Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 79.1
edited by matthias
on 2021/02/08 09:05
Change comment: There is no comment for this version
To version 84.1
edited by owen
on 2021/04/30 12:54
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.matthias
1 +xwiki:XWiki.owen
Content
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30 30  )))
31 31  |(% colspan="4" %)(% colspan="4" %)
32 32  (((
33 +== 4.10 ==
34 +)))
35 +|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +Scripts
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +4.10 Beta 1
41 +)))|(% colspan="1" %)(% colspan="1" %)
42 +(((
43 +$destructible.productions replaced with $defensible.productions
44 +)))|(% colspan="1" %)(% colspan="1" %)
45 +(((
46 +
47 +)))
48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 +(((
50 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
51 +)))|(% colspan="1" %)(% colspan="1" %)
52 +(((
53 +
54 +)))
55 +|(((
56 +Scripts
57 +)))|(((
58 +4.10 Beta 1
59 +)))|(((
60 +Removed script property $object.spawnsourceseed
61 +)))|(((
62 +
63 +)))
64 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
65 +(((
66 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
67 +)))
68 +|(% colspan="4" %)(% colspan="4" %)
69 +(((
33 33  == 4.00 ==
34 34  )))
72 +|(% colspan="1" %)(% colspan="1" %)
73 +(((
74 +UI core
75 +)))|(% colspan="1" %)(% colspan="1" %)
76 +(((
77 +4.00 Beta 10
78 +)))|(% colspan="1" %)(% colspan="1" %)
79 +(((
80 +Controlled ship can change without a **gameplanchange-event** occurring.
81 +)))|(% colspan="1" %)(% colspan="1" %)
82 +(((
83 +
84 +)))
85 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
86 +(((
87 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
88 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
89 +//
90 +)))|(% colspan="1" %)(% colspan="1" %)
91 +(((
92 +
93 +)))
35 35  |(((
36 36  Scripts
37 37  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
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1 -101909299
1 +102924788
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101909299/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924788/Breaking Changes