Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 94.1
edited by florian
on 2021/08/26 11:06
Change comment: There is no comment for this version
To version 152.1
edited by Chris Burtt-Jones
on 2026/03/12 18:47
Change comment: There is no comment for this version

Summary

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1 +X4 Foundations Wiki.Modding Support.WebHome
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1 -xwiki:XWiki.florian
1 +xwiki:XWiki.CBJ
Content
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4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
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18 18  
19 19  = Breaking Changes =
20 20  
21 -|=(((
22 -Type
23 -)))|=(((
24 -Version
25 -)))|=(((
26 -Summary
27 -)))|=(% colspan="1" %)(% colspan="1" %)
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 9.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
28 28  (((
29 -
28 +UI extensions
29 +)))|(% colspan="1" style="width:119px" %)9.00 Beta 2|(% colspan="4" style="width:1625px" %)**Lua: GetEfficiencyUpgrades()** deprecated, along with **efficiencyfactor** and **efficiencybonus** properties.
30 +|(% colspan="4" title="Background colour :" %)GetEfficiencyUpgrades() is deprecated and always returns an empty list. The efficiencyfactor and efficiencybonus properties are also deprecated and always return 1.0 and 0.0 respectively.
31 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 2|(% colspan="4" style="width:1625px" %)**$object.efficiencyupgrades.*** script properties removed
32 +|(% colspan="6" style="width:117px" %)The $object.efficiencyupgrades.* script properties are no longer relevant and have been removed.
33 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**All collision shapes need to be re-converted**
34 +|(% colspan="6" style="width:117px" %)(((
35 +Due to an update of the Jolt physics engine all .jcs files have become incompatible and need to be re-created using the latest XUConverter.exe.
36 +
37 +**IMPORTANT**: The newly created .jcs files will also be incompatible with earlier versions of the game. We have provided a legacy version of the converter that can be used to generate files compatible with legacy versions of the game.
30 30  )))
31 -|(% colspan="4" %)(% colspan="4" %)
39 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Replaced **standard** tag on small and medium ships with **advanced** tag.
40 +|(% colspan="6" style="width:117px" %)The advanced tag encodes the new weapon and turret sizes for small and medium ships.
41 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Resized small and medium surface elements and integrated engines and shields into the ships.
42 +|(% colspan="6" style="width:117px" %)The assets are now aligned with the setup started with the Boron DLC. There are no visual modular meshes for shields and engines on the exterior on the ship any more. Turrets are now visually integrated into the ships hull.
43 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<event_area_discovered>**
44 +|(% colspan="6" style="width:117px" %)Removed for performance reasons
45 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Added **overheatcooldelay** property to **<heat>** of weapons, changed functionality of **cooldelay**
46 +|(% colspan="6" style="width:117px" %)**cooldelay** now optionally defines a delay between firing a non-overheating shot and the cooldown starting, **overheatcooldelay** is an additional penalty delay when the weapon overheats.
47 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed script action **<get_highest_resource_yield>**
48 +|(% colspan="6" style="width:117px" %)A new property that can be used in its place is **$sector.bestyieldrating.{$ware}**.
49 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<find_asteroid_in_cluster>** and **<find_recyclable_in_cluster>**
50 +|(% colspan="6" style="width:117px" %)**<find_asteroid_with_yield_in_sector>** and **<find_recyclable_with_yield_in_sector>** should now be used instead.
51 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<yielddensities>** from **<miningparams>**
52 +|(% colspan="6" style="width:117px" %)It has been replaced with the new **<resources>** node.
53 +|(% colspan="1" style="width:117px" %)Libraries|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**region_definitions.xml** no longer contains **<resources>** or **<scaneffect> **nodes
54 +|(% colspan="6" style="width:117px" %)Instead of defining resources in regions, they're now defined via resource areas in sectors (see **mapdefaults.xml** and **resourceyields.xml**). Regions can still have some control by defining **<allowedyields>**.
55 +|(% colspan="1" style="width:117px" %)Libraries|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**regionyields.xml** has a completely different structure
56 +|(% colspan="6" style="width:117px" %)It now contains definitions of resource areas referenced by sector properties (see **mapdefaults.xml**).
57 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **$resourceprobe.currentbestyield** and **.maxyield**, **$sector.averagemaxyield**, and **$galaxy.yieldthresholds**
58 +|(% colspan="6" style="width:117px" %)New properties that can be used are **$resourceprobe.bestyieldrating** and **$sector.yieldrating.{$ware}**. Yields thresholds are no longer a thing in 9.00.
59 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>**
60 +|(% colspan="6" style="width:117px" %)(((
61 +The flags attribute is no longer available in the MD action <add_blueprints>
62 +)))
63 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events
64 +|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead.
65 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro
66 +|(% colspan="6" style="width:117px" %)**.purposemacro** and **.purposename **have been removed from the **macro **script properties
67 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**constructionplan **attribute now required for **<add_build_to_expand_station>**
68 +|(% colspan="6" style="width:117px" %)The constructionplan attribute for the <add_build_to_expand_station> action is no longer optional. Past behaviour when omitted was for the station to recycle down to nothing. Use new script action <add_build_to_recycle_station> instead.
