Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. matthias1 +xwiki:XWiki.stefan - Content
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... ... @@ -30,113 +30,6 @@ 30 30 ))) 31 31 |(% colspan="4" %)(% colspan="4" %) 32 32 ((( 33 -== 4.10 == 34 -))) 35 -|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -Parameters 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -4.10 Beta 3 41 -)))|(% colspan="1" %)(% colspan="1" %) 42 -((( 43 -Renamed **<stationinfobox>** to **<infobox>** 44 -)))|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 - 47 -))) 48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 -((( 50 -Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that. 51 -)))|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 - 54 -))) 55 -|(% colspan="1" %)(% colspan="1" %) 56 -((( 57 -UI extensions 58 -)))|(% colspan="1" %)(% colspan="1" %) 59 -((( 60 -4.10 Beta 2 61 -)))|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated 64 -)))|(% colspan="1" %)(% colspan="1" %) 65 -((( 66 - 67 -))) 68 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 69 -((( 70 -The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 71 -)))|(% colspan="1" %)(% colspan="1" %) 72 -((( 73 - 74 -))) 75 -|((( 76 -UI extensions 77 -)))|((( 78 -4.10 Beta 2 79 -)))|((( 80 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed 81 -)))|(% colspan="1" %)(% colspan="1" %) 82 -((( 83 - 84 -))) 85 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 86 -((( 87 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 88 -)))|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 - 91 -))) 92 -|((( 93 -Scripts 94 -)))|((( 95 -4.10 Beta 1 96 -)))|((( 97 -People related attributes of mission** <delivery> **node moved 98 -)))|((( 99 - 100 -))) 101 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 102 -((( 103 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 104 -))) 105 -|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -Scripts 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -4.10 Beta 1 111 -)))|(% colspan="1" %)(% colspan="1" %) 112 -((( 113 -**$destructible.productions** replaced with $defensible.productions 114 -)))|(% colspan="1" %)(% colspan="1" %) 115 -((( 116 - 117 -))) 118 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 119 -((( 120 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 121 -)))|(% colspan="1" %)(% colspan="1" %) 122 -((( 123 - 124 -))) 125 -|((( 126 -Scripts 127 -)))|((( 128 -4.10 Beta 1 129 -)))|((( 130 -Removed script property **$object.spawnsourceseed** 131 -)))|((( 132 - 133 -))) 134 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 135 -((( 136 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 137 -))) 138 -|(% colspan="4" %)(% colspan="4" %) 139 -((( 140 140 == 4.00 == 141 141 ))) 142 142 |(% colspan="1" %)(% colspan="1" %)
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... ... @@ -1,1 +1,1 @@ 1 -10459 60461 +102924598 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10459 6046/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924598/Breaking Changes