Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 86.1
edited by owen
on 2021/06/10 12:21
on 2021/06/10 12:21
Change comment:
There is no comment for this version
To version 108.1
edited by Florian Lütkecosmann
on 2023/11/22 13:55
on 2023/11/22 13:55
Change comment:
There is no comment for this version
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.o wen1 +xwiki:XWiki.Florian - Content
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... ... @@ -4,13 +4,13 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 -{{no te}}8 -The list of breaking changes does **NOT**cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.7 +{{info}} 8 +⚠ The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 9 10 10 Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 11 12 12 As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 -{{/no te}}13 +{{/info}} 14 14 15 15 {{warning title="UI modding considered unstable until further notice..."}} 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. ... ... @@ -18,71 +18,282 @@ 18 18 19 19 = Breaking Changes = 20 20 21 +(% class="wrapped" %) 21 21 |=((( 22 22 Type 23 23 )))|=((( 24 24 Version 25 -)))|=((( 26 +)))|=(% colspan="2" %)((( 26 26 Summary 27 -)))|=(% colspan="1" %)(% colspan="1" %) 28 +))) 29 +|(% colspan="4" %)((( 30 +== 7.00 == 31 +))) 32 +|(% colspan="1" %)(% colspan="1" %) 28 28 ((( 29 - 34 +UI extensions 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +7.00 Beta 1 38 +)))|(% colspan="2" %)(% colspan="1" %) 39 +((( 40 +**FFI**: RemoveBuildPlot() changed 30 30 ))) 31 -|(% colspan="4" %)(% colspan=" 4" %)42 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 32 32 ((( 33 - ==4.10==44 +// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked. 34 34 ))) 46 +|(% colspan="4" %)(% colspan="3" %) 47 +((( 48 +== 6.00 == 49 +))) 35 35 |((( 51 +Libraries 52 +)))|((( 53 +6.00 Beta 7 54 +)))|(% colspan="2" %)((( 55 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 56 +))) 57 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 58 +((( 59 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.// 60 + 61 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.// 62 +))) 63 +|(% colspan="1" %)(% colspan="1" %) 64 +((( 36 36 Scripts 66 +)))|(% colspan="1" %)(% colspan="1" %) 67 +((( 68 +6.00 Beta 4 69 +)))|(% colspan="2" %)(% colspan="1" %) 70 +((( 71 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 72 +))) 73 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 74 +((( 75 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 76 + 77 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.// 78 +))) 79 +|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 +Scripts 82 +)))|(% colspan="1" %)(% colspan="1" %) 83 +((( 84 +6.00 Beta 3 85 +)))|(% colspan="2" %)(% colspan="1" %) 86 +((( 87 +Changed result of **<find_object_surface>** action in the case of a failure 88 +))) 89 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 90 +((( 91 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 92 + 93 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.// 94 + 95 +//The action itself has been improved to increase the chance of finding suitable surface positions.// 96 +))) 97 +|(% colspan="1" %)(% colspan="1" %) 98 +((( 99 +Scripts 100 +)))|(% colspan="1" %)(% colspan="1" %) 101 +((( 102 +6.00 Beta 1 103 +)))|(% colspan="2" %)(% colspan="1" %) 104 +((( 105 +Behaviour change for **<match_dock>** script component filter 106 +))) 107 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 108 +((( 109 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 110 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// 111 +))) 112 +|(% colspan="1" %)(% colspan="1" %) 113 +((( 114 +Scripts 115 +)))|(% colspan="1" %)(% colspan="1" %) 116 +((( 117 +6.00 Beta 1 118 +)))|(% colspan="2" %)(% colspan="1" %) 119 +((( 120 +Changed result attribute location for **<get_attackstrength>** 121 +))) 122 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 123 +((( 124 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 125 +))) 126 +|((( 127 +Assets 37 37 )))|((( 38 -4.10 Beta 1 129 +6.00 Beta 1 130 +)))|(% colspan="2" %)((( 131 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 132 +))) 133 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 134 +((( 135 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 136 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// 137 +))) 138 +|(% colspan="1" %)(% colspan="1" %) 139 +((( 140 +Scripts 141 +)))|(% colspan="1" %)(% colspan="1" %) 142 +((( 143 +6.00 Beta 1 144 +)))|(% colspan="2" %)(% colspan="1" %) 145 +((( 146 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 147 +))) 148 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 149 +((( 150 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.// 151 +))) 152 +|((( 153 +Scripts 39 39 )))|((( 40 -People related attributes of mission** <delivery> **node moved 155 +6.00 Beta 1 156 +)))|(% colspan="2" %)((( 157 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 158 +))) 159 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 160 +((( 161 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 162 +))) 163 +|((( 164 +Cutscenes 41 41 )))|((( 42 - 166 +6.00 Beta 1 167 +)))|(% colspan="2" %)((( 168 +Changed behaviour of **<angles>** in cutscenes 43 43 ))) 44 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)170 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 45 45 ((( 46 -//The <delivery> node of <create_mission>and<update_mission>has beenchanged tosupportanew <wares>subnode.The peoplerelatedattributes: 'people' and'skills'havebeenmovedfrom the<delivery> nodeitself to a <people>subnode.