Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 82.1
edited by owen
on 2021/04/26 13:58
Change comment: There is no comment for this version
To version 86.1
edited by owen
on 2021/06/10 12:21
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -37,16 +37,53 @@
37 37  )))|(((
38 38  4.10 Beta 1
39 39  )))|(((
40 -Removed script property $object.spawnsourceseed
40 +People related attributes of mission** <delivery> **node moved
41 41  )))|(((
42 42  
43 43  )))
44 44  |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
45 45  (((
46 -The spawnsource seed is no longer directly accessable by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return a result that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
46 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
47 47  )))
48 48  |(% colspan="4" %)(% colspan="4" %)
49 49  (((
50 +== 4.10 ==
51 +)))
52 +|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +Scripts
55 +)))|(% colspan="1" %)(% colspan="1" %)
56 +(((
57 +4.10 Beta 1
58 +)))|(% colspan="1" %)(% colspan="1" %)
59 +(((
60 +**$destructible.productions** replaced with $defensible.productions
61 +)))|(% colspan="1" %)(% colspan="1" %)
62 +(((
63 +
64 +)))
65 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
66 +(((
67 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
68 +)))|(% colspan="1" %)(% colspan="1" %)
69 +(((
70 +
71 +)))
72 +|(((
73 +Scripts
74 +)))|(((
75 +4.10 Beta 1
76 +)))|(((
77 +Removed script property **$object.spawnsourceseed**
78 +)))|(((
79 +
80 +)))
81 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
82 +(((
83 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
84 +)))
85 +|(% colspan="4" %)(% colspan="4" %)
86 +(((
50 50  == 4.00 ==
51 51  )))
52 52  |(% colspan="1" %)(% colspan="1" %)
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -102924739
1 +103285157
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924739/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103285157/Breaking Changes