Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.o wen1 +xwiki:XWiki.florian - Content
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... ... @@ -32,19 +32,72 @@ 32 32 ((( 33 33 == 4.10 == 34 34 ))) 35 +|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +UI extensions 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +4.10 Beta 2 41 +)))|(% colspan="1" %)(% colspan="1" %) 42 +((( 43 +FFI: SetMacroMapPlayerSectorOffset() deprecated 44 +)))|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 + 47 +))) 48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 +((( 50 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 + 54 +))) 35 35 |((( 36 36 Scripts 37 37 )))|((( 38 38 4.10 Beta 1 39 39 )))|((( 40 - Removedscriptproperty$object.spawnsourceseed60 +People related attributes of mission** <delivery> **node moved 41 41 )))|((( 42 42 43 43 ))) 44 44 |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 45 45 ((( 46 -The spawnsourceseedisnolongerdirectlyaccessableby scripts. Use $component.seed,whichwill internallyusethespawnsourceseedifable.Note:An improvementis that.seedon objects withoutaspawnsourceseedwillnow return a resultthat differsbetween objectsofthe same macro,meaningitcan now reliablybeusedforplayerpropertyor jobships.66 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 47 47 ))) 68 +|(% colspan="1" %)(% colspan="1" %) 69 +((( 70 +Scripts 71 +)))|(% colspan="1" %)(% colspan="1" %) 72 +((( 73 +4.10 Beta 1 74 +)))|(% colspan="1" %)(% colspan="1" %) 75 +((( 76 +**$destructible.productions** replaced with $defensible.productions 77 +)))|(% colspan="1" %)(% colspan="1" %) 78 +((( 79 + 80 +))) 81 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 82 +((( 83 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 84 +)))|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 + 87 +))) 88 +|((( 89 +Scripts 90 +)))|((( 91 +4.10 Beta 1 92 +)))|((( 93 +Removed script property **$object.spawnsourceseed** 94 +)))|((( 95 + 96 +))) 97 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 98 +((( 99 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 100 +))) 48 48 |(% colspan="4" %)(% colspan="4" %) 49 49 ((( 50 50 == 4.00 ==
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... ... @@ -1,1 +1,1 @@ 1 -102 9247391 +103612553 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102 924739/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612553/Breaking Changes