Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 89.1
edited by florian
on 2021/06/17 12:21
Change comment: There is no comment for this version
To version 67.1
edited by florian
on 2020/07/06 07:38
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -24,201 +24,9 @@
24 24  Version
25 25  )))|=(((
26 26  Summary
27 -)))|=(% colspan="1" %)(% colspan="1" %)
28 -(((
29 -
30 30  )))
31 -|(% colspan="4" %)(% colspan="4" %)
28 +|(% colspan="3" %)(% colspan="3" %)
32 32  (((
33 -== 4.10 ==
34 -)))
35 -|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -UI extensions
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -4.10 Beta 2
41 -)))|(% colspan="1" %)(% colspan="1" %)
42 -(((
43 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
44 -)))|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -
47 -)))
48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 -(((
50 -The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -
54 -)))
55 -|(((
56 -Scripts
57 -)))|(((
58 -4.10 Beta 1
59 -)))|(((
60 -People related attributes of mission** <delivery> **node moved
61 -)))|(((
62 -
63 -)))
64 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
65 -(((
66 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
67 -)))
68 -|(% colspan="1" %)(% colspan="1" %)
69 -(((
70 -Scripts
71 -)))|(% colspan="1" %)(% colspan="1" %)
72 -(((
73 -4.10 Beta 1
74 -)))|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -**$destructible.productions** replaced with $defensible.productions
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -
80 -)))
81 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
82 -(((
83 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
84 -)))|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -
87 -)))
88 -|(((
89 -Scripts
90 -)))|(((
91 -4.10 Beta 1
92 -)))|(((
93 -Removed script property **$object.spawnsourceseed**
94 -)))|(((
95 -
96 -)))
97 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
98 -(((
99 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
100 -)))
101 -|(% colspan="4" %)(% colspan="4" %)
102 -(((
103 -== 4.00 ==
104 -)))
105 -|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -UI core
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -4.00 Beta 10
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -Controlled ship can change without a **gameplanchange-event** occurring.
114 -)))|(% colspan="1" %)(% colspan="1" %)
115 -(((
116 -
117 -)))
118 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
119 -(((
120 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
121 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
122 -//
123 -)))|(% colspan="1" %)(% colspan="1" %)
124 -(((
125 -
126 -)))
127 -|(((
128 -Scripts
129 -)))|(((
130 -4.00 Beta 7
131 -)))|(((
132 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
133 -)))|(((
134 -
135 -)))
136 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
137 -(((
138 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
139 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
140 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
141 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
142 -(((
143 -
144 -)))
145 -|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -UI core
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
150 -4.00 Beta 6
151 -)))|(% colspan="1" %)(% colspan="1" %)
152 -(((
153 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
154 -)))|(% colspan="1" %)(% colspan="1" %)
155 -(((
156 -
157 -)))
158 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
159 -(((
160 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
161 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
162 -
163 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
164 -//
165 -)))|(% colspan="1" %)(% colspan="1" %)
166 -(((
167 -
168 -)))
169 -|(% colspan="1" %)(% colspan="1" %)
170 -(((
171 -UI core
172 -)))|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 -4.00 Beta 5
175 -)))|(% colspan="1" %)(% colspan="1" %)
176 -(((
177 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
178 -)))|(% colspan="1" %)(% colspan="1" %)
179 -(((
180 -
181 -)))
182 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
183 -(((
184 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
185 -
186 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
187 -)))|(% colspan="1" %)(% colspan="1" %)
188 -(((
189 -
190 -)))
191 -|(((
192 -Parameters
193 -)))|(((
194 -4.00 Beta 1
195 -)))|(((
196 -**requiresconstructionvessel** parameter moved
197 -)))|(((
198 -
199 -)))
200 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
201 -(((
202 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
203 -)))
204 -|(((
205 -Scripts
206 -)))|(((
207 -4.00 Beta 1
208 -)))|(((
209 -Changed behaviour of **gatedistance** script property
210 -)))|(((
211 -
212 -)))
213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 -(((