69 +
70 +=== Version 8.00 ===
71 +
72 +(% class="table-striped" %)
73 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
74 +|(% colspan="6" style="width:117px" %)(((
75 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
76 +)))
77 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
78 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
79 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
80 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
81 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
82 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
83 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
84 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
85 +
86 +=== Version 7.50 ===
87 +
88 +(% class="table-striped" %)
89 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
90 +|(% colspan="4" style="width:117px" %)(((
91 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
92 +)))
93 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
94 +|(% colspan="7" style="width:117px" %)(((
95 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
96 +)))
97 +
98 +=== Version 7.00 ===
99 +
100 +
101 +(% class="table-striped" %)
102 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
103 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
104 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
105 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
106 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
107 +|(% colspan="4" style="width:117px" %)(((
108 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
109 +)))
110 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
111 +|(% colspan="4" style="width:117px" %)(((
112 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
113 +)))
114 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
115 +|(% colspan="4" style="width:117px" %)(((
116 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
117 +)))
118 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
32 32  (((
33 -== 4.10 ==
120 +Scripts
121 +)))|(% colspan="1" style="width:119px" %)(((
122 +7.00 Beta 1
123 +)))|(% colspan="2" style="width:1625px" %)(((
124 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
34 34  )))
35 -|(% colspan="1" %)(% colspan="1" %)
126 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
36 36  (((
128 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
129 +)))
130 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
131 +(((
37 37  UI extensions
38 -)))|(% colspan="1" %)(% colspan="1" %)
133 +)))|(% colspan="1" style="width:119px" %)(((
134 +7.00 Beta 1
135 +)))|(% colspan="2" style="width:1625px" %)(((
136 +**FFI**: RemoveBuildPlot() changed
137 +)))
138 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
39 39  (((
40 -4.10 Beta 7
140 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
141 +)))
142 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
143 +(((
144 +Assets
145 +)))|(% colspan="1" style="width:119px" %)(((
146 +7.00 Beta 1
147 +)))|(% colspan="2" style="width:1625px" %)(((
148 +**Some Split DLC materials moved to base game**
149 +)))
150 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
151 +(((
152 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
153 +)))
154 +
155 +=== Version 6.00 ===
156 +
157 +(% class="table-striped" %)
158 +|(((
159 +Libraries
160 +)))|(((
161 +6.00 Beta 7
162 +)))|(% colspan="2" %)(((
163 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
164 +)))
165 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
166 +(((
167 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
168 +
169 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
170 +)))
171 +|(% colspan="1" %)(% colspan="1" %)
172 +(((
173 +Scripts
41 41  )))|(% colspan="1" %)(% colspan="1" %)
42 42  (((
43 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
176 +6.00 Beta 4
177 +)))|(% colspan="2" %)(% colspan="1" %)
178 +(((
179 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
180 +)))
181 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
182 +(((
183 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
184 +
185 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
186 +)))
187 +|(% colspan="1" %)(% colspan="1" %)
188 +(((
189 +Scripts
44 44  )))|(% colspan="1" %)(% colspan="1" %)
45 45  (((
46 -
192 +6.00 Beta 3
193 +)))|(% colspan="2" %)(% colspan="1" %)
194 +(((
195 +Changed result of **<find_object_surface>** action in the case of a failure
47 47  )))
48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
197 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
49 49  (((
50 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
199 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
200 +
201 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
202 +
203 +The action itself has been improved to increase the chance of finding suitable surface positions.
204 +)))
205 +|(% colspan="1" %)(% colspan="1" %)
206 +(((
207 +Scripts
51 51  )))|(% colspan="1" %)(% colspan="1" %)
52 52  (((
53 -
210 +6.00 Beta 1
211 +)))|(% colspan="2" %)(% colspan="1" %)
212 +(((
213 +Behaviour change for **<match_dock>** script component filter
54 54  )))
215 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
216 +(((
217 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
218 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
219 +)))
55 55  |(% colspan="1" %)(% colspan="1" %)
56 56  (((
57 -UI extensions
222 +Scripts
58 58  )))|(% colspan="1" %)(% colspan="1" %)
59 59  (((
60 -4.10 Beta 6
225 +6.00 Beta 1
226 +)))|(% colspan="2" %)(% colspan="1" %)
227 +(((
228 +Changed result attribute location for **<get_attackstrength>**
229 +)))
230 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
231 +(((
232 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
233 +)))
234 +|(((
235 +Assets
236 +)))|(((
237 +6.00 Beta 1
238 +)))|(% colspan="2" %)(((
239 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
240 +)))
241 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
242 +(((
243 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
244 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
245 +)))
246 +|(% colspan="1" %)(% colspan="1" %)
247 +(((
248 +Scripts
61 61  )))|(% colspan="1" %)(% colspan="1" %)
62 62  (((
63 -**FFI**: CustomGameStartPlayerProperty2 changed
251 +6.00 Beta 1
252 +)))|(% colspan="2" %)(% colspan="1" %)
253 +(((
254 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
255 +)))
256 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
257 +(((
258 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
259 +)))
260 +|(((
261 +Scripts
262 +)))|(((
263 +6.00 Beta 1
264 +)))|(% colspan="2" %)(((
265 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
266 +)))
267 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
268 +(((
269 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
270 +)))
271 +|(((
272 +Cutscenes
273 +)))|(((
274 +6.00 Beta 1
275 +)))|(% colspan="2" %)(((
276 +Changed behaviour of **<angles>** in cutscenes
277 +)))
278 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
279 +(((
280 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
281 +)))
282 +
283 +----
284 +
285 +=== Version 5.00 ===
286 +
287 +(% class="table-striped" %)
288 +|(((
289 +Parameters
290 +)))|(((
291 +5.00 Beta 1
292 +)))|(% colspan="2" %)(((
293 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
294 +)))
295 +|(% colspan="7" %)(% colspan="3" %)
296 +(((
297 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
298 +)))
299 +
300 +----
301 +
302 +=== Version 4.10 ===
303 +
304 +(% class="table-striped" %)
305 +|(% colspan="1" %)(% colspan="1" %)
306 +(((
307 +UI extensions
64 64  )))|(% colspan="1" %)(% colspan="1" %)
65 65  (((
66 -
310 +4.10 Beta 7
311 +)))|(% colspan="2" %)(% colspan="1" %)
312 +(((
313 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
67 67  )))
68 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