//172 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 47 47 ))) 48 -|(% colspan="4" %)(% colspan=" 4" %)174 +|(% colspan="4" %)(% colspan="3" %) 49 49 ((( 176 +== 5.00 == 177 +))) 178 +|((( 179 +Parameters 180 +)))|((( 181 +5.00 Beta 1 182 +)))|(% colspan="2" %)((( 183 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 184 +))) 185 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 186 +((( 187 +//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.// 188 +))) 189 +|(% colspan="4" %)(% colspan="3" %) 190 +((( 50 50 == 4.10 == 51 51 ))) 52 52 |(% colspan="1" %)(% colspan="1" %) 53 53 ((( 54 - Scripts195 +UI extensions 55 55 )))|(% colspan="1" %)(% colspan="1" %) 56 56 ((( 57 -4.10 Beta 1 198 +4.10 Beta 7 199 +)))|(% colspan="2" %)(% colspan="1" %) 200 +((( 201 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 202 +))) 203 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 204 +((( 205 +//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.// 206 +))) 207 +|(% colspan="1" %)(% colspan="1" %) 208 +((( 209 +UI extensions 58 58 )))|(% colspan="1" %)(% colspan="1" %) 59 59 ((( 60 -**$destructible.productions** replaced with $defensible.productions 212 +4.10 Beta 6 213 +)))|(% colspan="2" %)(% colspan="1" %) 214 +((( 215 +**FFI**: CustomGameStartPlayerProperty2 changed 216 +))) 217 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 218 +((( 219 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 220 +))) 221 +|(% colspan="1" %)(% colspan="1" %) 222 +((( 223 +Parameters 61 61 )))|(% colspan="1" %)(% colspan="1" %) 62 62 ((( 63 - 226 +4.10 Beta 3 227 +)))|(% colspan="2" %)(% colspan="1" %) 228 +((( 229 +Renamed **<stationinfobox>** to **<infobox>** 64 64 ))) 65 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)231 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 66 66 ((( 67 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 233 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 234 +))) 235 +|(% colspan="1" %)(% colspan="1" %) 236 +((( 237 +UI extensions 68 68 )))|(% colspan="1" %)(% colspan="1" %) 69 69 ((( 70 - 240 +4.10 Beta 2 241 +)))|(% colspan="2" %)(% colspan="1" %) 242 +((( 243 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated 71 71 ))) 245 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 246 +((( 247 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 248 +))) 72 72 |((( 250 +UI extensions 251 +)))|((( 252 +4.10 Beta 2 253 +)))|(% colspan="2" %)((( 254 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 255 +))) 256 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 257 +((( 258 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 259 +))) 260 +|((( 73 73 Scripts 74 74 )))|((( 75 75 4.10 Beta 1 264 +)))|(% colspan="2" %)((( 265 +People related attributes of mission** <delivery> **node moved 266 +))) 267 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 268 +((( 269 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 270 +))) 271 +|(% colspan="1" %)(% colspan="1" %) 272 +((( 273 +Scripts 274 +)))|(% colspan="1" %)(% colspan="1" %) 275 +((( 276 +4.10 Beta 1 277 +)))|(% colspan="2" %)(% colspan="1" %) 278 +((( 279 +**$destructible.productions** replaced with $defensible.productions 280 +))) 281 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 282 +((( 283 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 284 +))) 285 +|((( 286 +Scripts 76 76 )))|((( 288 +4.10 Beta 1 289 +)))|(% colspan="2" %)((( 77 77 Removed script property **$object.spawnsourceseed** 78 -)))|((( 79 - 80 80 ))) 81 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)292 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 82 82 ((( 83 83 //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 84 84 ))) 85 -|(% colspan="4" %)(% colspan=" 4" %)296 +|(% colspan="4" %)(% colspan="3" %) 86 86 ((( 87 87 == 4.00 == 88 88 ))) ... ... @@ -92,39 +92,27 @@ 92 92 )))|(% colspan="1" %)(% colspan="1" %) 93 93 ((( 94 94 4.00 Beta 10 95 -)))|(% colspan=" 1" %)(% colspan="1" %)306 +)))|(% colspan="2" %)(% colspan="1" %) 96 96 ((( 97 97 Controlled ship can change without a **gameplanchange-event** occurring. 98 -)))|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 - 101 101 ))) 102 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)310 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 103 103 ((( 104 104 //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 105 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 106 -// 107 -)))|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 - 313 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.