Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 92.1
edited by matthias
on 2021/06/30 12:44
Change comment: There is no comment for this version
To version 81.1
edited by stefan
on 2021/03/05 01:25
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.matthias
1 +xwiki:XWiki.stefan
Content
... ... @@ -30,113 +30,6 @@
30 30  )))
31 31  |(% colspan="4" %)(% colspan="4" %)
32 32  (((
33 -== 4.10 ==
34 -)))
35 -|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -Parameters
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -4.10 Beta 3
41 -)))|(% colspan="1" %)(% colspan="1" %)
42 -(((
43 -Renamed **<stationinfobox>** to **<infobox>**
44 -)))|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -
47 -)))
48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 -(((
50 -Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -
54 -)))
55 -|(% colspan="1" %)(% colspan="1" %)
56 -(((
57 -UI extensions
58 -)))|(% colspan="1" %)(% colspan="1" %)
59 -(((
60 -4.10 Beta 2
61 -)))|(% colspan="1" %)(% colspan="1" %)
62 -(((
63 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
64 -)))|(% colspan="1" %)(% colspan="1" %)
65 -(((
66 -
67 -)))
68 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
69 -(((
70 -The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
71 -)))|(% colspan="1" %)(% colspan="1" %)
72 -(((
73 -
74 -)))
75 -|(((
76 -UI extensions
77 -)))|(((
78 -4.10 Beta 2
79 -)))|(((
80 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
81 -)))|(% colspan="1" %)(% colspan="1" %)
82 -(((
83 -
84 -)))
85 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
86 -(((
87 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
88 -)))|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -
91 -)))
92 -|(((
93 -Scripts
94 -)))|(((
95 -4.10 Beta 1
96 -)))|(((
97 -People related attributes of mission** <delivery> **node moved
98 -)))|(((
99 -
100 -)))
101 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
102 -(((
103 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
104 -)))
105 -|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -Scripts
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -4.10 Beta 1
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -**$destructible.productions** replaced with $defensible.productions
114 -)))|(% colspan="1" %)(% colspan="1" %)
115 -(((
116 -
117 -)))
118 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
119 -(((
120 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
121 -)))|(% colspan="1" %)(% colspan="1" %)
122 -(((
123 -
124 -)))
125 -|(((
126 -Scripts
127 -)))|(((
128 -4.10 Beta 1
129 -)))|(((
130 -Removed script property **$object.spawnsourceseed**
131 -)))|(((
132 -
133 -)))
134 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
135 -(((
136 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
137 -)))
138 -|(% colspan="4" %)(% colspan="4" %)
139 -(((
140 140  == 4.00 ==
141 141  )))
142 142  |(% colspan="1" %)(% colspan="1" %)
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -104596046
1 +102924598
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104596046/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924598/Breaking Changes