215 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
216 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
217 -(((
218 -
219 -)))
220 -|(% colspan="4" %)(% colspan="4" %)
221 -(((
222 222  == 3.30 ==
223 223  )))
224 224  |(((
... ... @@ -227,15 +227,12 @@
227 227  3.30 Beta 3
228 228  )))|(((
229 229  **FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
230 -)))|(% colspan="1" %)(% colspan="1" %)
231 -(((
232 -
233 233  )))
234 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
39 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
235 235  (((
236 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
41 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)__Reach__(% style="color: rgb(0,0,0);" %)ed()//
237 237  )))
238 -|(% colspan="4" %)(% colspan="4" %)
43 +|(% colspan="3" %)(% colspan="3" %)
239 239  (((
240 240  == 3.20 ==
241 241  )))
... ... @@ -245,11 +245,8 @@
245 245  3.20 Beta 1
246 246  )))|(((
247 247  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
248 -)))|(% colspan="1" %)(% colspan="1" %)
249 -(((
250 -
251 251  )))
252 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
54 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
253 253  (((
254 254  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
255 255  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -264,11 +264,8 @@
264 264  )))|(% colspan="1" %)(% colspan="1" %)
265 265  (((
266 266  Removed script property $trade.**restriction.faction**
267 -)))|(% colspan="1" %)(% colspan="1" %)
268 -(((
269 -
270 270  )))
271 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
272 272  (((
273 273  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
274 274  )))
... ... @@ -278,15 +278,12 @@
278 278  3.20 Beta 1
279 279  )))|(((
280 280  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
281 -)))|(% colspan="1" %)(% colspan="1" %)
282 -(((
283 -
284 284  )))
285 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
81 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
286 286  (((
287 287  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
288 288  )))
289 -|(% colspan="4" %)(% colspan="4" %)
85 +|(% colspan="3" %)(% colspan="3" %)
290 290  (((
291 291  == 3.10 ==
292 292  )))
... ... @@ -299,15 +299,12 @@
299 299  )))|(% colspan="1" %)(% colspan="1" %)
300 300  (((
301 301  Removed script action **<add_build/>**
302 -)))|(% colspan="1" %)(% colspan="1" %)
303 -(((
304 -
305 305  )))
306 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
99 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
307 307  (((
308 308  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
309 309  )))
310 -|(% colspan="4" %)(% colspan="4" %)
103 +|(% colspan="3" %)(% colspan="3" %)
311 311  (((
312 312  == 3.00 ==
313 313  )))
... ... @@ -320,11 +320,8 @@
320 320  )))|(% colspan="1" %)(% colspan="1" %)
321 321  (((
322 322  Changed behaviour of script action **<get_suitable_job/>**
323 -)))|(% colspan="1" %)(% colspan="1" %)
324 -(((
325 -
326 326  )))
327 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
117 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
328 328  (((
329 329  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
330 330  )))
... ... @@ -337,11 +337,8 @@
337 337  )))|(% colspan="1" %)(% colspan="1" %)
338 338  (((
339 339  Changed behaviour of script action **<get_ware_definition/>**
340 -)))|(% colspan="1" %)(% colspan="1" %)
341 -(((
342 -
343 343  )))
344 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
131 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
345 345  (((
346 346  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
347 347  )))
... ... @@ -354,11 +354,8 @@
354 354  )))|(% colspan="1" %)(% colspan="1" %)
355 355  (((
356 356  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
357 -)))|(% colspan="1" %)(% colspan="1" %)
358 -(((
359 -
360 360  )))
361 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
145 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
362 362  (((
363 363  //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
364 364  
... ... @@ -373,11 +373,8 @@
373 373  )))|(% colspan="1" %)(% colspan="1" %)
374 374  (((
375 375  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
376 -)))|(% colspan="1" %)(% colspan="1" %)
377 -(((
378 -
379 379  )))
380 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
161 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
381 381  (((
382 382  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
383 383  )))
... ... @@ -390,11 +390,8 @@
390 390  )))|(% colspan="1" %)(% colspan="1" %)
391 391  (((
392 392  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
393 -)))|(% colspan="1" %)(% colspan="1" %)
394 -(((
395 -
396 396  )))
397 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
175 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
398 398  (((
399 399  //Before the change, positions are relative to $dockingbay.parent.
