Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 89.1
edited by florian
on 2021/06/17 12:21
Change comment: There is no comment for this version
To version 78.1
edited by matthias
on 2021/02/05 17:00
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.florian
1 +xwiki:XWiki.matthias
Content
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30 30  )))
31 31  |(% colspan="4" %)(% colspan="4" %)
32 32  (((
33 -== 4.10 ==
34 -)))
35 -|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -UI extensions
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -4.10 Beta 2
41 -)))|(% colspan="1" %)(% colspan="1" %)
42 -(((
43 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
44 -)))|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -
47 -)))
48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 -(((
50 -The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -
54 -)))
55 -|(((
56 -Scripts
57 -)))|(((
58 -4.10 Beta 1
59 -)))|(((
60 -People related attributes of mission** <delivery> **node moved
61 -)))|(((
62 -
63 -)))
64 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
65 -(((
66 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
67 -)))
68 -|(% colspan="1" %)(% colspan="1" %)
69 -(((
70 -Scripts
71 -)))|(% colspan="1" %)(% colspan="1" %)
72 -(((
73 -4.10 Beta 1
74 -)))|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -**$destructible.productions** replaced with $defensible.productions
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -
80 -)))
81 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
82 -(((
83 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
84 -)))|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -
87 -)))
88 -|(((
89 -Scripts
90 -)))|(((
91 -4.10 Beta 1
92 -)))|(((
93 -Removed script property **$object.spawnsourceseed**
94 -)))|(((
95 -
96 -)))
97 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
98 -(((
99 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
100 -)))
101 -|(% colspan="4" %)(% colspan="4" %)
102 -(((
103 103  == 4.00 ==
104 104  )))
105 105  |(% colspan="1" %)(% colspan="1" %)
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107 107  UI core
108 108  )))|(% colspan="1" %)(% colspan="1" %)
109 109  (((
110 -4.00 Beta 10
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -Controlled ship can change without a **gameplanchange-event** occurring.
114 -)))|(% colspan="1" %)(% colspan="1" %)
115 -(((
116 -
117 -)))
118 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
119 -(((
120 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
121 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
122 -//
123 -)))|(% colspan="1" %)(% colspan="1" %)
124 -(((
125 -
126 -)))
127 -|(((
128 -Scripts
129 -)))|(((
130 -4.00 Beta 7
131 -)))|(((
132 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
133 -)))|(((
134 -
135 -)))
136 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
137 -(((
138 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
139 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
140 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
141 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
142 -(((
143 -
144 -)))
145 -|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -UI core
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
150 150  4.00 Beta 6
151 151  )))|(% colspan="1" %)(% colspan="1" %)
152 152  (((
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217 217  (((
218 218  
219 219  )))
110 +|(((
111 +Scripts
112 +)))|(((
113 +4.00 Beta 7
114 +)))|(((
115 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
116 +)))|(((
117 +
118 +)))
119 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
120 +(((
121 +//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
122 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
123 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
124 +)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
125 +(((
126 +
127 +)))
220 220  |(% colspan="4" %)(% colspan="4" %)
221 221  (((
222 222  == 3.30 ==
Confluence.Code.ConfluencePageClass[0]
id
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1 -103612681
1 +101548222
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612681/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101548222/Breaking Changes