Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 82.1
edited by owen
on 2021/04/26 13:58
on 2021/04/26 13:58
Change comment:
There is no comment for this version
Summary
-
Page properties (3 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Parent
-
... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Modding Support.WebHome - Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.Ketraar - Content
-
... ... @@ -4,13 +4,13 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 -{{no te}}8 -The list of breaking changes does **NOT**cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.7 +{{info}} 8 +⚠ The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 9 10 10 Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 11 12 12 As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 -{{/no te}}13 +{{/info}} 14 14 15 15 {{warning title="UI modding considered unstable until further notice..."}} 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. ... ... @@ -18,76 +18,310 @@ 18 18 19 19 = Breaking Changes = 20 20 21 +=== 7.00 === 22 + 23 +(% class="wrapped" %) 21 21 |=((( 22 22 Type 23 -)))|=((( 24 -Version 25 -)))|=((( 26 -Summary 27 -)))|=(% colspan="1" %)(% colspan="1" %) 26 +))) 27 +|(% colspan="1" %)(% colspan="1" %) 28 28 ((( 29 - 29 +UI extensions 30 30 ))) 31 -|(% colspan="4" %)(% colspan=" 4" %)31 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 32 32 ((( 33 - ==4.10==33 +// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.// 34 34 ))) 35 + 36 +---- 37 + 38 +=== 6.00 === 39 + 40 + 41 +(% class="wrapped" %) 35 35 |((( 43 +Libraries 44 +)))|((( 45 +6.00 Beta 7 46 +)))|(% colspan="2" %)((( 47 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 48 +))) 49 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 50 +((( 51 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.// 52 + 53 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.// 54 +))) 55 +|(% colspan="1" %)(% colspan="1" %) 56 +((( 36 36 Scripts 58 +)))|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 +6.00 Beta 4 61 +)))|(% colspan="2" %)(% colspan="1" %) 62 +((( 63 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 64 +))) 65 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 66 +((( 67 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 68 + 69 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.// 70 +))) 71 +|(% colspan="1" %)(% colspan="1" %) 72 +((( 73 +Scripts 74 +)))|(% colspan="1" %)(% colspan="1" %) 75 +((( 76 +6.00 Beta 3 77 +)))|(% colspan="2" %)(% colspan="1" %) 78 +((( 79 +Changed result of **<find_object_surface>** action in the case of a failure 80 +))) 81 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 82 +((( 83 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 84 + 85 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.// 86 + 87 +//The action itself has been improved to increase the chance of finding suitable surface positions.// 88 +))) 89 +|(% colspan="1" %)(% colspan="1" %) 90 +((( 91 +Scripts 92 +)))|(% colspan="1" %)(% colspan="1" %) 93 +((( 94 +6.00 Beta 1 95 +)))|(% colspan="2" %)(% colspan="1" %) 96 +((( 97 +Behaviour change for **<match_dock>** script component filter 98 +))) 99 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 100 +((( 101 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 102 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// 103 +))) 104 +|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +Scripts 107 +)))|(% colspan="1" %)(% colspan="1" %) 108 +((( 109 +6.00 Beta 1 110 +)))|(% colspan="2" %)(% colspan="1" %) 111 +((( 112 +Changed result attribute location for **<get_attackstrength>** 113 +))) 114 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 115 +((( 116 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 117 +))) 118 +|((( 119 +Assets 37 37 )))|((( 38 -4.10 Beta 1 121 +6.00 Beta 1 122 +)))|(% colspan="2" %)((( 123 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 124 +))) 125 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 126 +((( 127 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 128 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// 129 +))) 130 +|(% colspan="1" %)(% colspan="1" %) 131 +((( 132 +Scripts 133 +)))|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 +6.00 Beta 1 136 +)))|(% colspan="2" %)(% colspan="1" %) 137 +((( 138 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 139 +))) 140 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 141 +((( 142 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.// 143 +))) 144 +|((( 145 +Scripts 39 39 )))|((( 40 -Removed script property $object.spawnsourceseed 147 +6.00 Beta 1 148 +)))|(% colspan="2" %)((( 149 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 150 +))) 151 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 152 +((( 153 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 154 +))) 155 +|((( 156 +Cutscenes 41 41 )))|((( 42 - 158 +6.00 Beta 1 159 +)))|(% colspan="2" %)((( 160 +Changed behaviour of **<angles>** in cutscenes 43 43 ))) 44 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)162 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 45 45 ((( 46 -The spawnsourceseed isno longerdirectlyaccessable by scripts. Use $component.seed, whichwill internally use the spawnsourceseedif able. Note: Animprovement is that .seed onobjectswithoutaspawnsourceseed willnow return a resultthat differs betweenobjects of thesame macro, meaning itcannow reliably beusedforplayerproperty or jobships.164 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 47 47 ))) 48 -|(% colspan="4" %)(% colspan="4" %) 166 + 167 +---- 168 + 169 +=== 5.00 === 170 + 171 +(% class="wrapped" %) 172 +|((( 173 +Parameters 174 +)))|((( 175 +5.00 Beta 1 176 +)))|(% colspan="2" %)((( 177 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 178 +))) 179 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 49 ((( 50 - ==4.00==181 +//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.