Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 87.1
edited by owen
on 2021/06/10 13:19
Change comment: There is no comment for this version
To version 109.1
edited by Ketraar
on 2023/11/29 19:08
Change comment: There is no comment for this version

Summary

Details

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1 +X4 Foundations Wiki.Modding Support.WebHome
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.Ketraar
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,70 +18,283 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 +=== 7.00 ===
22 +
23 +(% class="wrapped" %)
21 21  |=(((
22 22  Type
23 -)))|=(((
24 -Version
25 -)))|=(((
26 -Summary
27 -)))|=(% colspan="1" %)(% colspan="1" %)
26 +)))
27 +|(% colspan="1" %)(% colspan="1" %)
28 28  (((
29 -
29 +UI extensions
30 30  )))
31 -|(% colspan="4" %)(% colspan="4" %)
31 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
32 32  (((
33 -== 4.10 ==
33 +// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
34 34  )))
35 +
36 +----
37 +
38 +=== 6.00 ===
39 +
40 +
41 +(% class="wrapped" %)
35 35  |(((
43 +Libraries
44 +)))|(((
45 +6.00 Beta 7
46 +)))|(% colspan="2" %)(((
47 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
48 +)))
49 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
50 +(((
51 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
52 +
53 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
54 +)))
55 +|(% colspan="1" %)(% colspan="1" %)
56 +(((
36 36  Scripts
58 +)))|(% colspan="1" %)(% colspan="1" %)
59 +(((
60 +6.00 Beta 4
61 +)))|(% colspan="2" %)(% colspan="1" %)
62 +(((
63 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
64 +)))
65 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
66 +(((
67 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
68 +
69 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
70 +)))
71 +|(% colspan="1" %)(% colspan="1" %)
72 +(((
73 +Scripts
74 +)))|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +6.00 Beta 3
77 +)))|(% colspan="2" %)(% colspan="1" %)
78 +(((
79 +Changed result of **<find_object_surface>** action in the case of a failure
80 +)))
81 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
82 +(((
83 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
84 +
85 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
86 +
87 +//The action itself has been improved to increase the chance of finding suitable surface positions.//
88 +)))
89 +|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +Scripts
92 +)))|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +6.00 Beta 1
95 +)))|(% colspan="2" %)(% colspan="1" %)
96 +(((
97 +Behaviour change for **<match_dock>** script component filter
98 +)))
99 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
100 +(((
101 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
102 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
103 +)))
104 +|(% colspan="1" %)(% colspan="1" %)
105 +(((
106 +Scripts
107 +)))|(% colspan="1" %)(% colspan="1" %)
108 +(((
109 +6.00 Beta 1
110 +)))|(% colspan="2" %)(% colspan="1" %)
111 +(((
112 +Changed result attribute location for **<get_attackstrength>**
113 +)))
114 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
115 +(((
116 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
117 +)))
118 +|(((
119 +Assets
37 37  )))|(((
38 -4.10 Beta 1
121 +6.00 Beta 1
122 +)))|(% colspan="2" %)(((
123 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
124 +)))
125 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
126 +(((
127 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
128 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
129 +)))
130 +|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +Scripts
133 +)))|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +6.00 Beta 1
136 +)))|(% colspan="2" %)(% colspan="1" %)
137 +(((
138 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
139 +)))
140 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
141 +(((
142 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
143 +)))
144 +|(((
145 +Scripts
39 39  )))|(((
40 -People related attributes of mission** <delivery> **node moved
147 +6.00 Beta 1
148 +)))|(% colspan="2" %)(((
149 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
150 +)))
151 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
152 +(((
153 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
154 +)))
155 +|(((
156 +Cutscenes
41 41  )))|(((
42 -
158 +6.00 Beta 1
159 +)))|(% colspan="2" %)(((
160 +Changed behaviour of **<angles>** in cutscenes
43 43  )))
44 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
162 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
45 45  (((
46 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
164 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
47 47  )))
166 +
167 +----
168 +
169 +=== 5.00 ===
170 +
171 +(% class="wrapped" %)
172 +|(((
173 +Parameters
174 +)))|(((
175 +5.00 Beta 1
176 +)))|(% colspan="2" %)(((
177 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
178 +)))
179 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 +(((
181 +//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
182 +)))
183 +
184 +----
185 +
186 +=== 4.10 ===
187 +
188 +(% class="wrapped" %)
48 48  |(% colspan="1" %)(% colspan="1" %)
49 49  (((
50 -Scripts
191 +UI extensions