400 400  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -408,11 +408,8 @@
408 408  )))|(% colspan="1" %)(% colspan="1" %)
409 409  (((
410 410  Support for entity flag "**skillsvisible**" dropped
411 -)))|(% colspan="1" %)(% colspan="1" %)
412 -(((
413 -
414 414  )))
415 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
190 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
416 416  (((
417 417  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
418 418  )))
... ... @@ -422,11 +422,8 @@
422 422  3.0 Beta 2
423 423  )))|(((
424 424  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
425 -)))|(% colspan="1" %)(% colspan="1" %)
426 -(((
427 -
428 428  )))
429 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
201 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
430 430  (((
431 431  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
432 432  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -442,11 +442,8 @@
442 442  )))|(% colspan="1" %)(% colspan="1" %)
443 443  (((
444 444  **MissionBoard** support dropped
445 -)))|(% colspan="1" %)(% colspan="1" %)
446 -(((
447 -
448 448  )))
449 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
218 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
450 450  (((
451 451  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
452 452  )))
... ... @@ -456,11 +456,8 @@
456 456  3.0 Beta 1
457 457  )))|(((
458 458  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
459 -)))|(% colspan="1" %)(% colspan="1" %)
460 -(((
461 -
462 462  )))
463 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
229 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
464 464  (((
465 465  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
466 466  )))
... ... @@ -473,11 +473,8 @@
473 473  )))|(% colspan="1" %)(% colspan="1" %)
474 474  (((
475 475  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
476 -)))|(% colspan="1" %)(% colspan="1" %)
477 -(((
478 -
479 479  )))
480 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
243 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
481 481  (((
482 482  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
483 483  )))
... ... @@ -490,11 +490,8 @@
490 490  )))|(% colspan="1" %)(% colspan="1" %)
491 491  (((
492 492  Script action **<set_doors_locked/>** attribute **'group'** changed
493 -)))|(% colspan="1" %)(% colspan="1" %)
494 -(((
495 -
496 496  )))
497 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
257 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
498 498  (((
499 499  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
500 500  )))
... ... @@ -507,11 +507,8 @@
507 507  )))|(% colspan="1" %)(% colspan="1" %)
508 508  (((
509 509  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
510 -)))|(% colspan="1" %)(% colspan="1" %)
511 -(((
512 -
513 513  )))
514 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
271 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
515 515  (((
516 516  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
517 517  )))
... ... @@ -524,11 +524,8 @@
524 524  )))|(% colspan="1" %)(% colspan="1" %)
525 525  (((
526 526  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
527 -)))|(% colspan="1" %)(% colspan="1" %)
528 -(((
529 -
530 530  )))
531 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
285 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
532 532  (((
533 533  //These actions had no effect and were removed.//
534 534  )))
... ... @@ -541,11 +541,8 @@
541 541  )))|(% colspan="1" %)(% colspan="1" %)
542 542  (((
543 543  **<setup_conversation_minigame/>** script action removed
544 -)))|(% colspan="1" %)(% colspan="1" %)
545 -(((
546 -
547 547  )))
548 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
299 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
549 549  (((
550 550  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
551 551  )))
... ... @@ -558,11 +558,8 @@
558 558  )))|(% colspan="1" %)(% colspan="1" %)
559 559  (((
560 560  <add_player_choice_*> **confidence** attribute removed
561 -)))|(% colspan="1" %)(% colspan="1" %)
562 -(((
563 -
564 564  )))
565 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
313 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
566 566  (((
567 567  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
568 568  )))
... ... @@ -575,11 +575,8 @@
575 575  )))|(% colspan="1" %)(% colspan="1" %)
576 576  (((
577 577  **<hack_via_control_panel/>** script action removed