// 51 51 ))) 183 + 184 +---- 185 + 186 +=== 4.10 === 187 + 188 +(% class="wrapped" %) 52 52 |(% colspan="1" %)(% colspan="1" %) 53 53 ((( 54 -UI core191 +UI extensions 55 55 )))|(% colspan="1" %)(% colspan="1" %) 56 56 ((( 57 -4.00 Beta 10 194 +4.10 Beta 7 195 +)))|(% colspan="2" %)(% colspan="1" %) 196 +((( 197 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 198 +))) 199 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 +((( 201 +//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.// 202 +))) 203 +|(% colspan="1" %)(% colspan="1" %) 204 +((( 205 +UI extensions 58 58 )))|(% colspan="1" %)(% colspan="1" %) 59 59 ((( 60 -Controlled ship can change without a **gameplanchange-event** occurring. 208 +4.10 Beta 6 209 +)))|(% colspan="2" %)(% colspan="1" %) 210 +((( 211 +**FFI**: CustomGameStartPlayerProperty2 changed 212 +))) 213 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 214 +((( 215 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 216 +))) 217 +|(% colspan="1" %)(% colspan="1" %) 218 +((( 219 +Parameters 61 61 )))|(% colspan="1" %)(% colspan="1" %) 62 62 ((( 63 - 222 +4.10 Beta 3 223 +)))|(% colspan="2" %)(% colspan="1" %) 224 +((( 225 +Renamed **<stationinfobox>** to **<infobox>** 64 64 ))) 65 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)227 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 66 66 ((( 67 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 68 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 69 -// 229 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 230 +))) 231 +|(% colspan="1" %)(% colspan="1" %) 232 +((( 233 +UI extensions 70 70 )))|(% colspan="1" %)(% colspan="1" %) 71 71 ((( 72 - 236 +4.10 Beta 2 237 +)))|(% colspan="2" %)(% colspan="1" %) 238 +((( 239 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated 73 73 ))) 241 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 242 +((( 243 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 244 +))) 74 74 |((( 246 +UI extensions 247 +)))|((( 248 +4.10 Beta 2 249 +)))|(% colspan="2" %)((( 250 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 251 +))) 252 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 253 +((( 254 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 255 +))) 256 +|((( 75 75 Scripts 76 76 )))|((( 77 -4.00 Beta 7 259 +4.10 Beta 1 260 +)))|(% colspan="2" %)((( 261 +People related attributes of mission** <delivery> **node moved 262 +))) 263 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 264 +((( 265 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 266 +))) 267 +|(% colspan="1" %)(% colspan="1" %) 268 +((( 269 +Scripts 270 +)))|(% colspan="1" %)(% colspan="1" %) 271 +((( 272 +4.10 Beta 1 273 +)))|(% colspan="2" %)(% colspan="1" %) 274 +((( 275 +**$destructible.productions** replaced with $defensible.productions 276 +))) 277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 278 +((( 279 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 280 +))) 281 +|((( 282 +Scripts 78 78 )))|((( 79 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 284 +4.10 Beta 1 285 +)))|(% colspan="2" %)((( 286 +Removed script property **$object.spawnsourceseed** 287 +))) 288 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 289 +((( 290 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 291 +))) 292 + 293 +---- 294 + 295 +=== 4.00 === 296 + 297 +(% class="wrapped" %) 298 +|(% colspan="1" %)(% colspan="1" %) 299 +((( 300 +UI core 301 +)))|(% colspan="1" %)(% colspan="1" %) 302 +((( 303 +4.00 Beta 10 304 +)))|(% colspan="2" %)(% colspan="1" %) 305 +((( 306 +Controlled ship can change without a **gameplanchange-event** occurring. 307 +))) 308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 309 +((( 310 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 311 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.// 312 +))) 313 +|((( 314 +Scripts 80 80 )))|((( 81 - 316 +4.00 Beta 7 317 +)))|(% colspan="2" %)((( 318 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 82 82 ))) 83 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)320 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 84 84 ((( 85 85 //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 86 86 New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 87 87 Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency// 88 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %) 89 -((( 90 - 91 91 ))) 92 92 |(% colspan="1" %)(% colspan="1" %) 93 93 ((( ... ... @@ -95,23 +95,16 @@ 95 95 )))|(% colspan="1" %)(% colspan="1" %) 96 96 ((( 97 97 4.00 Beta 6 98 -)))|(% colspan=" 1" %)(% colspan="1" %)332 +)))|(% colspan="2" %)(% colspan="1" %) 99 99 ((( 100 100 **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 - 104 104 ))) 105 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)336 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 106 106 ((( 107 107 //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 108 108 Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// 109 109 110 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 111 -// 112 -)))|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 - 341 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.