51 51  )))|(% colspan="1" %)(% colspan="1" %)
52 52  (((
53 -4.10 Beta 1
194 +4.10 Beta 7
195 +)))|(% colspan="2" %)(% colspan="1" %)
196 +(((
197 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
198 +)))
199 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 +(((
201 +//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
202 +)))
203 +|(% colspan="1" %)(% colspan="1" %)
204 +(((
205 +UI extensions
54 54  )))|(% colspan="1" %)(% colspan="1" %)
55 55  (((
56 -**$destructible.productions** replaced with $defensible.productions
208 +4.10 Beta 6
209 +)))|(% colspan="2" %)(% colspan="1" %)
210 +(((
211 +**FFI**: CustomGameStartPlayerProperty2 changed
212 +)))
213 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 +(((
215 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
216 +)))
217 +|(% colspan="1" %)(% colspan="1" %)
218 +(((
219 +Parameters
57 57  )))|(% colspan="1" %)(% colspan="1" %)
58 58  (((
59 -
222 +4.10 Beta 3
223 +)))|(% colspan="2" %)(% colspan="1" %)
224 +(((
225 +Renamed **<stationinfobox>** to **<infobox>**
60 60  )))
61 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
227 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
62 62  (((
63 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
229 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
230 +)))
231 +|(% colspan="1" %)(% colspan="1" %)
232 +(((
233 +UI extensions
64 64  )))|(% colspan="1" %)(% colspan="1" %)
65 65  (((
66 -
236 +4.10 Beta 2
237 +)))|(% colspan="2" %)(% colspan="1" %)
238 +(((
239 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
67 67  )))
241 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
242 +(((
243 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
244 +)))
68 68  |(((
246 +UI extensions
247 +)))|(((
248 +4.10 Beta 2
249 +)))|(% colspan="2" %)(((
250 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
251 +)))
252 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
253 +(((
254 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
255 +)))
256 +|(((
69 69  Scripts
70 70  )))|(((
71 71  4.10 Beta 1
260 +)))|(% colspan="2" %)(((
261 +People related attributes of mission** <delivery> **node moved
262 +)))
263 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
264 +(((
265 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
266 +)))
267 +|(% colspan="1" %)(% colspan="1" %)
268 +(((
269 +Scripts
270 +)))|(% colspan="1" %)(% colspan="1" %)
271 +(((
272 +4.10 Beta 1
273 +)))|(% colspan="2" %)(% colspan="1" %)
274 +(((
275 +**$destructible.productions** replaced with $defensible.productions
276 +)))
277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
278 +(((
279 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
280 +)))
281 +|(((
282 +Scripts
72 72  )))|(((
284 +4.10 Beta 1
285 +)))|(% colspan="2" %)(((
73 73  Removed script property **$object.spawnsourceseed**
74 -)))|(((
75 -
76 76  )))
77 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
288 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
78 78  (((
79 79  //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
80 80  )))
81 -|(% colspan="4" %)(% colspan="4" %)
82 -(((
83 -== 4.00 ==
84 -)))
292 +
293 +----
294 +
295 +=== 4.00 ===
296 +
297 +(% class="wrapped" %)
85 85  |(% colspan="1" %)(% colspan="1" %)
86 86  (((
87 87  UI core
... ... @@ -88,39 +88,27 @@
88 88  )))|(% colspan="1" %)(% colspan="1" %)
89 89  (((
90 90  4.00 Beta 10
91 -)))|(% colspan="1" %)(% colspan="1" %)
304 +)))|(% colspan="2" %)(% colspan="1" %)
92 92  (((
93 93  Controlled ship can change without a **gameplanchange-event** occurring.
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -
97 97  )))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 99  (((
100 100  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
101 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
102 -//
103 -)))|(% colspan="1" %)(% colspan="1" %)
104 -(((
105 -
311 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
106 106  )))
107 107  |(((
108 108  Scripts
109 109  )))|(((
110 110  4.00 Beta 7
111 -)))|(((
317 +)))|(% colspan="2" %)(((
112 112  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
113 -)))|(((
114 -
115 115  )))
116 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
320 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
117 117  (((
118 118  //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
119 119  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
120 120  Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
121 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
122 -(((
123 -
124 124  )))
125 125  |(% colspan="1" %)(% colspan="1" %)
126 126  (((
... ... @@ -128,23 +128,16 @@
128 128  )))|(% colspan="1" %)(% colspan="1" %)
129 129  (((
130 130  4.00 Beta 6
131 -)))|(% colspan="1" %)(% colspan="1" %)
332 +)))|(% colspan="2" %)(% colspan="1" %)
132 132  (((
133 133  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
134 -)))|(% colspan="1" %)(% colspan="1" %)
135 -(((
136 -
137 137  )))
138 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
336 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
139 139  (((
140 140  //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
141 141  Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
142 142  
143 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
144 -//
