Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -32,6 +32,19 @@ 32 32 ((( 33 33 == 4.10 == 34 34 ))) 35 +|((( 36 +Scripts 37 +)))|((( 38 +4.10 Beta 1 39 +)))|((( 40 +People related attributes of mission** <delivery> **node moved 41 +)))|((( 42 + 43 +))) 44 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 45 +((( 46 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 47 +))) 35 35 |(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Scripts ... ... @@ -40,14 +40,14 @@ 40 40 4.10 Beta 1 41 41 )))|(% colspan="1" %)(% colspan="1" %) 42 42 ((( 43 -$destructible.productions replaced with $defensible.productions 56 +**$destructible.productions** replaced with $defensible.productions 44 44 )))|(% colspan="1" %)(% colspan="1" %) 45 45 ((( 46 46 47 47 ))) 48 -|(% colspan="3" %)(% colspan="3" %) 61 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 49 ((( 50 -The $destructible.productions was reimplemented as $defensible.productions. The old implementation f ound the containing object of the destructible to query for the production modules.It should now be directly called defensible objects.63 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 51 51 )))|(% colspan="1" %)(% colspan="1" %) 52 52 ((( 53 53 ... ... @@ -57,13 +57,13 @@ 57 57 )))|((( 58 58 4.10 Beta 1 59 59 )))|((( 60 -Removed script property $object.spawnsourceseed 73 +Removed script property **$object.spawnsourceseed** 61 61 )))|((( 62 62 63 63 ))) 64 64 |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 65 65 ((( 66 -The spawnsource seed is no longer directly access able by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return aresultthat differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.79 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 67 67 ))) 68 68 |(% colspan="4" %)(% colspan="4" %) 69 69 (((
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... ... @@ -1,1 +1,1 @@ 1 -102 9247861 +103612552 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102 924786/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612552/Breaking Changes