315 +|(% colspan="4" %)(% colspan="3" %)
69 69  (((
70 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
317 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
318 +)))
319 +|(% colspan="1" %)(% colspan="1" %)
320 +(((
321 +UI extensions
71 71  )))|(% colspan="1" %)(% colspan="1" %)
72 72  (((
73 -
324 +4.10 Beta 6
325 +)))|(% colspan="2" %)(% colspan="1" %)
326 +(((
327 +**FFI**: CustomGameStartPlayerProperty2 changed
74 74  )))
329 +|(% colspan="4" %)(% colspan="3" %)
330 +(((
331 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
332 +)))
75 75  |(% colspan="1" %)(% colspan="1" %)
76 76  (((
77 77  Parameters
... ... @@ -78,19 +78,13 @@
78 78  )))|(% colspan="1" %)(% colspan="1" %)
79 79  (((
80 80  4.10 Beta 3
81 -)))|(% colspan="1" %)(% colspan="1" %)
339 +)))|(% colspan="2" %)(% colspan="1" %)
82 82  (((
83 83  Renamed **<stationinfobox>** to **<infobox>**
84 -)))|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -
87 87  )))
88 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
343 +|(% colspan="4" %)(% colspan="3" %)
89 89  (((
90 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -
345 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
94 94  )))
95 95  |(% colspan="1" %)(% colspan="1" %)
96 96  (((
... ... @@ -98,49 +98,35 @@
98 98  )))|(% colspan="1" %)(% colspan="1" %)
99 99  (((
100 100  4.10 Beta 2
101 -)))|(% colspan="1" %)(% colspan="1" %)
353 +)))|(% colspan="2" %)(% colspan="1" %)
102 102  (((
103 103  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -
107 107  )))
108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
357 +|(% colspan="4" %)(% colspan="3" %)
109 109  (((
110 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -
359 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
114 114  )))
115 115  |(((
116 116  UI extensions
117 117  )))|(((
118 118  4.10 Beta 2
119 -)))|(((
120 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
121 -)))|(% colspan="1" %)(% colspan="1" %)
122 -(((
123 -
365 +)))|(% colspan="2" %)(((
366 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
124 124  )))
125 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
368 +|(% colspan="4" %)(% colspan="3" %)
126 126  (((
127 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
130 -
370 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
131 131  )))
132 132  |(((
133 133  Scripts
134 134  )))|(((
135 135  4.10 Beta 1
136 -)))|(((
137 -People related attributes of mission** <delivery> **node moved
138 -)))|(((
139 -
376 +)))|(% colspan="2" %)(((
377 +People related attributes of mission** <delivery> **node moved
140 140  )))
141 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
379 +|(% colspan="4" %)(% colspan="3" %)
142 142  (((
143 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
381 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
144 144  )))
145 145  |(% colspan="1" %)(% colspan="1" %)
146 146  (((
... ... @@ -148,37 +148,31 @@
148 148  )))|(% colspan="1" %)(% colspan="1" %)
149 149  (((
150 150  4.10 Beta 1
151 -)))|(% colspan="1" %)(% colspan="1" %)
389 +)))|(% colspan="2" %)(% colspan="1" %)
152 152  (((
153 153  **$destructible.productions** replaced with $defensible.productions
154 -)))|(% colspan="1" %)(% colspan="1" %)
155 -(((
156 -
157 157  )))
158 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
393 +|(% colspan="4" %)(% colspan="3" %)
159 159  (((
160 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
161 -)))|(% colspan="1" %)(% colspan="1" %)
162 -(((
163 -
395 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
164 164  )))
165 165  |(((
166 166  Scripts
167 167  )))|(((
168 168  4.10 Beta 1
169 -)))|(((
401 +)))|(% colspan="2" %)(((
170 170  Removed script property **$object.spawnsourceseed**
171 -)))|(((
172 -
173 173  )))
174 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
404 +|(% colspan="4" %)(% colspan="3" %)
175 175  (((
176 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
406 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
177 177  )))
178 -|(% colspan="4" %)(% colspan="4" %)
179 -(((
180 -== 4.00 ==
181 -)))
408 +
409 +----
410 +
411 +=== Version 4.00 ===
412 +
413 +(% class="table-striped" %)
182 182  |(% colspan="1" %)(% colspan="1" %)
183 183  (((
184 184  UI core
... ... @@ -185,39 +185,27 @@
185 185  )))|(% colspan="1" %)(% colspan="1" %)
186 186  (((
187 187  4.00 Beta 10
188 -)))|(% colspan="1" %)(% colspan="1" %)
420 +)))|(% colspan="2" %)(% colspan="1" %)
189 189  (((
190 190  Controlled ship can change without a **gameplanchange-event** occurring.
191 -)))|(% colspan="1" %)(% colspan="1" %)
192 -(((
193 -
194 194  )))
195 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
424 +|(% colspan="4" %)(% colspan="3" %)
196 196  (((
197 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
426 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
198 198  In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
199 -//
200 -)))|(% colspan="1" %)(% colspan="1" %)
201 -(((
202 -
203 203  )))
204 204  |(((
205 205  Scripts
206 206  )))|(((
207 207  4.00 Beta 7
208 -)))|(((
433 +)))|(% colspan="2" %)(((
209 209  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
210 -)))|(((
211 -
212 212  )))
213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
436 +|(% colspan="4" %)(% colspan="3" %)
214 214  (((
215 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
438 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
216 216  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
217 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
218 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
219 -(((
220 -
440 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
221 221  )))
222 222  |(% colspan="1" %)(% colspan="1" %)
223 223  (((
... ... @@ -225,23 +225,16 @@
225 225  )))|(% colspan="1" %)(% colspan="1" %)
226 226  (((
227 227  4.00 Beta 6
228 -)))|(% colspan="1" %)(% colspan="1" %)
448 +)))|(% colspan="2" %)(% colspan="1" %)
229 229  (((
230 230  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
231 -)))|(% colspan="1" %)(% colspan="1" %)
232 -(((
233 -
234 234  )))
235 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
452 +|(% colspan="4" %)(% colspan="3" %)
236 236  (((
237 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
238 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
454 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
455 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
239 239  
240 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
241 -//
242 -)))|(% colspan="1" %)(% colspan="1" %)
243 -(((
244 -
457 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
245 245  )))
246 246  |(% colspan="1" %)(% colspan="1" %)
247 247  (((
... ... @@ -249,88 +249,73 @@
249 249  )))|(% colspan="1" %)(% colspan="1" %)
250 250  (((
251 251  4.00 Beta 5
252 -)))|(% colspan="1" %)(% colspan="1" %)
465 +)))|(% colspan="2" %)(% colspan="1" %)
253 253  (((
254 254  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
255 -)))|(% colspan="1" %)(% colspan="1" %)
256 -(((
257 -
258 258  )))
259 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
469 +|(% colspan="4" %)(% colspan="3" %)
260 260  (((
261 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
471 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
262 262  
263 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
264 -)))|(% colspan="1" %)(% colspan="1" %)
265 -(((
266 -
473 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
267 267  )))
268 268  |(((
269 269  Parameters
270 270  )))|(((
271 271  4.00 Beta 1
272 -)))|(((
479 +)))|(% colspan="2" %)(((
273 273  **requiresconstructionvessel** parameter moved
274 -)))|(((
275 -
276 276  )))
277 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
482 +|(% colspan="4" %)(% colspan="3" %)
278 278  (((
279 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
