Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 87.1
edited by owen
on 2021/06/10 13:19
Change comment: There is no comment for this version
To version 142.1
edited by Daniel Turner
on 2025/11/26 16:52
Change comment: There is no comment for this version

Summary

Details

Page properties
Parent
... ... @@ -1,0 +1,1 @@
1 +X4 Foundations Wiki.Modding Support.WebHome
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.owen
1 +xwiki:XWiki.Daniel
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,32 +18,120 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -|=(((
22 -Type
23 -)))|=(((
24 -Version
25 -)))|=(((
26 -Summary
27 -)))|=(% colspan="1" %)(% colspan="1" %)
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 9.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>**
27 +|(% colspan="6" style="width:117px" %)(((
28 +The flags attribute is no longer available in the MD action <add_blueprints>
29 +)))
30 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events
31 +|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead.
32 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro
33 +|(% colspan="6" style="width:117px" %)**.purposemacro** and **.purposename **have been removed from the **macro **script properties
34 +
35 +=== Version 8.00 ===
36 +
37 +(% class="table-striped" %)
38 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
39 +|(% colspan="6" style="width:117px" %)(((
40 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
41 +)))
42 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
43 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
45 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
46 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
47 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
48 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
49 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
50 +
51 +=== Version 7.50 ===
52 +
53 +(% class="table-striped" %)
54 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
55 +|(% colspan="4" style="width:117px" %)(((
56 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
57 +)))
58 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
59 +|(% colspan="7" style="width:117px" %)(((
60 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
61 +)))
62 +
63 +=== Version 7.00 ===
64 +
65 +
66 +(% class="table-striped" %)
67 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
68 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
69 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
70 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
71 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
72 +|(% colspan="4" style="width:117px" %)(((
73 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
74 +)))
75 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
76 +|(% colspan="4" style="width:117px" %)(((
77 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
78 +)))
79 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
80 +|(% colspan="4" style="width:117px" %)(((
81 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
82 +)))
83 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
28 28  (((
29 -
85 +Scripts
86 +)))|(% colspan="1" style="width:119px" %)(((
87 +7.00 Beta 1
88 +)))|(% colspan="2" style="width:1625px" %)(((
89 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
30 30  )))
31 -|(% colspan="4" %)(% colspan="4" %)
91 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
32 32  (((
33 -== 4.10 ==
93 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
34 34  )))
95 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
96 +(((
97 +UI extensions
98 +)))|(% colspan="1" style="width:119px" %)(((
99 +7.00 Beta 1
100 +)))|(% colspan="2" style="width:1625px" %)(((
101 +**FFI**: RemoveBuildPlot() changed
102 +)))
103 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
104 +(((
105 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
106 +)))
107 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
108 +(((
109 +Assets
110 +)))|(% colspan="1" style="width:119px" %)(((
111 +7.00 Beta 1
112 +)))|(% colspan="2" style="width:1625px" %)(((
113 +**Some Split DLC materials moved to base game**
114 +)))
115 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
116 +(((
117 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
118 +)))
119 +
120 +=== Version 6.00 ===
121 +
122 +(% class="table-striped" %)
35 35  |(((
36 -Scripts
124 +Libraries
37 37  )))|(((
38 -4.10 Beta 1
39 -)))|(((
40 -People related attributes of mission** <delivery> **node moved
41 -)))|(((
42 -
126 +6.00 Beta 7
127 +)))|(% colspan="2" %)(((
128 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
43 43  )))
44 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
130 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
45 45  (((
46 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
132 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
133 +
134 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
47 47  )))
48 48  |(% colspan="1" %)(% colspan="1" %)
49 49  (((
... ... @@ -50,77 +50,271 @@
50 50  Scripts
51 51  )))|(% colspan="1" %)(% colspan="1" %)
52 52  (((
53 -4.10 Beta 1
141 +6.00 Beta 4
142 +)))|(% colspan="2" %)(% colspan="1" %)
143 +(((
144 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
145 +)))
146 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
147 +(((
148 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
149 +
150 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
151 +)))
152 +|(% colspan="1" %)(% colspan="1" %)
153 +(((
154 +Scripts
54 54  )))|(% colspan="1" %)(% colspan="1" %)
55 55  (((
56 -**$destructible.productions** replaced with $defensible.productions
157 +6.00 Beta 3
158 +)))|(% colspan="2" %)(% colspan="1" %)
159 +(((
160 +Changed result of **<find_object_surface>** action in the case of a failure
161 +)))
162 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
163 +(((
164 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
165 +
166 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
167 +
168 +The action itself has been improved to increase the chance of finding suitable surface positions.