// 110 110 ))) 111 111 |((( 112 112 Scripts 113 113 )))|((( 114 114 4.00 Beta 7 115 -)))|((( 319 +)))|(% colspan="2" %)((( 116 116 Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 117 -)))|((( 118 - 119 119 ))) 120 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)322 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 121 121 ((( 122 122 //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 123 123 New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 124 124 Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency// 125 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %) 126 -((( 127 - 128 128 ))) 129 129 |(% colspan="1" %)(% colspan="1" %) 130 130 ((( ... ... @@ -132,23 +132,16 @@ 132 132 )))|(% colspan="1" %)(% colspan="1" %) 133 133 ((( 134 134 4.00 Beta 6 135 -)))|(% colspan=" 1" %)(% colspan="1" %)334 +)))|(% colspan="2" %)(% colspan="1" %) 136 136 ((( 137 137 **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 138 -)))|(% colspan="1" %)(% colspan="1" %) 139 -((( 140 - 141 141 ))) 142 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)338 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 143 143 ((( 144 144 //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 145 145 Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// 146 146 147 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 148 -// 149 -)))|(% colspan="1" %)(% colspan="1" %) 150 -((( 151 - 343 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.// 152 152 ))) 153 153 |(% colspan="1" %)(% colspan="1" %) 154 154 ((( ... ... @@ -156,32 +156,24 @@ 156 156 )))|(% colspan="1" %)(% colspan="1" %) 157 157 ((( 158 158 4.00 Beta 5 159 -)))|(% colspan=" 1" %)(% colspan="1" %)351 +)))|(% colspan="2" %)(% colspan="1" %) 160 160 ((( 161 161 **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 162 -)))|(% colspan="1" %)(% colspan="1" %) 163 -((( 164 - 165 165 ))) 166 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)355 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 167 167 ((( 168 168 //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 169 169 170 170 //If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 171 -)))|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 - 174 174 ))) 175 175 |((( 176 176 Parameters 177 177 )))|((( 178 178 4.00 Beta 1 179 -)))|((( 365 +)))|(% colspan="2" %)((( 180 180 **requiresconstructionvessel** parameter moved 181 -)))|((( 182 - 183 183 ))) 184 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)368 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 185 185 ((( 186 186 //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 187 187 ))) ... ... @@ -189,19 +189,14 @@ 189 189 Scripts 190 190 )))|((( 191 191 4.00 Beta 1 192 -)))|((( 376 +)))|(% colspan="2" %)((( 193 193 Changed behaviour of **gatedistance** script property 194 -)))|((( 195 - 196 196 ))) 197 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)379 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 198 198 ((( 199 199 //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 200 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %) 201 -((( 202 - 203 203 ))) 204 -|(% colspan="4" %)(% colspan=" 4" %)383 +|(% colspan="4" %)(% colspan="3" %) 205 205 ((( 206 206 == 3.30 == 207 207 ))) ... ... @@ -209,17 +209,14 @@ 209 209 UI extensions 210 210 )))|((( 211 211 3.30 Beta 3 212 -)))|((( 213 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 214 -)))|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 - 391 +)))|(% colspan="2" %)((( 392 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 217 217 ))) 218 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)394 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 219 219 ((( 220 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//396 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()// 221 221 ))) 222 -|(% colspan="4" %)(% colspan=" 4" %)398 +|(% colspan="4" %)(% colspan="3" %) 223 223 ((( 224 224 == 3.20 == 225 225 ))) ... ... @@ -227,13 +227,10 @@ 227 227 Scripts 228 228 )))|((( 229 229 3.20 Beta 1 230 -)))|((( 406 +)))|(% colspan="2" %)((( 231 231 Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 232 -)))|(% colspan="1" %)(% colspan="1" %) 233 -((( 234 - 235 235 ))) 236 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)409 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 237 237 ((( 238 238 //Old params: param = attacked object, param2 = attack method, param3 = attacked component// 239 239 //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] ... ... @@ -245,14 +245,11 @@ 245 245 )))|(% colspan="1" %)(% colspan="1" %) 246 246 ((( 247 247 3.20 Beta 1 248 -)))|(% colspan=" 1" %)(% colspan="1" %)421 +)))|(% colspan="2" %)(% colspan="1" %) 249 249 ((( 250 250 Removed script property $trade.**restriction.faction** 251 -)))|(% colspan="1" %)(% colspan="1" %) 252 -((( 253 - 254 254 ))) 255 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)425 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 256 256 ((( 257 257 //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 258 258 ))) ... ... @@ -260,17 +260,14 @@ 260 260 UI extensions 261 261 )))|((( 262 262 3.20 Beta 1 263 -)))|((( 433 +)))|(% colspan="2" %)((( 264 264 **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 265 -)))|(% colspan="1" %)(% colspan="1" %) 266 -((( 267 - 268 268 ))) 269 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)436 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 270 270 ((( 271 271 //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 272 272 ))) 273 -|(% colspan="4" %)(% colspan=" 4" %)440 +|(% colspan="4" %)(% colspan="3" %) 274 274 ((( 275 275 == 3.10 == 276 276 ))) ... ... @@ -280,18 +280,15 @@ 280 280 )))|(% colspan="1" %)(% colspan="1" %) 281 281 ((( 282 282 3.10 Beta 1 283 -)))|(% colspan=" 1" %)(% colspan="1" %)450 +)))|(% colspan="2" %)(% colspan="1" %) 284 284 ((( 285 285 Removed script action **<add_build/>** 286 -)))|(% colspan="1" %)(% colspan="1" %) 287 -((( 288 - 289 289 ))) 290 