484 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
280 280  )))
281 281  |(((
282 282  Scripts
283 283  )))|(((
284 284  4.00 Beta 1
285 -)))|(((
490 +)))|(% colspan="2" %)(((
286 286  Changed behaviour of **gatedistance** script property
287 -)))|(((
288 -
289 289  )))
290 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
493 +|(% colspan="4" %)(% colspan="3" %)
291 291  (((
292 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
293 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
294 -(((
295 -
495 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
296 296  )))
297 -|(% colspan="4" %)(% colspan="4" %)
298 -(((
299 -== 3.30 ==
300 -)))
497 +
498 +----
499 +
500 +=== Version 3.30 ===
501 +
502 +(% class="table-striped" %)
301 301  |(((
302 302  UI extensions
303 303  )))|(((
304 304  3.30 Beta 3
305 -)))|(((
306 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
307 -)))|(% colspan="1" %)(% colspan="1" %)
308 -(((
309 -
507 +)))|(% colspan="2" %)(((
508 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
310 310  )))
311 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
510 +|(% colspan="7" %)(% colspan="3" %)
312 312  (((
313 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
512 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
314 314  )))
315 -|(% colspan="4" %)(% colspan="4" %)
316 -(((
317 -== 3.20 ==
318 -)))
514 +
515 +----
516 +
517 +=== Version 3.20 ===
518 +
519 +(% class="table-striped" %)
319 319  |(((
320 320  Scripts
321 321  )))|(((
322 322  3.20 Beta 1
323 -)))|(((
524 +)))|(% colspan="2" %)(((
324 324  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
325 -)))|(% colspan="1" %)(% colspan="1" %)
326 -(((
327 -
328 328  )))
329 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
527 +|(% colspan="4" %)(% colspan="3" %)
330 330  (((
331 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
332 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
333 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
529 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
530 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
531 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
334 334  )))
335 335  |(% colspan="1" %)(% colspan="1" %)
336 336  (((
... ... @@ -338,35 +338,31 @@
338 338  )))|(% colspan="1" %)(% colspan="1" %)
339 339  (((
340 340  3.20 Beta 1
341 -)))|(% colspan="1" %)(% colspan="1" %)
539 +)))|(% colspan="2" %)(% colspan="1" %)
342 342  (((
343 343  Removed script property $trade.**restriction.faction**
344 -)))|(% colspan="1" %)(% colspan="1" %)
345 -(((
346 -
347 347  )))
348 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
543 +|(% colspan="4" %)(% colspan="3" %)
349 349  (((
350 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
545 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
351 351  )))
352 352  |(((
353 353  UI extensions
354 354  )))|(((
355 355  3.20 Beta 1
356 -)))|(((
551 +)))|(% colspan="2" %)(((
357 357  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
358 -)))|(% colspan="1" %)(% colspan="1" %)
359 -(((
360 -
361 361  )))
362 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
554 +|(% colspan="4" %)(% colspan="3" %)
363 363  (((
364 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
556 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
365 365  )))
366 -|(% colspan="4" %)(% colspan="4" %)
367 -(((
368 -== 3.10 ==
369 -)))
558 +
559 +----
560 +
561 +=== Version 3.10 ===
562 +
563 +(% class="table-striped" %)
370 370  |(% colspan="1" %)(% colspan="1" %)
371 371  (((
372 372  Scripts
... ... @@ -373,21 +373,20 @@
373 373  )))|(% colspan="1" %)(% colspan="1" %)
374 374  (((
375 375  3.10 Beta 1
376 -)))|(% colspan="1" %)(% colspan="1" %)
570 +)))|(% colspan="2" %)(% colspan="1" %)
377 377  (((
378 378  Removed script action **<add_build/>**
379 -)))|(% colspan="1" %)(% colspan="1" %)
380 -(((
381 -
382 382  )))
383 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
574 +|(% colspan="7" %)(% colspan="3" %)
384 384  (((
385 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
576 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
386 386  )))
387 -|(% colspan="4" %)(% colspan="4" %)
388 -(((
389 -== 3.00 ==
390 -)))
578 +
579 +----
580 +
581 +=== Version 3.00 ===
582 +
583 +(% class="table-striped" %)
391 391  |(% colspan="1" %)(% colspan="1" %)
392 392  (((
393 393  Scripts
... ... @@ -394,16 +394,13 @@
394 394  )))|(% colspan="1" %)(% colspan="1" %)
395 395  (((
396 396  3.0 Beta 6
397 -)))|(% colspan="1" %)(% colspan="1" %)
590 +)))|(% colspan="2" %)(% colspan="1" %)
398 398  (((
399 399  Changed behaviour of script action **<get_suitable_job/>**
400 -)))|(% colspan="1" %)(% colspan="1" %)
401 -(((
402 -
403 403  )))
404 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
594 +|(% colspan="4" %)(% colspan="3" %)
405 405  (((
406 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
596 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
407 407  )))
408 408  |(% colspan="1" %)(% colspan="1" %)
409 409  (((
... ... @@ -411,16 +411,13 @@
411 411  )))|(% colspan="1" %)(% colspan="1" %)
412 412  (((
413 413  3.0 Beta 6
414 -)))|(% colspan="1" %)(% colspan="1" %)
604 +)))|(% colspan="2" %)(% colspan="1" %)
415 415  (((
416 416  Changed behaviour of script action **<get_ware_definition/>**
417 -)))|(% colspan="1" %)(% colspan="1" %)
418 -(((
419 -
420 420  )))
421 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
608 +|(% colspan="4" %)(% colspan="3" %)
422 422  (((
423 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
610 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
424 424  )))
425 425  |(% colspan="1" %)(% colspan="1" %)
426 426  (((
... ... @@ -428,18 +428,15 @@
428 428  )))|(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 430  3.0 Beta 5
431 -)))|(% colspan="1" %)(% colspan="1" %)
618 +)))|(% colspan="2" %)(% colspan="1" %)
432 432  (((
433 433  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
434 -)))|(% colspan="1" %)(% colspan="1" %)
435 -(((
436 -
437 437  )))
438 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
622 +|(% colspan="4" %)(% colspan="3" %)
439 439  (((
440 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
624 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
441 441  
442 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
626 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
443 443  )))
444 444  |(% colspan="1" %)(% colspan="1" %)
445 445  (((
... ... @@ -447,16 +447,13 @@
447 447  )))|(% colspan="1" %)(% colspan="1" %)
448 448  (((
449 449  3.0 Beta 5
450 -)))|(% colspan="1" %)(% colspan="1" %)
634 +)))|(% colspan="2" %)(% colspan="1" %)
451 451  (((
452 452  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
453 -)))|(% colspan="1" %)(% colspan="1" %)
454 -(((
455 -
456 456  )))
457 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
638 +|(% colspan="4" %)(% colspan="3" %)
458 458  (((
459 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
640 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
460 460  )))
461 461  |(% colspan="1" %)(% colspan="1" %)
462 462  (((
... ... @@ -464,17 +464,14 @@
464 464  )))|(% colspan="1" %)(% colspan="1" %)
465 465  (((
466 466  3.0 Beta 5
467 -)))|(% colspan="1" %)(% colspan="1" %)
648 +)))|(% colspan="2" %)(% colspan="1" %)
468 468  (((
469 469  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
470 -)))|(% colspan="1" %)(% colspan="1" %)
471 -(((
472 -
473 473  )))
474 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
652 +|(% colspan="4" %)(% colspan="3" %)
475 475  (((
476 -//Before the change, positions are relative to $dockingbay.parent.
477 -After the change, positions are relative to $dockingbay as specified in the documentation.//
654 +Before the change, positions are relative to $dockingbay.parent.
655 +After the change, positions are relative to $dockingbay as specified in the documentation.
