Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.f lorian1 +xwiki:XWiki.stefan - Content
-
... ... @@ -30,133 +30,6 @@ 30 30 ))) 31 31 |(% colspan="4" %)(% colspan="4" %) 32 32 ((( 33 -== 4.10 == 34 -))) 35 -|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -UI extensions 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -4.10 Beta 6 41 -)))|(% colspan="1" %)(% colspan="1" %) 42 -((( 43 -**FFI**: CustomGameStartPlayerProperty2 changed 44 -)))|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 - 47 -))) 48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 -((( 50 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 51 -)))|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 - 54 -))) 55 -|(% colspan="1" %)(% colspan="1" %) 56 -((( 57 -Parameters 58 -)))|(% colspan="1" %)(% colspan="1" %) 59 -((( 60 -4.10 Beta 3 61 -)))|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 -Renamed **<stationinfobox>** to **<infobox>** 64 -)))|(% colspan="1" %)(% colspan="1" %) 65 -((( 66 - 67 -))) 68 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 69 -((( 70 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 71 -)))|(% colspan="1" %)(% colspan="1" %) 72 -((( 73 - 74 -))) 75 -|(% colspan="1" %)(% colspan="1" %) 76 -((( 77 -UI extensions 78 -)))|(% colspan="1" %)(% colspan="1" %) 79 -((( 80 -4.10 Beta 2 81 -)))|(% colspan="1" %)(% colspan="1" %) 82 -((( 83 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated 84 -)))|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 - 87 -))) 88 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 89 -((( 90 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 - 94 -))) 95 -|((( 96 -UI extensions 97 -)))|((( 98 -4.10 Beta 2 99 -)))|((( 100 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 - 104 -))) 105 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 106 -((( 107 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 - 111 -))) 112 -|((( 113 -Scripts 114 -)))|((( 115 -4.10 Beta 1 116 -)))|((( 117 -People related attributes of mission** <delivery> **node moved 118 -)))|((( 119 - 120 -))) 121 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 122 -((( 123 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 124 -))) 125 -|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -Scripts 128 -)))|(% colspan="1" %)(% colspan="1" %) 129 -((( 130 -4.10 Beta 1 131 -)))|(% colspan="1" %)(% colspan="1" %) 132 -((( 133 -**$destructible.productions** replaced with $defensible.productions 134 -)))|(% colspan="1" %)(% colspan="1" %) 135 -((( 136 - 137 -))) 138 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 139 -((( 140 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 141 -)))|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 - 144 -))) 145 -|((( 146 -Scripts 147 -)))|((( 148 -4.10 Beta 1 149 -)))|((( 150 -Removed script property **$object.spawnsourceseed** 151 -)))|((( 152 - 153 -))) 154 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 155 -((( 156 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 157 -))) 158 -|(% colspan="4" %)(% colspan="4" %) 159 -((( 160 160 == 4.00 == 161 161 ))) 162 162 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -164,46 +164,6 @@ 164 164 UI core 165 165 )))|(% colspan="1" %)(% colspan="1" %) 166 166 ((( 167 -4.00 Beta 10 168 -)))|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 -Controlled ship can change without a **gameplanchange-event** occurring. 171 -)))|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 - 174 -))) 175 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 176 -((( 177 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 178 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 179 -// 180 -)))|(% colspan="1" %)(% colspan="1" %) 181 -((( 182 - 183 -))) 184 -|((( 185 -Scripts 186 -)))|((( 187 -4.00 Beta 7 188 -)))|((( 189 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 190 -)))|((( 191 - 192 -))) 193 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 194 -((( 195 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 196 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 197 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency// 198 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %) 199 -((( 200 - 201 -))) 202 -|(% colspan="1" %)(% colspan="1" %) 203 -((( 204 -UI core 205 -)))|(% colspan="1" %)(% colspan="1" %) 206 -((( 207 207 4.00 Beta 6 208 208 )))|(% colspan="1" %)(% colspan="1" %) 209 209 ((( ... ... @@ -215,7 +215,7 @@ 215 215 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 216 216 ((( 217 217 //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 218 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka:0).//51 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 0) instead of 'hostile'/'enemy' (aka: 1).// 219 219 220 220 //If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 221 221 //
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -104 9238401 +101548082 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104 923840/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101548082/Breaking Changes