Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 78.1
edited by matthias
on 2021/02/05 17:00
Change comment: There is no comment for this version
To version 90.1
edited by florian
on 2021/06/24 11:24
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.matthias
1 +xwiki:XWiki.florian
Content
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30 30  )))
31 31  |(% colspan="4" %)(% colspan="4" %)
32 32  (((
33 +== 4.10 ==
34 +)))
35 +|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +UI extensions
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +4.10 Beta 2
41 +)))|(% colspan="1" %)(% colspan="1" %)
42 +(((
43 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
44 +)))|(% colspan="1" %)(% colspan="1" %)
45 +(((
46 +
47 +)))
48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
49 +(((
50 +The functionality represented by //SetMacroMapPlayerSectorOffset//() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
51 +)))|(% colspan="1" %)(% colspan="1" %)
52 +(((
53 +
54 +)))
55 +|(((
56 +UI extensions
57 +)))|(((
58 +4.10 Beta 2
59 +)))|(((
60 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
61 +)))|(% colspan="1" %)(% colspan="1" %)
62 +(((
63 +
64 +)))
65 +|(% colspan="3" %)(% colspan="3" %)
66 +(((
67 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
68 +)))|(% colspan="1" %)(% colspan="1" %)
69 +(((
70 +
71 +)))
72 +|(((
73 +Scripts
74 +)))|(((
75 +4.10 Beta 1
76 +)))|(((
77 +People related attributes of mission** <delivery> **node moved
78 +)))|(((
79 +
80 +)))
81 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
82 +(((
83 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
84 +)))
85 +|(% colspan="1" %)(% colspan="1" %)
86 +(((
87 +Scripts
88 +)))|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +4.10 Beta 1
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +**$destructible.productions** replaced with $defensible.productions
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
101 +)))|(% colspan="1" %)(% colspan="1" %)
102 +(((
103 +
104 +)))
105 +|(((
106 +Scripts
107 +)))|(((
108 +4.10 Beta 1
109 +)))|(((
110 +Removed script property **$object.spawnsourceseed**
111 +)))|(((
112 +
113 +)))
114 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
115 +(((
116 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
117 +)))
118 +|(% colspan="4" %)(% colspan="4" %)
119 +(((
33 33  == 4.00 ==
34 34  )))
35 35  |(% colspan="1" %)(% colspan="1" %)
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37 37  UI core
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
127 +4.00 Beta 10
128 +)))|(% colspan="1" %)(% colspan="1" %)
129 +(((
130 +Controlled ship can change without a **gameplanchange-event** occurring.
131 +)))|(% colspan="1" %)(% colspan="1" %)
132 +(((
133 +
134 +)))
135 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
136 +(((
137 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
138 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
139 +//
140 +)))|(% colspan="1" %)(% colspan="1" %)
141 +(((
142 +
143 +)))
144 +|(((
145 +Scripts
146 +)))|(((
147 +4.00 Beta 7
148 +)))|(((
149 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
150 +)))|(((
151 +
152 +)))
153 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 +(((
155 +//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
156 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
157 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
158 +)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
159 +(((
160 +
161 +)))
162 +|(% colspan="1" %)(% colspan="1" %)
163 +(((
164 +UI core
165 +)))|(% colspan="1" %)(% colspan="1" %)
166 +(((
40 40  4.00 Beta 6
41 41  )))|(% colspan="1" %)(% colspan="1" %)
42 42  (((
... ... @@ -107,24 +107,6 @@
107 107  (((
108 108  
109 109  )))
110 -|(((
111 -Scripts
112 -)))|(((
113 -4.00 Beta 7
114 -)))|(((
115 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
116 -)))|(((
117 -
118 -)))
119 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
120 -(((
121 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
122 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
123 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
124 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
125 -(((
126 -
127 -)))
128 128  |(% colspan="4" %)(% colspan="4" %)
129 129  (((
130 130  == 3.30 ==
Confluence.Code.ConfluencePageClass[0]
id
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1 -101548222
1 +103612682
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101548222/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/103612682/Breaking Changes