Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 79.1
edited by matthias
on 2021/02/08 09:05
Change comment: There is no comment for this version
To version 73.1
edited by stefan
on 2021/01/09 02:45
Change comment: There is no comment for this version

Summary

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Author
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1 -xwiki:XWiki.matthias
1 +xwiki:XWiki.stefan
Content
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32 32  (((
33 33  == 4.00 ==
34 34  )))
35 -|(((
36 -Scripts
37 -)))|(((
38 -4.00 Beta 7
39 -)))|(((
40 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
41 -)))|(((
42 -
43 -)))
44 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
45 -(((
46 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
47 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
48 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
49 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
50 -(((
51 -
52 -)))
53 53  |(% colspan="1" %)(% colspan="1" %)
54 54  (((
55 55  UI core
56 56  )))|(% colspan="1" %)(% colspan="1" %)
57 57  (((
58 -4.00 Beta 6
59 -)))|(% colspan="1" %)(% colspan="1" %)
60 -(((
61 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
62 -)))|(% colspan="1" %)(% colspan="1" %)
63 -(((
64 -
65 -)))
66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 -(((
68 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
69 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
70 -
71 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
72 -//
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -
76 -)))
77 -|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -UI core
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 82  4.00 Beta 5
83 83  )))|(% colspan="1" %)(% colspan="1" %)
84 84  (((
85 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
43 +**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in ranges relation range [-25,-10] changed
86 86  )))|(% colspan="1" %)(% colspan="1" %)
87 87  (((
88 88  
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89 89  )))
90 90  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
91 91  (((
92 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
93 -
94 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
50 +//4.00 Beta 5// //introduces a new 'adversary' relation state. Previously objects within that relation range were categorized as 'enemy' and GetRelationStatus()/GetRelationStatus2() therefore returned 0 (enemy) for these objects.
51 +Since these 'adversary' objects are now visualized and therefore distinguishable from enemies, several related changes were made for these objects to bring them more in line with how 'neutral' objects are handled (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
52 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //FFI function which returns the new range for these objects: 1 (meaning 'adversary' here with following relations having been shifted up).
95 95  )))|(% colspan="1" %)(% colspan="1" %)
96 96  (((
97 97  
Confluence.Code.ConfluencePageClass[0]
id
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1 -101909299
1 +100860974
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101909299/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860974/Breaking Changes