Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 83.1
edited by owen
on 2021/04/30 10:57
Change comment: There is no comment for this version
To version 80.1
edited by stefan
on 2021/03/05 01:24
Change comment: add note on gameplanchange-event change

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.stefan
Content
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30 30  )))
31 31  |(% colspan="4" %)(% colspan="4" %)
32 32  (((
33 -== 4.10 ==
34 -)))
35 -|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -Scripts
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -4.10 Beta 1
41 -)))|(% colspan="1" %)(% colspan="1" %)
42 -(((
43 -$destructible.productions replaced with $defensible.productions
44 -)))|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -
47 -)))
48 -|(% colspan="3" %)(% colspan="3" %)
49 -(((
50 -The $destructible.productions was reimplemented as $defensible.productions. The old implementation found the containing object of the destructible to query for the production modules. It should now be directly called defensible objects.
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -
54 -)))
55 -|(((
56 -Scripts
57 -)))|(((
58 -4.10 Beta 1
59 -)))|(((
60 -Removed script property $object.spawnsourceseed
61 -)))|(((
62 -
63 -)))
64 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
65 -(((
66 -The spawnsource seed is no longer directly accessable by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return a result that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
67 -)))
68 -|(% colspan="4" %)(% colspan="4" %)
69 -(((
70 70  == 4.00 ==
71 71  )))
72 72  |(% colspan="1" %)(% colspan="1" %)
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85 85  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
86 86  (((
87 87  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
88 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
89 -//
51 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
90 90  )))|(% colspan="1" %)(% colspan="1" %)
91 91  (((
92 92  
Confluence.Code.ConfluencePageClass[0]
id
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1 -102924786
1 +101909300
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924786/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101909300/Breaking Changes