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)454 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 291 291 ((( 292 292 //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 293 293 ))) 294 -|(% colspan="4" %)(% colspan=" 4" %)458 +|(% colspan="4" %)(% colspan="3" %) 295 295 ((( 296 296 == 3.00 == 297 297 ))) ... ... @@ -301,14 +301,11 @@ 301 301 )))|(% colspan="1" %)(% colspan="1" %) 302 302 ((( 303 303 3.0 Beta 6 304 -)))|(% colspan=" 1" %)(% colspan="1" %)468 +)))|(% colspan="2" %)(% colspan="1" %) 305 305 ((( 306 306 Changed behaviour of script action **<get_suitable_job/>** 307 -)))|(% colspan="1" %)(% colspan="1" %) 308 -((( 309 - 310 310 ))) 311 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)472 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 312 312 ((( 313 313 //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 314 314 ))) ... ... @@ -318,14 +318,11 @@ 318 318 )))|(% colspan="1" %)(% colspan="1" %) 319 319 ((( 320 320 3.0 Beta 6 321 -)))|(% colspan=" 1" %)(% colspan="1" %)482 +)))|(% colspan="2" %)(% colspan="1" %) 322 322 ((( 323 323 Changed behaviour of script action **<get_ware_definition/>** 324 -)))|(% colspan="1" %)(% colspan="1" %) 325 -((( 326 - 327 327 ))) 328 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)486 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 329 329 ((( 330 330 //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 331 331 ))) ... ... @@ -335,16 +335,13 @@ 335 335 )))|(% colspan="1" %)(% colspan="1" %) 336 336 ((( 337 337 3.0 Beta 5 338 -)))|(% colspan=" 1" %)(% colspan="1" %)496 +)))|(% colspan="2" %)(% colspan="1" %) 339 339 ((( 340 340 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 341 -)))|(% colspan="1" %)(% colspan="1" %) 342 -((( 343 - 344 344 ))) 345 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)500 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 346 346 ((( 347 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) \\502 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 348 348 349 349 //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 350 350 ))) ... ... @@ -354,14 +354,11 @@ 354 354 )))|(% colspan="1" %)(% colspan="1" %) 355 355 ((( 356 356 3.0 Beta 5 357 -)))|(% colspan=" 1" %)(% colspan="1" %)512 +)))|(% colspan="2" %)(% colspan="1" %) 358 358 ((( 359 359 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 360 -)))|(% colspan="1" %)(% colspan="1" %) 361 -((( 362 - 363 363 ))) 364 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)516 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 365 365 ((( 366 366 //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 367 367 ))) ... ... @@ -371,14 +371,11 @@ 371 371 )))|(% colspan="1" %)(% colspan="1" %) 372 372 ((( 373 373 3.0 Beta 5 374 -)))|(% colspan=" 1" %)(% colspan="1" %)526 +)))|(% colspan="2" %)(% colspan="1" %) 375 375 ((( 376 376 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 377 -)))|(% colspan="1" %)(% colspan="1" %) 378 -((( 379 - 380 380 ))) 381 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)530 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 382 382 ((( 383 383 //Before the change, positions are relative to $dockingbay.parent. 384 384 After the change, positions are relative to $dockingbay as specified in the documentation.// ... ... @@ -389,14 +389,11 @@ 389 389 )))|(% colspan="1" %)(% colspan="1" %) 390 390 ((( 391 391 3.0 Beta 2 392 -)))|(% colspan=" 1" %)(% colspan="1" %)541 +)))|(% colspan="2" %)(% colspan="1" %) 393 393 ((( 394 394 Support for entity flag "**skillsvisible**" dropped 395 -)))|(% colspan="1" %)(% colspan="1" %) 396 -((( 397 - 398 398 ))) 399 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)545 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 400 400 ((( 401 401 //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 402 402 ))) ... ... @@ -404,13 +404,10 @@ 404 404 Scripts 405 405 )))|((( 406 406 3.0 Beta 2 407 -)))|((( 553 +)))|(% colspan="2" %)((( 408 408 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 409 -)))|(% colspan="1" %)(% colspan="1" %) 410 -((( 411 - 412 412 ))) 413 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)556 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 414 414 ((( 415 415 //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 416 416 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. ... ... @@ -423,14 +423,11 @@ 423 423 )))|(% colspan="1" %)(% colspan="1" %) 424 424 ((( 425 425 3.0 Beta 1 426 -)))|(% colspan=" 1" %)(% colspan="1" %)569 +)))|(% colspan="2" %)(% colspan="1" %) 427 427 ((( 428 428 **MissionBoard** support dropped 429 -)))|(% colspan="1" %)(% colspan="1" %) 430 -((( 431 - 432 432 ))) 433 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)573 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 434 434 ((( 435 435 //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 436 436 ))) ... ... @@ -438,13 +438,10 @@ 438 438 Job/God 439 439 )))|((( 440 440 3.0 Beta 1 441 -)))|((( 581 +)))|(% colspan="2" %)((( 442 442 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 443 -)))|(% colspan="1" %)(% colspan="1" %) 444 -((( 445 - 446 446 ))) 447 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)584 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 448 448 ((( 449 449 //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 450 450 ))) ... ... @@ -454,14 +454,11 @@ 454 454 )))|(% colspan="1" %)(% colspan="1" %) 