Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 95.1
edited by matthias
on 2021/12/21 15:34
Change comment: There is no comment for this version
To version 100.1
edited by owen
on 2023/01/19 19:21
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.matthias
1 +xwiki:XWiki.owen
Content
... ... @@ -18,6 +18,7 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 +(% class="wrapped" %)
21 21  |=(((
22 22  Type
23 23  )))|=(((
... ... @@ -24,12 +24,90 @@
24 24  Version
25 25  )))|=(((
26 26  Summary
27 -)))|=(% colspan="1" %)(% colspan="1" %)
28 +)))
29 +|(% colspan="3" %)(% colspan="3" %)
28 28  (((
29 -
31 +== 6.00 ==
30 30  )))
31 -|(% colspan="4" %)(% colspan="4" %)
33 +|(% colspan="1" %)(% colspan="1" %)
32 32  (((
35 +Scripts
36 +)))|(% colspan="1" %)(% colspan="1" %)
37 +(((
38 +6.00 Beta 1
39 +)))|(% colspan="1" %)(% colspan="1" %)
40 +(((
41 +Behaviour change for **<match_dock>** script component filter
42 +)))
43 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
44 +(((
45 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
46 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
47 +)))
48 +|(% colspan="1" %)(% colspan="1" %)
49 +(((
50 +Scripts
51 +)))|(% colspan="1" %)(% colspan="1" %)
52 +(((
53 +6.00 Beta 1
54 +)))|(% colspan="1" %)(% colspan="1" %)
55 +(((
56 +Changed result attribute location for **<get_attackstrength>**
57 +)))
58 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
59 +(((
60 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
61 +)))
62 +|(((
63 +Assets
64 +)))|(((
65 +6.00 Beta 1
66 +)))|(((
67 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
68 +)))
69 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
70 +(((
71 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
72 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
73 +)))
74 +|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Scripts
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +6.00 Beta 1
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
83 +)))
84 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
85 +(((
86 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
87 +)))
88 +|(((
89 +Scripts
90 +)))|(((
91 +6.00 Beta 1
92 +)))|(((
93 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
94 +)))
95 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
96 +(((
97 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
98 +)))
99 +|(((
100 +Cutscenes
101 +)))|(((
102 +6.00 Beta 1
103 +)))|(((
104 +Changed behaviour of **<angles>** in cutscenes
105 +)))
106 +|(% colspan="3" %)(% colspan="3" %)
107 +(((
108 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
109 +)))
110 +|(% colspan="3" %)(% colspan="3" %)
111 +(((
33 33  == 5.00 ==
34 34  )))
35 35  |(((
... ... @@ -38,17 +38,12 @@
38 38  5.00 Beta 1
39 39  )))|(((
40 40  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
41 -)))|(((
42 -
43 43  )))
44 44  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
45 45  (((
46 46  //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
47 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
48 -(((
49 -
50 50  )))
51 -|(% colspan="4" %)(% colspan="4" %)
125 +|(% colspan="3" %)(% colspan="3" %)
52 52  (((
53 53  == 4.10 ==
54 54  )))
... ... @@ -61,16 +61,10 @@
61 61  )))|(% colspan="1" %)(% colspan="1" %)
62 62  (((
63 63  **FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
64 -)))|(% colspan="1" %)(% colspan="1" %)
65 -(((
66 -
67 67  )))
68 68  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
69 69  (((
70 70  //The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
71 -)))|(% colspan="1" %)(% colspan="1" %)
72 -(((
73 -
74 74  )))
75 75  |(% colspan="1" %)(% colspan="1" %)
76 76  (((
... ... @@ -81,16 +81,10 @@
81 81  )))|(% colspan="1" %)(% colspan="1" %)
82 82  (((
83 83  **FFI**: CustomGameStartPlayerProperty2 changed
84 -)))|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -
87 87  )))
88 88  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
89 89  (((
90 90  //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -
94 94  )))
95 95  |(% colspan="1" %)(% colspan="1" %)
96 96  (((
... ... @@ -101,16 +101,10 @@
101 101  )))|(% colspan="1" %)(% colspan="1" %)
102 102  (((
103 103  Renamed **<stationinfobox>** to **<infobox>**
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -
107 107  )))
108 108  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
109 109  (((
110 110  //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -
114 114  )))
115 115  |(% colspan="1" %)(% colspan="1" %)
116 116  (((
... ... @@ -121,16 +121,10 @@
121 121  )))|(% colspan="1" %)(% colspan="1" %)
122 122  (((
123 123  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
124 -)))|(% colspan="1" %)(% colspan="1" %)
125 -(((
126 -
127 127  )))
128 128  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
129 129  (((
130 130  //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