578 -)))|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -
581 581  )))
582 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
327 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
583 583  (((
584 584  //Unused script action <hack_via_control_panel/> was removed.//
585 585  )))
... ... @@ -592,11 +592,8 @@
592 592  )))|(% colspan="1" %)(% colspan="1" %)
593 593  (((
594 594  **Lua: **GetMiniGameCursorPosition() removed
595 -)))|(% colspan="1" %)(% colspan="1" %)
596 -(((
597 -
598 598  )))
599 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
341 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
600 600  (((
601 601  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
602 602  )))
... ... @@ -606,11 +606,8 @@
606 606  3.0 Beta 1
607 607  )))|(((
608 608  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
609 -)))|(% colspan="1" %)(% colspan="1" %)
610 -(((
611 -
612 612  )))
613 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
352 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
614 614  (((
615 615  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
616 616  )))
... ... @@ -623,11 +623,8 @@
623 623  )))|(% colspan="1" %)(% colspan="1" %)
624 624  (((
625 625  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
626 -)))|(% colspan="1" %)(% colspan="1" %)
627 -(((
628 -
629 629  )))
630 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
366 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
631 631  (((
632 632  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
633 633  )))
... ... @@ -640,11 +640,8 @@
640 640  )))|(% colspan="1" %)(% colspan="1" %)
641 641  (((
642 642  **$ware.illegal** updated
643 -)))|(% colspan="1" %)(% colspan="1" %)
644 -(((
645 -
646 646  )))
647 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
380 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
648 648  (((
649 649  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
650 650  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -658,11 +658,8 @@
658 658  )))|(% colspan="1" %)(% colspan="1" %)
659 659  (((
660 660  MD script **RML_Flight_Along_Path** removed
661 -)))|(% colspan="1" %)(% colspan="1" %)
662 -(((
663 -
664 664  )))
665 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
395 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
666 666  (((
667 667  //The MD script RML_Flight_Along_Path was not referened and was removed.//
668 668  )))
... ... @@ -675,11 +675,8 @@
675 675  )))|(% colspan="1" %)(% colspan="1" %)
676 676  (((
677 677  parameters of **<event_venture_mission_completed/>** changed
678 -)))|(% colspan="1" %)(% colspan="1" %)
679 -(((
680 -
681 681  )))
682 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
409 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
683 683  (((
684 684  //old params: param = venture details, param2 = ships involved, param3 = duration//
685 685  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -691,11 +691,8 @@
691 691  )))|(((
692 692  **<set_object_wing_name/>** removed,
693 693  **<set_object_fleet_name/>** added
694 -)))|(% colspan="1" %)(% colspan="1" %)
695 -(((
696 -
697 697  )))
698 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
422 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
699 699  (((
700 700  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
701 701  )))
... ... @@ -706,15 +706,12 @@
706 706  )))|(((
707 707  **$controllable.wing.*** removed,
708 708  **$controllable.fleet.*** added
709 -)))|(% colspan="1" %)(% colspan="1" %)
710 -(((
711 -
712 712  )))
713 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
434 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
714 714  (((
715 715  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
716 716  )))
717 -|(% colspan="4" %)(% colspan="4" %)
438 +|(% colspan="3" %)(% colspan="3" %)
718 718  (((
719 719  == 2.60 ==
720 720  )))
... ... @@ -724,11 +724,8 @@
724 724  2.60 Beta 1
725 725  )))|(((
726 726  '**checkoperational**' filter behaviour changed
727 -)))|(% colspan="1" %)(% colspan="1" %)
728 -(((
729 -
730 730  )))
731 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
449 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
732 732  (((
733 733  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
734 734  
... ... @@ -740,15 +740,12 @@
740 740  2.60 Beta 1
741 741  )))|(((
742 742  $container.**supplyresources** behavior changed
743 -)))|(% colspan="1" %)(% colspan="1" %)
744 -(((
745 -
746 746  )))