// 115 115 ))) 116 116 |(% colspan="1" %)(% colspan="1" %) 117 117 ((( ... ... @@ -119,32 +119,24 @@ 119 119 )))|(% colspan="1" %)(% colspan="1" %) 120 120 ((( 121 121 4.00 Beta 5 122 -)))|(% colspan=" 1" %)(% colspan="1" %)349 +)))|(% colspan="2" %)(% colspan="1" %) 123 123 ((( 124 124 **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 - 128 128 ))) 129 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)353 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 130 130 ((( 131 131 //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 132 132 133 133 //If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 134 -)))|(% colspan="1" %)(% colspan="1" %) 135 -((( 136 - 137 137 ))) 138 138 |((( 139 139 Parameters 140 140 )))|((( 141 141 4.00 Beta 1 142 -)))|((( 363 +)))|(% colspan="2" %)((( 143 143 **requiresconstructionvessel** parameter moved 144 -)))|((( 145 - 146 146 ))) 147 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)366 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 148 148 ((( 149 149 //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 150 150 ))) ... ... @@ -152,51 +152,44 @@ 152 152 Scripts 153 153 )))|((( 154 154 4.00 Beta 1 155 -)))|((( 374 +)))|(% colspan="2" %)((( 156 156 Changed behaviour of **gatedistance** script property 157 -)))|((( 158 - 159 159 ))) 160 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)377 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 161 161 ((( 162 162 //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 163 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %) 164 -((( 165 - 166 166 ))) 167 -|(% colspan="4" %)(% colspan="4" %) 168 -((( 169 -== 3.30 == 170 -))) 381 + 382 +---- 383 + 384 +=== 3.30 === 385 + 386 +(% class="wrapped" %) 171 171 |((( 172 172 UI extensions 173 173 )))|((( 174 174 3.30 Beta 3 175 -)))|((( 176 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 177 -)))|(% colspan="1" %)(% colspan="1" %) 178 -((( 179 - 391 +)))|(% colspan="2" %)((( 392 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 180 180 ))) 181 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)394 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 182 ((( 183 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//396 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()// 184 184 ))) 185 -|(% colspan="4" %)(% colspan="4" %) 186 -((( 187 -== 3.20 == 188 -))) 398 + 399 +---- 400 + 401 +=== 3.20 === 402 + 403 +(% class="wrapped" %) 189 189 |((( 190 190 Scripts 191 191 )))|((( 192 192 3.20 Beta 1 193 -)))|((( 408 +)))|(% colspan="2" %)((( 194 194 Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 195 -)))|(% colspan="1" %)(% colspan="1" %) 196 -((( 197 - 198 198 ))) 199 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)411 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 200 ((( 201 201 //Old params: param = attacked object, param2 = attack method, param3 = attacked component// 202 202 //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] ... ... @@ -208,14 +208,11 @@ 208 208 )))|(% colspan="1" %)(% colspan="1" %) 209 209 ((( 210 210 3.20 Beta 1 211 -)))|(% colspan=" 1" %)(% colspan="1" %)423 +)))|(% colspan="2" %)(% colspan="1" %) 212 212 ((( 213 213 Removed script property $trade.**restriction.faction** 214 -)))|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 - 217 217 ))) 218 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)427 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 219 219 ((( 220 220 //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 221 221 ))) ... ... @@ -223,20 +223,19 @@ 223 223 UI extensions 224 224 )))|((( 225 225 3.20 Beta 1 226 -)))|((( 435 +)))|(% colspan="2" %)((( 227 227 **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 228 -)))|(% colspan="1" %)(% colspan="1" %) 229 -((( 230 - 231 231 ))) 232 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)438 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 233 233 ((( 234 234 //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 235 235 ))) 236 -|(% colspan="4" %)(% colspan="4" %) 237 -((( 238 -== 3.10 == 239 -))) 442 + 443 +---- 444 + 445 +=== 3.10 === 446 + 447 +(% class="wrapped" %) 240 240 |(% colspan="1" %)(% colspan="1" %) 241 241 ((( 242 242 Scripts ... ... @@ -243,21 +243,20 @@ 243 243 )))|(% colspan="1" %)(% colspan="1" %) 244 244 ((( 245 245 3.10 Beta 1 246 -)))|(% colspan=" 1" %)(% colspan="1" %)454 +)))|(% colspan="2" %)(% colspan="1" %) 247 247 ((( 248 248 Removed script action **<add_build/>** 249 -)))|(% colspan="1" %)(% colspan="1" %) 250 -((( 251 - 252 252 ))) 253 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)458 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 254 254 ((( 255 255 //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 256 256 ))) 257 -|(% colspan="4" %)(% colspan="4" %) 258 -((( 259 -== 3.00 == 260 -))) 462 + 463 +---- 464 + 465 +=== 3.00 === 466 + 467 +(% class="wrapped" %) 261 261 |(% colspan="1" %)(% colspan="1" %) 262 262 ((( 263 