478 478  )))
479 479  |(% colspan="1" %)(% colspan="1" %)
480 480  (((
... ... @@ -482,30 +482,24 @@
482 482  )))|(% colspan="1" %)(% colspan="1" %)
483 483  (((
484 484  3.0 Beta 2
485 -)))|(% colspan="1" %)(% colspan="1" %)
663 +)))|(% colspan="2" %)(% colspan="1" %)
486 486  (((
487 487  Support for entity flag "**skillsvisible**" dropped
488 -)))|(% colspan="1" %)(% colspan="1" %)
489 -(((
490 -
491 491  )))
492 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
667 +|(% colspan="4" %)(% colspan="3" %)
493 493  (((
494 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
669 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
495 495  )))
496 496  |(((
497 497  Scripts
498 498  )))|(((
499 499  3.0 Beta 2
500 -)))|(((
675 +)))|(% colspan="2" %)(((
501 501  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
502 -)))|(% colspan="1" %)(% colspan="1" %)
503 -(((
504 -
505 505  )))
506 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
678 +|(% colspan="4" %)(% colspan="3" %)
507 507  (((
508 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
680 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
509 509  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
510 510  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
511 511  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -516,30 +516,24 @@
516 516  )))|(% colspan="1" %)(% colspan="1" %)
517 517  (((
518 518  3.0 Beta 1
519 -)))|(% colspan="1" %)(% colspan="1" %)
691 +)))|(% colspan="2" %)(% colspan="1" %)
520 520  (((
521 521  **MissionBoard** support dropped
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -
525 525  )))
526 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
695 +|(% colspan="4" %)(% colspan="3" %)
527 527  (((
528 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
697 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
529 529  )))
530 530  |(((
531 531  Job/God
532 532  )))|(((
533 533  3.0 Beta 1
534 -)))|(((
703 +)))|(% colspan="2" %)(((
535 535  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
536 -)))|(% colspan="1" %)(% colspan="1" %)
537 -(((
538 -
539 539  )))
540 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
706 +|(% colspan="4" %)(% colspan="3" %)
541 541  (((
542 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
708 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
543 543  )))
544 544  |(% colspan="1" %)(% colspan="1" %)
545 545  (((
... ... @@ -547,16 +547,13 @@
547 547  )))|(% colspan="1" %)(% colspan="1" %)
548 548  (((
549 549  3.0 Beta 1
550 -)))|(% colspan="1" %)(% colspan="1" %)
716 +)))|(% colspan="2" %)(% colspan="1" %)
551 551  (((
552 552  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
553 -)))|(% colspan="1" %)(% colspan="1" %)
554 -(((
555 -
556 556  )))
557 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
720 +|(% colspan="4" %)(% colspan="3" %)
558 558  (((
559 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
722 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
560 560  )))
561 561  |(% colspan="1" %)(% colspan="1" %)
562 562  (((
... ... @@ -564,16 +564,13 @@
564 564  )))|(% colspan="1" %)(% colspan="1" %)
565 565  (((
566 566  3.0 Beta 1
567 -)))|(% colspan="1" %)(% colspan="1" %)
730 +)))|(% colspan="2" %)(% colspan="1" %)
568 568  (((
569 569  Script action **<set_doors_locked/>** attribute **'group'** changed
570 -)))|(% colspan="1" %)(% colspan="1" %)
571 -(((
572 -
573 573  )))
574 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
734 +|(% colspan="4" %)(% colspan="3" %)
575 575  (((
576 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
736 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
577 577  )))
578 578  |(% colspan="1" %)(% colspan="1" %)
579 579  (((
... ... @@ -581,16 +581,13 @@
581 581  )))|(% colspan="1" %)(% colspan="1" %)
582 582  (((
583 583  3.0 Beta 1
584 -)))|(% colspan="1" %)(% colspan="1" %)
744 +)))|(% colspan="2" %)(% colspan="1" %)
585 585  (((
586 586  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
587 -)))|(% colspan="1" %)(% colspan="1" %)
588 -(((
589 -
590 590  )))
591 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
748 +|(% colspan="4" %)(% colspan="3" %)
592 592  (((
593 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
750 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
594 594  )))
595 595  |(% colspan="1" %)(% colspan="1" %)
596 596  (((
... ... @@ -598,16 +598,13 @@
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 600  3.0 Beta 1
601 -)))|(% colspan="1" %)(% colspan="1" %)
758 +)))|(% colspan="2" %)(% colspan="1" %)
602 602  (((
603 603  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
604 -)))|(% colspan="1" %)(% colspan="1" %)
605 -(((
606 -
607 607  )))
608 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
762 +|(% colspan="4" %)(% colspan="3" %)
609 609  (((
610 -//These actions had no effect and were removed.//
764 +These actions had no effect and were removed.
611 611  )))
612 612  |(% colspan="1" %)(% colspan="1" %)
613 613  (((
... ... @@ -615,16 +615,13 @@
615 615  )))|(% colspan="1" %)(% colspan="1" %)
616 616  (((
617 617  3.0 Beta 1
618 -)))|(% colspan="1" %)(% colspan="1" %)
772 +)))|(% colspan="2" %)(% colspan="1" %)
619 619  (((
620 620  **<setup_conversation_minigame/>** script action removed
621 -)))|(% colspan="1" %)(% colspan="1" %)
622 -(((
623 -
624 624  )))
625 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
776 +|(% colspan="4" %)(% colspan="3" %)
626 626  (((
627 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
778 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
628 628  )))
629 629  |(% colspan="1" %)(% colspan="1" %)
630 630  (((
... ... @@ -632,16 +632,13 @@
632 632  )))|(% colspan="1" %)(% colspan="1" %)
633 633  (((
634 634  3.0 Beta 1
635 -)))|(% colspan="1" %)(% colspan="1" %)
786 +)))|(% colspan="2" %)(% colspan="1" %)
636 636  (((
637 637  <add_player_choice_*> **confidence** attribute removed
638 -)))|(% colspan="1" %)(% colspan="1" %)
639 -(((
640 -
641 641  )))
642 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
790 +|(% colspan="4" %)(% colspan="3" %)
643 643  (((
644 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
792 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
645 645  )))
646 646  |(% colspan="1" %)(% colspan="1" %)
647 647  (((
... ... @@ -649,16 +649,13 @@
649 649  )))|(% colspan="1" %)(% colspan="1" %)
650 650  (((
651 651  3.0 Beta 1
652 -)))|(% colspan="1" %)(% colspan="1" %)
800 +)))|(% colspan="2" %)(% colspan="1" %)
653 653  (((
654 654  **<hack_via_control_panel/>** script action removed
655 -)))|(% colspan="1" %)(% colspan="1" %)
656 -(((
657 -
658 658  )))
659 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
804 +|(% colspan="4" %)(% colspan="3" %)
660 660  (((
661 -//Unused script action <hack_via_control_panel/> was removed.//
806 +Unused script action <hack_via_control_panel/> was removed.