131 -)))|(% colspan="1" %)(% colspan="1" %)
132 -(((
133 -
134 134  )))
135 135  |(((
136 136  UI extensions
... ... @@ -138,16 +138,10 @@
138 138  4.10 Beta 2
139 139  )))|(((
140 140  **FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
141 -)))|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -
144 144  )))
145 145  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
146 146  (((
147 147  //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
150 -
151 151  )))
152 152  |(((
153 153  Scripts
... ... @@ -155,10 +155,8 @@
155 155  4.10 Beta 1
156 156  )))|(((
157 157  People related attributes of mission** <delivery> **node moved
158 -)))|(((
159 -
160 160  )))
161 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
203 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
162 162  (((
163 163  //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
164 164  )))
... ... @@ -171,16 +171,10 @@
171 171  )))|(% colspan="1" %)(% colspan="1" %)
172 172  (((
173 173  **$destructible.productions** replaced with $defensible.productions
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -
177 177  )))
178 178  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
179 179  (((
180 180  //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
181 -)))|(% colspan="1" %)(% colspan="1" %)
182 -(((
183 -
184 184  )))
185 185  |(((
186 186  Scripts
... ... @@ -188,14 +188,12 @@
188 188  4.10 Beta 1
189 189  )))|(((
190 190  Removed script property **$object.spawnsourceseed**
191 -)))|(((
192 -
193 193  )))
194 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
228 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
195 195  (((
196 196  //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
197 197  )))
198 -|(% colspan="4" %)(% colspan="4" %)
232 +|(% colspan="3" %)(% colspan="3" %)
199 199  (((
200 200  == 4.00 ==
201 201  )))
... ... @@ -208,9 +208,6 @@
208 208  )))|(% colspan="1" %)(% colspan="1" %)
209 209  (((
210 210  Controlled ship can change without a **gameplanchange-event** occurring.
211 -)))|(% colspan="1" %)(% colspan="1" %)
212 -(((
213 -
214 214  )))
215 215  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
216 216  (((
... ... @@ -217,9 +217,6 @@
217 217  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
218 218  In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
219 219  //
220 -)))|(% colspan="1" %)(% colspan="1" %)
221 -(((
222 -
223 223  )))
224 224  |(((
225 225  Scripts
... ... @@ -227,8 +227,6 @@
227 227  4.00 Beta 7
228 228  )))|(((
229 229  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
230 -)))|(((
231 -
232 232  )))
233 233  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
234 234  (((
... ... @@ -235,9 +235,6 @@
235 235  //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
236 236  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
237 237  Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
238 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
239 -(((
240 -
241 241  )))
242 242  |(% colspan="1" %)(% colspan="1" %)
243 243  (((
... ... @@ -248,9 +248,6 @@
248 248  )))|(% colspan="1" %)(% colspan="1" %)
249 249  (((
250 250  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
251 -)))|(% colspan="1" %)(% colspan="1" %)
252 -(((
253 -
254 254  )))
255 255  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
256 256  (((
... ... @@ -259,9 +259,6 @@
259 259  
260 260  //If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
261 261  //
262 -)))|(% colspan="1" %)(% colspan="1" %)
263 -(((
264 -
265 265  )))
266 266  |(% colspan="1" %)(% colspan="1" %)
267 267  (((
... ... @@ -272,9 +272,6 @@
272 272  )))|(% colspan="1" %)(% colspan="1" %)
273 273  (((
274 274  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
275 -)))|(% colspan="1" %)(% colspan="1" %)
276 -(((
277 -
278 278  )))
279 279  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
280 280  (((
... ... @@ -281,9 +281,6 @@
281 281  //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
282 282  
283 283  //If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
284 -)))|(% colspan="1" %)(% colspan="1" %)
285 -(((
286 -
287 287  )))
288 288  |(((
289 289  Parameters
... ... @@ -291,10 +291,8 @@
291 291  4.00 Beta 1
292 292  )))|(((
293 293  **requiresconstructionvessel** parameter moved
294 -)))|(((
295 -
296 296  )))
297 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
306 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
298 298  (((
299 299  //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
300 300  )))
... ... @@ -304,17 +304,12 @@
304 304  4.00 Beta 1
305 305  )))|(((
306 306  Changed behaviour of **gatedistance** script property
307 -)))|(((
308 -
309 309  )))
310 310  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
311 311  (((
312 312  //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