169 +)))
170 +|(% colspan="1" %)(% colspan="1" %)
171 +(((
172 +Scripts
57 57  )))|(% colspan="1" %)(% colspan="1" %)
58 58  (((
59 -
175 +6.00 Beta 1
176 +)))|(% colspan="2" %)(% colspan="1" %)
177 +(((
178 +Behaviour change for **<match_dock>** script component filter
60 60  )))
61 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
62 62  (((
63 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
182 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
183 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
184 +)))
185 +|(% colspan="1" %)(% colspan="1" %)
186 +(((
187 +Scripts
64 64  )))|(% colspan="1" %)(% colspan="1" %)
65 65  (((
66 -
190 +6.00 Beta 1
191 +)))|(% colspan="2" %)(% colspan="1" %)
192 +(((
193 +Changed result attribute location for **<get_attackstrength>**
67 67  )))
195 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
196 +(((
197 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
198 +)))
68 68  |(((
200 +Assets
201 +)))|(((
202 +6.00 Beta 1
203 +)))|(% colspan="2" %)(((
204 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
205 +)))
206 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
207 +(((
208 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
209 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
210 +)))
211 +|(% colspan="1" %)(% colspan="1" %)
212 +(((
69 69  Scripts
214 +)))|(% colspan="1" %)(% colspan="1" %)
215 +(((
216 +6.00 Beta 1
217 +)))|(% colspan="2" %)(% colspan="1" %)
218 +(((
219 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
220 +)))
221 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
222 +(((
223 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
224 +)))
225 +|(((
226 +Scripts
70 70  )))|(((
71 -4.10 Beta 1
228 +6.00 Beta 1
229 +)))|(% colspan="2" %)(((
230 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
231 +)))
232 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
233 +(((
234 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
235 +)))
236 +|(((
237 +Cutscenes
72 72  )))|(((
73 -Removed script property **$object.spawnsourceseed**
239 +6.00 Beta 1
240 +)))|(% colspan="2" %)(((
241 +Changed behaviour of **<angles>** in cutscenes
242 +)))
243 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
244 +(((
245 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
246 +)))
247 +
248 +----
249 +
250 +=== Version 5.00 ===
251 +
252 +(% class="table-striped" %)
253 +|(((
254 +Parameters
74 74  )))|(((
75 -
256 +5.00 Beta 1
257 +)))|(% colspan="2" %)(((
258 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
76 76  )))
77 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
260 +|(% colspan="7" %)(% colspan="3" %)
78 78  (((
79 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
262 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
80 80  )))
81 -|(% colspan="4" %)(% colspan="4" %)
264 +
265 +----
266 +
267 +=== Version 4.10 ===
268 +
269 +(% class="table-striped" %)
270 +|(% colspan="1" %)(% colspan="1" %)
82 82  (((
83 -== 4.00 ==
272 +UI extensions
273 +)))|(% colspan="1" %)(% colspan="1" %)
274 +(((
275 +4.10 Beta 7
276 +)))|(% colspan="2" %)(% colspan="1" %)
277 +(((
278 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
84 84  )))
280 +|(% colspan="4" %)(% colspan="3" %)
281 +(((
282 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
283 +)))
85 85  |(% colspan="1" %)(% colspan="1" %)
86 86  (((
87 -UI core
286 +UI extensions
88 88  )))|(% colspan="1" %)(% colspan="1" %)
89 89  (((
90 -4.00 Beta 10
289 +4.10 Beta 6
290 +)))|(% colspan="2" %)(% colspan="1" %)
291 +(((
292 +**FFI**: CustomGameStartPlayerProperty2 changed
293 +)))
294 +|(% colspan="4" %)(% colspan="3" %)
295 +(((
296 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
297 +)))
298 +|(% colspan="1" %)(% colspan="1" %)
299 +(((
300 +Parameters
91 91  )))|(% colspan="1" %)(% colspan="1" %)
92 92  (((
93 -Controlled ship can change without a **gameplanchange-event** occurring.
303 +4.10 Beta 3
304 +)))|(% colspan="2" %)(% colspan="1" %)
305 +(((
306 +Renamed **<stationinfobox>** to **<infobox>**
307 +)))
308 +|(% colspan="4" %)(% colspan="3" %)
309 +(((
310 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
311 +)))
312 +|(% colspan="1" %)(% colspan="1" %)
313 +(((
314 +UI extensions
94 94  )))|(% colspan="1" %)(% colspan="1" %)
95 95  (((
96 -
317 +4.10 Beta 2
318 +)))|(% colspan="2" %)(% colspan="1" %)
319 +(((
320 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
97 97  )))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
322 +|(% colspan="4" %)(% colspan="3" %)
99 99  (((
100 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
101 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
102 -//
324 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
325 +)))
326 +|(((
327 +UI extensions
328 +)))|(((
329 +4.10 Beta 2
330 +)))|(% colspan="2" %)(((
331 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
332 +)))
333 +|(% colspan="4" %)(% colspan="3" %)
334 +(((
335 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
336 +)))
337 +|(((
338 +Scripts
339 +)))|(((
340 +4.10 Beta 1
341 +)))|(% colspan="2" %)(((
342 +People related attributes of mission** <delivery> **node moved
343 +)))
344 +|(% colspan="4" %)(% colspan="3" %)
345 +(((
346 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
347 +)))
348 +|(% colspan="1" %)(% colspan="1" %)
349 +(((
350 +Scripts
103 103  )))|(% colspan="1" %)(% colspan="1" %)
104 104  (((
105 -
353 +4.10 Beta 1
354 +)))|(% colspan="2" %)(% colspan="1" %)
355 +(((
356 +**$destructible.productions** replaced with $defensible.productions
106 106  )))
358 +|(% colspan="4" %)(% colspan="3" %)
359 +(((
360 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
361 +)))
107 107  |(((
108 108  Scripts
109 109  )))|(((
110 -4.00 Beta 7
365 +4.10 Beta 1
366 +)))|(% colspan="2" %)(((
367 +Removed script property **$object.spawnsourceseed**
368 +)))
369 +|(% colspan="4" %)(% colspan="3" %)
370 +(((
371 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
372 +)))
373 +
374 +----
375 +
376 +=== Version 4.00 ===
377 +
378 +(% class="table-striped" %)
379 +|(% colspan="1" %)(% colspan="1" %)
380 +(((
381 +UI core
382 +)))|(% colspan="1" %)(% colspan="1" %)
383 +(((
384 +4.00 Beta 10
385 +)))|(% colspan="2" %)(% colspan="1" %)
386 +(((
387 +Controlled ship can change without a **gameplanchange-event** occurring.