145 -)))|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -
341 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
148 148  )))
149 149  |(% colspan="1" %)(% colspan="1" %)
150 150  (((
... ... @@ -152,32 +152,24 @@
152 152  )))|(% colspan="1" %)(% colspan="1" %)
153 153  (((
154 154  4.00 Beta 5
155 -)))|(% colspan="1" %)(% colspan="1" %)
349 +)))|(% colspan="2" %)(% colspan="1" %)
156 156  (((
157 157  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
158 -)))|(% colspan="1" %)(% colspan="1" %)
159 -(((
160 -
161 161  )))
162 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
353 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
163 163  (((
164 164  //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
165 165  
166 166  //If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
167 -)))|(% colspan="1" %)(% colspan="1" %)
168 -(((
169 -
170 170  )))
171 171  |(((
172 172  Parameters
173 173  )))|(((
174 174  4.00 Beta 1
175 -)))|(((
363 +)))|(% colspan="2" %)(((
176 176  **requiresconstructionvessel** parameter moved
177 -)))|(((
178 -
179 179  )))
180 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
366 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
181 181  (((
182 182  //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
183 183  )))
... ... @@ -185,51 +185,44 @@
185 185  Scripts
186 186  )))|(((
187 187  4.00 Beta 1
188 -)))|(((
374 +)))|(% colspan="2" %)(((
189 189  Changed behaviour of **gatedistance** script property
190 -)))|(((
191 -
192 192  )))
193 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
377 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
194 194  (((
195 195  //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
196 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
197 -(((
198 -
199 199  )))
200 -|(% colspan="4" %)(% colspan="4" %)
201 -(((
202 -== 3.30 ==
203 -)))
381 +
382 +----
383 +
384 +=== 3.30 ===
385 +
386 +(% class="wrapped" %)
204 204  |(((
205 205  UI extensions
206 206  )))|(((
207 207  3.30 Beta 3
208 -)))|(((
209 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
210 -)))|(% colspan="1" %)(% colspan="1" %)
211 -(((
212 -
391 +)))|(% colspan="2" %)(((
392 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
213 213  )))
214 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
394 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
215 215  (((
216 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
396 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
217 217  )))
218 -|(% colspan="4" %)(% colspan="4" %)
219 -(((
220 -== 3.20 ==
221 -)))
398 +
399 +----
400 +
401 +=== 3.20 ===
402 +
403 +(% class="wrapped" %)
222 222  |(((
223 223  Scripts
224 224  )))|(((
225 225  3.20 Beta 1
226 -)))|(((
408 +)))|(% colspan="2" %)(((
227 227  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
228 -)))|(% colspan="1" %)(% colspan="1" %)
229 -(((
230 -
231 231  )))
232 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
411 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
233 233  (((
234 234  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
235 235  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -241,14 +241,11 @@
241 241  )))|(% colspan="1" %)(% colspan="1" %)
242 242  (((
243 243  3.20 Beta 1
244 -)))|(% colspan="1" %)(% colspan="1" %)
423 +)))|(% colspan="2" %)(% colspan="1" %)
245 245  (((
246 246  Removed script property $trade.**restriction.faction**
247 -)))|(% colspan="1" %)(% colspan="1" %)
248 -(((
249 -
250 250  )))
251 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
427 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
252 252  (((
253 253  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
254 254  )))
... ... @@ -256,20 +256,19 @@
256 256  UI extensions
257 257  )))|(((
258 258  3.20 Beta 1
259 -)))|(((
435 +)))|(% colspan="2" %)(((
260 260  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
261 -)))|(% colspan="1" %)(% colspan="1" %)
262 -(((
263 -
264 264  )))
265 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
438 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
266 266  (((
267 267  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
268 268  )))
269 -|(% colspan="4" %)(% colspan="4" %)
270 -(((
271 -== 3.10 ==
272 -)))
442 +
443 +----
444 +
445 +=== 3.10 ===
446 +
447 +(% class="wrapped" %)
273 273  |(% colspan="1" %)(% colspan="1" %)
274 274  (((
275 275  Scripts
... ... @@ -276,21 +276,20 @@
276 276  )))|(% colspan="1" %)(% colspan="1" %)
277 277  (((
278 278  3.10 Beta 1
279 -)))|(% colspan="1" %)(% colspan="1" %)
454 +)))|(% colspan="2" %)(% colspan="1" %)
280 280  (((
281 281  Removed script action **<add_build/>**
282 -)))|(% colspan="1" %)(% colspan="1" %)
283 -(((
284 -
285 285  )))
286 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
458 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
287 287  (((
288 288  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
289 289  )))
290 -|(% colspan="4" %)(% colspan="4" %)
291 -(((
292 -== 3.00 ==
293 -)))
462 +
463 +----
464 +
465 +=== 3.00 ===
466 +
467 +(% class="wrapped" %)
294 294  |(% colspan="1" %)(% colspan="1" %)
295 295  (((
296 296  Scripts
... ... @@ -297,14 +297,11 @@
297 297  )))|(% colspan="1" %)(% colspan="1" %)
298 298  (((
299 299  3.0 Beta 6
300 -)))|(% colspan="1" %)(% colspan="1" %)
474 +)))|(% colspan="2" %)(% colspan="1" %)
301 301  (((
302 302  Changed behaviour of script action **<get_suitable_job/>**
303 -)))|(% colspan="1" %)(% colspan="1" %)
304 -(((
305 -
306 306  )))
307 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
478 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
308 308  (((
309 309  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
310 310  )))
... ... @@ -314,14 +314,11 @@
314 314  )))|(% colspan="1" %)(% colspan="1" %)
315 315  (((
316 316  3.0 Beta 6
317 -)))|(% colspan="1" %)(% colspan="1" %)
488 +)))|(% colspan="2" %)(% colspan="1" %)
318 318  (((
319 319  Changed behaviour of script action **<get_ware_definition/>**
320 -)))|(% colspan="1" %)(% colspan="1" %)
321 -(((
322 -
323 323  )))
324 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
492 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
325 325  (((
326 326  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
327 327  )))
... ... @@ -331,16 +331,13 @@
331 331  )))|(% colspan="1" %)(% colspan="1" %)
332 332  (((
333 333  3.0 Beta 5
334 -)))|(% colspan="1" %)(% colspan="1" %)
502 +)))|(% colspan="2" %)(% colspan="1" %)
335 335  (((
336 336  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
337 -)))|(% colspan="1" %)(% colspan="1" %)
338 -(((
339 -
340 340  )))
341 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
506 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
342 342  (((
343 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
508 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
344 344  
345 345  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
346 346  )))
... ... @@ -350,14 +350,11 @@
350 350  )))|(% colspan="1" %)(% colspan="1" %)
351 351  (((
352 352  3.0 Beta 5
353 -)))|(% colspan="1" %)(% colspan="1" %)
518 +)))|(% colspan="2" %)(% colspan="1" %)
354 354  (((
355 355  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
356 -)))|(% colspan="1" %)(% colspan="1" %)
357 -(((
358 -
359 359  )))
360 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
522 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
361 361  (((
362 362  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
363 363  )))
... ... @@ -367,14 +367,11 @@
367 367  )))|(% colspan="1" %)(% colspan="1" %)
368 368  (((
369 369  3.0 Beta 5
370 -)))|(% colspan="1" %)(% colspan="1" %)
532 +)))|(% colspan="2" %)(% colspan="1" %)
371 371  (((
372 372  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
373 -)))|(% colspan="1" %)(% colspan="1" %)
374 -(((
375 -
376 376  )))
377 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
536 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
378 378  (((
379 379  //Before the change, positions are relative to $dockingbay.parent.
380 380  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -385,14 +385,11 @@
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 387  3.0 Beta 2
388 -)))|(% colspan="1" %)(% colspan="1" %)
547 +)))|(% colspan="2" %)(% colspan="1" %)
389 389  (((
390 390  Support for entity flag "**skillsvisible**" dropped
391 -)))|(% colspan="1" %)(% colspan="1" %)
392 -(((
393 -
394 394  )))
395 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
551 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
396 396  (((
397 397  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
398 398  )))
... ... @@ -400,13 +400,10 @@
400 400  Scripts
401 401  )))|(((
402 402  3.0 Beta 2
403 -)))|(((
559 +)))|(% colspan="2" %)(((
404 404  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
405 -)))|(% colspan="1" %)(% colspan="1" %)
406 -(((
407 -
408 408  )))
409 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
562 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
410 410  (((
411 411  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
412 412  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -419,14 +419,11 @@
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  3.0 Beta 1
422 -)))|(% colspan="1" %)(% colspan="1" %)
575 +)))|(% colspan="2" %)(% colspan="1" %)
423 423  (((
424 424  **MissionBoard** support dropped
425 -)))|(% colspan="1" %)(% colspan="1" %)
426 -(((
427 -
428 428  )))
429 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
579 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
430 430  (((
431 431  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
432 432  )))
... ... @@ -434,13 +434,10 @@
434 434  Job/God
435 435  )))|(((
436 436  3.0 Beta 1
437 -)))|(((
587 +)))|(% colspan="2" %)(((
438 438  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
439 -)))|(% colspan="1" %)(% colspan="1" %)
440 -(((
441 -
442 442  )))
443 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
590 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
444 444  (((
445 445  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
446 446  )))
... ... @@ -450,14 +450,11 @@
450 450  )))|(% colspan="1" %)(% colspan="1" %)
451 451  (((
452 452  3.0 Beta 1
453 -)))|(% colspan="1" %)(% colspan="1" %)
600 +)))|(% colspan="2" %)(% colspan="1" %)
454 454  (((
455 455  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
456 -)))|(% colspan="1" %)(% colspan="1" %)
457 -(((
458 -
459 459  )))
460 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
604 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
461 461  (((
462 462  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
463 463  )))
... ... @@ -467,14 +467,11 @@
467 467  )))|(% colspan="1" %)(% colspan="1" %)
468 468  (((
469 469  3.0 Beta 1
470 -)))|(% colspan="1" %)(% colspan="1" %)
614 +)))|(% colspan="2" %)(% colspan="1" %)
471 471  (((
472 472  Script action **<set_doors_locked/>** attribute **'group'** changed
473 -)))|(% colspan="1" %)(% colspan="1" %)
474 -(((
475 -
476 476  )))
477 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
618 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
478 478  (((
479 479  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
480 480  )))
... ... @@ -484,14 +484,11 @@
484 484  )))|(% colspan="1" %)(% colspan="1" %)
485 485  (((
486 486  3.0 Beta 1
487 -)))|(% colspan="1" %)(% colspan="1" %)
628 +)))|(% colspan="2" %)(% colspan="1" %)
488 488  (((
489 489  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
490 -)))|(% colspan="1" %)(% colspan="1" %)
491 -(((
492 -
493 493  )))
494 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
632 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
495 495  (((
496 496  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
497 497  )))
... ... @@ -501,14 +501,11 @@
501 501  )))|(% colspan="1" %)(% colspan="1" %)
502 502  (((
503 503  3.0 Beta 1
504 -)))|(% colspan="1" %)(% colspan="1" %)
642 +)))|(% colspan="2" %)(% colspan="1" %)
505 505  (((
506 506  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
507 -)))|(% colspan="1" %)(% colspan="1" %)
508 -(((
509 -
510 510  )))
511 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
646 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
512 512  (((
513 513  //These actions had no effect and were removed.//
514 514  )))
... ... @@ -518,14 +518,11 @@
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 520  3.0 Beta 1
521 -)))|(% colspan="1" %)(% colspan="1" %)
656 +)))|(% colspan="2" %)(% colspan="1" %)
522 522  (((
523 523  **<setup_conversation_minigame/>** script action removed
524 -)))|(% colspan="1" %)(% colspan="1" %)
525 -(((
526 -
527 527  )))
528 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
660 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
529 529  (((
530 530  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
531 531  )))
... ... @@ -535,14 +535,11 @@
535 535  )))|(% colspan="1" %)(% colspan="1" %)
536 536  (((
537 537  3.0 Beta 1
538 -)))|(% colspan="1" %)(% colspan="1" %)
670 +)))|(% colspan="2" %)(% colspan="1" %)
539 539  (((
540 540  <add_player_choice_*> **confidence** attribute removed
541 -)))|(% colspan="1" %)(% colspan="1" %)
542 -(((
543 -
544 544  )))
545 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
674 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
546 546  (((
547 547  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
548 548  )))
... ... @@ -552,14 +552,11 @@
552 552  )))|(% colspan="1" %)(% colspan="1" %)
553 553  (((
554 554  3.0 Beta 1
555 -)))|(% colspan="1" %)(% colspan="1" %)
684 +)))|(% colspan="2" %)(% colspan="1" %)
556 556  (((
557 557  **<hack_via_control_panel/>** script action removed
558 -)))|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -
561 561  )))
562 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
688 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
563 563  (((
564 564  //Unused script action <hack_via_control_panel/> was removed.//
565 565  )))
... ... @@ -569,14 +569,11 @@
569 569  )))|(% colspan="1" %)(% colspan="1" %)
570 570  (((
571 571  3.0 Beta 1
572 -)))|(% colspan="1" %)(% colspan="1" %)
698 +)))|(% colspan="2" %)(% colspan="1" %)
573 573  (((
574 574  **Lua: **GetMiniGameCursorPosition() removed
575 -)))|(% colspan="1" %)(% colspan="1" %)
576 -(((
577 -
578 578  )))
579 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
702 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
580 580  (((
581 581  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
582 582  )))
... ... @@ -584,13 +584,10 @@
584 584  UI core
585 585  )))|(((
586 586  3.0 Beta 1
587 -)))|(((
710 +)))|(% colspan="2" %)(((
588 588  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
589 -)))|(% colspan="1" %)(% colspan="1" %)
590 -(((
591 -
592 592  )))
593 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
713 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
594 594  (((
595 595  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
596 596  )))
... ... @@ -600,14 +600,11 @@
600 600  )))|(% colspan="1" %)(% colspan="1" %)
601 601  (((
602 602  3.0 Beta 1
603 -)))|(% colspan="1" %)(% colspan="1" %)
723 +)))|(% colspan="2" %)(% colspan="1" %)
604 604  (((
605 605  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
606 -)))|(% colspan="1" %)(% colspan="1" %)
607 -(((
608 -
609 609  )))
610 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
727 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
611 611  (((
612 612  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
613 613  )))
... ... @@ -617,14 +617,11 @@
617 617  )))|(% colspan="1" %)(% colspan="1" %)
618 618  (((
619 619  3.0 Beta 1
620 -)))|(% colspan="1" %)(% colspan="1" %)
737 +)))|(% colspan="2" %)(% colspan="1" %)
621 621  (((
622 622  **$ware.illegal** updated
623 -)))|(% colspan="1" %)(% colspan="1" %)
624 -(((
625 -
626 626  )))
627 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
741 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
628 628  (((
629 629  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
630 630  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -635,14 +635,11 @@
635 635  )))|(% colspan="1" %)(% colspan="1" %)
636 636  (((
637 637  3.0 Beta 1
638 -)))|(% colspan="1" %)(% colspan="1" %)
752 +)))|(% colspan="2" %)(% colspan="1" %)
639 639  (((
640 640  MD script **RML_Flight_Along_Path** removed
641 -)))|(% colspan="1" %)(% colspan="1" %)
642 -(((
643 -
644 644  )))
645 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
756 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 646  (((
647 647  //The MD script RML_Flight_Along_Path was not referened and was removed.//
648 648  )))
... ... @@ -652,14 +652,11 @@
652 652  )))|(% colspan="1" %)(% colspan="1" %)
653 653  (((
654 654  3.0 Beta 1
655 -)))|(% colspan="1" %)(% colspan="1" %)
766 +)))|(% colspan="2" %)(% colspan="1" %)
656 656  (((
657 657  parameters of **<event_venture_mission_completed/>** changed
658 -)))|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 -
661 661  )))
662 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
770 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
663 663  (((
664 664  //old params: param = venture details, param2 = ships involved, param3 = duration//
665 665  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -668,14 +668,11 @@
668 668  Scripts
669 669  )))|(((
670 670  3.0 Beta 1
671 -)))|(((
779 +)))|(% colspan="2" %)(((
672 672  **<set_object_wing_name/>** removed,
673 673  **<set_object_fleet_name/>** added
674 -)))|(% colspan="1" %)(% colspan="1" %)
675 -(((
676 -
677 677  )))
678 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
783 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
679 679  (((
680 680  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
681 681  )))
... ... @@ -683,32 +683,28 @@
683 683  Scripts
684 684  )))|(((
685 685  3.0 Beta 1
686 -)))|(((
791 +)))|(% colspan="2" %)(((
687 687  **$controllable.wing.*** removed,
688 688  **$controllable.fleet.*** added
689 -)))|(% colspan="1" %)(% colspan="1" %)
690 -(((
691 -
692 692  )))
693 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
795 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
694 694  (((
695 695  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
696 696  )))
697 -|(% colspan="4" %)(% colspan="4" %)
698 -(((
699 -== 2.60 ==
700 -)))
799 +
800 +----
801 +
802 +=== 2.60 ===
803 +
804 +(% class="wrapped" %)
701 701  |(((
702 702  Scripts
703 703  )))|(((
704 704  2.60 Beta 1
705 -)))|(((
809 +)))|(% colspan="2" %)(((
706 706  '**checkoperational**' filter behaviour changed
707 -)))|(% colspan="1" %)(% colspan="1" %)
708 -(((
709 -
710 710  )))
711 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
812 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
712 712  (((
713 713  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
714 714  
... ... @@ -718,17 +718,20 @@
718 718  Scripts
719 719  )))|(((
720 720  2.60 Beta 1
721 -)))|(((
822 +)))|(% colspan="2" %)(((
722 722  $container.**supplyresources** behavior changed
723 -)))|(% colspan="1" %)(% colspan="1" %)
824 +)))| | |
825 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
724 724  (((
725 -
726 -)))
727 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
728 -(((
729 729  //The script keyword $container.supplyresources now includes reserved wares.//
730 730  )))
731 -|(% colspan="4" %)(% colspan="4" %)
829 +
830 +----
831 +
832 +=== 2.20 ===
833 +
834 +(% class="wrapped" %)
835 +|(% colspan="4" %)(% colspan="3" %)
732 732  (((
733 733  == 2.20 ==
734 734  )))
... ... @@ -738,20 +738,16 @@
738 738  )))|(% colspan="1" %)(% colspan="1" %)
739 739  (((
740 740  2.20 Beta 3/4
741 -)))|(% colspan="1" %)(% colspan="1" %)
845 +)))|(% colspan="2" %)(% colspan="1" %)
742 742  (((
743 743  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
744 -)))|(% colspan="1" %)(% colspan="1" %)
745 -(((
746 -
747 747  )))
748 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
849 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
749 749  (((
750 750  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
751 751  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
752 752  
753 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
754 -//
854 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
755 755  )))
756 756  |(% colspan="1" %)(% colspan="1" %)
757 757  (((
... ... @@ -759,21 +759,20 @@
759 759  )))|(% colspan="1" %)(% colspan="1" %)
760 760  (((
761 761  2.20 Beta 3
762 -)))|(% colspan="1" %)(% colspan="1" %)
862 +)))|(% colspan="2" %)(% colspan="1" %)
763 763  (((
764 764  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
765 -)))|(% colspan="1" %)(% colspan="1" %)
766 -(((
767 -
768 768  )))
769 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
866 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
770 770  (((
771 771  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
772 772  )))
773 -|(% colspan="4" %)(% colspan="4" %)
774 -(((
775 -== 2.00 ==
776 -)))
870 +
871 +----
872 +
873 +=== 2.00 ===
874 +
875 +(% class="wrapped" %)
777 777  |(% colspan="1" %)(% colspan="1" %)
778 778  (((
779 779  Scripts
... ... @@ -780,14 +780,11 @@
780 780  )))|(% colspan="1" %)(% colspan="1" %)
781 781  (((
782 782  2.00 Beta 1
783 -)))|(% colspan="1" %)(% colspan="1" %)
882 +)))|(% colspan="2" %)(% colspan="1" %)
784 784  (((
785 785  **<event_build_finished/> **param2 now returns null instead of a construction sequence
786 -)))|(% colspan="1" %)(% colspan="1" %)
787 -(((
788 -
789 789  )))
790 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
886 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
791 791  (((
792 792  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
793 793  )))
... ... @@ -797,14 +797,11 @@
797 797  )))|(% colspan="1" %)(% colspan="1" %)
798 798  (((
799 799  2.00 Beta 1
800 -)))|(% colspan="1" %)(% colspan="1" %)
896 +)))|(% colspan="2" %)(% colspan="1" %)
801 801  (((
802 802  **param.boarding.{...}** strength parameters removed
803 -)))|(% colspan="1" %)(% colspan="1" %)
804 -(((
805 -
806 806  )))
807 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
900 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
808 808  (((
809 809  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
810 810  )))
... ... @@ -814,14 +814,11 @@
814 814  )))|(% colspan="1" %)(% colspan="1" %)
815 815  (((
816 816  2.00 Beta 1
817 -)))|(% colspan="1" %)(% colspan="1" %)
910 +)))|(% colspan="2" %)(% colspan="1" %)
818 818  (((
819 819  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
820 -)))|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -
823 823  )))
824 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
914 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
825 825  (((
826 826  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
827 827  )))
... ... @@ -829,13 +829,10 @@
829 829  UI extensions
830 830  )))|(((
831 831  2.00 Beta 1
832 -)))|(((
922 +)))|(% colspan="2" %)(((
833 833  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
834 -)))|(% colspan="1" %)(% colspan="1" %)
835 -(((
836 -
837 837  )))
838 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
925 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
839 839  (((
840 840  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
841 841  )))
... ... @@ -843,13 +843,10 @@
843 843  UI extensions
844 844  )))|(((
845 845  2.00 Beta 1
846 -)))|(((
933 +)))|(% colspan="2" %)(((
847 847  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
848 -)))|(% colspan="1" %)(% colspan="1" %)
849 -(((
850 -
851 851  )))
852 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
936 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
853 853  (((
854 854  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
855 855  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -858,13 +858,10 @@
858 858  Scripts
859 859  )))|(((
860 860  2.00 Beta 1
861 -)))|(((
945 +)))|(% colspan="2" %)(((
862 862  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
863 -)))|(% colspan="1" %)(% colspan="1" %)
864 -(((
865 -
866 866  )))
867 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
948 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
868 868  (((
869 869  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
870 870  )))
... ... @@ -872,13 +872,10 @@
872 872  Scripts
873 873  )))|(((
874 874  2.00 Beta 1
875 -)))|(((
956 +)))|(% colspan="2" %)(((
876 876  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
877 -)))|(% colspan="1" %)(% colspan="1" %)
878 -(((
879 -
880 880  )))
881 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
959 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
882 882  (((
883 883  //For prior behavior, check for event.param being non-null.//
884 884  )))
... ... @@ -886,13 +886,10 @@
886 886  AI Scripts
887 887  )))|(((
888 888  2.00 Beta 1
889 -)))|(((
967 +)))|(% colspan="2" %)(((
890 890  **<shoot/>/<shoot_at/>** attribute changes.
891 -)))|(% colspan="1" %)(% colspan="1" %)
892 -(((
893 -
894 894  )))
895 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
970 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
896 896  (((
897 897  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
898 898  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -904,13 +904,10 @@
904 904  UI extensions
905 905  )))|(((
906 906  2.00 Beta 1
907 -)))|(((
908 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
909 -)))|(% colspan="1" %)(% colspan="1" %)
910 -(((
911 -
982 +)))|(% colspan="2" %)(((
983 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
912 912  )))
913 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
985 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
914 914  (((
915 915  //Added possibility to query build tasks of a certain buildmodule.//
916 916  )))
... ... @@ -918,13 +918,10 @@
918 918  UI extensions
919 919  )))|(((
920 920  2.00 Beta 1
921 -)))|(((
993 +)))|(% colspan="2" %)(((
922 922  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
923 -)))|(% colspan="1" %)(% colspan="1" %)
924 -(((
925 -
926 926  )))
927 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
996 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
928 928  (((
929 929  //Added list of resources a buildmodule needs to build.//
930 930  )))
... ... @@ -932,13 +932,10 @@
932 932  UI extensions
933 933  )))|(((
934 934  2.00 Beta 1
935 -)))|(((
936 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
937 -)))|(% colspan="1" %)(% colspan="1" %)
938 -(((
939 -
1004 +)))|(% colspan="2" %)(((
1005 +**Lua: CalculateTotalHullFraction() **was removed.