313 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
314 -(((
315 -
316 316  )))
317 -|(% colspan="4" %)(% colspan="4" %)
321 +|(% colspan="3" %)(% colspan="3" %)
318 318  (((
319 319  == 3.30 ==
320 320  )))
... ... @@ -324,15 +324,12 @@
324 324  3.30 Beta 3
325 325  )))|(((
326 326  **FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
327 -)))|(% colspan="1" %)(% colspan="1" %)
328 -(((
329 -
330 330  )))
331 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
332 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
332 332  (((
333 333  //These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
334 334  )))
335 -|(% colspan="4" %)(% colspan="4" %)
336 +|(% colspan="3" %)(% colspan="3" %)
336 336  (((
337 337  == 3.20 ==
338 338  )))
... ... @@ -342,11 +342,8 @@
342 342  3.20 Beta 1
343 343  )))|(((
344 344  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
345 -)))|(% colspan="1" %)(% colspan="1" %)
346 -(((
347 -
348 348  )))
349 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
347 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
350 350  (((
351 351  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
352 352  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -361,11 +361,8 @@
361 361  )))|(% colspan="1" %)(% colspan="1" %)
362 362  (((
363 363  Removed script property $trade.**restriction.faction**
364 -)))|(% colspan="1" %)(% colspan="1" %)
365 -(((
366 -
367 367  )))
368 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
363 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
369 369  (((
370 370  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
371 371  )))
... ... @@ -375,15 +375,12 @@
375 375  3.20 Beta 1
376 376  )))|(((
377 377  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
378 -)))|(% colspan="1" %)(% colspan="1" %)
379 -(((
380 -
381 381  )))
382 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
374 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
383 383  (((
384 384  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
385 385  )))
386 -|(% colspan="4" %)(% colspan="4" %)
378 +|(% colspan="3" %)(% colspan="3" %)
387 387  (((
388 388  == 3.10 ==
389 389  )))
... ... @@ -396,15 +396,12 @@
396 396  )))|(% colspan="1" %)(% colspan="1" %)
397 397  (((
398 398  Removed script action **<add_build/>**
399 -)))|(% colspan="1" %)(% colspan="1" %)
400 -(((
401 -
402 402  )))
403 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
392 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
404 404  (((
405 405  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
406 406  )))
407 -|(% colspan="4" %)(% colspan="4" %)
396 +|(% colspan="3" %)(% colspan="3" %)
408 408  (((
409 409  == 3.00 ==
410 410  )))
... ... @@ -417,11 +417,8 @@
417 417  )))|(% colspan="1" %)(% colspan="1" %)
418 418  (((
419 419  Changed behaviour of script action **<get_suitable_job/>**
420 -)))|(% colspan="1" %)(% colspan="1" %)
421 -(((
422 -
423 423  )))
424 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
410 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
425 425  (((
426 426  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
427 427  )))
... ... @@ -434,11 +434,8 @@
434 434  )))|(% colspan="1" %)(% colspan="1" %)
435 435  (((
436 436  Changed behaviour of script action **<get_ware_definition/>**
437 -)))|(% colspan="1" %)(% colspan="1" %)
438 -(((
439 -
440 440  )))
441 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
424 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
442 442  (((
443 443  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
444 444  )))
... ... @@ -451,11 +451,8 @@
451 451  )))|(% colspan="1" %)(% colspan="1" %)
452 452  (((
453 453  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
454 -)))|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -
457 457  )))
458 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
438 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
459 459  (((
460 460  //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
461 461  
... ... @@ -470,11 +470,8 @@
470 470  )))|(% colspan="1" %)(% colspan="1" %)
471 471  (((
472 472  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
473 -)))|(% colspan="1" %)(% colspan="1" %)
474 -(((
475 -
476 476  )))
477 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
454 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
478 478  (((
479 479  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
480 480  )))
... ... @@ -487,11 +487,8 @@
487 487  )))|(% colspan="1" %)(% colspan="1" %)
488 488  (((
489 489  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
490 -)))|(% colspan="1" %)(% colspan="1" %)
491 -(((
492 -
493 493  )))
494 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
468 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
495 495  (((
496 496  //Before the change, positions are relative to $dockingbay.parent.
