Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 82.1
edited by owen
on 2021/04/26 13:58
Change comment: There is no comment for this version
To version 90.1
edited by florian
on 2021/06/24 11:24
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.florian
Content
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32 32  (((
33 33  == 4.10 ==
34 34  )))
35 +|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +UI extensions
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +4.10 Beta 2
41 +)))|(% colspan="1" %)(% colspan="1" %)
42 +(((
43 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
44 +)))|(% colspan="1" %)(% colspan="1" %)
45 +(((
46 +
47 +)))
48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 +(((
50 +The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
51 +)))|(% colspan="1" %)(% colspan="1" %)
52 +(((
53 +
54 +)))
35 35  |(((
56 +UI extensions
57 +)))|(((
58 +4.10 Beta 2
59 +)))|(((
60 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
61 +)))|(% colspan="1" %)(% colspan="1" %)
62 +(((
63 +
64 +)))
65 +|(% colspan="3" %)(% colspan="3" %)
66 +(((
67 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
68 +)))|(% colspan="1" %)(% colspan="1" %)
69 +(((
70 +
71 +)))
72 +|(((
36 36  Scripts
37 37  )))|(((
38 38  4.10 Beta 1
39 39  )))|(((
40 -Removed script property $object.spawnsourceseed
77 +People related attributes of mission** <delivery> **node moved
41 41  )))|(((
42 42  
43 43  )))
44 44  |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
45 45  (((
46 -The spawnsource seed is no longer directly accessable by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return a result that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
83 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
47 47  )))
85 +|(% colspan="1" %)(% colspan="1" %)
86 +(((
87 +Scripts
88 +)))|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +4.10 Beta 1
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +**$destructible.productions** replaced with $defensible.productions
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
101 +)))|(% colspan="1" %)(% colspan="1" %)
102 +(((
103 +
104 +)))
105 +|(((
106 +Scripts
107 +)))|(((
108 +4.10 Beta 1
109 +)))|(((
110 +Removed script property **$object.spawnsourceseed**
111 +)))|(((
112 +
113 +)))
114 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
115 +(((
116 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
117 +)))
48 48  |(% colspan="4" %)(% colspan="4" %)
49 49  (((
50 50  == 4.00 ==
Confluence.Code.ConfluencePageClass[0]
id
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1 -102924739
1 +103612682
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924739/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612682/Breaking Changes