Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 94.1
edited by florian
on 2021/08/26 11:06
Change comment: There is no comment for this version
To version 83.1
edited by owen
on 2021/04/30 10:57
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.florian
1 +xwiki:XWiki.owen
Content
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34 34  )))
35 35  |(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 -UI extensions
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -4.10 Beta 7
41 -)))|(% colspan="1" %)(% colspan="1" %)
42 -(((
43 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
44 -)))|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -
47 -)))
48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 -(((
50 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -
54 -)))
55 -|(% colspan="1" %)(% colspan="1" %)
56 -(((
57 -UI extensions
58 -)))|(% colspan="1" %)(% colspan="1" %)
59 -(((
60 -4.10 Beta 6
61 -)))|(% colspan="1" %)(% colspan="1" %)
62 -(((
63 -**FFI**: CustomGameStartPlayerProperty2 changed
64 -)))|(% colspan="1" %)(% colspan="1" %)
65 -(((
66 -
67 -)))
68 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
69 -(((
70 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
71 -)))|(% colspan="1" %)(% colspan="1" %)
72 -(((
73 -
74 -)))
75 -|(% colspan="1" %)(% colspan="1" %)
76 -(((
77 -Parameters
78 -)))|(% colspan="1" %)(% colspan="1" %)
79 -(((
80 -4.10 Beta 3
81 -)))|(% colspan="1" %)(% colspan="1" %)
82 -(((
83 -Renamed **<stationinfobox>** to **<infobox>**
84 -)))|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -
87 -)))
88 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
89 -(((
90 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -
94 -)))
95 -|(% colspan="1" %)(% colspan="1" %)
96 -(((
97 -UI extensions
98 -)))|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -4.10 Beta 2
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -
107 -)))
108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
109 -(((
110 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -
114 -)))
115 -|(((
116 -UI extensions
117 -)))|(((
118 -4.10 Beta 2
119 -)))|(((
120 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
121 -)))|(% colspan="1" %)(% colspan="1" %)
122 -(((
123 -
124 -)))
125 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
126 -(((
127 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
130 -
131 -)))
132 -|(((
133 133  Scripts
134 -)))|(((
135 -4.10 Beta 1
136 -)))|(((
137 -People related attributes of mission** <delivery> **node moved
138 -)))|(((
139 -
140 -)))
141 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
142 -(((
143 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
144 -)))
145 -|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -Scripts
148 148  )))|(% colspan="1" %)(% colspan="1" %)
149 149  (((
150 150  4.10 Beta 1
151 151  )))|(% colspan="1" %)(% colspan="1" %)
152 152  (((
153 -**$destructible.productions** replaced with $defensible.productions
43 +$destructible.productions replaced with $defensible.productions
154 154  )))|(% colspan="1" %)(% colspan="1" %)
155 155  (((
156 156  
157 157  )))
158 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
48 +|(% colspan="3" %)(% colspan="3" %)
159 159  (((
160 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
50 +The $destructible.productions was reimplemented as $defensible.productions. The old implementation found the containing object of the destructible to query for the production modules. It should now be directly called defensible objects.
161 161  )))|(% colspan="1" %)(% colspan="1" %)
162 162  (((
163 163  
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167 167  )))|(((
168 168  4.10 Beta 1
169 169  )))|(((
170 -Removed script property **$object.spawnsourceseed**
60 +Removed script property $object.spawnsourceseed
171 171  )))|(((
172 172  
173 173  )))
174 174  |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
175 175  (((
176 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
66 +The spawnsource seed is no longer directly accessable by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return a result that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
177 177  )))
178 178  |(% colspan="4" %)(% colspan="4" %)
179 179  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -106890567
1 +102924786
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890567/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924786/Breaking Changes