497 497  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -505,11 +505,8 @@
505 505  )))|(% colspan="1" %)(% colspan="1" %)
506 506  (((
507 507  Support for entity flag "**skillsvisible**" dropped
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 -
511 511  )))
512 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
483 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
513 513  (((
514 514  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
515 515  )))
... ... @@ -519,11 +519,8 @@
519 519  3.0 Beta 2
520 520  )))|(((
521 521  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -
525 525  )))
526 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
494 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
527 527  (((
528 528  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
529 529  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -539,11 +539,8 @@
539 539  )))|(% colspan="1" %)(% colspan="1" %)
540 540  (((
541 541  **MissionBoard** support dropped
542 -)))|(% colspan="1" %)(% colspan="1" %)
543 -(((
544 -
545 545  )))
546 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
511 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
547 547  (((
548 548  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
549 549  )))
... ... @@ -553,11 +553,8 @@
553 553  3.0 Beta 1
554 554  )))|(((
555 555  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
556 -)))|(% colspan="1" %)(% colspan="1" %)
557 -(((
558 -
559 559  )))
560 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
522 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
561 561  (((
562 562  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
563 563  )))
... ... @@ -570,11 +570,8 @@
570 570  )))|(% colspan="1" %)(% colspan="1" %)
571 571  (((
572 572  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
573 -)))|(% colspan="1" %)(% colspan="1" %)
574 -(((
575 -
576 576  )))
577 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
536 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
578 578  (((
579 579  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
580 580  )))
... ... @@ -587,11 +587,8 @@
587 587  )))|(% colspan="1" %)(% colspan="1" %)
588 588  (((
589 589  Script action **<set_doors_locked/>** attribute **'group'** changed
590 -)))|(% colspan="1" %)(% colspan="1" %)
591 -(((
592 -
593 593  )))
594 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
550 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
595 595  (((
596 596  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
597 597  )))
... ... @@ -604,11 +604,8 @@
604 604  )))|(% colspan="1" %)(% colspan="1" %)
605 605  (((
606 606  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
607 -)))|(% colspan="1" %)(% colspan="1" %)
608 -(((
609 -
610 610  )))
611 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
564 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
612 612  (((
613 613  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
614 614  )))
... ... @@ -621,11 +621,8 @@
621 621  )))|(% colspan="1" %)(% colspan="1" %)
622 622  (((
623 623  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
624 -)))|(% colspan="1" %)(% colspan="1" %)
625 -(((
626 -
627 627  )))
628 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
578 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
629 629  (((
630 630  //These actions had no effect and were removed.//
631 631  )))
... ... @@ -638,11 +638,8 @@
638 638  )))|(% colspan="1" %)(% colspan="1" %)
639 639  (((
640 640  **<setup_conversation_minigame/>** script action removed
641 -)))|(% colspan="1" %)(% colspan="1" %)
642 -(((
643 -
644 644  )))
645 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
592 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 646  (((
647 647  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
648 648  )))
... ... @@ -655,11 +655,8 @@
655 655  )))|(% colspan="1" %)(% colspan="1" %)
656 656  (((
657 657  <add_player_choice_*> **confidence** attribute removed
658 -)))|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 -
661 661  )))
662 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
606 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
663 663  (((
664 664  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
665 665  )))
... ... @@ -672,11 +672,8 @@
672 672  )))|(% colspan="1" %)(% colspan="1" %)
673 673  (((
674 674  **<hack_via_control_panel/>** script action removed
675 -)))|(% colspan="1" %)(% colspan="1" %)
676 -(((