455 455 ((( 456 456 3.0 Beta 1 457 -)))|(% colspan=" 1" %)(% colspan="1" %)594 +)))|(% colspan="2" %)(% colspan="1" %) 458 458 ((( 459 459 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 460 -)))|(% colspan="1" %)(% colspan="1" %) 461 -((( 462 - 463 463 ))) 464 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)598 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 465 465 ((( 466 466 //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 467 467 ))) ... ... @@ -471,14 +471,11 @@ 471 471 )))|(% colspan="1" %)(% colspan="1" %) 472 472 ((( 473 473 3.0 Beta 1 474 -)))|(% colspan=" 1" %)(% colspan="1" %)608 +)))|(% colspan="2" %)(% colspan="1" %) 475 475 ((( 476 476 Script action **<set_doors_locked/>** attribute **'group'** changed 477 -)))|(% colspan="1" %)(% colspan="1" %) 478 -((( 479 - 480 480 ))) 481 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)612 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 482 482 ((( 483 483 //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 484 484 ))) ... ... @@ -488,14 +488,11 @@ 488 488 )))|(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 490 3.0 Beta 1 491 -)))|(% colspan=" 1" %)(% colspan="1" %)622 +)))|(% colspan="2" %)(% colspan="1" %) 492 492 ((( 493 493 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 494 -)))|(% colspan="1" %)(% colspan="1" %) 495 -((( 496 - 497 497 ))) 498 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)626 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 499 499 ((( 500 500 //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 501 501 ))) ... ... @@ -505,14 +505,11 @@ 505 505 )))|(% colspan="1" %)(% colspan="1" %) 506 506 ((( 507 507 3.0 Beta 1 508 -)))|(% colspan=" 1" %)(% colspan="1" %)636 +)))|(% colspan="2" %)(% colspan="1" %) 509 509 ((( 510 510 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 511 -)))|(% colspan="1" %)(% colspan="1" %) 512 -((( 513 - 514 514 ))) 515 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)640 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 516 516 ((( 517 517 //These actions had no effect and were removed.// 518 518 ))) ... ... @@ -522,14 +522,11 @@ 522 522 )))|(% colspan="1" %)(% colspan="1" %) 523 523 ((( 524 524 3.0 Beta 1 525 -)))|(% colspan=" 1" %)(% colspan="1" %)650 +)))|(% colspan="2" %)(% colspan="1" %) 526 526 ((( 527 527 **<setup_conversation_minigame/>** script action removed 528 -)))|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 - 531 531 ))) 532 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)654 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 533 533 ((( 534 534 //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 535 535 ))) ... ... @@ -539,14 +539,11 @@ 539 539 )))|(% colspan="1" %)(% colspan="1" %) 540 540 ((( 541 541 3.0 Beta 1 542 -)))|(% colspan=" 1" %)(% colspan="1" %)664 +)))|(% colspan="2" %)(% colspan="1" %) 543 543 ((( 544 544 <add_player_choice_*> **confidence** attribute removed 545 -)))|(% colspan="1" %)(% colspan="1" %) 546 -((( 547 - 548 548 ))) 549 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)668 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 550 550 ((( 551 551 //The default confidence of player options is another leftover from the XR era and had no effect in X4.// 552 552 ))) ... ... @@ -556,14 +556,11 @@ 556 556 )))|(% colspan="1" %)(% colspan="1" %) 557 557 ((( 558 558 3.0 Beta 1 559 -)))|(% colspan=" 1" %)(% colspan="1" %)678 +)))|(% colspan="2" %)(% colspan="1" %) 560 560 ((( 561 561 **<hack_via_control_panel/>** script action removed 562 -)))|(% colspan="1" %)(% colspan="1" %) 563 -((( 564 - 565 565 ))) 566 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)682 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 567 567 ((( 568 568 //Unused script action <hack_via_control_panel/> was removed.// 569 569 ))) ... ... @@ -573,14 +573,11 @@ 573 573 )))|(% colspan="1" %)(% colspan="1" %) 574 574 ((( 575 575 3.0 Beta 1 576 -)))|(% colspan=" 1" %)(% colspan="1" %)692 +)))|(% colspan="2" %)(% colspan="1" %) 577 577 ((( 578 578 **Lua: **GetMiniGameCursorPosition() removed 579 -)))|(% colspan="1" %)(% colspan="1" %) 580 -((( 581 - 582 582 ))) 583 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)696 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 584 584 ((( 585 585 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 586 586 ))) ... ... @@ -588,13 +588,10 @@ 588 588 UI core 589 589 )))|((( 590 590 3.0 Beta 1 591 -)))|((( 704 +)))|(% colspan="2" %)((( 592 592 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 593 -)))|(% colspan="1" %)(% colspan="1" %) 594 -((( 595 - 596 596 ))) 597 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)707 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 598 598 ((( 599 599 //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 600 600 ))) ... ... @@ -604,14 +604,11 @@ 604 604 )))|(% colspan="1" %)(% colspan="1" %) 605 605 ((( 606 606 3.0 Beta 1 607 -)))|(% colspan=" 1" %)(% colspan="1" %)717 +)))|(% colspan="2" %)(% colspan="1" %) 608 608 ((( 609 609 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 610 -)))|(% colspan="1" %)(% colspan="1" %) 611 -((( 612 - 613 613 ))) 614 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)721 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 615 615 ((( 616 616 //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 617 617 ))) ... ... @@ -621,14 +621,11 @@ 621 621 )))|(% colspan="1" %)(% colspan="1" %) 622 622 ((( 623 623 3.0 Beta 1 624 -)))|(% colspan=" 1" %)(% colspan="1" %)731 +)))|(% colspan="2" %)(% colspan="1" %) 625 625 ((( 626 626 **$ware.illegal** updated 627 -)))|(% colspan="1" %)(% colspan="1" %) 628 -((( 629 - 630 630 ))) 631 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)735 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 632 632 ((( 633 633 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 634 634 //It now returns true if $ware is illegal to any faction in the game.// ... ... @@ -639,14 +639,11 @@ 639 639 )))|(% colspan="1" %)(% colspan="1" %) 640 640 ((( 641 641 3.0 Beta 1 642 -)))|(% colspan=" 1" %)(% colspan="1" %)746 +)))|(% colspan="2" %)(% colspan="1" %) 643 643 ((( 644 644 MD script **RML_Flight_Along_Path** removed 645 -)))|(% colspan="1" %)(% colspan="1" %) 646 -((( 647 - 648 648 ))) 649 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)750 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 650 650 ((( 651 651 //The MD script RML_Flight_Along_Path was not referened and was removed.// 652 652 ))) ... ... @@ -656,14 +656,11 @@ 656 656 )))|(% colspan="1" %)(% colspan="1" %) 657 657 ((( 658 658 3.0 Beta 1 659 -)))|(% colspan=" 1" %)(% colspan="1" %)760 +)))|(% colspan="2" %)(% colspan="1" %) 660 660 ((( 661 661 parameters of **<event_venture_mission_completed/>** changed 662 -)))|(% colspan="1" %)(% colspan="1" %) 663 -((( 664 - 665 665 ))) 666 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)764 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 667 667 ((( 668 668 //old params: param = venture details, param2 = ships involved, param3 = duration// 669 669 //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// ... ... @@ -672,14 +672,11 @@ 672 672 Scripts 673 673 )))|((( 674 674 3.0 Beta 1 675 -)))|((( 773 +)))|(% colspan="2" %)((( 676 676 **<set_object_wing_name/>** removed, 677 677 **<set_object_fleet_name/>** added 678 -)))|(% colspan="1" %)(% colspan="1" %) 679 -((( 680 - 681 681 ))) 682 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)777 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 683 683 ((( 684 684 //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 685 685 ))) ... ... @@ -687,18 +687,15 @@ 687 687 Scripts 688 688 )))|((( 689 689 3.0 Beta 1 690 -)))|((( 785 +)))|(% colspan="2" %)((( 691 691 **$controllable.wing.*** removed, 692 692 **$controllable.fleet.*** added 693 -)))|(% colspan="1" %)(% colspan="1" %) 694 -((( 695 - 696 696 ))) 697 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)789 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 698 698 ((( 699 699 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 700 700 ))) 701 -|(% colspan="4" %)(% colspan=" 4" %)793 +|(% colspan="4" %)(% colspan="3" %) 702 702 ((( 703 703 == 2.60 == 704 704 ))) ... ... @@ -706,13 +706,10 @@ 706 706 Scripts 707 707 )))|((( 708 708 2.60 Beta 1 709 -)))|((( 801 +)))|(% colspan="2" %)((( 710 710 '**checkoperational**' filter behaviour changed 711 -)))|(% colspan="1" %)(% colspan="1" %) 712 -((( 713 - 714 714 ))) 715 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)804 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 716 716 ((( 717 717 //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 718 718 ... ... @@ -722,17 +722,14 @@ 722 722 Scripts 723 723 )))|((( 724 724 2.60 Beta 1 725 -)))|((( 814 +)))|(% colspan="2" %)((( 726 726 $container.**supplyresources** behavior changed 727 -)))|(% colspan="1" %)(% colspan="1" %) 728 -((( 729 - 730 730 ))) 731 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)817 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 732 732 ((( 733 733 //The script keyword $container.supplyresources now includes reserved wares.// 734 734 ))) 735 -|(% colspan="4" %)(% colspan=" 4" %)821 +|(% colspan="4" %)(% colspan="3" %) 736 736 ((( 737 737 == 2.20 == 738 738 ))) ... ... @@ -742,20 +742,16 @@ 742 742 )))|(% colspan="1" %)(% colspan="1" %) 743 743 ((( 744 744 2.20 Beta 3/4 745 -)))|(% colspan=" 1" %)(% colspan="1" %)831 +)))|(% colspan="2" %)(% colspan="1" %) 746 746 ((( 747 747 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 748 -)))|(% colspan="1" %)(% colspan="1" %) 749 -((( 750 - 751 751 ))) 752 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)835 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 753 753 ((( 754 754 //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 755 755 In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 756 756 757 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 758 -// 840 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.// 759 759 ))) 760 760 |(% colspan="1" %)(% colspan="1" %) 761 761 ((( ... ... @@ -763,18 +763,15 @@ 763 763 )))|(% colspan="1" %)(% colspan="1" %) 764 764 ((( 765 765 2.20 Beta 3 766 -)))|(% colspan=" 1" %)(% colspan="1" %)848 +)))|(% colspan="2" %)(% colspan="1" %) 767 767 ((( 768 768 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 769 -)))|(% colspan="1" %)(% colspan="1" %) 770 -((( 771 - 772 772 ))) 773 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)852 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 774 774 ((( 775 775 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 776 776 ))) 777 -|(% colspan="4" %)(% colspan=" 4" %)856 +|(% colspan="4" %)(% colspan="3" %) 778 778 ((( 779 779 == 2.00 == 780 780 ))) ... ... @@ -784,14 +784,11 @@ 784 784 )))|(% colspan="1" %)(% colspan="1" %) 785 785 ((( 786 786 2.00 Beta 1 787 -)))|(% colspan=" 1" %)(% colspan="1" %)866 +)))|(% colspan="2" %)(% colspan="1" %) 788 788 ((( 789 789 **<event_build_finished/> **param2 now returns null instead of a construction sequence 790 -)))|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 - 793 793 ))) 794 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)870 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 795 795 ((( 796 796 //The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 797 797 ))) ... ... @@ -801,14 +801,11 @@ 801 801 )))|(% colspan="1" %)(% colspan="1" %) 802 802 ((( 803 803 2.00 Beta 1 804 -)))|(% colspan=" 1" %)(% colspan="1" %)880 +)))|(% colspan="2" %)(% colspan="1" %) 805 805 ((( 806 806 **param.boarding.{...}** strength parameters removed 807 -)))|(% colspan="1" %)(% colspan="1" %) 808 -((( 809 - 810 810 ))) 811 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)884 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 812 812 ((( 813 813 //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 814 814 ))) ... ... @@ -818,14 +818,11 @@ 818 818 )))|(% colspan="1" %)(% colspan="1" %) 819 819 ((( 820 820 2.00 Beta 1 821 -)))|(% colspan=" 1" %)(% colspan="1" %)894 +)))|(% colspan="2" %)(% colspan="1" %) 822 822 ((( 823 823 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 824 -)))|(% colspan="1" %)(% colspan="1" %) 825 -((( 826 - 827 827 ))) 828 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)898 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 829 829 ((( 830 830 //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 831 831 ))) ... ... @@ -833,13 +833,10 @@ 833 833 UI extensions 834 834 )))|((( 835 835 2.00 Beta 1 836 -)))|((( 906 +)))|(% colspan="2" %)((( 837 837 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 838 -)))|(% colspan="1" %)(% colspan="1" %) 839 -((( 840 - 841 841 ))) 842 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)909 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 843 843 ((( 844 844 //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 845 845 ))) ... ... @@ -847,13 +847,10 @@ 847 847 UI extensions 848 848 )))|((( 849 849 2.00 Beta 1 850 -)))|((( 917 +)))|(% colspan="2" %)((( 851 851 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 852 -)))|(% colspan="1" %)(% colspan="1" %) 853 -((( 854 - 855 855 ))) 856 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)920 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 857 857 ((( 858 858 //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 859 859 //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// ... ... @@ -862,13 +862,10 @@ 862 862 Scripts 863 863 )))|((( 864 864 2.00 Beta 1 865 -)))|((( 929 +)))|(% colspan="2" %)((( 866 866 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 867 -)))|(% colspan="1" %)(% colspan="1" %) 868 -((( 869 - 870 870 ))) 871 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)932 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 872 872 ((( 873 873 //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 874 874 ))) ... ... @@ -876,13 +876,10 @@ 876 876 Scripts 877 877 )))|((( 878 878 2.00 Beta 1 879 -)))|((( 940 +)))|(% colspan="2" %)((( 880 880 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 881 -)))|(% colspan="1" %)(% colspan="1" %) 882 -((( 883 - 884 884 ))) 885 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)943 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 886 886 ((( 887 887 //For prior behavior, check for event.param being non-null.// 888 888 ))) ... ... @@ -890,13 +890,10 @@ 890 890 AI Scripts 891 891 )))|((( 892 892 2.00 Beta 1 893 -)))|((( 951 +)))|(% colspan="2" %)((( 894 894 **<shoot/>/<shoot_at/>** attribute changes. 895 -)))|(% colspan="1" %)(% colspan="1" %) 896 -((( 897 - 898 898 ))) 899 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)954 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 900 900 ((( 901 901 //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 902 902 //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// ... ... @@ -908,13 +908,10 @@ 908 908 UI extensions 909 909 )))|((( 910 910 2.00 Beta 1 911 -)))|((( 912 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 913 -)))|(% colspan="1" %)(% colspan="1" %) 914 -((( 915 - 966 +)))|(% colspan="2" %)((( 967 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 916 916 ))) 917 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)969 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 918 918 ((( 919 919 //Added possibility to query build tasks of a certain buildmodule.// 920 920 ))) ... ... @@ -922,13 +922,10 @@ 922 922 UI extensions 923 923 )))|((( 924 924 2.00 Beta 1 925 -)))|((( 977 +)))|(% colspan="2" %)((( 926 926 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 927 -)))|(% colspan="1" %)(% colspan="1" %) 928 -((( 929 - 930 930 ))) 931 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)980 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 932 932 ((( 933 933 //Added list of resources a buildmodule needs to build.// 934 934 ))) ... ... @@ -936,13 +936,10 @@ 936 936 UI extensions 937 937 )))|((( 938 938 2.00 Beta 1 939 -)))|((( 940 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 941 -)))|(% colspan="1" %)(% colspan="1" %) 942 -((( 943 - 988 +)))|(% colspan="2" %)((( 989 +**Lua: CalculateTotalHullFraction() **was removed. 944 944 ))) 945 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)991 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 946 946 ((( 947 947 //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 948 948 ))) ... ... @@ -950,17 +950,14 @@ 950 950 UI extensions 951 951 )))|((( 952 952 2.00 Beta 1 953 -)))|((( 954 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 955 -)))|(% colspan="1" %)(% colspan="1" %) 956 -((( 957 - 999 +)))|(% colspan="2" %)((( 1000 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 958 958 ))) 959 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1002 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 960 960 ((( 961 961 //Changed return value type to const char* to better identify failure reasons in Lua script.// 962 962 ))) 963 -|(% colspan="4" %)(% colspan=" 4" %)1006 +|(% colspan="4" %)(% colspan="3" %) 964 964 ((( 965 965 == 1.50 == 966 966 ))) ... ... @@ -968,13 +968,10 @@ 968 968 UI extensions 969 969 )))|((( 970 970 1.50 Beta 3 971 -)))|((( 972 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 973 -)))|(% colspan="1" %)(% colspan="1" %) 974 -((( 975 - 1014 +)))|(% colspan="2" %)((( 1015 +**Lua: GetComponentData() **changed behavior of "docksizes" property. 976 976 ))) 977 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1017 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 978 978 ((( 979 979 //The "docksizes" property no longer includes internal ship storage docks.// 980 980 ))) ... ... @@ -982,13 +982,10 @@ 982 982 All 983 983 )))|((( 984 984 1.50 Beta 2 985 -)))|((( 1025 +)))|(% colspan="2" %)((( 986 986 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 987 -)))|(% colspan="1" %)(% colspan="1" %) 988 -((( 989 - 990 990 ))) 991 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1028 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 992 992 ((( 993 993 //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 994 994 ... ... @@ -1000,13 +1000,10 @@ 1000 1000 UI extensions 1001 1001 )))|((( 1002 1002 1.50 Beta 2 1003 -)))|((( 1004 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 1005 -)))|(% colspan="1" %)(% colspan="1" %) 1006 -((( 1007 - 1040 +)))|(% colspan="2" %)((( 1041 +**FFI: UpgradeGroupInfo **datatype was changed. 1008 1008 ))) 1009 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1043 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1010 1010 ((( 1011 1011 //Added new "operational" field to retrieve information about number of operational upgrades in a group.// 1012 1012 ))) ... ... @@ -1016,17 +1016,13 @@ 1016 1016 )))|(% colspan="1" %)(% colspan="1" %) 1017 1017 ((( 1018 1018 1.50 Beta 1 1019 -)))|(% colspan=" 1" %)(% colspan="1" %)1053 +)))|(% colspan="2" %)(% colspan="1" %) 1020 1020 ((( 1021 1021 **FFI: SetGuidance()** removed useinfopoint argument. 1022 -)))|(% colspan="1" %)(% colspan="1" %) 1023 -((( 1024 - 1025 1025 ))) 1026 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1057 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1027 1027 ((( 1028 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 1029 -// 1059 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.// 1030 1030 1031 1031 //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 1032 1032 ))) ... ... @@ -1034,17 +1034,14 @@ 1034 1034 UI extensions 1035 1035 )))|((( 1036 1036 1.50 Beta 1 1037 -)))|((( 1038 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 1039 -)))|(% colspan="1" %)(% colspan="1" %) 1040 -((( 1041 - 1067 +)))|(% colspan="2" %)((( 1068 +**FFI: CancelConstruction() **changed its return value. 1042 1042 ))) 1043 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1070 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1044 1044 ((( 1045 - (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //1072 +//CancelConstruction() now returns if the cancellation was successful. // 1046 1046 ))) 1047 -|(% colspan="4" %)(% colspan=" 4" %)1074 +|(% colspan="4" %)(% colspan="3" %) 1048 1048 ((( 1049 1049 == 1.32 == 1050 1050 ))) ... ... @@ -1052,17 +1052,14 @@ 1052 1052 UI extensions 1053 1053 )))|((( 1054 1054 1.32 1055 -)))|((( 1082 +)))|(% colspan="2" %)((( 1056 1056 **Lua: GetComponentData() **removed the "nextdestname" property. 1057 -)))|(% colspan="1" %)(% colspan="1" %) 1058 -((( 1059 - 1060 1060 ))) 1061 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1085 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1062 1062 ((( 1063 1063 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1064 1064 ))) 1065 -|(% colspan="4" %)(% colspan=" 4" %)1089 +|(% colspan="4" %)(% colspan="3" %) 1066 1066 ((( 1067 1067 == 1.20 == 1068 1068 ))) ... ... @@ -1070,13 +1070,10 @@ 1070 1070 UI extensions 1071 1071 )))|((( 1072 1072 1.20 1073 -)))|((( 1074 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 1075 -)))|(% colspan="1" %)(% colspan="1" %) 1076 -((( 1077 - 1097 +)))|(% colspan="2" %)((( 1098 +**FFI: GetAAOption()** got a new "useconfig" parameter. 1078 1078 ))) 1079 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1100 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1080 1080 ((( 1081 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//1102 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 1082 1082 )))
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... ... @@ -1,1 +1,1 @@ 1 - 1032851571 +78577854 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 103285157/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes