Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 83.1
edited by owen
on 2021/04/30 10:57
Change comment: There is no comment for this version
To version 92.1
edited by matthias
on 2021/06/30 12:44
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.matthias
Content
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34 34  )))
35 35  |(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 +Parameters
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +4.10 Beta 3
41 +)))|(% colspan="1" %)(% colspan="1" %)
42 +(((
43 +Renamed **<stationinfobox>** to **<infobox>**
44 +)))|(% colspan="1" %)(% colspan="1" %)
45 +(((
46 +
47 +)))
48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 +(((
50 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
51 +)))|(% colspan="1" %)(% colspan="1" %)
52 +(((
53 +
54 +)))
55 +|(% colspan="1" %)(% colspan="1" %)
56 +(((
57 +UI extensions
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59 +(((
60 +4.10 Beta 2
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62 +(((
63 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
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65 +(((
66 +
67 +)))
68 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
69 +(((
70 +The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
71 +)))|(% colspan="1" %)(% colspan="1" %)
72 +(((
73 +
74 +)))
75 +|(((
76 +UI extensions
77 +)))|(((
78 +4.10 Beta 2
79 +)))|(((
80 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
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82 +(((
83 +
84 +)))
85 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
86 +(((
87 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
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89 +(((
90 +
91 +)))
92 +|(((
37 37  Scripts
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95 +4.10 Beta 1
96 +)))|(((
97 +People related attributes of mission** <delivery> **node moved
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99 +
100 +)))
101 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
102 +(((
103 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
104 +)))
105 +|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +Scripts
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 40  4.10 Beta 1
41 41  )))|(% colspan="1" %)(% colspan="1" %)
42 42  (((
43 -$destructible.productions replaced with $defensible.productions
113 +**$destructible.productions** replaced with $defensible.productions
44 44  )))|(% colspan="1" %)(% colspan="1" %)
45 45  (((
46 46  
47 47  )))
48 -|(% colspan="3" %)(% colspan="3" %)
118 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 49  (((
50 -The $destructible.productions was reimplemented as $defensible.productions. The old implementation found the containing object of the destructible to query for the production modules. It should now be directly called defensible objects.
120 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
51 51  )))|(% colspan="1" %)(% colspan="1" %)
52 52  (((
53 53  
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57 57  )))|(((
58 58  4.10 Beta 1
59 59  )))|(((
60 -Removed script property $object.spawnsourceseed
130 +Removed script property **$object.spawnsourceseed**
61 61  )))|(((
62 62  
63 63  )))
64 64  |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
65 65  (((
66 -The spawnsource seed is no longer directly accessable by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return a result that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
136 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
67 67  )))
68 68  |(% colspan="4" %)(% colspan="4" %)
69 69  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -102924786
1 +104596046
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924786/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104596046/Breaking Changes