662 662  )))
663 663  |(% colspan="1" %)(% colspan="1" %)
664 664  (((
... ... @@ -666,30 +666,24 @@
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
668 668  3.0 Beta 1
669 -)))|(% colspan="1" %)(% colspan="1" %)
814 +)))|(% colspan="2" %)(% colspan="1" %)
670 670  (((
671 671  **Lua: **GetMiniGameCursorPosition() removed
672 -)))|(% colspan="1" %)(% colspan="1" %)
673 -(((
674 -
675 675  )))
676 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
818 +|(% colspan="4" %)(% colspan="3" %)
677 677  (((
678 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
820 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
679 679  )))
680 680  |(((
681 681  UI core
682 682  )))|(((
683 683  3.0 Beta 1
684 -)))|(((
826 +)))|(% colspan="2" %)(((
685 685  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
686 -)))|(% colspan="1" %)(% colspan="1" %)
687 -(((
688 -
689 689  )))
690 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
829 +|(% colspan="4" %)(% colspan="3" %)
691 691  (((
692 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
831 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
693 693  )))
694 694  |(% colspan="1" %)(% colspan="1" %)
695 695  (((
... ... @@ -697,16 +697,13 @@
697 697  )))|(% colspan="1" %)(% colspan="1" %)
698 698  (((
699 699  3.0 Beta 1
700 -)))|(% colspan="1" %)(% colspan="1" %)
839 +)))|(% colspan="2" %)(% colspan="1" %)
701 701  (((
702 702  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
703 -)))|(% colspan="1" %)(% colspan="1" %)
704 -(((
705 -
706 706  )))
707 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
843 +|(% colspan="4" %)(% colspan="3" %)
708 708  (((
709 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
845 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
710 710  )))
711 711  |(% colspan="1" %)(% colspan="1" %)
712 712  (((
... ... @@ -714,17 +714,14 @@
714 714  )))|(% colspan="1" %)(% colspan="1" %)
715 715  (((
716 716  3.0 Beta 1
717 -)))|(% colspan="1" %)(% colspan="1" %)
853 +)))|(% colspan="2" %)(% colspan="1" %)
718 718  (((
719 719  **$ware.illegal** updated
720 -)))|(% colspan="1" %)(% colspan="1" %)
721 -(((
722 -
723 723  )))
724 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
857 +|(% colspan="4" %)(% colspan="3" %)
725 725  (((
726 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
727 -//It now returns true if $ware is illegal to any faction in the game.//
859 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
860 +It now returns true if $ware is illegal to any faction in the game.
728 728  )))
729 729  |(% colspan="1" %)(% colspan="1" %)
730 730  (((
... ... @@ -732,16 +732,13 @@
732 732  )))|(% colspan="1" %)(% colspan="1" %)
733 733  (((
734 734  3.0 Beta 1
735 -)))|(% colspan="1" %)(% colspan="1" %)
868 +)))|(% colspan="2" %)(% colspan="1" %)
736 736  (((
737 737  MD script **RML_Flight_Along_Path** removed
738 -)))|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 -
741 741  )))
742 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
872 +|(% colspan="4" %)(% colspan="3" %)
743 743  (((
744 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
874 +The MD script RML_Flight_Along_Path was not referened and was removed.
745 745  )))
746 746  |(% colspan="1" %)(% colspan="1" %)
747 747  (((
... ... @@ -749,86 +749,75 @@
749 749  )))|(% colspan="1" %)(% colspan="1" %)
750 750  (((
751 751  3.0 Beta 1
752 -)))|(% colspan="1" %)(% colspan="1" %)
882 +)))|(% colspan="2" %)(% colspan="1" %)
753 753  (((
754 754  parameters of **<event_venture_mission_completed/>** changed
755 -)))|(% colspan="1" %)(% colspan="1" %)
756 -(((
757 -
758 758  )))
759 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
886 +|(% colspan="4" %)(% colspan="3" %)
760 760  (((
761 -//old params: param = venture details, param2 = ships involved, param3 = duration//
762 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
888 +old params: param = venture details, param2 = ships involved, param3 = duration
889 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
763 763  )))
764 764  |(((
765 765  Scripts
766 766  )))|(((
767 767  3.0 Beta 1
768 -)))|(((
895 +)))|(% colspan="2" %)(((
769 769  **<set_object_wing_name/>** removed,
770 770  **<set_object_fleet_name/>** added
771 -)))|(% colspan="1" %)(% colspan="1" %)
772 -(((
773 -
774 774  )))
775 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
899 +|(% colspan="4" %)(% colspan="3" %)
776 776  (((
777 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
901 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
778 778  )))
779 779  |(((
780 780  Scripts
781 781  )))|(((
782 782  3.0 Beta 1
783 -)))|(((
907 +)))|(% colspan="2" %)(((
784 784  **$controllable.wing.*** removed,
785 785  **$controllable.fleet.*** added
786 -)))|(% colspan="1" %)(% colspan="1" %)
787 -(((
788 -
789 789  )))
790 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
911 +|(% colspan="4" %)(% colspan="3" %)
791 791  (((
792 792  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
793 793  )))
794 -|(% colspan="4" %)(% colspan="4" %)
795 -(((
796 -== 2.60 ==
797 -)))
915 +
916 +----
917 +
918 +=== Version 2.60 ===
919 +
920 +(% class="table-striped" %)
798 798  |(((
799 799  Scripts
800 800  )))|(((
801 801  2.60 Beta 1
802 -)))|(((
925 +)))|(% colspan="2" %)(((
803 803  '**checkoperational**' filter behaviour changed
804 -)))|(% colspan="1" %)(% colspan="1" %)
805 -(((
806 -
807 807  )))
808 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
928 +|(% colspan="10" %)(% colspan="3" %)
809 809  (((
810 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
930 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
811 811  
812 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
932 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
813 813  )))
814 814  |(((
815 815  Scripts
816 816  )))|(((
817 817  2.60 Beta 1
818 -)))|(((
938 +)))|(% colspan="2" %)(((
819 819  $container.**supplyresources** behavior changed
820 -)))|(% colspan="1" %)(% colspan="1" %)
940 +)))| | |
941 +|(% colspan="10" %)(% colspan="3" %)
821 821  (((
822 -
943 +The script keyword $container.supplyresources now includes reserved wares.