388 +)))
389 +|(% colspan="4" %)(% colspan="3" %)
390 +(((
391 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
392 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
393 +)))
394 +|(((
395 +Scripts
111 111  )))|(((
397 +4.00 Beta 7
398 +)))|(% colspan="2" %)(((
112 112  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
113 -)))|(((
114 -
115 115  )))
116 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
401 +|(% colspan="4" %)(% colspan="3" %)
117 117  (((
118 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
403 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
119 119  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
120 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
121 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
122 -(((
123 -
405 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
124 124  )))
125 125  |(% colspan="1" %)(% colspan="1" %)
126 126  (((
... ... @@ -128,23 +128,16 @@
128 128  )))|(% colspan="1" %)(% colspan="1" %)
129 129  (((
130 130  4.00 Beta 6
131 -)))|(% colspan="1" %)(% colspan="1" %)
413 +)))|(% colspan="2" %)(% colspan="1" %)
132 132  (((
133 133  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
134 -)))|(% colspan="1" %)(% colspan="1" %)
135 -(((
136 -
137 137  )))
138 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
417 +|(% colspan="4" %)(% colspan="3" %)
139 139  (((
140 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
141 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
419 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
420 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
142 142  
143 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
144 -//
145 -)))|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -
422 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
148 148  )))
149 149  |(% colspan="1" %)(% colspan="1" %)
150 150  (((
... ... @@ -152,88 +152,73 @@
152 152  )))|(% colspan="1" %)(% colspan="1" %)
153 153  (((
154 154  4.00 Beta 5
155 -)))|(% colspan="1" %)(% colspan="1" %)
430 +)))|(% colspan="2" %)(% colspan="1" %)
156 156  (((
157 157  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
158 -)))|(% colspan="1" %)(% colspan="1" %)
159 -(((
160 -
161 161  )))
162 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
434 +|(% colspan="4" %)(% colspan="3" %)
163 163  (((
164 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
436 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
165 165  
166 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
167 -)))|(% colspan="1" %)(% colspan="1" %)
168 -(((
169 -
438 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
170 170  )))
171 171  |(((
172 172  Parameters
173 173  )))|(((
174 174  4.00 Beta 1
175 -)))|(((
444 +)))|(% colspan="2" %)(((
176 176  **requiresconstructionvessel** parameter moved
177 -)))|(((
178 -
179 179  )))
180 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
447 +|(% colspan="4" %)(% colspan="3" %)
181 181  (((
182 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
449 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
183 183  )))
184 184  |(((
185 185  Scripts
186 186  )))|(((
187 187  4.00 Beta 1
188 -)))|(((
455 +)))|(% colspan="2" %)(((
189 189  Changed behaviour of **gatedistance** script property
190 -)))|(((
191 -
192 192  )))
193 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
458 +|(% colspan="4" %)(% colspan="3" %)
194 194  (((
195 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
196 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
197 -(((
198 -
460 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
199 199  )))
200 -|(% colspan="4" %)(% colspan="4" %)
201 -(((
202 -== 3.30 ==
203 -)))
462 +
463 +----
464 +
465 +=== Version 3.30 ===
466 +
467 +(% class="table-striped" %)
204 204  |(((
205 205  UI extensions
206 206  )))|(((
207 207  3.30 Beta 3
208 -)))|(((
209 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
210 -)))|(% colspan="1" %)(% colspan="1" %)
211 -(((
212 -
472 +)))|(% colspan="2" %)(((
473 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
213 213  )))
214 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
475 +|(% colspan="7" %)(% colspan="3" %)
215 215  (((
216 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
477 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
217 217  )))
218 -|(% colspan="4" %)(% colspan="4" %)
219 -(((
220 -== 3.20 ==
221 -)))
479 +
480 +----
481 +
482 +=== Version 3.20 ===
483 +
484 +(% class="table-striped" %)
222 222  |(((
223 223  Scripts
224 224  )))|(((
225 225  3.20 Beta 1
226 -)))|(((
489 +)))|(% colspan="2" %)(((
227 227  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
228 -)))|(% colspan="1" %)(% colspan="1" %)
229 -(((
230 -
231 231  )))
232 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
492 +|(% colspan="4" %)(% colspan="3" %)
233 233  (((
234 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
235 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
236 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
494 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
495 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
496 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
237 237  )))
238 238  |(% colspan="1" %)(% colspan="1" %)
239 239  (((
... ... @@ -241,35 +241,31 @@
241 241  )))|(% colspan="1" %)(% colspan="1" %)
242 242  (((
243 243  3.20 Beta 1
244 -)))|(% colspan="1" %)(% colspan="1" %)
504 +)))|(% colspan="2" %)(% colspan="1" %)
245 245  (((
246 246  Removed script property $trade.**restriction.faction**
247 -)))|(% colspan="1" %)(% colspan="1" %)
248 -(((
249 -
250 250  )))
251 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
508 +|(% colspan="4" %)(% colspan="3" %)
252 252  (((
253 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
510 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
254 254  )))
255 255  |(((
256 256  UI extensions
257 257  )))|(((
258 258  3.20 Beta 1
259 -)))|(((
516 +)))|(% colspan="2" %)(((
260 260  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
261 -)))|(% colspan="1" %)(% colspan="1" %)
262 -(((
263 -
264 264  )))
265 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
519 +|(% colspan="4" %)(% colspan="3" %)
266 266  (((
267 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
521 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
268 268  )))
269 -|(% colspan="4" %)(% colspan="4" %)
270 -(((
271 -== 3.10 ==
272 -)))
523 +
524 +----
525 +
526 +=== Version 3.10 ===
527 +
528 +(% class="table-striped" %)
273 273  |(% colspan="1" %)(% colspan="1" %)
274 274  (((
275 275  Scripts
... ... @@ -276,21 +276,20 @@
276 276  )))|(% colspan="1" %)(% colspan="1" %)
277 277  (((
278 278  3.10 Beta 1
279 -)))|(% colspan="1" %)(% colspan="1" %)
535 +)))|(% colspan="2" %)(% colspan="1" %)
