Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. florian1 +xwiki:XWiki.owen - Content
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... ... @@ -34,70 +34,20 @@ 34 34 ))) 35 35 |(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 -UI extensions 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -4.10 Beta 2 41 -)))|(% colspan="1" %)(% colspan="1" %) 42 -((( 43 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated 44 -)))|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 - 47 -))) 48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 -((( 50 -The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 51 -)))|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 - 54 -))) 55 -|((( 56 -UI extensions 57 -)))|((( 58 -4.10 Beta 2 59 -)))|((( 60 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed 61 -)))|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 - 64 -))) 65 -|(% colspan="3" %)(% colspan="3" %) 66 -((( 67 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 68 -)))|(% colspan="1" %)(% colspan="1" %) 69 -((( 70 - 71 -))) 72 -|((( 73 73 Scripts 74 -)))|((( 75 -4.10 Beta 1 76 -)))|((( 77 -People related attributes of mission** <delivery> **node moved 78 -)))|((( 79 - 80 -))) 81 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 82 -((( 83 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 84 -))) 85 -|(% colspan="1" %)(% colspan="1" %) 86 -((( 87 -Scripts 88 88 )))|(% colspan="1" %)(% colspan="1" %) 89 89 ((( 90 90 4.10 Beta 1 91 91 )))|(% colspan="1" %)(% colspan="1" %) 92 92 ((( 93 - **$destructible.productions**replaced with $defensible.productions43 +$destructible.productions replaced with $defensible.productions 94 94 )))|(% colspan="1" %)(% colspan="1" %) 95 95 ((( 96 96 97 97 ))) 98 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)48 +|(% colspan="3" %)(% colspan="3" %) 99 99 ((( 100 - //The $destructible.productionsscript propertywas removed and reimplemented as $defensible.productionsmeaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functionedby findingthe containing object of the destructible(including itself) to query for the production modules.//50 +The $destructible.productions was reimplemented as $defensible.productions. The old implementation found the containing object of the destructible to query for the production modules. It should now be directly called defensible objects. 101 101 )))|(% colspan="1" %)(% colspan="1" %) 102 102 ((( 103 103 ... ... @@ -107,13 +107,13 @@ 107 107 )))|((( 108 108 4.10 Beta 1 109 109 )))|((( 110 -Removed script property **$object.spawnsourceseed**60 +Removed script property $object.spawnsourceseed 111 111 )))|((( 112 112 113 113 ))) 114 114 |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 115 115 ((( 116 - //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now resultin avalue that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//66 +The spawnsource seed is no longer directly accessable by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return a result that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships. 117 117 ))) 118 118 |(% colspan="4" %)(% colspan="4" %) 119 119 (((
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... ... @@ -1,1 +1,1 @@ 1 -10 36126821 +102924786 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 3612682/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924786/Breaking Changes