823 823  )))
824 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
825 -(((
826 -//The script keyword $container.supplyresources now includes reserved wares.//
827 -)))
828 -|(% colspan="4" %)(% colspan="4" %)
829 -(((
830 -== 2.20 ==
831 -)))
945 +
946 +----
947 +
948 +=== Version 2.20 ===
949 +
950 +(% class="table-striped" %)
832 832  |(% colspan="1" %)(% colspan="1" %)
833 833  (((
834 834  UI core
... ... @@ -835,20 +835,16 @@
835 835  )))|(% colspan="1" %)(% colspan="1" %)
836 836  (((
837 837  2.20 Beta 3/4
838 -)))|(% colspan="1" %)(% colspan="1" %)
957 +)))|(% colspan="2" %)(% colspan="1" %)
839 839  (((
840 840  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
841 -)))|(% colspan="1" %)(% colspan="1" %)
842 -(((
843 -
844 844  )))
845 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
961 +|(% colspan="4" %)(% colspan="3" %)
846 846  (((
847 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
848 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
963 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
964 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
849 849  
850 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
851 -//
966 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
852 852  )))
853 853  |(% colspan="1" %)(% colspan="1" %)
854 854  (((
... ... @@ -856,21 +856,20 @@
856 856  )))|(% colspan="1" %)(% colspan="1" %)
857 857  (((
858 858  2.20 Beta 3
859 -)))|(% colspan="1" %)(% colspan="1" %)
974 +)))|(% colspan="2" %)(% colspan="1" %)
860 860  (((
861 861  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
862 -)))|(% colspan="1" %)(% colspan="1" %)
863 -(((
864 -
865 865  )))
866 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
978 +|(% colspan="4" %)(% colspan="3" %)
867 867  (((
868 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
980 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
869 869  )))
870 -|(% colspan="4" %)(% colspan="4" %)
871 -(((
872 -== 2.00 ==
873 -)))
982 +
983 +----
984 +
985 +=== Version 2.00 ===
986 +
987 +(% class="table-striped" %)
874 874  |(% colspan="1" %)(% colspan="1" %)
875 875  (((
876 876  Scripts
... ... @@ -877,16 +877,13 @@
877 877  )))|(% colspan="1" %)(% colspan="1" %)
878 878  (((
879 879  2.00 Beta 1
880 -)))|(% colspan="1" %)(% colspan="1" %)
994 +)))|(% colspan="2" %)(% colspan="1" %)
881 881  (((
882 882  **<event_build_finished/> **param2 now returns null instead of a construction sequence
883 -)))|(% colspan="1" %)(% colspan="1" %)
884 -(((
885 -
886 886  )))
887 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
998 +|(% colspan="4" %)(% colspan="3" %)
888 888  (((
889 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
1000 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
890 890  )))
891 891  |(% colspan="1" %)(% colspan="1" %)
892 892  (((
... ... @@ -894,16 +894,13 @@
894 894  )))|(% colspan="1" %)(% colspan="1" %)
895 895  (((
896 896  2.00 Beta 1
897 -)))|(% colspan="1" %)(% colspan="1" %)
1008 +)))|(% colspan="2" %)(% colspan="1" %)
898 898  (((
899 899  **param.boarding.{...}** strength parameters removed
900 -)))|(% colspan="1" %)(% colspan="1" %)
901 -(((
902 -
903 903  )))
904 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1012 +|(% colspan="4" %)(% colspan="3" %)
905 905  (((
906 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
1014 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
907 907  )))
908 908  |(% colspan="1" %)(% colspan="1" %)
909 909  (((
... ... @@ -911,197 +911,160 @@
911 911  )))|(% colspan="1" %)(% colspan="1" %)
912 912  (((
913 913  2.00 Beta 1
914 -)))|(% colspan="1" %)(% colspan="1" %)
1022 +)))|(% colspan="2" %)(% colspan="1" %)
915 915  (((
916 916  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
917 -)))|(% colspan="1" %)(% colspan="1" %)
918 -(((
919 -
920 920  )))
921 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1026 +|(% colspan="4" %)(% colspan="3" %)
922 922  (((
923 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
1028 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
924 924  )))
925 925  |(((
926 926  UI extensions
927 927  )))|(((
928 928  2.00 Beta 1
929 -)))|(((
1034 +)))|(% colspan="2" %)(((
930 930  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
931 -)))|(% colspan="1" %)(% colspan="1" %)
932 -(((
933 -
934 934  )))
935 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1037 +|(% colspan="4" %)(% colspan="3" %)
936 936  (((
937 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1039 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
938 938  )))
939 939  |(((
940 940  UI extensions
941 941  )))|(((
942 942  2.00 Beta 1
943 -)))|(((
1045 +)))|(% colspan="2" %)(((
944 944  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
945 -)))|(% colspan="1" %)(% colspan="1" %)
946 -(((
947 -
948 948  )))
949 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1048 +|(% colspan="4" %)(% colspan="3" %)
950 950  (((
951 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
952 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1050 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1051 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
953 953  )))
954 954  |(((
955 955  Scripts
956 956  )))|(((
957 957  2.00 Beta 1
958 -)))|(((
1057 +)))|(% colspan="2" %)(((
959 959  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
960 -)))|(% colspan="1" %)(% colspan="1" %)
961 -(((
962 -
963 963  )))
964 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1060 +|(% colspan="4" %)(% colspan="3" %)
965 965  (((
966 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1062 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
967 967  )))
968 968  |(((
969 969  Scripts
970 970  )))|(((
971 971  2.00 Beta 1
972 -)))|(((
1068 +)))|(% colspan="2" %)(((
973 973  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
974 -)))|(% colspan="1" %)(% colspan="1" %)
975 -(((
976 -
977 977  )))
978 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1071 +|(% colspan="4" %)(% colspan="3" %)
979 979  (((
980 -//For prior behavior, check for event.param being non-null.//
1073 +For prior behavior, check for event.param being non-null.
981 981  )))
982 982  |(((
983 983  AI Scripts
984 984  )))|(((
985 985  2.00 Beta 1
986 -)))|(((
1079 +)))|(% colspan="2" %)(((
987 987  **<shoot/>/<shoot_at/>** attribute changes.
988 -)))|(% colspan="1" %)(% colspan="1" %)
989 -(((
990 -
991 991  )))
992 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1082 +|(% colspan="4" %)(% colspan="3" %)
993 993  (((
994 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
995 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
996 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1084 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1085 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1086 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
997 997  
998 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1088 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
999 999  )))
1000 1000  |(((
1001 1001  UI extensions
1002 1002  )))|(((
1003 1003  2.00 Beta 1
1004 -)))|(((
1005 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
1006 -)))|(% colspan="1" %)(% colspan="1" %)
1007 -(((
1008 -
1094 +)))|(% colspan="2" %)(((
1095 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
1009 1009  )))
1010 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1097 +|(% colspan="4" %)(% colspan="3" %)
1011 1011  (((
1012 -//Added possibility to query build tasks of a certain buildmodule.//
1099 +Added possibility to query build tasks of a certain buildmodule.
1013 1013  )))
1014 1014  |(((
1015 1015  UI extensions
1016 1016  )))|(((
1017 1017  2.00 Beta 1
1018 -)))|(((
1105 +)))|(% colspan="2" %)(((
1019 1019  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1020 -)))|(% colspan="1" %)(% colspan="1" %)
1021 -(((
1022 -
1023 1023  )))
1024 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1108 +|(% colspan="4" %)(% colspan="3" %)
1025 1025  (((
1026 -//Added list of resources a buildmodule needs to build.//
1110 +Added list of resources a buildmodule needs to build.
1027 1027  )))
1028 1028  |(((
1029 1029  UI extensions
1030 1030  )))|(((
1031 1031  2.00 Beta 1
1032 -)))|(((
1033 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1034 -)))|(% colspan="1" %)(% colspan="1" %)
1035 -(((
1036 -
1116 +)))|(% colspan="2" %)(((
1117 +**Lua: CalculateTotalHullFraction() **was removed.
1037 1037  )))
1038 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1119 +|(% colspan="4" %)(% colspan="3" %)
1039 1039  (((
1040 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1121 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
1041 1041  )))
1042 1042  |(((
1043 1043  UI extensions
1044 1044  )))|(((
1045 1045  2.00 Beta 1
1046 -)))|(((
1047 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
1048 -)))|(% colspan="1" %)(% colspan="1" %)
1049 -(((
1050 -
1127 +)))|(% colspan="2" %)(((
1128 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
1051 1051  )))
1052 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1130 +|(% colspan="4" %)(% colspan="3" %)
1053 1053  (((
1054 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1132 +Changed return value type to const char* to better identify failure reasons in Lua script.
1055 1055  )))
1056 -|(% colspan="4" %)(% colspan="4" %)
1057 -(((
1058 -== 1.50 ==
1059 -)))
1134 +
1135 +----
1136 +
1137 +=== Version 1.50 ===
1138 +
1139 +(% class="table-striped" %)
1060 1060  |(((
1061 1061  UI extensions
1062 1062  )))|(((
1063 1063  1.50 Beta 3
1064 -)))|(((
1065 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
1066 -)))|(% colspan="1" %)(% colspan="1" %)
1067 -(((
1068 -
1144 +)))|(% colspan="2" %)(((
1145 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
1069 1069  )))
1070 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1147 +|(% colspan="4" %)(% colspan="3" %)
1071 1071  (((
1072 -//The "docksizes" property no longer includes internal ship storage docks.//
1149 +The "docksizes" property no longer includes internal ship storage docks.
1073 1073  )))
1074 1074  |(((
1075 1075  All
1076 1076  )))|(((
1077 1077  1.50 Beta 2
1078 -)))|(((
1155 +)))|(% colspan="2" %)(((
1079 1079  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1080 -)))|(% colspan="1" %)(% colspan="1" %)
1081 -(((
1082 -
1083 1083  )))
1084 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1158 +|(% colspan="4" %)(% colspan="3" %)
1085 1085  (((
1086 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1160 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
1087 1087  
1088 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
1089 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
1090 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1162 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1163 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1164 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
1091 1091  )))
1092 1092  |(((
1093 1093  UI extensions
1094 1094  )))|(((
1095 1095  1.50 Beta 2
1096 -)))|(((
1097 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1098 -)))|(% colspan="1" %)(% colspan="1" %)
1099 -(((
1100 -
1170 +)))|(% colspan="2" %)(((
1171 +**FFI: UpgradeGroupInfo **datatype was changed.
1101 1101  )))
1102 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1173 +|(% colspan="4" %)(% colspan="3" %)
1103 1103  (((
1104 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1175 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1105 1105  )))
1106 1106  |(% colspan="1" %)(% colspan="1" %)
1107 1107  (((
... ... @@ -1109,67 +1109,58 @@
1109 1109  )))|(% colspan="1" %)(% colspan="1" %)
1110 1110  (((
1111 1111  1.50 Beta 1
1112 -)))|(% colspan="1" %)(% colspan="1" %)
1183 +)))|(% colspan="2" %)(% colspan="1" %)
1113 1113  (((
1114 1114  **FFI: SetGuidance()** removed useinfopoint argument.
1115 -)))|(% colspan="1" %)(% colspan="1" %)
1116 -(((
1117 -
1118 1118  )))
1119 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1187 +|(% colspan="4" %)(% colspan="3" %)
1120 1120  (((
1121 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1122 -//
1189 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1123 1123  
1124 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1191 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1125 1125  )))
1126 1126  |(((
1127 1127  UI extensions
1128 1128  )))|(((
1129 1129  1.50 Beta 1
1130 -)))|(((
1131 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1132 -)))|(% colspan="1" %)(% colspan="1" %)
1133 -(((
1134 -
1197 +)))|(% colspan="2" %)(((
1198 +**FFI: CancelConstruction() **changed its return value.
1135 1135  )))
1136 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1200 +|(% colspan="4" %)(% colspan="3" %)
1137 1137  (((
1138 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1202 +CancelConstruction() now returns if the cancellation was successful.
1139 1139  )))
1140 -|(% colspan="4" %)(% colspan="4" %)
1141 -(((
1142 -== 1.32 ==
1143 -)))
1204 +
1205 +----
1206 +
1207 +=== Version 1.32 ===
1208 +
1209 +(% class="table-striped" %)
1144 1144  |(((
1145 1145  UI extensions
1146 1146  )))|(((
1147 1147  1.32
1148 -)))|(((
1214 +)))|(% colspan="2" %)(((
1149 1149  **Lua: GetComponentData() **removed the "nextdestname" property.
1150 -)))|(% colspan="1" %)(% colspan="1" %)
1151 -(((
1152 -
1153 1153  )))
1154 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1217 +|(% colspan="4" %)(% colspan="3" %)
1155 1155  (((
1156 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1219 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1157 1157  )))
1158 -|(% colspan="4" %)(% colspan="4" %)
1159 -(((
1160 -== 1.20 ==
1161 -)))
1221 +
1222 +----
1223 +
1224 +=== Version 1.20 ===
1225 +
1226 +(% class="table-striped" %)
1162 1162  |(((
1163 1163  UI extensions
1164 1164  )))|(((
1165 1165  1.20
1166 -)))|(((
1167 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1168 -)))|(% colspan="1" %)(% colspan="1" %)
1169 -(((
1170 -
1231 +)))|(% colspan="2" %)(((
1232 +**FFI: GetAAOption()** got a new "useconfig" parameter.
1171 1171  )))
1172 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1234 +|(% colspan="4" %)(% colspan="3" %)
1173 1173  (((
1174 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1236 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1175 1175  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -106890567
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890567/Breaking Changes