940 940  )))
941 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1007 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
942 942  (((
943 943  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
944 944  )))
... ... @@ -946,31 +946,27 @@
946 946  UI extensions
947 947  )))|(((
948 948  2.00 Beta 1
949 -)))|(((
950 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
951 -)))|(% colspan="1" %)(% colspan="1" %)
952 -(((
953 -
1015 +)))|(% colspan="2" %)(((
1016 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
954 954  )))
955 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1018 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
956 956  (((
957 957  //Changed return value type to const char* to better identify failure reasons in Lua script.//
958 958  )))
959 -|(% colspan="4" %)(% colspan="4" %)
960 -(((
961 -== 1.50 ==
962 -)))
1022 +
1023 +----
1024 +
1025 +=== 1.50 ===
1026 +
1027 +(% class="wrapped" %)
963 963  |(((
964 964  UI extensions
965 965  )))|(((
966 966  1.50 Beta 3
967 -)))|(((
968 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
969 -)))|(% colspan="1" %)(% colspan="1" %)
970 -(((
971 -
1032 +)))|(% colspan="2" %)(((
1033 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
972 972  )))
973 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1035 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
974 974  (((
975 975  //The "docksizes" property no longer includes internal ship storage docks.//
976 976  )))
... ... @@ -978,13 +978,10 @@
978 978  All
979 979  )))|(((
980 980  1.50 Beta 2
981 -)))|(((
1043 +)))|(% colspan="2" %)(((
982 982  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
983 -)))|(% colspan="1" %)(% colspan="1" %)
984 -(((
985 -
986 986  )))
987 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1046 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
988 988  (((
989 989  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
990 990  
... ... @@ -996,13 +996,10 @@
996 996  UI extensions
997 997  )))|(((
998 998  1.50 Beta 2
999 -)))|(((
1000 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1001 -)))|(% colspan="1" %)(% colspan="1" %)
1002 -(((
1003 -
1058 +)))|(% colspan="2" %)(((
1059 +**FFI: UpgradeGroupInfo **datatype was changed.
1004 1004  )))
1005 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1061 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1006 1006  (((
1007 1007  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1008 1008  )))
... ... @@ -1012,17 +1012,13 @@
1012 1012  )))|(% colspan="1" %)(% colspan="1" %)
1013 1013  (((
1014 1014  1.50 Beta 1
1015 -)))|(% colspan="1" %)(% colspan="1" %)
1071 +)))|(% colspan="2" %)(% colspan="1" %)
1016 1016  (((
1017 1017  **FFI: SetGuidance()** removed useinfopoint argument.
1018 -)))|(% colspan="1" %)(% colspan="1" %)
1019 -(((
1020 -
1021 1021  )))
1022 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1075 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1023 1023  (((
1024 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1025 -//
1077 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1026 1026  
1027 1027  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1028 1028  )))
... ... @@ -1030,49 +1030,46 @@
1030 1030  UI extensions
1031 1031  )))|(((
1032 1032  1.50 Beta 1
1033 -)))|(((
1034 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1035 -)))|(% colspan="1" %)(% colspan="1" %)
1036 -(((
1037 -
1085 +)))|(% colspan="2" %)(((
1086 +**FFI: CancelConstruction() **changed its return value.
1038 1038  )))
1039 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1088 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1040 1040  (((
1041 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1090 +//CancelConstruction() now returns if the cancellation was successful. //
1042 1042  )))
1043 -|(% colspan="4" %)(% colspan="4" %)
1044 -(((
1045 -== 1.32 ==
1046 -)))
1092 +
1093 +----
1094 +
1095 +=== 1.32 ===
1096 +
1097 +(% class="wrapped" %)
1047 1047  |(((
1048 1048  UI extensions
1049 1049  )))|(((
1050 1050  1.32
1051 -)))|(((
1102 +)))|(% colspan="2" %)(((
1052 1052  **Lua: GetComponentData() **removed the "nextdestname" property.
1053 -)))|(% colspan="1" %)(% colspan="1" %)
1054 -(((
1055 -
1056 1056  )))
1057 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1105 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1058 1058  (((
1059 1059  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1060 1060  )))
1061 -|(% colspan="4" %)(% colspan="4" %)
1062 -(((
1063 -== 1.20 ==
1064 -)))
1109 +
1110 +----
1111 +
1112 +=== 1.20 ===
1113 +
1114 +(% class="wrapped" %)
1065 1065  |(((
1066 1066  UI extensions
1067 1067  )))|(((
1068 1068  1.20
1069 -)))|(((
1070 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1071 -)))|(% colspan="1" %)(% colspan="1" %)
1072 -(((
1073 -
1119 +)))|(% colspan="2" %)(((
1120 +**FFI: GetAAOption()** got a new "useconfig" parameter.
1074 1074  )))
1075 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1122 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1076 1076  (((
1077 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1124 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1078 1078  )))
1126 +
1127 +
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -103612552
1 +78577854
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612552/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes