Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 82.1
edited by owen
on 2021/04/26 13:58
Change comment: There is no comment for this version
To version 84.1
edited by owen
on 2021/04/30 12:54
Change comment: There is no comment for this version

Summary

Details

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Content
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32 32  (((
33 33  == 4.10 ==
34 34  )))
35 +|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +Scripts
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +4.10 Beta 1
41 +)))|(% colspan="1" %)(% colspan="1" %)
42 +(((
43 +$destructible.productions replaced with $defensible.productions
44 +)))|(% colspan="1" %)(% colspan="1" %)
45 +(((
46 +
47 +)))
48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 +(((
50 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
51 +)))|(% colspan="1" %)(% colspan="1" %)
52 +(((
53 +
54 +)))
35 35  |(((
36 36  Scripts
37 37  )))|(((
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43 43  )))
44 44  |(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
45 45  (((
46 -The spawnsource seed is no longer directly accessable by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return a result that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
66 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
47 47  )))
48 48  |(% colspan="4" %)(% colspan="4" %)
49 49  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -102924739
1 +102924788
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924739/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924788/Breaking Changes