263 Scripts ... ... @@ -264,14 +264,11 @@ 264 264 )))|(% colspan="1" %)(% colspan="1" %) 265 265 ((( 266 266 3.0 Beta 6 267 -)))|(% colspan=" 1" %)(% colspan="1" %)474 +)))|(% colspan="2" %)(% colspan="1" %) 268 268 ((( 269 269 Changed behaviour of script action **<get_suitable_job/>** 270 -)))|(% colspan="1" %)(% colspan="1" %) 271 -((( 272 - 273 273 ))) 274 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)478 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 275 275 ((( 276 276 //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 277 277 ))) ... ... @@ -281,14 +281,11 @@ 281 281 )))|(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 283 3.0 Beta 6 284 -)))|(% colspan=" 1" %)(% colspan="1" %)488 +)))|(% colspan="2" %)(% colspan="1" %) 285 285 ((( 286 286 Changed behaviour of script action **<get_ware_definition/>** 287 -)))|(% colspan="1" %)(% colspan="1" %) 288 -((( 289 - 290 290 ))) 291 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)492 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 292 292 ((( 293 293 //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 294 294 ))) ... ... @@ -298,16 +298,13 @@ 298 298 )))|(% colspan="1" %)(% colspan="1" %) 299 299 ((( 300 300 3.0 Beta 5 301 -)))|(% colspan=" 1" %)(% colspan="1" %)502 +)))|(% colspan="2" %)(% colspan="1" %) 302 302 ((( 303 303 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 304 -)))|(% colspan="1" %)(% colspan="1" %) 305 -((( 306 - 307 307 ))) 308 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)506 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 309 309 ((( 310 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) \\508 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 311 311 312 312 //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 313 313 ))) ... ... @@ -317,14 +317,11 @@ 317 317 )))|(% colspan="1" %)(% colspan="1" %) 318 318 ((( 319 319 3.0 Beta 5 320 -)))|(% colspan=" 1" %)(% colspan="1" %)518 +)))|(% colspan="2" %)(% colspan="1" %) 321 321 ((( 322 322 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 323 -)))|(% colspan="1" %)(% colspan="1" %) 324 -((( 325 - 326 326 ))) 327 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)522 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 328 328 ((( 329 329 //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 330 330 ))) ... ... @@ -334,14 +334,11 @@ 334 334 )))|(% colspan="1" %)(% colspan="1" %) 335 335 ((( 336 336 3.0 Beta 5 337 -)))|(% colspan=" 1" %)(% colspan="1" %)532 +)))|(% colspan="2" %)(% colspan="1" %) 338 338 ((( 339 339 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 340 -)))|(% colspan="1" %)(% colspan="1" %) 341 -((( 342 - 343 343 ))) 344 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)536 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 345 345 ((( 346 346 //Before the change, positions are relative to $dockingbay.parent. 347 347 After the change, positions are relative to $dockingbay as specified in the documentation.// ... ... @@ -352,14 +352,11 @@ 352 352 )))|(% colspan="1" %)(% colspan="1" %) 353 353 ((( 354 354 3.0 Beta 2 355 -)))|(% colspan=" 1" %)(% colspan="1" %)547 +)))|(% colspan="2" %)(% colspan="1" %) 356 356 ((( 357 357 Support for entity flag "**skillsvisible**" dropped 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 - 361 361 ))) 362 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)551 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 363 363 ((( 364 364 //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 365 365 ))) ... ... @@ -367,13 +367,10 @@ 367 367 Scripts 368 368 )))|((( 369 369 3.0 Beta 2 370 -)))|((( 559 +)))|(% colspan="2" %)((( 371 371 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 372 -)))|(% colspan="1" %)(% colspan="1" %) 373 -((( 374 - 375 375 ))) 376 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)562 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 377 377 ((( 378 378 //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 379 379 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. ... ... @@ -386,14 +386,11 @@ 386 386 )))|(% colspan="1" %)(% colspan="1" %) 387 387 ((( 388 388 3.0 Beta 1 389 -)))|(% colspan=" 1" %)(% colspan="1" %)575 +)))|(% colspan="2" %)(% colspan="1" %) 390 390 ((( 391 391 **MissionBoard** support dropped 392 -)))|(% colspan="1" %)(% colspan="1" %) 393 -((( 394 - 395 395 ))) 396 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)579 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 397 397 ((( 398 398 //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 399 399 ))) ... ... @@ -401,13 +401,10 @@ 401 401 Job/God 402 402 )))|((( 403 403 3.0 Beta 1 404 -)))|((( 587 +)))|(% colspan="2" %)((( 405 405 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 406 -)))|(% colspan="1" %)(% colspan="1" %) 407 -((( 408 - 409 409 ))) 410 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)590 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 411 411 ((( 412 412 //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 413 413 ))) ... ... @@ -417,14 +417,11 @@ 417 417 )))|(% colspan="1" %)(% colspan="1" %) 418 418 ((( 419 419 3.0 Beta 1 420 -)))|(% colspan=" 1" %)(% colspan="1" %)600 +)))|(% colspan="2" %)(% colspan="1" %) 421 421 ((( 422 422 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 423 -)))|(% colspan="1" %)(% colspan="1" %) 424 -((( 425 - 426 426 ))) 427 