280 280  (((
281 281  Removed script action **<add_build/>**
282 -)))|(% colspan="1" %)(% colspan="1" %)
283 -(((
284 -
285 285  )))
286 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
539 +|(% colspan="7" %)(% colspan="3" %)
287 287  (((
288 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
541 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
289 289  )))
290 -|(% colspan="4" %)(% colspan="4" %)
291 -(((
292 -== 3.00 ==
293 -)))
543 +
544 +----
545 +
546 +=== Version 3.00 ===
547 +
548 +(% class="table-striped" %)
294 294  |(% colspan="1" %)(% colspan="1" %)
295 295  (((
296 296  Scripts
... ... @@ -297,16 +297,13 @@
297 297  )))|(% colspan="1" %)(% colspan="1" %)
298 298  (((
299 299  3.0 Beta 6
300 -)))|(% colspan="1" %)(% colspan="1" %)
555 +)))|(% colspan="2" %)(% colspan="1" %)
301 301  (((
302 302  Changed behaviour of script action **<get_suitable_job/>**
303 -)))|(% colspan="1" %)(% colspan="1" %)
304 -(((
305 -
306 306  )))
307 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
559 +|(% colspan="4" %)(% colspan="3" %)
308 308  (((
309 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
561 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
310 310  )))
311 311  |(% colspan="1" %)(% colspan="1" %)
312 312  (((
... ... @@ -314,16 +314,13 @@
314 314  )))|(% colspan="1" %)(% colspan="1" %)
315 315  (((
316 316  3.0 Beta 6
317 -)))|(% colspan="1" %)(% colspan="1" %)
569 +)))|(% colspan="2" %)(% colspan="1" %)
318 318  (((
319 319  Changed behaviour of script action **<get_ware_definition/>**
320 -)))|(% colspan="1" %)(% colspan="1" %)
321 -(((
322 -
323 323  )))
324 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
573 +|(% colspan="4" %)(% colspan="3" %)
325 325  (((
326 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
575 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
327 327  )))
328 328  |(% colspan="1" %)(% colspan="1" %)
329 329  (((
... ... @@ -331,18 +331,15 @@
331 331  )))|(% colspan="1" %)(% colspan="1" %)
332 332  (((
333 333  3.0 Beta 5
334 -)))|(% colspan="1" %)(% colspan="1" %)
583 +)))|(% colspan="2" %)(% colspan="1" %)
335 335  (((
336 336  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
337 -)))|(% colspan="1" %)(% colspan="1" %)
338 -(((
339 -
340 340  )))
341 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
587 +|(% colspan="4" %)(% colspan="3" %)
342 342  (((
343 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
589 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
344 344  
345 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
591 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
346 346  )))
347 347  |(% colspan="1" %)(% colspan="1" %)
348 348  (((
... ... @@ -350,16 +350,13 @@
350 350  )))|(% colspan="1" %)(% colspan="1" %)
351 351  (((
352 352  3.0 Beta 5
353 -)))|(% colspan="1" %)(% colspan="1" %)
599 +)))|(% colspan="2" %)(% colspan="1" %)
354 354  (((
355 355  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
356 -)))|(% colspan="1" %)(% colspan="1" %)
357 -(((
358 -
359 359  )))
360 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
603 +|(% colspan="4" %)(% colspan="3" %)
361 361  (((
362 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
605 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
363 363  )))
364 364  |(% colspan="1" %)(% colspan="1" %)
365 365  (((
... ... @@ -367,17 +367,14 @@
367 367  )))|(% colspan="1" %)(% colspan="1" %)
368 368  (((
369 369  3.0 Beta 5
370 -)))|(% colspan="1" %)(% colspan="1" %)
613 +)))|(% colspan="2" %)(% colspan="1" %)
371 371  (((
372 372  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
373 -)))|(% colspan="1" %)(% colspan="1" %)
374 -(((
375 -
376 376  )))
377 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
617 +|(% colspan="4" %)(% colspan="3" %)
378 378  (((
379 -//Before the change, positions are relative to $dockingbay.parent.
380 -After the change, positions are relative to $dockingbay as specified in the documentation.//
619 +Before the change, positions are relative to $dockingbay.parent.
620 +After the change, positions are relative to $dockingbay as specified in the documentation.
381 381  )))
382 382  |(% colspan="1" %)(% colspan="1" %)
383 383  (((
... ... @@ -385,30 +385,24 @@
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 387  3.0 Beta 2
388 -)))|(% colspan="1" %)(% colspan="1" %)
628 +)))|(% colspan="2" %)(% colspan="1" %)
389 389  (((
390 390  Support for entity flag "**skillsvisible**" dropped
391 -)))|(% colspan="1" %)(% colspan="1" %)
392 -(((
393 -
394 394  )))
395 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
632 +|(% colspan="4" %)(% colspan="3" %)
396 396  (((
397 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
634 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
398 398  )))
399 399  |(((
400 400  Scripts
401 401  )))|(((
402 402  3.0 Beta 2
403 -)))|(((
640 +)))|(% colspan="2" %)(((
404 404  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
405 -)))|(% colspan="1" %)(% colspan="1" %)
406 -(((
407 -
408 408  )))
409 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
643 +|(% colspan="4" %)(% colspan="3" %)
410 410  (((
411 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
645 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
412 412  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
413 413  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
414 414  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -419,30 +419,24 @@
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  3.0 Beta 1
422 -)))|(% colspan="1" %)(% colspan="1" %)
656 +)))|(% colspan="2" %)(% colspan="1" %)
423 423  (((
424 424  **MissionBoard** support dropped
425 -)))|(% colspan="1" %)(% colspan="1" %)
426 -(((
427 -
428 428  )))
429 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
660 +|(% colspan="4" %)(% colspan="3" %)
430 430  (((
431 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
662 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
432 432  )))
433 433  |(((
434 434  Job/God
435 435  )))|(((
436 436  3.0 Beta 1
437 -)))|(((
668 +)))|(% colspan="2" %)(((
438 438  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
439 -)))|(% colspan="1" %)(% colspan="1" %)
440 -(((
441 -
442 442  )))
443 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
671 +|(% colspan="4" %)(% colspan="3" %)
444 444  (((
445 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
673 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
446 446  )))
447 447  |(% colspan="1" %)(% colspan="1" %)
448 448  (((
... ... @@ -450,16 +450,13 @@
450 450  )))|(% colspan="1" %)(% colspan="1" %)
451 451  (((
452 452  3.0 Beta 1
453 -)))|(% colspan="1" %)(% colspan="1" %)
681 +)))|(% colspan="2" %)(% colspan="1" %)
454 454  (((
455 455  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
456 -)))|(% colspan="1" %)(% colspan="1" %)
457 -(((
458 -
459 459  )))
460 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
685 +|(% colspan="4" %)(% colspan="3" %)
461 461  (((
462 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
687 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
463 463  )))
464 464  |(% colspan="1" %)(% colspan="1" %)
465 465  (((
... ... @@ -467,16 +467,13 @@
467 467  )))|(% colspan="1" %)(% colspan="1" %)
468 468  (((
469 469  3.0 Beta 1
470 -)))|(% colspan="1" %)(% colspan="1" %)
695 +)))|(% colspan="2" %)(% colspan="1" %)
471 471  (((
472 472  Script action **<set_doors_locked/>** attribute **'group'** changed
473 -)))|(% colspan="1" %)(% colspan="1" %)
474 -(((
475 -
476 476  )))
477 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
699 +|(% colspan="4" %)(% colspan="3" %)
478 478  (((
479 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
701 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
480 480  )))
481 481  |(% colspan="1" %)(% colspan="1" %)
482 482  (((
... ... @@ -484,16 +484,13 @@
484 484  )))|(% colspan="1" %)(% colspan="1" %)
485 485  (((
486 486  3.0 Beta 1
487 -)))|(% colspan="1" %)(% colspan="1" %)
709 +)))|(% colspan="2" %)(% colspan="1" %)
488 488  (((
489 489  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
490 -)))|(% colspan="1" %)(% colspan="1" %)
491 -(((
492 -
493 493  )))
494 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
713 +|(% colspan="4" %)(% colspan="3" %)
495 495  (((
496 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
715 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
497 497  )))
498 498  |(% colspan="1" %)(% colspan="1" %)
499 499  (((
... ... @@ -501,16 +501,13 @@
501 501  )))|(% colspan="1" %)(% colspan="1" %)
502 502  (((
503 503  3.0 Beta 1
504 -)))|(% colspan="1" %)(% colspan="1" %)
723 +)))|(% colspan="2" %)(% colspan="1" %)
505 505  (((
506 506  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
507 -)))|(% colspan="1" %)(% colspan="1" %)
508 -(((
509 -
510 510  )))
511 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
727 +|(% colspan="4" %)(% colspan="3" %)
512 512  (((
513 -//These actions had no effect and were removed.//
729 +These actions had no effect and were removed.
514 514  )))
515 515  |(% colspan="1" %)(% colspan="1" %)
516 516  (((
... ... @@ -518,16 +518,13 @@
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 520  3.0 Beta 1
521 -)))|(% colspan="1" %)(% colspan="1" %)
737 +)))|(% colspan="2" %)(% colspan="1" %)
522 522  (((
523 523  **<setup_conversation_minigame/>** script action removed
524 -)))|(% colspan="1" %)(% colspan="1" %)
525 -(((
526 -
527 527  )))
528 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
741 +|(% colspan="4" %)(% colspan="3" %)
529 529  (((
530 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
743 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
531 531  )))
532 532  |(% colspan="1" %)(% colspan="1" %)
533 533  (((
... ... @@ -535,16 +535,13 @@
535 535  )))|(% colspan="1" %)(% colspan="1" %)
536 536  (((
537 537  3.0 Beta 1
538 -)))|(% colspan="1" %)(% colspan="1" %)
751 +)))|(% colspan="2" %)(% colspan="1" %)
539 539  (((
540 540  <add_player_choice_*> **confidence** attribute removed
541 -)))|(% colspan="1" %)(% colspan="1" %)
542 -(((
543 -
544 544  )))
545 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
755 +|(% colspan="4" %)(% colspan="3" %)
546 546  (((
547 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
757 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
548 548  )))
549 549  |(% colspan="1" %)(% colspan="1" %)
550 550  (((
... ... @@ -552,16 +552,13 @@
552 552  )))|(% colspan="1" %)(% colspan="1" %)
553 553  (((
554 554  3.0 Beta 1
555 -)))|(% colspan="1" %)(% colspan="1" %)
765 +)))|(% colspan="2" %)(% colspan="1" %)
556 556  (((
557 557  **<hack_via_control_panel/>** script action removed
558 -)))|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -
561 561  )))
562 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
769 +|(% colspan="4" %)(% colspan="3" %)
563 563  (((
564 -//Unused script action <hack_via_control_panel/> was removed.//
771 +Unused script action <hack_via_control_panel/> was removed.
565 565  )))
566 566  |(% colspan="1" %)(% colspan="1" %)
567 567  (((
... ... @@ -569,30 +569,24 @@
569 569  )))|(% colspan="1" %)(% colspan="1" %)
570 570  (((
571 571  3.0 Beta 1
572 -)))|(% colspan="1" %)(% colspan="1" %)
779 +)))|(% colspan="2" %)(% colspan="1" %)
573 573  (((
574 574  **Lua: **GetMiniGameCursorPosition() removed
575 -)))|(% colspan="1" %)(% colspan="1" %)
576 -(((
577 -
578 578  )))
579 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
783 +|(% colspan="4" %)(% colspan="3" %)
580 580  (((
581 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
785 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
582 582  )))
583 583  |(((
584 584  UI core
585 585  )))|(((
586 586  3.0 Beta 1
587 -)))|(((
791 +)))|(% colspan="2" %)(((
588 588  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
589 -)))|(% colspan="1" %)(% colspan="1" %)
590 -(((
591 -
592 592  )))
593 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
794 +|(% colspan="4" %)(% colspan="3" %)
594 594  (((
595 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
796 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
596 596  )))
597 597  |(% colspan="1" %)(% colspan="1" %)
598 598  (((
... ... @@ -600,16 +600,13 @@
600 600  )))|(% colspan="1" %)(% colspan="1" %)
601 601  (((
602 602  3.0 Beta 1
603 -)))|(% colspan="1" %)(% colspan="1" %)
804 +)))|(% colspan="2" %)(% colspan="1" %)
604 604  (((
605 605  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
606 -)))|(% colspan="1" %)(% colspan="1" %)
607 -(((
608 -
609 609  )))
610 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
808 +|(% colspan="4" %)(% colspan="3" %)
611 611  (((
612 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
810 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
613 613  )))
614 614  |(% colspan="1" %)(% colspan="1" %)
615 615  (((
... ... @@ -617,17 +617,14 @@
617 617  )))|(% colspan="1" %)(% colspan="1" %)
618 618  (((
619 619  3.0 Beta 1
620 -)))|(% colspan="1" %)(% colspan="1" %)
818 +)))|(% colspan="2" %)(% colspan="1" %)
621 621  (((
622 622  **$ware.illegal** updated
623 -)))|(% colspan="1" %)(% colspan="1" %)
624 -(((
625 -
626 626  )))
627 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
822 +|(% colspan="4" %)(% colspan="3" %)
628 628  (((
629 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
630 -//It now returns true if $ware is illegal to any faction in the game.//
824 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
825 +It now returns true if $ware is illegal to any faction in the game.
631 631  )))
632 632  |(% colspan="1" %)(% colspan="1" %)
633 633  (((
... ... @@ -635,16 +635,13 @@
635 635  )))|(% colspan="1" %)(% colspan="1" %)
636 636  (((
637 637  3.0 Beta 1
638 -)))|(% colspan="1" %)(% colspan="1" %)
833 +)))|(% colspan="2" %)(% colspan="1" %)
639 639  (((
640 640  MD script **RML_Flight_Along_Path** removed
641 -)))|(% colspan="1" %)(% colspan="1" %)
642 -(((
643 -
644 644  )))
645 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
837 +|(% colspan="4" %)(% colspan="3" %)
646 646  (((
647 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
839 +The MD script RML_Flight_Along_Path was not referened and was removed.
648 648  )))
649 649  |(% colspan="1" %)(% colspan="1" %)
650 650  (((
... ... @@ -652,86 +652,75 @@
652 652  )))|(% colspan="1" %)(% colspan="1" %)
653 653  (((
654 654  3.0 Beta 1
655 -)))|(% colspan="1" %)(% colspan="1" %)
847 +)))|(% colspan="2" %)(% colspan="1" %)
656 656  (((
657 657  parameters of **<event_venture_mission_completed/>** changed
658 -)))|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 -
661 661  )))
662 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
851 +|(% colspan="4" %)(% colspan="3" %)
663 663  (((
664 -//old params: param = venture details, param2 = ships involved, param3 = duration//
665 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
853 +old params: param = venture details, param2 = ships involved, param3 = duration
854 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
666 666  )))
667 667  |(((
668 668  Scripts
669 669  )))|(((
670 670  3.0 Beta 1
671 -)))|(((
860 +)))|(% colspan="2" %)(((
672 672  **<set_object_wing_name/>** removed,
673 673  **<set_object_fleet_name/>** added
674 -)))|(% colspan="1" %)(% colspan="1" %)
675 -(((
676 -
677 677  )))
678 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
864 +|(% colspan="4" %)(% colspan="3" %)
679 679  (((
680 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
866 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
681 681  )))
682 682  |(((
683 683  Scripts
684 684  )))|(((
685 685  3.0 Beta 1
686 -)))|(((
872 +)))|(% colspan="2" %)(((
687 687  **$controllable.wing.*** removed,
688 688  **$controllable.fleet.*** added
689 -)))|(% colspan="1" %)(% colspan="1" %)
690 -(((
691 -
692 692  )))
693 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
876 +|(% colspan="4" %)(% colspan="3" %)
694 694  (((
695 695  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
696 696  )))
697 -|(% colspan="4" %)(% colspan="4" %)
698 -(((
699 -== 2.60 ==
700 -)))
880 +
881 +----
882 +
883 +=== Version 2.60 ===
884 +
885 +(% class="table-striped" %)
701 701  |(((
702 702  Scripts
703 703  )))|(((
704 704  2.60 Beta 1
705 -)))|(((
890 +)))|(% colspan="2" %)(((
706 706  '**checkoperational**' filter behaviour changed
707 -)))|(% colspan="1" %)(% colspan="1" %)
708 -(((
709 -
710 710  )))
711 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
893 +|(% colspan="10" %)(% colspan="3" %)
712 712  (((
713 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
895 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
714 714  
715 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
897 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
716 716  )))
717 717  |(((
718 718  Scripts
719 719  )))|(((
720 720  2.60 Beta 1
721 -)))|(((
903 +)))|(% colspan="2" %)(((
722 722  $container.**supplyresources** behavior changed
723 -)))|(% colspan="1" %)(% colspan="1" %)
905 +)))| | |
906 +|(% colspan="10" %)(% colspan="3" %)
724 724  (((
725 -
908 +The script keyword $container.supplyresources now includes reserved wares.
726 726  )))
727 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
728 -(((
729 -//The script keyword $container.supplyresources now includes reserved wares.//
730 -)))
731 -|(% colspan="4" %)(% colspan="4" %)
732 -(((
733 -== 2.20 ==
734 -)))
910 +
911 +----
912 +
913 +=== Version 2.20 ===
914 +
915 +(% class="table-striped" %)
735 735  |(% colspan="1" %)(% colspan="1" %)
736 736  (((
737 737  UI core
... ... @@ -738,20 +738,16 @@
738 738  )))|(% colspan="1" %)(% colspan="1" %)
739 739  (((
740 740  2.20 Beta 3/4
741 -)))|(% colspan="1" %)(% colspan="1" %)
922 +)))|(% colspan="2" %)(% colspan="1" %)
742 742  (((
743 743  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
744 -)))|(% colspan="1" %)(% colspan="1" %)
745 -(((
746 -
747 747  )))
748 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
926 +|(% colspan="4" %)(% colspan="3" %)
749 749  (((
750 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
751 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
928 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
929 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
752 752  
753 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
754 -//
931 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
755 755  )))
756 756  |(% colspan="1" %)(% colspan="1" %)
757 757  (((
... ... @@ -759,21 +759,20 @@
759 759  )))|(% colspan="1" %)(% colspan="1" %)
760 760  (((
761 761  2.20 Beta 3
762 -)))|(% colspan="1" %)(% colspan="1" %)
939 +)))|(% colspan="2" %)(% colspan="1" %)
763 763  (((
764 764  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
765 -)))|(% colspan="1" %)(% colspan="1" %)
766 -(((
767 -
768 768  )))
769 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
943 +|(% colspan="4" %)(% colspan="3" %)
770 770  (((
771 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
945 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
772 772  )))
773 -|(% colspan="4" %)(% colspan="4" %)
774 -(((
775 -== 2.00 ==
776 -)))
947 +
948 +----
949 +
950 +=== Version 2.00 ===
951 +
952 +(% class="table-striped" %)
777 777  |(% colspan="1" %)(% colspan="1" %)
778 778  (((
779 779  Scripts
... ... @@ -780,16 +780,13 @@
780 780  )))|(% colspan="1" %)(% colspan="1" %)
781 781  (((
782 782  2.00 Beta 1
783 -)))|(% colspan="1" %)(% colspan="1" %)
959 +)))|(% colspan="2" %)(% colspan="1" %)
784 784  (((
785 785  **<event_build_finished/> **param2 now returns null instead of a construction sequence
786 -)))|(% colspan="1" %)(% colspan="1" %)
787 -(((
788 -
789 789  )))
790 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
963 +|(% colspan="4" %)(% colspan="3" %)
791 791  (((
792 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
965 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
793 793  )))
794 794  |(% colspan="1" %)(% colspan="1" %)
795 795  (((
... ... @@ -797,16 +797,13 @@
797 797  )))|(% colspan="1" %)(% colspan="1" %)
798 798  (((
799 799  2.00 Beta 1
800 -)))|(% colspan="1" %)(% colspan="1" %)
973 +)))|(% colspan="2" %)(% colspan="1" %)
801 801  (((
802 802  **param.boarding.{...}** strength parameters removed
803 -)))|(% colspan="1" %)(% colspan="1" %)
804 -(((
805 -
806 806  )))
807 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
977 +|(% colspan="4" %)(% colspan="3" %)
808 808  (((
809 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
979 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
810 810  )))
811 811  |(% colspan="1" %)(% colspan="1" %)
812 812  (((
... ... @@ -814,197 +814,160 @@
814 814  )))|(% colspan="1" %)(% colspan="1" %)
815 815  (((
816 816  2.00 Beta 1
817 -)))|(% colspan="1" %)(% colspan="1" %)
987 +)))|(% colspan="2" %)(% colspan="1" %)
818 818  (((
819 819  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
820 -)))|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -
823 823  )))
824 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
991 +|(% colspan="4" %)(% colspan="3" %)
825 825  (((
826 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
993 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
827 827  )))
828 828  |(((
829 829  UI extensions
830 830  )))|(((
831 831  2.00 Beta 1
832 -)))|(((
999 +)))|(% colspan="2" %)(((
833 833  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
834 -)))|(% colspan="1" %)(% colspan="1" %)
835 -(((
836 -
837 837  )))
838 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1002 +|(% colspan="4" %)(% colspan="3" %)
839 839  (((
840 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1004 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
841 841  )))
842 842  |(((
843 843  UI extensions
844 844  )))|(((
845 845  2.00 Beta 1
846 -)))|(((
1010 +)))|(% colspan="2" %)(((
847 847  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
848 -)))|(% colspan="1" %)(% colspan="1" %)
849 -(((
850 -
851 851  )))
852 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1013 +|(% colspan="4" %)(% colspan="3" %)
853 853  (((
854 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
855 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1015 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1016 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
856 856  )))
857 857  |(((
858 858  Scripts
859 859  )))|(((
860 860  2.00 Beta 1
861 -)))|(((
1022 +)))|(% colspan="2" %)(((
862 862  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
863 -)))|(% colspan="1" %)(% colspan="1" %)
864 -(((
865 -
866 866  )))
867 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1025 +|(% colspan="4" %)(% colspan="3" %)
868 868  (((
869 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1027 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
870 870  )))
871 871  |(((
872 872  Scripts
873 873  )))|(((
874 874  2.00 Beta 1
875 -)))|(((
1033 +)))|(% colspan="2" %)(((
876 876  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
877 -)))|(% colspan="1" %)(% colspan="1" %)
878 -(((
879 -
880 880  )))
881 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1036 +|(% colspan="4" %)(% colspan="3" %)
882 882  (((
883 -//For prior behavior, check for event.param being non-null.//
1038 +For prior behavior, check for event.param being non-null.
884 884  )))
885 885  |(((
886 886  AI Scripts
887 887  )))|(((
888 888  2.00 Beta 1
889 -)))|(((
1044 +)))|(% colspan="2" %)(((
890 890  **<shoot/>/<shoot_at/>** attribute changes.
891 -)))|(% colspan="1" %)(% colspan="1" %)
892 -(((
893 -
894 894  )))
895 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1047 +|(% colspan="4" %)(% colspan="3" %)
896 896  (((
897 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
898 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
899 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1049 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1050 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1051 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
900 900  
901 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1053 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
902 902  )))
903 903  |(((
904 904  UI extensions
905 905  )))|(((
906 906  2.00 Beta 1
907 -)))|(((
908 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
909 -)))|(% colspan="1" %)(% colspan="1" %)
910 -(((
911 -
1059 +)))|(% colspan="2" %)(((
1060 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
912 912  )))
913 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1062 +|(% colspan="4" %)(% colspan="3" %)
914 914  (((
915 -//Added possibility to query build tasks of a certain buildmodule.//
1064 +Added possibility to query build tasks of a certain buildmodule.
916 916  )))
917 917  |(((
918 918  UI extensions
919 919  )))|(((
920 920  2.00 Beta 1
921 -)))|(((
1070 +)))|(% colspan="2" %)(((
922 922  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
923 -)))|(% colspan="1" %)(% colspan="1" %)
924 -(((
925 -
926 926  )))
927 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1073 +|(% colspan="4" %)(% colspan="3" %)
928 928  (((
929 -//Added list of resources a buildmodule needs to build.//
1075 +Added list of resources a buildmodule needs to build.
930 930  )))
931 931  |(((
932 932  UI extensions
933 933  )))|(((
934 934  2.00 Beta 1
935 -)))|(((
936 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
937 -)))|(% colspan="1" %)(% colspan="1" %)
938 -(((
939 -
1081 +)))|(% colspan="2" %)(((
1082 +**Lua: CalculateTotalHullFraction() **was removed.
940 940  )))
941 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1084 +|(% colspan="4" %)(% colspan="3" %)
942 942  (((
943 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1086 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
944 944  )))
945 945  |(((
946 946  UI extensions
947 947  )))|(((
948 948  2.00 Beta 1
949 -)))|(((
950 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
951 -)))|(% colspan="1" %)(% colspan="1" %)
952 -(((
953 -
1092 +)))|(% colspan="2" %)(((
1093 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
954 954  )))
955 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1095 +|(% colspan="4" %)(% colspan="3" %)
956 956  (((
957 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1097 +Changed return value type to const char* to better identify failure reasons in Lua script.
958 958  )))
959 -|(% colspan="4" %)(% colspan="4" %)
960 -(((
961 -== 1.50 ==
962 -)))
1099 +
1100 +----
1101 +
1102 +=== Version 1.50 ===
1103 +
1104 +(% class="table-striped" %)
963 963  |(((
964 964  UI extensions
965 965  )))|(((
966 966  1.50 Beta 3
967 -)))|(((
968 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
969 -)))|(% colspan="1" %)(% colspan="1" %)
970 -(((
971 -
1109 +)))|(% colspan="2" %)(((
1110 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
972 972  )))
973 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1112 +|(% colspan="4" %)(% colspan="3" %)
974 974  (((
975 -//The "docksizes" property no longer includes internal ship storage docks.//
1114 +The "docksizes" property no longer includes internal ship storage docks.
976 976  )))
977 977  |(((
978 978  All
979 979  )))|(((
980 980  1.50 Beta 2
981 -)))|(((
1120 +)))|(% colspan="2" %)(((
982 982  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
983 -)))|(% colspan="1" %)(% colspan="1" %)
984 -(((
985 -
986 986  )))
987 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1123 +|(% colspan="4" %)(% colspan="3" %)
988 988  (((
989 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1125 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
990 990  
991 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
992 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
993 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1127 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1128 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1129 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
994 994  )))
995 995  |(((
996 996  UI extensions
997 997  )))|(((
998 998  1.50 Beta 2
999 -)))|(((
1000 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1001 -)))|(% colspan="1" %)(% colspan="1" %)
1002 -(((
1003 -
1135 +)))|(% colspan="2" %)(((
1136 +**FFI: UpgradeGroupInfo **datatype was changed.
1004 1004  )))
1005 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1138 +|(% colspan="4" %)(% colspan="3" %)
1006 1006  (((
1007 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1140 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1008 1008  )))
1009 1009  |(% colspan="1" %)(% colspan="1" %)
1010 1010  (((
... ... @@ -1012,67 +1012,58 @@
1012 1012  )))|(% colspan="1" %)(% colspan="1" %)
1013 1013  (((
1014 1014  1.50 Beta 1
1015 -)))|(% colspan="1" %)(% colspan="1" %)
1148 +)))|(% colspan="2" %)(% colspan="1" %)
1016 1016  (((
1017 1017  **FFI: SetGuidance()** removed useinfopoint argument.
1018 -)))|(% colspan="1" %)(% colspan="1" %)
1019 -(((
1020 -
1021 1021  )))
1022 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1152 +|(% colspan="4" %)(% colspan="3" %)
1023 1023  (((
1024 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1025 -//
1154 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1026 1026  
1027 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1156 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1028 1028  )))
1029 1029  |(((
1030 1030  UI extensions
1031 1031  )))|(((
1032 1032  1.50 Beta 1
1033 -)))|(((
1034 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1035 -)))|(% colspan="1" %)(% colspan="1" %)
1036 -(((
1037 -
1162 +)))|(% colspan="2" %)(((
1163 +**FFI: CancelConstruction() **changed its return value.
1038 1038  )))
1039 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1165 +|(% colspan="4" %)(% colspan="3" %)
1040 1040  (((
1041 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1167 +CancelConstruction() now returns if the cancellation was successful.
1042 1042  )))
1043 -|(% colspan="4" %)(% colspan="4" %)
1044 -(((
1045 -== 1.32 ==
1046 -)))
1169 +
1170 +----
1171 +
1172 +=== Version 1.32 ===
1173 +
1174 +(% class="table-striped" %)
1047 1047  |(((
1048 1048  UI extensions
1049 1049  )))|(((
1050 1050  1.32
1051 -)))|(((
1179 +)))|(% colspan="2" %)(((
1052 1052  **Lua: GetComponentData() **removed the "nextdestname" property.
1053 -)))|(% colspan="1" %)(% colspan="1" %)
1054 -(((
1055 -
1056 1056  )))
1057 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1182 +|(% colspan="4" %)(% colspan="3" %)
1058 1058  (((
1059 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1184 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1060 1060  )))
1061 -|(% colspan="4" %)(% colspan="4" %)
1062 -(((
1063 -== 1.20 ==
1064 -)))
1186 +
1187 +----
1188 +
1189 +=== Version 1.20 ===
1190 +
1191 +(% class="table-striped" %)
1065 1065  |(((
1066 1066  UI extensions
1067 1067  )))|(((
1068 1068  1.20
1069 -)))|(((
1070 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1071 -)))|(% colspan="1" %)(% colspan="1" %)
1072 -(((
1073 -
1196 +)))|(% colspan="2" %)(((
1197 +**FFI: GetAAOption()** got a new "useconfig" parameter.
1074 1074  )))
1075 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1199 +|(% colspan="4" %)(% colspan="3" %)
1076 1076  (((
1077 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1201 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1078 1078  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -103612552
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612552/Breaking Changes