677 -
678 678  )))
679 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
620 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
680 680  (((
681 681  //Unused script action <hack_via_control_panel/> was removed.//
682 682  )))
... ... @@ -689,11 +689,8 @@
689 689  )))|(% colspan="1" %)(% colspan="1" %)
690 690  (((
691 691  **Lua: **GetMiniGameCursorPosition() removed
692 -)))|(% colspan="1" %)(% colspan="1" %)
693 -(((
694 -
695 695  )))
696 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
634 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
697 697  (((
698 698  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
699 699  )))
... ... @@ -703,11 +703,8 @@
703 703  3.0 Beta 1
704 704  )))|(((
705 705  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
706 -)))|(% colspan="1" %)(% colspan="1" %)
707 -(((
708 -
709 709  )))
710 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
645 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
711 711  (((
712 712  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
713 713  )))
... ... @@ -720,11 +720,8 @@
720 720  )))|(% colspan="1" %)(% colspan="1" %)
721 721  (((
722 722  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
723 -)))|(% colspan="1" %)(% colspan="1" %)
724 -(((
725 -
726 726  )))
727 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
659 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
728 728  (((
729 729  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
730 730  )))
... ... @@ -737,11 +737,8 @@
737 737  )))|(% colspan="1" %)(% colspan="1" %)
738 738  (((
739 739  **$ware.illegal** updated
740 -)))|(% colspan="1" %)(% colspan="1" %)
741 -(((
742 -
743 743  )))
744 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
673 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
745 745  (((
746 746  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
747 747  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -755,11 +755,8 @@
755 755  )))|(% colspan="1" %)(% colspan="1" %)
756 756  (((
757 757  MD script **RML_Flight_Along_Path** removed
758 -)))|(% colspan="1" %)(% colspan="1" %)
759 -(((
760 -
761 761  )))
762 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
688 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
763 763  (((
764 764  //The MD script RML_Flight_Along_Path was not referened and was removed.//
765 765  )))
... ... @@ -772,11 +772,8 @@
772 772  )))|(% colspan="1" %)(% colspan="1" %)
773 773  (((
774 774  parameters of **<event_venture_mission_completed/>** changed
775 -)))|(% colspan="1" %)(% colspan="1" %)
776 -(((
777 -
778 778  )))
779 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
702 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
780 780  (((
781 781  //old params: param = venture details, param2 = ships involved, param3 = duration//
782 782  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -788,11 +788,8 @@
788 788  )))|(((
789 789  **<set_object_wing_name/>** removed,
790 790  **<set_object_fleet_name/>** added
791 -)))|(% colspan="1" %)(% colspan="1" %)
792 -(((
793 -
794 794  )))
795 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
715 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
796 796  (((
797 797  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
798 798  )))
... ... @@ -803,15 +803,12 @@
803 803  )))|(((
804 804  **$controllable.wing.*** removed,
805 805  **$controllable.fleet.*** added
806 -)))|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -
809 809  )))
810 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
727 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
811 811  (((
812 812  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
813 813  )))
814 -|(% colspan="4" %)(% colspan="4" %)
731 +|(% colspan="3" %)(% colspan="3" %)
815 815  (((
816 816  == 2.60 ==
817 817  )))
... ... @@ -821,11 +821,8 @@
821 821  2.60 Beta 1
822 822  )))|(((
823 823  '**checkoperational**' filter behaviour changed
824 -)))|(% colspan="1" %)(% colspan="1" %)
825 -(((
826 -
827 827  )))
828 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
742 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
829 829  (((
830 830  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
831 831  
... ... @@ -837,15 +837,12 @@
837 837  2.60 Beta 1
838 838  )))|(((
839 839  $container.**supplyresources** behavior changed
840 -)))|(% colspan="1" %)(% colspan="1" %)
841 -(((
842 -
843 843  )))
844 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
755 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
845 845  (((
846 846  //The script keyword $container.supplyresources now includes reserved wares.//
847 847  )))
848 -|(% colspan="4" %)(% colspan="4" %)
759 +|(% colspan="3" %)(% colspan="3" %)
849 849  (((
850 850  == 2.20 ==
851 851  )))
... ... @@ -858,11 +858,8 @@
858 858  )))|(% colspan="1" %)(% colspan="1" %)
859 859  (((
860 860  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
861 -)))|(% colspan="1" %)(% colspan="1" %)
862 -(((
863 -
864 864  )))
865 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
773 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
866 866  (((
867 867  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
868 868  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
... ... @@ -879,15 +879,12 @@
879 879  )))|(% colspan="1" %)(% colspan="1" %)
880 880  (((
881 881  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
882 -)))|(% colspan="1" %)(% colspan="1" %)
883 -(((
884 -
885 885  )))
886 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
791 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
887 887  (((
888 888  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
889 889  )))
890 -|(% colspan="4" %)(% colspan="4" %)
795 +|(% colspan="3" %)(% colspan="3" %)
891 891  (((
892 892  == 2.00 ==
893 893  )))
... ... @@ -900,11 +900,8 @@
900 900  )))|(% colspan="1" %)(% colspan="1" %)
901 901  (((
902 902  **<event_build_finished/> **param2 now returns null instead of a construction sequence
903 -)))|(% colspan="1" %)(% colspan="1" %)
904 -(((
905 -
906 906  )))
907 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
809 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
908 908  (((
909 909  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
910 910  )))
... ... @@ -917,11 +917,8 @@
917 917  )))|(% colspan="1" %)(% colspan="1" %)
918 918  (((
919 919  **param.boarding.{...}** strength parameters removed
920 -)))|(% colspan="1" %)(% colspan="1" %)
921 -(((
922 -
923 923  )))
924 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
823 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
925 925  (((
926 926  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
927 927  )))
... ... @@ -934,11 +934,8 @@
934 934  )))|(% colspan="1" %)(% colspan="1" %)
935 935  (((
936 936  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
937 -)))|(% colspan="1" %)(% colspan="1" %)
938 -(((
939 -
940 940  )))
941 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
837 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
942 942  (((
943 943  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
944 944  )))
... ... @@ -948,11 +948,8 @@
948 948  2.00 Beta 1
949 949  )))|(((
950 950  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
951 -)))|(% colspan="1" %)(% colspan="1" %)
952 -(((
953 -
954 954  )))
955 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
848 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
956 956  (((
957 957  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
958 958  )))
... ... @@ -962,11 +962,8 @@
962 962  2.00 Beta 1
963 963  )))|(((
964 964  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
965 -)))|(% colspan="1" %)(% colspan="1" %)
966 -(((
967 -
968 968  )))
969 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
859 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
970 970  (((
971 971  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
972 972  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -977,11 +977,8 @@
977 977  2.00 Beta 1
978 978  )))|(((
979 979  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
980 -)))|(% colspan="1" %)(% colspan="1" %)
981 -(((
982 -
983 983  )))
984 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
871 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
985 985  (((
986 986  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
987 987  )))
... ... @@ -991,11 +991,8 @@
991 991  2.00 Beta 1
992 992  )))|(((
993 993  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
994 -)))|(% colspan="1" %)(% colspan="1" %)
995 -(((
996 -
997 997  )))
998 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
882 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
999 999  (((
1000 1000  //For prior behavior, check for event.param being non-null.//
1001 1001  )))
... ... @@ -1005,11 +1005,8 @@
1005 1005  2.00 Beta 1
1006 1006  )))|(((
1007 1007  **<shoot/>/<shoot_at/>** attribute changes.
1008 -)))|(% colspan="1" %)(% colspan="1" %)
1009 -(((
1010 -
1011 1011  )))
1012 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
893 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1013 1013  (((
1014 1014  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
1015 1015  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -1022,12 +1022,9 @@
1022 1022  )))|(((
1023 1023  2.00 Beta 1
1024 1024  )))|(((
1025 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
1026 -)))|(% colspan="1" %)(% colspan="1" %)
1027 -(((
1028 -
906 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
1029 1029  )))
1030 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
908 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1031 1031  (((
1032 1032  //Added possibility to query build tasks of a certain buildmodule.//
1033 1033  )))
... ... @@ -1037,11 +1037,8 @@
1037 1037  2.00 Beta 1
1038 1038  )))|(((
1039 1039  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1040 -)))|(% colspan="1" %)(% colspan="1" %)
1041 -(((
1042 -
1043 1043  )))
1044 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
919 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1045 1045  (((
1046 1046  //Added list of resources a buildmodule needs to build.//
1047 1047  )))
... ... @@ -1051,11 +1051,8 @@
1051 1051  2.00 Beta 1
1052 1052  )))|(((
1053 1053  (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1054 -)))|(% colspan="1" %)(% colspan="1" %)
1055 -(((
1056 -
1057 1057  )))
1058 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
930 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1059 1059  (((
1060 1060  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1061 1061  )))
... ... @@ -1064,16 +1064,13 @@
1064 1064  )))|(((
1065 1065  2.00 Beta 1
1066 1066  )))|(((
1067 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
1068 -)))|(% colspan="1" %)(% colspan="1" %)
1069 -(((
1070 -
939 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
1071 1071  )))
1072 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
941 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1073 1073  (((
1074 1074  //Changed return value type to const char* to better identify failure reasons in Lua script.//
1075 1075  )))
1076 -|(% colspan="4" %)(% colspan="4" %)
945 +|(% colspan="3" %)(% colspan="3" %)
1077 1077  (((
1078 1078  == 1.50 ==
1079 1079  )))
... ... @@ -1082,12 +1082,9 @@
1082 1082  )))|(((
1083 1083  1.50 Beta 3
1084 1084  )))|(((
1085 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
1086 -)))|(% colspan="1" %)(% colspan="1" %)
1087 -(((
1088 -
954 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
1089 1089  )))
1090 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
956 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1091 1091  (((
1092 1092  //The "docksizes" property no longer includes internal ship storage docks.//
1093 1093  )))
... ... @@ -1097,11 +1097,8 @@
1097 1097  1.50 Beta 2
1098 1098  )))|(((
1099 1099  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1100 -)))|(% colspan="1" %)(% colspan="1" %)
1101 -(((
1102 -
1103 1103  )))
1104 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
967 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1105 1105  (((
1106 1106  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1107 1107  
... ... @@ -1114,12 +1114,9 @@
1114 1114  )))|(((
1115 1115  1.50 Beta 2
1116 1116  )))|(((
1117 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1118 -)))|(% colspan="1" %)(% colspan="1" %)
1119 -(((
1120 -
980 +**FFI: UpgradeGroupInfo **datatype was changed.
1121 1121  )))
1122 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
982 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1123 1123  (((
1124 1124  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1125 1125  )))
... ... @@ -1132,11 +1132,8 @@
1132 1132  )))|(% colspan="1" %)(% colspan="1" %)
1133 1133  (((
1134 1134  **FFI: SetGuidance()** removed useinfopoint argument.
1135 -)))|(% colspan="1" %)(% colspan="1" %)
1136 -(((
1137 -
1138 1138  )))
1139 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
996 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1140 1140  (((
1141 1141  //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1142 1142  //
... ... @@ -1148,16 +1148,13 @@
1148 1148  )))|(((
1149 1149  1.50 Beta 1
1150 1150  )))|(((
1151 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1152 -)))|(% colspan="1" %)(% colspan="1" %)
1153 -(((
1154 -
1008 +**FFI: CancelConstruction() **changed its return value.
1155 1155  )))
1156 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1010 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1157 1157  (((
1158 1158  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1159 1159  )))
1160 -|(% colspan="4" %)(% colspan="4" %)
1014 +|(% colspan="3" %)(% colspan="3" %)
1161 1161  (((
1162 1162  == 1.32 ==
1163 1163  )))
... ... @@ -1167,15 +1167,12 @@
1167 1167  1.32
1168 1168  )))|(((
1169 1169  **Lua: GetComponentData() **removed the "nextdestname" property.
1170 -)))|(% colspan="1" %)(% colspan="1" %)
1171 -(((
1172 -
1173 1173  )))
1174 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1025 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1175 1175  (((
1176 1176  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1177 1177  )))
1178 -|(% colspan="4" %)(% colspan="4" %)
1029 +|(% colspan="3" %)(% colspan="3" %)
1179 1179  (((
1180 1180  == 1.20 ==
1181 1181  )))
... ... @@ -1184,12 +1184,9 @@
1184 1184  )))|(((
1185 1185  1.20
1186 1186  )))|(((
1187 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1188 -)))|(% colspan="1" %)(% colspan="1" %)
1189 -(((
1190 -
1038 +**FFI: GetAAOption()** got a new "useconfig" parameter.
1191 1191  )))
1192 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1040 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1193 1193  (((
1194 1194  //The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1195 1195  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -135856498
1 +135862105
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135856498/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135862105/Breaking Changes