047  )))
1048 1048  |(((
1049 1049  UI extensions
1050 1050  )))|(((
1051 1051  2.00 Beta 1
1052 -)))|(((
1053 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1054 -)))|(% colspan="1" %)(% colspan="1" %)
1055 -(((
1056 -
1077 +)))|(% colspan="2" %)(((
1078 +**Lua: CalculateTotalHullFraction() **was removed.
1057 1057  )))
1058 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1080 +|(% colspan="4" %)(% colspan="3" %)
1059 1059  (((
1060 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1082 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
1061 1061  )))
1062 1062  |(((
1063 1063  UI extensions
1064 1064  )))|(((
1065 1065  2.00 Beta 1
1066 -)))|(((
1067 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
1068 -)))|(% colspan="1" %)(% colspan="1" %)
1069 -(((
1070 -
1088 +)))|(% colspan="2" %)(((
1089 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
1071 1071  )))
1072 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1091 +|(% colspan="4" %)(% colspan="3" %)
1073 1073  (((
1074 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1093 +Changed return value type to const char* to better identify failure reasons in Lua script.
1075 1075  )))
1076 -|(% colspan="4" %)(% colspan="4" %)
1077 -(((
1078 -== 1.50 ==
1079 -)))
1095 +
1096 +----
1097 +
1098 +=== Version 1.50 ===
1099 +
1100 +(% class="table-striped" %)
1080 1080  |(((
1081 1081  UI extensions
1082 1082  )))|(((
1083 1083  1.50 Beta 3
1084 -)))|(((
1085 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
1086 -)))|(% colspan="1" %)(% colspan="1" %)
1087 -(((
1088 -
1105 +)))|(% colspan="2" %)(((
1106 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
1089 1089  )))
1090 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1108 +|(% colspan="4" %)(% colspan="3" %)
1091 1091  (((
1092 -//The "docksizes" property no longer includes internal ship storage docks.//
1110 +The "docksizes" property no longer includes internal ship storage docks.
1093 1093  )))
1094 1094  |(((
1095 1095  All
1096 1096  )))|(((
1097 1097  1.50 Beta 2
1098 -)))|(((
1116 +)))|(% colspan="2" %)(((
1099 1099  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1100 -)))|(% colspan="1" %)(% colspan="1" %)
1101 -(((
1102 -
1103 1103  )))
1104 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1119 +|(% colspan="4" %)(% colspan="3" %)
1105 1105  (((
1106 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1121 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
1107 1107  
1108 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
1109 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
1110 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1123 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1124 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1125 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
1111 1111  )))
1112 1112  |(((
1113 1113  UI extensions
1114 1114  )))|(((
1115 1115  1.50 Beta 2
1116 -)))|(((
1117 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1118 -)))|(% colspan="1" %)(% colspan="1" %)
1119 -(((
1120 -
1131 +)))|(% colspan="2" %)(((
1132 +**FFI: UpgradeGroupInfo **datatype was changed.
1121 1121  )))
1122 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1134 +|(% colspan="4" %)(% colspan="3" %)
1123 1123  (((
1124 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1136 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1125 1125  )))
1126 1126  |(% colspan="1" %)(% colspan="1" %)
1127 1127  (((
... ... @@ -1129,67 +1129,58 @@
1129 1129  )))|(% colspan="1" %)(% colspan="1" %)
1130 1130  (((
1131 1131  1.50 Beta 1
1132 -)))|(% colspan="1" %)(% colspan="1" %)
1144 +)))|(% colspan="2" %)(% colspan="1" %)
1133 1133  (((
1134 1134  **FFI: SetGuidance()** removed useinfopoint argument.
1135 -)))|(% colspan="1" %)(% colspan="1" %)
1136 -(((
1137 -
1138 1138  )))
1139 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1148 +|(% colspan="4" %)(% colspan="3" %)
1140 1140  (((
1141 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1142 -//
1150 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1143 1143  
1144 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1152 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1145 1145  )))
1146 1146  |(((
1147 1147  UI extensions
1148 1148  )))|(((
1149 1149  1.50 Beta 1
1150 -)))|(((
1151 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1152 -)))|(% colspan="1" %)(% colspan="1" %)
1153 -(((
1154 -
1158 +)))|(% colspan="2" %)(((
1159 +**FFI: CancelConstruction() **changed its return value.
1155 1155  )))
1156 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1161 +|(% colspan="4" %)(% colspan="3" %)
1157 1157  (((
1158 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1163 +CancelConstruction() now returns if the cancellation was successful.
1159 1159  )))
1160 -|(% colspan="4" %)(% colspan="4" %)
1161 -(((
1162 -== 1.32 ==
1163 -)))
1165 +
1166 +----
1167 +
1168 +=== Version 1.32 ===
1169 +
1170 +(% class="table-striped" %)
1164 1164  |(((
1165 1165  UI extensions
1166 1166  )))|(((
1167 1167  1.32
1168 -)))|(((
1175 +)))|(% colspan="2" %)(((
1169 1169  **Lua: GetComponentData() **removed the "nextdestname" property.
1170 -)))|(% colspan="1" %)(% colspan="1" %)
1171 -(((
1172 -
1173 1173  )))
1174 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1178 +|(% colspan="4" %)(% colspan="3" %)
1175 1175  (((
1176 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1180 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1177 1177  )))
1178 -|(% colspan="4" %)(% colspan="4" %)
1179 -(((
1180 -== 1.20 ==
1181 -)))
1182 +
1183 +----
1184 +
1185 +=== Version 1.20 ===
1186 +
1187 +(% class="table-striped" %)
1182 1182  |(((
1183 1183  UI extensions
1184 1184  )))|(((
1185 1185  1.20
1186 -)))|(((
1187 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1188 -)))|(% colspan="1" %)(% colspan="1" %)
1189 -(((
1190 -
1192 +)))|(% colspan="2" %)(((
1193 +**FFI: GetAAOption()** got a new "useconfig" parameter.
1191 1191  )))
1192 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1195 +|(% colspan="4" %)(% colspan="3" %)
1193 1193  (((
1194 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1197 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1195 1195  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 -135856498
space
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1 -X4WIKI
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135856498/Breaking Changes