Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 90.1
edited by florian
on 2021/06/24 11:24
Change comment: There is no comment for this version
To version 69.1
edited by owen
on 2020/10/19 17:55
Change comment: added change of location for requiresconstructionvessel recycling parameter

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.florian
1 +xwiki:XWiki.owen
Content
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30 30  )))
31 31  |(% colspan="4" %)(% colspan="4" %)
32 32  (((
33 -== 4.10 ==
34 -)))
35 -|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -UI extensions
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -4.10 Beta 2
41 -)))|(% colspan="1" %)(% colspan="1" %)
42 -(((
43 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
44 -)))|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -
47 -)))
48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 -(((
50 -The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -
54 -)))
55 -|(((
56 -UI extensions
57 -)))|(((
58 -4.10 Beta 2
59 -)))|(((
60 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
61 -)))|(% colspan="1" %)(% colspan="1" %)
62 -(((
63 -
64 -)))
65 -|(% colspan="3" %)(% colspan="3" %)
66 -(((
67 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
68 -)))|(% colspan="1" %)(% colspan="1" %)
69 -(((
70 -
71 -)))
72 -|(((
73 -Scripts
74 -)))|(((
75 -4.10 Beta 1
76 -)))|(((
77 -People related attributes of mission** <delivery> **node moved
78 -)))|(((
79 -
80 -)))
81 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
82 -(((
83 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
84 -)))
85 -|(% colspan="1" %)(% colspan="1" %)
86 -(((
87 -Scripts
88 -)))|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -4.10 Beta 1
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -**$destructible.productions** replaced with $defensible.productions
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -
97 -)))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 -(((
100 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -
104 -)))
105 -|(((
106 -Scripts
107 -)))|(((
108 -4.10 Beta 1
109 -)))|(((
110 -Removed script property **$object.spawnsourceseed**
111 -)))|(((
112 -
113 -)))
114 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
115 -(((
116 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
117 -)))
118 -|(% colspan="4" %)(% colspan="4" %)
119 -(((
120 120  == 4.00 ==
121 121  )))
122 -|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -UI core
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -4.00 Beta 10
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
130 -Controlled ship can change without a **gameplanchange-event** occurring.
131 -)))|(% colspan="1" %)(% colspan="1" %)
132 -(((
133 -
134 -)))
135 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
136 -(((
137 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
138 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
139 -//
140 -)))|(% colspan="1" %)(% colspan="1" %)
141 -(((
142 -
143 -)))
144 144  |(((
145 -Scripts
146 -)))|(((
147 -4.00 Beta 7
148 -)))|(((
149 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
150 -)))|(((
151 -
152 -)))
153 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 -(((
155 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
156 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
157 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
158 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
159 -(((
160 -
161 -)))
162 -|(% colspan="1" %)(% colspan="1" %)
163 -(((
164 -UI core
165 -)))|(% colspan="1" %)(% colspan="1" %)
166 -(((
167 -4.00 Beta 6
168 -)))|(% colspan="1" %)(% colspan="1" %)
169 -(((
170 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
171 -)))|(% colspan="1" %)(% colspan="1" %)
172 -(((
173 -
174 -)))
175 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
176 -(((
177 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
178 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
179 -
180 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
181 -//
182 -)))|(% colspan="1" %)(% colspan="1" %)
183 -(((
184 -
185 -)))
186 -|(% colspan="1" %)(% colspan="1" %)
187 -(((
188 -UI core
189 -)))|(% colspan="1" %)(% colspan="1" %)
190 -(((
191 -4.00 Beta 5
192 -)))|(% colspan="1" %)(% colspan="1" %)
193 -(((
194 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
195 -)))|(% colspan="1" %)(% colspan="1" %)
196 -(((
197 -
198 -)))
199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 -(((
201 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
202 -
203 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
204 -)))|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 -
207 -)))
208 -|(((
209 209  Parameters
210 210  )))|(((
211 211  4.00 Beta 1
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218 218  (((
219 219  //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
220 220  )))
221 -|(((
222 -Scripts
223 -)))|(((
224 -4.00 Beta 1
225 -)))|(((
226 -Changed behaviour of **gatedistance** script property
227 -)))|(((
228 -
229 -)))
230 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
231 -(((
232 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
233 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
234 -(((
235 -
236 -)))
237 237  |(% colspan="4" %)(% colspan="4" %)
238 238  (((
239 239  == 3.30 ==
Confluence.Code.ConfluencePageClass[0]
id
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1 -103612682
1 +100040871
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612682/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100040871/Breaking Changes