Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 78.1
edited by matthias
on 2021/02/05 17:00
Change comment: There is no comment for this version
To version 82.1
edited by owen
on 2021/04/26 13:58
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.matthias
1 +xwiki:XWiki.owen
Content
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30 30  )))
31 31  |(% colspan="4" %)(% colspan="4" %)
32 32  (((
33 +== 4.10 ==
34 +)))
35 +|(((
36 +Scripts
37 +)))|(((
38 +4.10 Beta 1
39 +)))|(((
40 +Removed script property $object.spawnsourceseed
41 +)))|(((
42 +
43 +)))
44 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
45 +(((
46 +The spawnsource seed is no longer directly accessable by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now return a result that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
47 +)))
48 +|(% colspan="4" %)(% colspan="4" %)
49 +(((
33 33  == 4.00 ==
34 34  )))
35 35  |(% colspan="1" %)(% colspan="1" %)
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37 37  UI core
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
57 +4.00 Beta 10
58 +)))|(% colspan="1" %)(% colspan="1" %)
59 +(((
60 +Controlled ship can change without a **gameplanchange-event** occurring.
61 +)))|(% colspan="1" %)(% colspan="1" %)
62 +(((
63 +
64 +)))
65 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
66 +(((
67 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
68 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
69 +//
70 +)))|(% colspan="1" %)(% colspan="1" %)
71 +(((
72 +
73 +)))
74 +|(((
75 +Scripts
76 +)))|(((
77 +4.00 Beta 7
78 +)))|(((
79 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
80 +)))|(((
81 +
82 +)))
83 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
84 +(((
85 +//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
86 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
87 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
88 +)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
89 +(((
90 +
91 +)))
92 +|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +UI core
95 +)))|(% colspan="1" %)(% colspan="1" %)
96 +(((
40 40  4.00 Beta 6
41 41  )))|(% colspan="1" %)(% colspan="1" %)
42 42  (((
... ... @@ -107,24 +107,6 @@
107 107  (((
108 108  
109 109  )))
110 -|(((
111 -Scripts
112 -)))|(((
113 -4.00 Beta 7
114 -)))|(((
115 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
116 -)))|(((
117 -
118 -)))
119 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
120 -(((
121 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
122 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
123 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
124 -)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
125 -(((
126 -
127 -)))
128 128  |(% colspan="4" %)(% colspan="4" %)
129 129  (((
130 130  == 3.30 ==
Confluence.Code.ConfluencePageClass[0]
id
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1 -101548222
1 +102924739
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101548222/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102924739/Breaking Changes