Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.matthias - Content
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... ... @@ -30,6 +30,113 @@ 30 30 ))) 31 31 |(% colspan="4" %)(% colspan="4" %) 32 32 ((( 33 +== 4.10 == 34 +))) 35 +|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +Parameters 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +4.10 Beta 3 41 +)))|(% colspan="1" %)(% colspan="1" %) 42 +((( 43 +Renamed **<stationinfobox>** to **<infobox>** 44 +)))|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 + 47 +))) 48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 +((( 50 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that. 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 + 54 +))) 55 +|(% colspan="1" %)(% colspan="1" %) 56 +((( 57 +UI extensions 58 +)))|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 +4.10 Beta 2 61 +)))|(% colspan="1" %)(% colspan="1" %) 62 +((( 63 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated 64 +)))|(% colspan="1" %)(% colspan="1" %) 65 +((( 66 + 67 +))) 68 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 69 +((( 70 +The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 71 +)))|(% colspan="1" %)(% colspan="1" %) 72 +((( 73 + 74 +))) 75 +|((( 76 +UI extensions 77 +)))|((( 78 +4.10 Beta 2 79 +)))|((( 80 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed 81 +)))|(% colspan="1" %)(% colspan="1" %) 82 +((( 83 + 84 +))) 85 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 86 +((( 87 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 88 +)))|(% colspan="1" %)(% colspan="1" %) 89 +((( 90 + 91 +))) 92 +|((( 93 +Scripts 94 +)))|((( 95 +4.10 Beta 1 96 +)))|((( 97 +People related attributes of mission** <delivery> **node moved 98 +)))|((( 99 + 100 +))) 101 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 102 +((( 103 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 104 +))) 105 +|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +Scripts 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 +4.10 Beta 1 111 +)))|(% colspan="1" %)(% colspan="1" %) 112 +((( 113 +**$destructible.productions** replaced with $defensible.productions 114 +)))|(% colspan="1" %)(% colspan="1" %) 115 +((( 116 + 117 +))) 118 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 119 +((( 120 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 121 +)))|(% colspan="1" %)(% colspan="1" %) 122 +((( 123 + 124 +))) 125 +|((( 126 +Scripts 127 +)))|((( 128 +4.10 Beta 1 129 +)))|((( 130 +Removed script property **$object.spawnsourceseed** 131 +)))|((( 132 + 133 +))) 134 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 135 +((( 136 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 137 +))) 138 +|(% colspan="4" %)(% colspan="4" %) 139 +((( 33 33 == 4.00 == 34 34 ))) 35 35 |(% colspan="1" %)(% colspan="1" %)
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... ... @@ -1,1 +1,1 @@ 1 -10 29245981 +104596046 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 2924598/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104596046/Breaking Changes