Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.owen - Content
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... ... @@ -30,6 +30,56 @@ 30 30 ))) 31 31 |(% colspan="4" %)(% colspan="4" %) 32 32 ((( 33 +== 4.10 == 34 +))) 35 +|((( 36 +Scripts 37 +)))|((( 38 +4.10 Beta 1 39 +)))|((( 40 +People related attributes of mission** <delivery> **node moved 41 +)))|((( 42 + 43 +))) 44 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 45 +((( 46 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 47 +))) 48 +|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Scripts 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 +4.10 Beta 1 54 +)))|(% colspan="1" %)(% colspan="1" %) 55 +((( 56 +**$destructible.productions** replaced with $defensible.productions 57 +)))|(% colspan="1" %)(% colspan="1" %) 58 +((( 59 + 60 +))) 61 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 62 +((( 63 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 64 +)))|(% colspan="1" %)(% colspan="1" %) 65 +((( 66 + 67 +))) 68 +|((( 69 +Scripts 70 +)))|((( 71 +4.10 Beta 1 72 +)))|((( 73 +Removed script property **$object.spawnsourceseed** 74 +)))|((( 75 + 76 +))) 77 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 78 +((( 79 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 80 +))) 81 +|(% colspan="4" %)(% colspan="4" %) 82 +((( 33 33 == 4.00 == 34 34 ))) 35 35 |(% colspan="1" %)(% colspan="1" %)
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... ... @@ -1,1 +1,1 @@ 1 -102 9245981 +103612552 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102 924598/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612552/Breaking Changes