Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 90.1
edited by florian
on 2021/06/24 11:24
Change comment: There is no comment for this version
To version 83.1
edited by owen
on 2021/04/30 10:57
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.florian
1 +xwiki:XWiki.owen
Content
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34 34  )))
35 35  |(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 -UI extensions
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -4.10 Beta 2
41 -)))|(% colspan="1" %)(% colspan="1" %)
42 -(((
43 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
44 -)))|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -
47 -)))
48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 -(((
50 -The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -
54 -)))
55 -|(((
56 -UI extensions
57 -)))|(((
58 -4.10 Beta 2
59 -)))|(((
60 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
61 -)))|(% colspan="1" %)(% colspan="1" %)
62 -(((
63 -
64 -)))
65 -|(% colspan="3" %)(% colspan="3" %)
66 -(((
67 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
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69 -(((
70 -
71 -)))
72 -|(((
73 73  Scripts
74 -)))|(((
75 -4.10 Beta 1
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77 -People related attributes of mission** <delivery> **node moved
78 -)))|(((
79 -
80 -)))
81 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
82 -(((
83 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
84 -)))
85 -|(% colspan="1" %)(% colspan="1" %)
86 -(((
87 -Scripts
88 88  )))|(% colspan="1" %)(% colspan="1" %)
89 89  (((
90 90  4.10 Beta 1
91 91  )))|(% colspan="1" %)(% colspan="1" %)
92 92  (((
93 -**$destructible.productions** replaced with $defensible.productions
43 +$destructible.productions replaced with $defensible.productions
94 94  )))|(% colspan="1" %)(% colspan="1" %)
95 95  (((
96 96  
97 97  )))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
48 +|(% colspan="3" %)(% colspan="3" %)
99 99  (((
100 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
50 +The $destructible.productions was reimplemented as $defensible.productions. The old implementation found the containing object of the destructible to query for the production modules. It should now be directly called defensible objects.
101 101  )))|(% colspan="1" %)(% colspan="1" %)
102 102  (((
103 103  
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107 107  )))|(((
108 108  4.10 Beta 1
109 109  )))|(((
110 -Removed script property **$object.spawnsourceseed**
60 +Removed script property $object.spawnsourceseed
111 111  )))|(((
112 112  
113 113  )))
114 114  |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
115 115  (((
116 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
66 +The spawnsource seed is no longer directly accessable by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return a result that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
117 117  )))
118 118  |(% colspan="4" %)(% colspan="4" %)
119 119  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -103612682
1 +102924786
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612682/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924786/Breaking Changes