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)604 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 428 428 ((( 429 429 //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 430 430 ))) ... ... @@ -434,14 +434,11 @@ 434 434 )))|(% colspan="1" %)(% colspan="1" %) 435 435 ((( 436 436 3.0 Beta 1 437 -)))|(% colspan=" 1" %)(% colspan="1" %)614 +)))|(% colspan="2" %)(% colspan="1" %) 438 438 ((( 439 439 Script action **<set_doors_locked/>** attribute **'group'** changed 440 -)))|(% colspan="1" %)(% colspan="1" %) 441 -((( 442 - 443 443 ))) 444 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)618 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 445 445 ((( 446 446 //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 447 447 ))) ... ... @@ -451,14 +451,11 @@ 451 451 )))|(% colspan="1" %)(% colspan="1" %) 452 452 ((( 453 453 3.0 Beta 1 454 -)))|(% colspan=" 1" %)(% colspan="1" %)628 +)))|(% colspan="2" %)(% colspan="1" %) 455 455 ((( 456 456 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 457 -)))|(% colspan="1" %)(% colspan="1" %) 458 -((( 459 - 460 460 ))) 461 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)632 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 462 462 ((( 463 463 //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 464 464 ))) ... ... @@ -468,14 +468,11 @@ 468 468 )))|(% colspan="1" %)(% colspan="1" %) 469 469 ((( 470 470 3.0 Beta 1 471 -)))|(% colspan=" 1" %)(% colspan="1" %)642 +)))|(% colspan="2" %)(% colspan="1" %) 472 472 ((( 473 473 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 474 -)))|(% colspan="1" %)(% colspan="1" %) 475 -((( 476 - 477 477 ))) 478 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)646 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 479 479 ((( 480 480 //These actions had no effect and were removed.// 481 481 ))) ... ... @@ -485,14 +485,11 @@ 485 485 )))|(% colspan="1" %)(% colspan="1" %) 486 486 ((( 487 487 3.0 Beta 1 488 -)))|(% colspan=" 1" %)(% colspan="1" %)656 +)))|(% colspan="2" %)(% colspan="1" %) 489 489 ((( 490 490 **<setup_conversation_minigame/>** script action removed 491 -)))|(% colspan="1" %)(% colspan="1" %) 492 -((( 493 - 494 494 ))) 495 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)660 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 496 496 ((( 497 497 //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 498 498 ))) ... ... @@ -502,14 +502,11 @@ 502 502 )))|(% colspan="1" %)(% colspan="1" %) 503 503 ((( 504 504 3.0 Beta 1 505 -)))|(% colspan=" 1" %)(% colspan="1" %)670 +)))|(% colspan="2" %)(% colspan="1" %) 506 506 ((( 507 507 <add_player_choice_*> **confidence** attribute removed 508 -)))|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 - 511 511 ))) 512 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)674 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 513 513 ((( 514 514 //The default confidence of player options is another leftover from the XR era and had no effect in X4.// 515 515 ))) ... ... @@ -519,14 +519,11 @@ 519 519 )))|(% colspan="1" %)(% colspan="1" %) 520 520 ((( 521 521 3.0 Beta 1 522 -)))|(% colspan=" 1" %)(% colspan="1" %)684 +)))|(% colspan="2" %)(% colspan="1" %) 523 523 ((( 524 524 **<hack_via_control_panel/>** script action removed 525 -)))|(% colspan="1" %)(% colspan="1" %) 526 -((( 527 - 528 528 ))) 529 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)688 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 530 530 ((( 531 531 //Unused script action <hack_via_control_panel/> was removed.// 532 532 ))) ... ... @@ -536,14 +536,11 @@ 536 536 )))|(% colspan="1" %)(% colspan="1" %) 537 537 ((( 538 538 3.0 Beta 1 539 -)))|(% colspan=" 1" %)(% colspan="1" %)698 +)))|(% colspan="2" %)(% colspan="1" %) 540 540 ((( 541 541 **Lua: **GetMiniGameCursorPosition() removed 542 -)))|(% colspan="1" %)(% colspan="1" %) 543 -((( 544 - 545 545 ))) 546 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)702 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 547 547 ((( 548 548 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 549 549 ))) ... ... @@ -551,13 +551,10 @@ 551 551 UI core 552 552 )))|((( 553 553 3.0 Beta 1 554 -)))|((( 710 +)))|(% colspan="2" %)((( 555 555 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 556 -)))|(% colspan="1" %)(% colspan="1" %) 557 -((( 558 - 559 559 ))) 560 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)713 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 561 561 ((( 562 562 //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 563 563 ))) ... ... @@ -567,14 +567,11 @@ 567 567 )))|(% colspan="1" %)(% colspan="1" %) 568 568 ((( 569 569 3.0 Beta 1 570 -)))|(% colspan=" 1" %)(% colspan="1" %)723 +)))|(% colspan="2" %)(% colspan="1" %) 571 571 ((( 572 572 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 573 -)))|(% colspan="1" %)(% colspan="1" %) 574 -((( 575 - 576 576 ))) 577 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)727 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 578 578 ((( 579 579 //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 580 580 ))) ... ... @@ -584,14 +584,11 @@ 584 584 )))|(% colspan="1" %)(% colspan="1" %) 585 585 ((( 586 586 3.0 Beta 1 587 -)))|(% colspan=" 1" %)(% colspan="1" %)737 +)))|(% colspan="2" %)(% colspan="1" %) 588 588 ((( 589 589 **$ware.illegal** updated 590 -)))|(% colspan="1" %)(% colspan="1" %) 591 -((( 592 - 593 593 ))) 594 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)741 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 595 595 ((( 596 596 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 597 597 //It now returns true if $ware is illegal to any faction in the game.