Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.o wen1 +xwiki:XWiki.florian - Content
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... ... @@ -32,19 +32,129 @@ 32 32 ((( 33 33 == 4.10 == 34 34 ))) 35 +|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +UI extensions 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +4.10 Beta 6 41 +)))|(% colspan="1" %)(% colspan="1" %) 42 +((( 43 +**FFI**: CustomGameStartPlayerProperty2 changed 44 +)))|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 + 47 +))) 48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 +((( 50 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 + 54 +))) 55 +|(% colspan="1" %)(% colspan="1" %) 56 +((( 57 +Parameters 58 +)))|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 +4.10 Beta 3 61 +)))|(% colspan="1" %)(% colspan="1" %) 62 +((( 63 +Renamed **<stationinfobox>** to **<infobox>** 64 +)))|(% colspan="1" %)(% colspan="1" %) 65 +((( 66 + 67 +))) 68 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 69 +((( 70 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 71 +)))|(% colspan="1" %)(% colspan="1" %) 72 +((( 73 + 74 +))) 75 +|(% colspan="1" %)(% colspan="1" %) 76 +((( 77 +UI extensions 78 +)))|(% colspan="1" %)(% colspan="1" %) 79 +((( 80 +4.10 Beta 2 81 +)))|(% colspan="1" %)(% colspan="1" %) 82 +((( 83 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated 84 +)))|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 + 87 +))) 88 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 89 +((( 90 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 91 +)))|(% colspan="1" %)(% colspan="1" %) 92 +((( 93 + 94 +))) 35 35 |((( 96 +UI extensions 97 +)))|((( 98 +4.10 Beta 2 99 +)))|((( 100 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed 101 +)))|(% colspan="1" %)(% colspan="1" %) 102 +((( 103 + 104 +))) 105 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 106 +((( 107 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 + 111 +))) 112 +|((( 36 36 Scripts 37 37 )))|((( 38 38 4.10 Beta 1 39 39 )))|((( 40 - Removedscriptproperty$object.spawnsourceseed117 +People related attributes of mission** <delivery> **node moved 41 41 )))|((( 42 42 43 43 ))) 44 44 |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 45 45 ((( 46 -The spawnsourceseedisnolongerdirectlyaccessableby scripts. Use $component.seed,whichwill internallyusethespawnsourceseedifable.Note:An improvementis that.seedon objects withoutaspawnsourceseedwillnow return a resultthat differsbetween objectsofthe same macro,meaningitcan now reliablybeusedforplayerpropertyor jobships.123 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 47 47 ))) 125 +|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +Scripts 128 +)))|(% colspan="1" %)(% colspan="1" %) 129 +((( 130 +4.10 Beta 1 131 +)))|(% colspan="1" %)(% colspan="1" %) 132 +((( 133 +**$destructible.productions** replaced with $defensible.productions 134 +)))|(% colspan="1" %)(% colspan="1" %) 135 +((( 136 + 137 +))) 138 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 139 +((( 140 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 141 +)))|(% colspan="1" %)(% colspan="1" %) 142 +((( 143 + 144 +))) 145 +|((( 146 +Scripts 147 +)))|((( 148 +4.10 Beta 1 149 +)))|((( 150 +Removed script property **$object.spawnsourceseed** 151 +)))|((( 152 + 153 +))) 154 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 155 +((( 156 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 157 +))) 48 48 |(% colspan="4" %)(% colspan="4" %) 49 49 ((( 50 50 == 4.00 ==
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... ... @@ -1,1 +1,1 @@ 1 -10 29247391 +104923840 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 2924739/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104923840/Breaking Changes