Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. matthias1 +xwiki:XWiki.owen - Content
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... ... @@ -33,70 +33,6 @@ 33 33 == 4.00 == 34 34 ))) 35 35 |((( 36 -Scripts 37 -)))|((( 38 -4.00 Beta 7 39 -)))|((( 40 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 41 -)))|((( 42 - 43 -))) 44 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 45 -((( 46 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 47 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 48 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency// 49 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %) 50 -((( 51 - 52 -))) 53 -|(% colspan="1" %)(% colspan="1" %) 54 -((( 55 -UI core 56 -)))|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -4.00 Beta 6 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 - 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 69 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// 70 - 71 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 72 -// 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 - 76 -))) 77 -|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -UI core 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 -4.00 Beta 5 83 -)))|(% colspan="1" %)(% colspan="1" %) 84 -((( 85 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 86 -)))|(% colspan="1" %)(% colspan="1" %) 87 -((( 88 - 89 -))) 90 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 91 -((( 92 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 93 - 94 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 - 98 -))) 99 -|((( 100 100 Parameters 101 101 )))|((( 102 102 4.00 Beta 1 ... ... @@ -109,22 +109,6 @@ 109 109 ((( 110 110 //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 111 111 ))) 112 -|((( 113 -Scripts 114 -)))|((( 115 -4.00 Beta 1 116 -)))|((( 117 -Changed behaviour of **gatedistance** script property 118 -)))|((( 119 - 120 -))) 121 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 122 -((( 123 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 124 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %) 125 -((( 126 - 127 -))) 128 128 |(% colspan="4" %)(% colspan="4" %) 129 129 ((( 130 130 == 3.30 ==
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... ... @@ -1,1 +1,1 @@ 1 -10 19092991 +100040871 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 1909299/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100040871/Breaking Changes