// ... ... @@ -602,14 +602,11 @@ 602 602 )))|(% colspan="1" %)(% colspan="1" %) 603 603 ((( 604 604 3.0 Beta 1 605 -)))|(% colspan=" 1" %)(% colspan="1" %)752 +)))|(% colspan="2" %)(% colspan="1" %) 606 606 ((( 607 607 MD script **RML_Flight_Along_Path** removed 608 -)))|(% colspan="1" %)(% colspan="1" %) 609 -((( 610 - 611 611 ))) 612 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)756 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 613 613 ((( 614 614 //The MD script RML_Flight_Along_Path was not referened and was removed.// 615 615 ))) ... ... @@ -619,14 +619,11 @@ 619 619 )))|(% colspan="1" %)(% colspan="1" %) 620 620 ((( 621 621 3.0 Beta 1 622 -)))|(% colspan=" 1" %)(% colspan="1" %)766 +)))|(% colspan="2" %)(% colspan="1" %) 623 623 ((( 624 624 parameters of **<event_venture_mission_completed/>** changed 625 -)))|(% colspan="1" %)(% colspan="1" %) 626 -((( 627 - 628 628 ))) 629 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)770 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 630 630 ((( 631 631 //old params: param = venture details, param2 = ships involved, param3 = duration// 632 632 //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// ... ... @@ -635,14 +635,11 @@ 635 635 Scripts 636 636 )))|((( 637 637 3.0 Beta 1 638 -)))|((( 779 +)))|(% colspan="2" %)((( 639 639 **<set_object_wing_name/>** removed, 640 640 **<set_object_fleet_name/>** added 641 -)))|(% colspan="1" %)(% colspan="1" %) 642 -((( 643 - 644 644 ))) 645 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)783 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 646 646 ((( 647 647 //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 648 648 ))) ... ... @@ -650,32 +650,28 @@ 650 650 Scripts 651 651 )))|((( 652 652 3.0 Beta 1 653 -)))|((( 791 +)))|(% colspan="2" %)((( 654 654 **$controllable.wing.*** removed, 655 655 **$controllable.fleet.*** added 656 -)))|(% colspan="1" %)(% colspan="1" %) 657 -((( 658 - 659 659 ))) 660 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)795 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 661 661 ((( 662 662 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 663 663 ))) 664 -|(% colspan="4" %)(% colspan="4" %) 665 -((( 666 -== 2.60 == 667 -))) 799 + 800 +---- 801 + 802 +=== 2.60 === 803 + 804 +(% class="wrapped" %) 668 668 |((( 669 669 Scripts 670 670 )))|((( 671 671 2.60 Beta 1 672 -)))|((( 809 +)))|(% colspan="2" %)((( 673 673 '**checkoperational**' filter behaviour changed 674 -)))|(% colspan="1" %)(% colspan="1" %) 675 -((( 676 - 677 677 ))) 678 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)812 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 679 679 ((( 680 680 //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 681 681 ... ... @@ -685,17 +685,20 @@ 685 685 Scripts 686 686 )))|((( 687 687 2.60 Beta 1 688 -)))|((( 822 +)))|(% colspan="2" %)((( 689 689 $container.**supplyresources** behavior changed 690 -)))|(% colspan="1" %)(% colspan="1" %) 824 +)))| | | 825 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 691 691 ((( 692 - 693 -))) 694 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 695 -((( 696 696 //The script keyword $container.supplyresources now includes reserved wares.// 697 697 ))) 698 -|(% colspan="4" %)(% colspan="4" %) 829 + 830 +---- 831 + 832 +=== 2.20 === 833 + 834 +(% class="wrapped" %) 835 +|(% colspan="4" %)(% colspan="3" %) 699 699 ((( 700 700 == 2.20 == 701 701 ))) ... ... @@ -705,20 +705,16 @@ 705 705 )))|(% colspan="1" %)(% colspan="1" %) 706 706 ((( 707 707 2.20 Beta 3/4 708 -)))|(% colspan=" 1" %)(% colspan="1" %)845 +)))|(% colspan="2" %)(% colspan="1" %) 709 709 ((( 710 710 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 711 -)))|(% colspan="1" %)(% colspan="1" %) 712 -((( 713 - 714 714 ))) 715 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)849 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 716 716 ((( 717 717 //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 718 718 In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 719 719 720 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 721 -// 854 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.// 722 722 ))) 723 723 |(% colspan="1" %)(% colspan="1" %) 724 724 ((( ... ... @@ -726,21 +726,20 @@ 726 726 )))|(% colspan="1" %)(% colspan="1" %) 727 727 ((( 728 728 2.20 Beta 3 729 -)))|(% colspan=" 1" %)(% colspan="1" %)862 +)))|(% colspan="2" %)(% colspan="1" %) 730 730 ((( 731 731 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 732 -)))|(% colspan="1" %)(% colspan="1" %) 733 -((( 734 - 735 735 ))) 736 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)866 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 737 737 ((( 738 738 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 739 739 ))) 740 -|(% colspan="4" %)(% colspan="4" %) 741 -((( 742 -== 2.00 == 743 -))) 870 + 871 +---- 872 + 873 +=== 2.00 === 874 + 875 +(% class="wrapped" %) 744 744 |(% colspan="1" %)(% colspan="1" %) 745 745 ((( 746 746 Scripts ... ... @@ -747,14 +747,11 @@ 747 747 )))|(% colspan="1" %)(% colspan="1" %) 748 748 ((( 749 749 2.00 Beta 1 750 -)))|(% colspan=" 1" %)(% colspan="1" %)882 +)))|(% colspan="2" %)(% colspan="1" %) 751 751 ((( 752 752 **<event_build_finished/> **param2 now returns null instead of a construction sequence 753 -)))|(% colspan="1" %)(% colspan="1" %) 754 -((( 755 - 756 756 ))) 757 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)886 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 758 758 ((( 759 759 //The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 760 760 ))) ... ... @@ -764,14 +764,11 @@ 764 764 )))|(% colspan="1" %)(% colspan="1" %) 765 765 ((( 766 766 2.00 Beta 1 767 -)))|(% colspan=" 1" %)(% colspan="1" %)896 +)))|(% colspan="2" %)(% colspan="1" %) 768 768 ((( 769 769 **param.boarding.