747 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
462 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
748 748  (((
749 749  //The script keyword $container.supplyresources now includes reserved wares.//
750 750  )))
751 -|(% colspan="4" %)(% colspan="4" %)
466 +|(% colspan="3" %)(% colspan="3" %)
752 752  (((
753 753  == 2.20 ==
754 754  )))
... ... @@ -761,11 +761,8 @@
761 761  )))|(% colspan="1" %)(% colspan="1" %)
762 762  (((
763 763  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
764 -)))|(% colspan="1" %)(% colspan="1" %)
765 -(((
766 -
767 767  )))
768 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
480 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
769 769  (((
770 770  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
771 771  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
... ... @@ -782,15 +782,12 @@
782 782  )))|(% colspan="1" %)(% colspan="1" %)
783 783  (((
784 784  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
785 -)))|(% colspan="1" %)(% colspan="1" %)
786 -(((
787 -
788 788  )))
789 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
498 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
790 790  (((
791 791  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
792 792  )))
793 -|(% colspan="4" %)(% colspan="4" %)
502 +|(% colspan="3" %)(% colspan="3" %)
794 794  (((
795 795  == 2.00 ==
796 796  )))
... ... @@ -803,11 +803,8 @@
803 803  )))|(% colspan="1" %)(% colspan="1" %)
804 804  (((
805 805  **<event_build_finished/> **param2 now returns null instead of a construction sequence
806 -)))|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -
809 809  )))
810 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
516 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
811 811  (((
812 812  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
813 813  )))
... ... @@ -820,11 +820,8 @@
820 820  )))|(% colspan="1" %)(% colspan="1" %)
821 821  (((
822 822  **param.boarding.{...}** strength parameters removed
823 -)))|(% colspan="1" %)(% colspan="1" %)
824 -(((
825 -
826 826  )))
827 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
530 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
828 828  (((
829 829  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
830 830  )))
... ... @@ -837,11 +837,8 @@
837 837  )))|(% colspan="1" %)(% colspan="1" %)
838 838  (((
839 839  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
840 -)))|(% colspan="1" %)(% colspan="1" %)
841 -(((
842 -
843 843  )))
844 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
544 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
845 845  (((
846 846  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
847 847  )))
... ... @@ -851,11 +851,8 @@
851 851  2.00 Beta 1
852 852  )))|(((
853 853  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
854 -)))|(% colspan="1" %)(% colspan="1" %)
855 -(((
856 -
857 857  )))
858 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
555 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
859 859  (((
860 860  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
861 861  )))
... ... @@ -865,11 +865,8 @@
865 865  2.00 Beta 1
866 866  )))|(((
867 867  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
868 -)))|(% colspan="1" %)(% colspan="1" %)
869 -(((
870 -
871 871  )))
872 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
566 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
873 873  (((
874 874  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
875 875  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -880,11 +880,8 @@
880 880  2.00 Beta 1
881 881  )))|(((
882 882  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
883 -)))|(% colspan="1" %)(% colspan="1" %)
884 -(((
885 -
886 886  )))
887 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
578 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
888 888  (((
889 889  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
890 890  )))
... ... @@ -894,11 +894,8 @@
894 894  2.00 Beta 1
895 895  )))|(((
896 896  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
897 -)))|(% colspan="1" %)(% colspan="1" %)
898 -(((
899 -
900 900  )))
901 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
589 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
902 902  (((
903 903  //For prior behavior, check for event.param being non-null.//
904 904  )))
... ... @@ -908,11 +908,8 @@
908 908  2.00 Beta 1
909 909  )))|(((
910 910  **<shoot/>/<shoot_at/>** attribute changes.
911 -)))|(% colspan="1" %)(% colspan="1" %)
912 -(((
913 -
914 914  )))
915 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
600 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
916 916  (((
917 917  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
918 918  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -926,11 +926,8 @@
926 926  2.00 Beta 1
927 927  )))|(((
928 928  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
929 -)))|(% colspan="1" %)(% colspan="1" %)
930 -(((
931 -
932 932  )))
933 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
615 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
934 934  (((
935 935  //Added possibility to query build tasks of a certain buildmodule.//
936 936  )))
... ... @@ -940,11 +940,8 @@
940 940  2.00 Beta 1
941 941  )))|(((
942 942  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
943 -)))|(% colspan="1" %)(% colspan="1" %)
944 -(((
945 -
946 946  )))
947 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
626 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
948 948  (((
949 949  //Added list of resources a buildmodule needs to build.//
950 950  )))
... ... @@ -954,11 +954,8 @@
954 954  2.00 Beta 1
955 955  )))|(((
956 956  (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
957 -)))|(% colspan="1" %)(% colspan="1" %)
958 -(((
959 -
960 960  )))
961 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
637 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
962 962  (((
963 963  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
964 964  )))
... ... @@ -968,15 +968,12 @@
968 968  2.00 Beta 1
969 969  )))|(((
970 970  **FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
971 -)))|(% colspan="1" %)(% colspan="1" %)
972 -(((
973 -
974 974  )))
975 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
648 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
976 976  (((
977 977  //Changed return value type to const char* to better identify failure reasons in Lua script.//
978 978  )))
979 -|(% colspan="4" %)(% colspan="4" %)
652 +|(% colspan="3" %)(% colspan="3" %)
980 980  (((
981 981  == 1.50 ==
982 982  )))
... ... @@ -986,11 +986,8 @@
986 986  1.50 Beta 3
987 987  )))|(((
988 988  **Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
989 -)))|(% colspan="1" %)(% colspan="1" %)
990 -(((
991 -
992 992  )))
993 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
663 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
994 994  (((
995 995  //The "docksizes" property no longer includes internal ship storage docks.//
996 996  )))
... ... @@ -1000,11 +1000,8 @@
1000 1000  1.50 Beta 2
1001 1001  )))|(((
1002 1002  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1003 -)))|(% colspan="1" %)(% colspan="1" %)
1004 -(((
1005 -
1006 1006  )))
1007 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
674 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1008 1008  (((
1009 1009  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1010 1010  
... ... @@ -1018,11 +1018,8 @@
1018 1018  1.50 Beta 2
1019 1019  )))|(((
1020 1020  **FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1021 -)))|(% colspan="1" %)(% colspan="1" %)
1022 -(((
1023 -
1024 1024  )))
1025 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
689 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1026 1026  (((
1027 1027  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1028 1028  )))
... ... @@ -1035,11 +1035,8 @@
1035 1035  )))|(% colspan="1" %)(% colspan="1" %)
1036 1036  (((
1037 1037  **FFI: SetGuidance()** removed useinfopoint argument.
1038 -)))|(% colspan="1" %)(% colspan="1" %)
1039 -(((
1040 -
1041 1041  )))
1042 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
703 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1043 1043  (((
1044 1044  //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1045 1045  //
... ... @@ -1052,15 +1052,12 @@
1052 1052  1.50 Beta 1
1053 1053  )))|(((
1054 1054  **FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1055 -)))|(% colspan="1" %)(% colspan="1" %)
1056 -(((
1057 -
1058 1058  )))
1059 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
717 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1060 1060  (((
1061 1061  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1062 1062  )))
1063 -|(% colspan="4" %)(% colspan="4" %)
721 +|(% colspan="3" %)(% colspan="3" %)
1064 1064  (((
1065 1065  == 1.32 ==
1066 1066  )))
... ... @@ -1070,15 +1070,12 @@
1070 1070  1.32
1071 1071  )))|(((
1072 1072  **Lua: GetComponentData() **removed the "nextdestname" property.
1073 -)))|(% colspan="1" %)(% colspan="1" %)
1074 -(((
1075 -
1076 1076  )))
1077 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
732 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1078 1078  (((
1079 1079  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1080 1080  )))
1081 -|(% colspan="4" %)(% colspan="4" %)
736 +|(% colspan="3" %)(% colspan="3" %)
1082 1082  (((
1083 1083  == 1.20 ==
1084 1084  )))
... ... @@ -1088,11 +1088,8 @@
1088 1088  1.20
1089 1089  )))|(((
1090 1090  **FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1091 -)))|(% colspan="1" %)(% colspan="1" %)
1092 -(((
1093 -
1094 1094  )))
1095 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
747 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1096 1096  (((
1097 1097  //The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1098 1098  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -103612681
1 +93553269
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612681/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/93553269/Breaking Changes