Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.florian - Content
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... ... @@ -30,6 +30,153 @@ 30 30 ))) 31 31 |(% colspan="4" %)(% colspan="4" %) 32 32 ((( 33 +== 4.10 == 34 +))) 35 +|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +UI extensions 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +4.10 Beta 7 41 +)))|(% colspan="1" %)(% colspan="1" %) 42 +((( 43 +**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated 44 +)))|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 + 47 +))) 48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 +((( 50 +//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.// 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 + 54 +))) 55 +|(% colspan="1" %)(% colspan="1" %) 56 +((( 57 +UI extensions 58 +)))|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 +4.10 Beta 6 61 +)))|(% colspan="1" %)(% colspan="1" %) 62 +((( 63 +**FFI**: CustomGameStartPlayerProperty2 changed 64 +)))|(% colspan="1" %)(% colspan="1" %) 65 +((( 66 + 67 +))) 68 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 69 +((( 70 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 71 +)))|(% colspan="1" %)(% colspan="1" %) 72 +((( 73 + 74 +))) 75 +|(% colspan="1" %)(% colspan="1" %) 76 +((( 77 +Parameters 78 +)))|(% colspan="1" %)(% colspan="1" %) 79 +((( 80 +4.10 Beta 3 81 +)))|(% colspan="1" %)(% colspan="1" %) 82 +((( 83 +Renamed **<stationinfobox>** to **<infobox>** 84 +)))|(% colspan="1" %)(% colspan="1" %) 85 +((( 86 + 87 +))) 88 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 89 +((( 90 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 91 +)))|(% colspan="1" %)(% colspan="1" %) 92 +((( 93 + 94 +))) 95 +|(% colspan="1" %)(% colspan="1" %) 96 +((( 97 +UI extensions 98 +)))|(% colspan="1" %)(% colspan="1" %) 99 +((( 100 +4.10 Beta 2 101 +)))|(% colspan="1" %)(% colspan="1" %) 102 +((( 103 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated 104 +)))|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 + 107 +))) 108 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 +((( 110 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 111 +)))|(% colspan="1" %)(% colspan="1" %) 112 +((( 113 + 114 +))) 115 +|((( 116 +UI extensions 117 +)))|((( 118 +4.10 Beta 2 119 +)))|((( 120 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed 121 +)))|(% colspan="1" %)(% colspan="1" %) 122 +((( 123 + 124 +))) 125 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 126 +((( 127 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 128 +)))|(% colspan="1" %)(% colspan="1" %) 129 +((( 130 + 131 +))) 132 +|((( 133 +Scripts 134 +)))|((( 135 +4.10 Beta 1 136 +)))|((( 137 +People related attributes of mission** <delivery> **node moved 138 +)))|((( 139 + 140 +))) 141 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 142 +((( 143 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 144 +))) 145 +|(% colspan="1" %)(% colspan="1" %) 146 +((( 147 +Scripts 148 +)))|(% colspan="1" %)(% colspan="1" %) 149 +((( 150 +4.10 Beta 1 151 +)))|(% colspan="1" %)(% colspan="1" %) 152 +((( 153 +**$destructible.productions** replaced with $defensible.productions 154 +)))|(% colspan="1" %)(% colspan="1" %) 155 +((( 156 + 157 +))) 158 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 159 +((( 160 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 161 +)))|(% colspan="1" %)(% colspan="1" %) 162 +((( 163 + 164 +))) 165 +|((( 166 +Scripts 167 +)))|((( 168 +4.10 Beta 1 169 +)))|((( 170 +Removed script property **$object.spawnsourceseed** 171 +)))|((( 172 + 173 +))) 174 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 175 +((( 176 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 177 +))) 178 +|(% colspan="4" %)(% colspan="4" %) 179 +((( 33 33 == 4.00 == 34 34 ))) 35 35 |(% colspan="1" %)(% colspan="1" %)
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... ... @@ -1,1 +1,1 @@ 1 -10 29245981 +106890567 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 2924598/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890567/Breaking Changes