{...}** strength parameters removed 770 -)))|(% colspan="1" %)(% colspan="1" %) 771 -((( 772 - 773 773 ))) 774 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)900 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 775 775 ((( 776 776 //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 777 777 ))) ... ... @@ -781,14 +781,11 @@ 781 781 )))|(% colspan="1" %)(% colspan="1" %) 782 782 ((( 783 783 2.00 Beta 1 784 -)))|(% colspan=" 1" %)(% colspan="1" %)910 +)))|(% colspan="2" %)(% colspan="1" %) 785 785 ((( 786 786 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 787 -)))|(% colspan="1" %)(% colspan="1" %) 788 -((( 789 - 790 790 ))) 791 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)914 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 792 792 ((( 793 793 //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 794 794 ))) ... ... @@ -796,13 +796,10 @@ 796 796 UI extensions 797 797 )))|((( 798 798 2.00 Beta 1 799 -)))|((( 922 +)))|(% colspan="2" %)((( 800 800 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 801 -)))|(% colspan="1" %)(% colspan="1" %) 802 -((( 803 - 804 804 ))) 805 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)925 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 806 806 ((( 807 807 //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 808 808 ))) ... ... @@ -810,13 +810,10 @@ 810 810 UI extensions 811 811 )))|((( 812 812 2.00 Beta 1 813 -)))|((( 933 +)))|(% colspan="2" %)((( 814 814 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 815 -)))|(% colspan="1" %)(% colspan="1" %) 816 -((( 817 - 818 818 ))) 819 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)936 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 820 820 ((( 821 821 //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 822 822 //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// ... ... @@ -825,13 +825,10 @@ 825 825 Scripts 826 826 )))|((( 827 827 2.00 Beta 1 828 -)))|((( 945 +)))|(% colspan="2" %)((( 829 829 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 830 -)))|(% colspan="1" %)(% colspan="1" %) 831 -((( 832 - 833 833 ))) 834 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)948 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 835 835 ((( 836 836 //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 837 837 ))) ... ... @@ -839,13 +839,10 @@ 839 839 Scripts 840 840 )))|((( 841 841 2.00 Beta 1 842 -)))|((( 956 +)))|(% colspan="2" %)((( 843 843 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 844 -)))|(% colspan="1" %)(% colspan="1" %) 845 -((( 846 - 847 847 ))) 848 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)959 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 849 849 ((( 850 850 //For prior behavior, check for event.param being non-null.// 851 851 ))) ... ... @@ -853,13 +853,10 @@ 853 853 AI Scripts 854 854 )))|((( 855 855 2.00 Beta 1 856 -)))|((( 967 +)))|(% colspan="2" %)((( 857 857 **<shoot/>/<shoot_at/>** attribute changes. 858 -)))|(% colspan="1" %)(% colspan="1" %) 859 -((( 860 - 861 861 ))) 862 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)970 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 863 863 ((( 864 864 //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 865 865 //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// ... ... @@ -871,13 +871,10 @@ 871 871 UI extensions 872 872 )))|((( 873 873 2.00 Beta 1 874 -)))|((( 875 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 876 -)))|(% colspan="1" %)(% colspan="1" %) 877 -((( 878 - 982 +)))|(% colspan="2" %)((( 983 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 879 879 ))) 880 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)985 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 881 881 ((( 882 882 //Added possibility to query build tasks of a certain buildmodule.// 883 883 ))) ... ... @@ -885,13 +885,10 @@ 885 885 UI extensions 886 886 )))|((( 887 887 2.00 Beta 1 888 -)))|((( 993 +)))|(% colspan="2" %)((( 889 889 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 890 -)))|(% colspan="1" %)(% colspan="1" %) 891 -((( 892 - 893 893 ))) 894 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)996 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 895 895 ((( 896 896 //Added list of resources a buildmodule needs to build.// 897 897 ))) ... ... @@ -899,13 +899,10 @@ 899 899 UI extensions 900 900 )))|((( 901 901 2.00 Beta 1 902 -)))|((( 903 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 904 -)))|(% colspan="1" %)(% colspan="1" %) 905 -((( 906 - 1004 +)))|(% colspan="2" %)((( 1005 +**Lua: CalculateTotalHullFraction() **was removed. 907 907 ))) 908 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1007 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 909 909 ((( 910 910 //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 911 911 ))) ... ... @@ -913,31 +913,27 @@ 913 913 UI extensions 914 914 )))|((( 915 915 2.00 Beta 1 916 -)))|((( 917 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 918 -)))|(% colspan="1" %)(% colspan="1" %) 919 -((( 920 - 1015 +)))|(% colspan="2" %)((( 1016 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 921 921 ))) 922 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1018 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 923 923 ((( 924 924 //Changed return value type to const char* to better identify failure reasons in Lua script.// 925 925 ))) 926 -|(% colspan="4" %)(% colspan="4" %) 927 -((( 928 -== 1.50 == 929 -))) 1022 + 1023 +---- 1024 + 1025 +=== 1.50 === 1026 + 1027 +(% class="wrapped" %) 930 930 |((( 931 931 UI extensions 932 932 )))|((( 933 933 1.50 Beta 3 934 -)))|((( 935 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 936 -)))|(% colspan="1" %)(% colspan="1" %) 937 -((( 938 - 1032 +)))|(% colspan="2" %)((( 1033 +**Lua: GetComponentData() **changed behavior of "docksizes" property. 939 939 ))) 940 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1035 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 941 941 ((( 942 942 //The "docksizes" property no longer includes internal ship storage docks.// 943 943 ))) ... ... @@ -945,13 +945,10 @@ 945 945 All 946 946 )))|((( 947 947 1.50 Beta 2 948 -)))|((( 1043 +)))|(% colspan="2" %)((( 949 949 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 950 -)))|(% colspan="1" %)(% colspan="1" %) 951 -((( 952 - 953 953 ))) 954 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1046 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 955 955 ((( 956 956 //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 957 957 ... ... @@ -963,13 +963,10 @@ 963 963 UI extensions 964 964 )))|((( 965 965 1.50 Beta 2 966 -)))|((( 967 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 968 -)))|(% colspan="1" %)(% colspan="1" %) 969 -((( 970 - 1058 +)))|(% colspan="2" %)((( 1059 +**FFI: UpgradeGroupInfo **datatype was changed. 971 971 ))) 972 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1061 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 973 973 ((( 974 974 //Added new "operational" field to retrieve information about number of operational upgrades in a group.// 975 975 ))) ... ... @@ -979,17 +979,13 @@ 979 979 )))|(% colspan="1" %)(% colspan="1" %) 980 980 ((( 981 981 1.50 Beta 1 982 -)))|(% colspan=" 1" %)(% colspan="1" %)1071 +)))|(% colspan="2" %)(% colspan="1" %) 983 983 ((( 984 984 **FFI: SetGuidance()** removed useinfopoint argument. 985 -)))|(% colspan="1" %)(% colspan="1" %) 986 -((( 987 - 988 988 ))) 989 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1075 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 990 990 ((( 991 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 992 -// 1077 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.// 993 993 994 994 //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 995 995 ))) ... ... @@ -997,49 +997,46 @@ 997 997 UI extensions 998 998 )))|((( 999 999 1.50 Beta 1 1000 -)))|((( 1001 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 1002 -)))|(% colspan="1" %)(% colspan="1" %) 1003 -((( 1004 - 1085 +)))|(% colspan="2" %)((( 1086 +**FFI: CancelConstruction() **changed its return value. 1005 1005 ))) 1006 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1088 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1007 1007 ((( 1008 - (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //1090 +//CancelConstruction() now returns if the cancellation was successful. // 1009 1009 ))) 1010 -|(% colspan="4" %)(% colspan="4" %) 1011 -((( 1012 -== 1.32 == 1013 -))) 1092 + 1093 +---- 1094 + 1095 +=== 1.32 === 1096 + 1097 +(% class="wrapped" %) 1014 1014 |((( 1015 1015 UI extensions 1016 1016 )))|((( 1017 1017 1.32 1018 -)))|((( 1102 +)))|(% colspan="2" %)((( 1019 1019 **Lua: GetComponentData() **removed the "nextdestname" property. 1020 -)))|(% colspan="1" %)(% colspan="1" %) 1021 -((( 1022 - 1023 1023 ))) 1024 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1105 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1025 1025 ((( 1026 1026 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1027 1027 ))) 1028 -|(% colspan="4" %)(% colspan="4" %) 1029 -((( 1030 -== 1.20 == 1031 -))) 1109 + 1110 +---- 1111 + 1112 +=== 1.20 === 1113 + 1114 +(% class="wrapped" %) 1032 1032 |((( 1033 1033 UI extensions 1034 1034 )))|((( 1035 1035 1.20 1036 -)))|((( 1037 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 1038 -)))|(% colspan="1" %)(% colspan="1" %) 1039 -((( 1040 - 1119 +)))|(% colspan="2" %)((( 1120 +**FFI: GetAAOption()** got a new "useconfig" parameter. 1041 1041 ))) 1042 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)1122 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1043 1043 ((( 1044 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//1124 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 1045 1045 ))) 1126 + 1127 +
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 - 1029247391 +78577854 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 102924739/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes