Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.stefan - Content
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... ... @@ -24,157 +24,13 @@ 24 24 Version 25 25 )))|=((( 26 26 Summary 27 -)))|=(% colspan="1" %)(% colspan="1" %) 28 -((( 29 - 30 30 ))) 31 -|(% colspan=" 4" %)(% colspan="4" %)28 +|(% colspan="3" %)(% colspan="3" %) 32 32 ((( 33 -== 4.00 == 34 -))) 35 -|((( 36 -Parameters 37 -)))|((( 38 -4.00 Beta 1 39 -)))|((( 40 -**requiresconstructionvessel** parameter moved 41 -)))|((( 42 - 43 -))) 44 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 45 -((( 46 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 47 -))) 48 -|(% colspan="4" %)(% colspan="4" %) 49 -((( 50 -== 3.30 == 51 -))) 52 -|((( 53 -UI extensions 54 -)))|((( 55 -3.30 Beta 3 56 -)))|((( 57 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 58 -)))|(% colspan="1" %)(% colspan="1" %) 59 -((( 60 - 61 -))) 62 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 63 -((( 64 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()// 65 -))) 66 -|(% colspan="4" %)(% colspan="4" %) 67 -((( 68 -== 3.20 == 69 -))) 70 -|((( 71 -Scripts 72 -)))|((( 73 -3.20 Beta 1 74 -)))|((( 75 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 - 79 -))) 80 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 81 -((( 82 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 83 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 84 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 85 -))) 86 -|(% colspan="1" %)(% colspan="1" %) 87 -((( 88 -Scripts 89 -)))|(% colspan="1" %)(% colspan="1" %) 90 -((( 91 -3.20 Beta 1 92 -)))|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 -Removed script property $trade.**restriction.faction** 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 - 98 -))) 99 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 100 -((( 101 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 102 -))) 103 -|((( 104 -UI extensions 105 -)))|((( 106 -3.20 Beta 1 107 -)))|((( 108 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 109 -)))|(% colspan="1" %)(% colspan="1" %) 110 -((( 111 - 112 -))) 113 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 114 -((( 115 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 116 -))) 117 -|(% colspan="4" %)(% colspan="4" %) 118 -((( 119 -== 3.10 == 120 -))) 121 -|(% colspan="1" %)(% colspan="1" %) 122 -((( 123 -Scripts 124 -)))|(% colspan="1" %)(% colspan="1" %) 125 -((( 126 -3.10 Beta 1 127 -)))|(% colspan="1" %)(% colspan="1" %) 128 -((( 129 -Removed script action **<add_build/>** 130 -)))|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 - 133 -))) 134 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 135 -((( 136 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 137 -))) 138 -|(% colspan="4" %)(% colspan="4" %) 139 -((( 140 140 == 3.00 == 141 141 ))) 142 142 |(% colspan="1" %)(% colspan="1" %) 143 143 ((( 144 -Scripts 145 -)))|(% colspan="1" %)(% colspan="1" %) 146 -((( 147 -3.0 Beta 6 148 -)))|(% colspan="1" %)(% colspan="1" %) 149 -((( 150 -Changed behaviour of script action **<get_suitable_job/>** 151 -)))|(% colspan="1" %)(% colspan="1" %) 152 -((( 153 - 154 -))) 155 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 156 -((( 157 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 158 -))) 159 -|(% colspan="1" %)(% colspan="1" %) 160 -((( 161 -Scripts 162 -)))|(% colspan="1" %)(% colspan="1" %) 163 -((( 164 -3.0 Beta 6 165 -)))|(% colspan="1" %)(% colspan="1" %) 166 -((( 167 -Changed behaviour of script action **<get_ware_definition/>** 168 -)))|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 - 171 -))) 172 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 173 -((( 174 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 175 -))) 176 -|(% colspan="1" %)(% colspan="1" %) 177 -((( 178 178 Global 179 179 )))|(% colspan="1" %)(% colspan="1" %) 180 180 ((( ... ... @@ -182,11 +182,8 @@ 182 182 )))|(% colspan="1" %)(% colspan="1" %) 183 183 ((( 184 184 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 185 -)))|(% colspan="1" %)(% colspan="1" %) 186 -((( 187 - 188 188 ))) 189 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 190 190 ((( 191 191 //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 192 192 ... ... @@ -201,11 +201,8 @@ 201 201 )))|(% colspan="1" %)(% colspan="1" %) 202 202 ((( 203 203 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 204 -)))|(% colspan="1" %)(% colspan="1" %) 205 -((( 206 - 207 207 ))) 208 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)58 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 209 209 ((( 210 210 //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 211 211 ))) ... ... @@ -218,11 +218,8 @@ 218 218 )))|(% colspan="1" %)(% colspan="1" %) 219 219 ((( 220 220 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 221 -)))|(% colspan="1" %)(% colspan="1" %) 222 -((( 223 - 224 224 ))) 225 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)72 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 226 226 ((( 227 227 //Before the change, positions are relative to $dockingbay.parent. 228 228 After the change, positions are relative to $dockingbay as specified in the documentation.// ... ... @@ -236,11 +236,8 @@ 236 236 )))|(% colspan="1" %)(% colspan="1" %) 237 237 ((( 238 238 Support for entity flag "**skillsvisible**" dropped 239 -)))|(% colspan="1" %)(% colspan="1" %) 240 -((( 241 - 242 242 ))) 243 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)87 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 244 244 ((( 245 245 //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 246 246 ))) ... ... @@ -250,11 +250,8 @@ 250 250 3.0 Beta 2 251 251 )))|((( 252 252 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 253 -)))|(% colspan="1" %)(% colspan="1" %) 254 -((( 255 - 256 256 ))) 257 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 258 258 ((( 259 259 //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 260 260 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. ... ... @@ -270,11 +270,8 @@ 270 270 )))|(% colspan="1" %)(% colspan="1" %) 271 271 ((( 272 272 **MissionBoard** support dropped 273 -)))|(% colspan="1" %)(% colspan="1" %) 274 -((( 275 - 276 276 ))) 277 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)115 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 278 278 ((( 279 279 //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 280 280 ))) ... ... @@ -284,11 +284,8 @@ 284 284 3.0 Beta 1 285 285 )))|((( 286 286 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 287 -)))|(% colspan="1" %)(% colspan="1" %) 288 -((( 289 - 290 290 ))) 291 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 292 292 ((( 293 293 //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 294 294 ))) ... ... @@ -301,11 +301,8 @@ 301 301 )))|(% colspan="1" %)(% colspan="1" %) 302 302 ((( 303 303 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 304 -)))|(% colspan="1" %)(% colspan="1" %) 305 -((( 306 - 307 307 ))) 308 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 309 309 ((( 310 310 //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 311 311 ))) ... ... @@ -318,11 +318,8 @@ 318 318 )))|(% colspan="1" %)(% colspan="1" %) 319 319 ((( 320 320 Script action **<set_doors_locked/>** attribute **'group'** changed 321 -)))|(% colspan="1" %)(% colspan="1" %) 322 -((( 323 - 324 324 ))) 325 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)154 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 326 326 ((( 327 327 //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 328 328 ))) ... ... @@ -335,11 +335,8 @@ 335 335 )))|(% colspan="1" %)(% colspan="1" %) 336 336 ((( 337 337 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 338 -)))|(% colspan="1" %)(% colspan="1" %) 339 -((( 340 - 341 341 ))) 342 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)168 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 343 343 ((( 344 344 //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 345 345 ))) ... ... @@ -352,11 +352,8 @@ 352 352 )))|(% colspan="1" %)(% colspan="1" %) 353 353 ((( 354 354 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 355 -)))|(% colspan="1" %)(% colspan="1" %) 356 -((( 357 - 358 358 ))) 359 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)182 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 360 360 ((( 361 361 //These actions had no effect and were removed.// 362 362 ))) ... ... @@ -369,11 +369,8 @@ 369 369 )))|(% colspan="1" %)(% colspan="1" %) 370 370 ((( 371 371 **<setup_conversation_minigame/>** script action removed 372 -)))|(% colspan="1" %)(% colspan="1" %) 373 -((( 374 - 375 375 ))) 376 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)196 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 377 377 ((( 378 378 //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 379 379 ))) ... ... @@ -386,11 +386,8 @@ 386 386 )))|(% colspan="1" %)(% colspan="1" %) 387 387 ((( 388 388 <add_player_choice_*> **confidence** attribute removed 389 -)))|(% colspan="1" %)(% colspan="1" %) 390 -((( 391 - 392 392 ))) 393 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)210 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 394 394 ((( 395 395 //The default confidence of player options is another leftover from the XR era and had no effect in X4.// 396 396 ))) ... ... @@ -403,11 +403,8 @@ 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 405 **<hack_via_control_panel/>** script action removed 406 -)))|(% colspan="1" %)(% colspan="1" %) 407 -((( 408 - 409 409 ))) 410 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)224 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 411 411 ((( 412 412 //Unused script action <hack_via_control_panel/> was removed.// 413 413 ))) ... ... @@ -420,11 +420,8 @@ 420 420 )))|(% colspan="1" %)(% colspan="1" %) 421 421 ((( 422 422 **Lua: **GetMiniGameCursorPosition() removed 423 -)))|(% colspan="1" %)(% colspan="1" %) 424 -((( 425 - 426 426 ))) 427 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)238 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 428 428 ((( 429 429 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 430 430 ))) ... ... @@ -434,11 +434,8 @@ 434 434 3.0 Beta 1 435 435 )))|((( 436 436 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 437 -)))|(% colspan="1" %)(% colspan="1" %) 438 -((( 439 - 440 440 ))) 441 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)249 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 442 442 ((( 443 443 //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 444 444 ))) ... ... @@ -451,11 +451,8 @@ 451 451 )))|(% colspan="1" %)(% colspan="1" %) 452 452 ((( 453 453 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 454 -)))|(% colspan="1" %)(% colspan="1" %) 455 -((( 456 - 457 457 ))) 458 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)263 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 459 459 ((( 460 460 //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 461 461 ))) ... ... @@ -468,11 +468,8 @@ 468 468 )))|(% colspan="1" %)(% colspan="1" %) 469 469 ((( 470 470 **$ware.illegal** updated 471 -)))|(% colspan="1" %)(% colspan="1" %) 472 -((( 473 - 474 474 ))) 475 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)277 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 476 476 ((( 477 477 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 478 478 //It now returns true if $ware is illegal to any faction in the game.// ... ... @@ -486,11 +486,8 @@ 486 486 )))|(% colspan="1" %)(% colspan="1" %) 487 487 ((( 488 488 MD script **RML_Flight_Along_Path** removed 489 -)))|(% colspan="1" %)(% colspan="1" %) 490 -((( 491 - 492 492 ))) 493 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)292 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 494 494 ((( 495 495 //The MD script RML_Flight_Along_Path was not referened and was removed.// 496 496 ))) ... ... @@ -503,11 +503,8 @@ 503 503 )))|(% colspan="1" %)(% colspan="1" %) 504 504 ((( 505 505 parameters of **<event_venture_mission_completed/>** changed 506 -)))|(% colspan="1" %)(% colspan="1" %) 507 -((( 508 - 509 509 ))) 510 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)306 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 511 511 ((( 512 512 //old params: param = venture details, param2 = ships involved, param3 = duration// 513 513 //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// ... ... @@ -519,11 +519,8 @@ 519 519 )))|((( 520 520 **<set_object_wing_name/>** removed, 521 521 **<set_object_fleet_name/>** added 522 -)))|(% colspan="1" %)(% colspan="1" %) 523 -((( 524 - 525 525 ))) 526 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)319 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 527 527 ((( 528 528 //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 529 529 ))) ... ... @@ -534,15 +534,12 @@ 534 534 )))|((( 535 535 **$controllable.wing.*** removed, 536 536 **$controllable.fleet.*** added 537 -)))|(% colspan="1" %)(% colspan="1" %) 538 -((( 539 - 540 540 ))) 541 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)331 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 542 542 ((( 543 543 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 544 544 ))) 545 -|(% colspan=" 4" %)(% colspan="4" %)335 +|(% colspan="3" %)(% colspan="3" %) 546 546 ((( 547 547 == 2.60 == 548 548 ))) ... ... @@ -552,11 +552,8 @@ 552 552 2.60 Beta 1 553 553 )))|((( 554 554 '**checkoperational**' filter behaviour changed 555 -)))|(% colspan="1" %)(% colspan="1" %) 556 -((( 557 - 558 558 ))) 559 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)346 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 560 560 ((( 561 561 //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 562 562 ... ... @@ -568,15 +568,12 @@ 568 568 2.60 Beta 1 569 569 )))|((( 570 570 $container.**supplyresources** behavior changed 571 -)))|(% colspan="1" %)(% colspan="1" %) 572 -((( 573 - 574 574 ))) 575 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)359 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 576 576 ((( 577 577 //The script keyword $container.supplyresources now includes reserved wares.// 578 578 ))) 579 -|(% colspan=" 4" %)(% colspan="4" %)363 +|(% colspan="3" %)(% colspan="3" %) 580 580 ((( 581 581 == 2.20 == 582 582 ))) ... ... @@ -589,11 +589,8 @@ 589 589 )))|(% colspan="1" %)(% colspan="1" %) 590 590 ((( 591 591 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 592 -)))|(% colspan="1" %)(% colspan="1" %) 593 -((( 594 - 595 595 ))) 596 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)377 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 597 597 ((( 598 598 //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 599 599 In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// ... ... @@ -610,15 +610,12 @@ 610 610 )))|(% colspan="1" %)(% colspan="1" %) 611 611 ((( 612 612 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 613 -)))|(% colspan="1" %)(% colspan="1" %) 614 -((( 615 - 616 616 ))) 617 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)395 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 618 618 ((( 619 619 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 620 620 ))) 621 -|(% colspan=" 4" %)(% colspan="4" %)399 +|(% colspan="3" %)(% colspan="3" %) 622 622 ((( 623 623 == 2.00 == 624 624 ))) ... ... @@ -631,11 +631,8 @@ 631 631 )))|(% colspan="1" %)(% colspan="1" %) 632 632 ((( 633 633 **<event_build_finished/> **param2 now returns null instead of a construction sequence 634 -)))|(% colspan="1" %)(% colspan="1" %) 635 -((( 636 - 637 637 ))) 638 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)413 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 639 639 ((( 640 640 //The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 641 641 ))) ... ... @@ -648,11 +648,8 @@ 648 648 )))|(% colspan="1" %)(% colspan="1" %) 649 649 ((( 650 650 **param.boarding.{...}** strength parameters removed 651 -)))|(% colspan="1" %)(% colspan="1" %) 652 -((( 653 - 654 654 ))) 655 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)427 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 656 656 ((( 657 657 //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 658 658 ))) ... ... @@ -665,11 +665,8 @@ 665 665 )))|(% colspan="1" %)(% colspan="1" %) 666 666 ((( 667 667 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 668 -)))|(% colspan="1" %)(% colspan="1" %) 669 -((( 670 - 671 671 ))) 672 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)441 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 673 673 ((( 674 674 //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 675 675 ))) ... ... @@ -679,11 +679,8 @@ 679 679 2.00 Beta 1 680 680 )))|((( 681 681 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 682 -)))|(% colspan="1" %)(% colspan="1" %) 683 -((( 684 - 685 685 ))) 686 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)452 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 687 687 ((( 688 688 //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 689 689 ))) ... ... @@ -693,11 +693,8 @@ 693 693 2.00 Beta 1 694 694 )))|((( 695 695 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 696 -)))|(% colspan="1" %)(% colspan="1" %) 697 -((( 698 - 699 699 ))) 700 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)463 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 701 701 ((( 702 702 //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 703 703 //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// ... ... @@ -708,11 +708,8 @@ 708 708 2.00 Beta 1 709 709 )))|((( 710 710 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 711 -)))|(% colspan="1" %)(% colspan="1" %) 712 -((( 713 - 714 714 ))) 715 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)475 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 716 716 ((( 717 717 //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 718 718 ))) ... ... @@ -722,11 +722,8 @@ 722 722 2.00 Beta 1 723 723 )))|((( 724 724 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 725 -)))|(% colspan="1" %)(% colspan="1" %) 726 -((( 727 - 728 728 ))) 729 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)486 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 730 730 ((( 731 731 //For prior behavior, check for event.param being non-null.// 732 732 ))) ... ... @@ -736,11 +736,8 @@ 736 736 2.00 Beta 1 737 737 )))|((( 738 738 **<shoot/>/<shoot_at/>** attribute changes. 739 -)))|(% colspan="1" %)(% colspan="1" %) 740 -((( 741 - 742 742 ))) 743 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)497 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 744 744 ((( 745 745 //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 746 746 //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// ... ... @@ -754,11 +754,8 @@ 754 754 2.00 Beta 1 755 755 )))|((( 756 756 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 757 -)))|(% colspan="1" %)(% colspan="1" %) 758 -((( 759 - 760 760 ))) 761 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)512 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 762 762 ((( 763 763 //Added possibility to query build tasks of a certain buildmodule.// 764 764 ))) ... ... @@ -768,11 +768,8 @@ 768 768 2.00 Beta 1 769 769 )))|((( 770 770 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 771 -)))|(% colspan="1" %)(% colspan="1" %) 772 -((( 773 - 774 774 ))) 775 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)523 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 776 776 ((( 777 777 //Added list of resources a buildmodule needs to build.// 778 778 ))) ... ... @@ -782,11 +782,8 @@ 782 782 2.00 Beta 1 783 783 )))|((( 784 784 (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 785 -)))|(% colspan="1" %)(% colspan="1" %) 786 -((( 787 - 788 788 ))) 789 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)534 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 790 790 ((( 791 791 //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 792 792 ))) ... ... @@ -796,15 +796,12 @@ 796 796 2.00 Beta 1 797 797 )))|((( 798 798 **FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 799 -)))|(% colspan="1" %)(% colspan="1" %) 800 -((( 801 - 802 802 ))) 803 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)545 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 804 804 ((( 805 805 //Changed return value type to const char* to better identify failure reasons in Lua script.// 806 806 ))) 807 -|(% colspan=" 4" %)(% colspan="4" %)549 +|(% colspan="3" %)(% colspan="3" %) 808 808 ((( 809 809 == 1.50 == 810 810 ))) ... ... @@ -814,11 +814,8 @@ 814 814 1.50 Beta 3 815 815 )))|((( 816 816 **Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 817 -)))|(% colspan="1" %)(% colspan="1" %) 818 -((( 819 - 820 820 ))) 821 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)560 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 822 822 ((( 823 823 //The "docksizes" property no longer includes internal ship storage docks.// 824 824 ))) ... ... @@ -828,11 +828,8 @@ 828 828 1.50 Beta 2 829 829 )))|((( 830 830 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 831 -)))|(% colspan="1" %)(% colspan="1" %) 832 -((( 833 - 834 834 ))) 835 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)571 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 836 836 ((( 837 837 //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 838 838 ... ... @@ -846,11 +846,8 @@ 846 846 1.50 Beta 2 847 847 )))|((( 848 848 **FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 849 -)))|(% colspan="1" %)(% colspan="1" %) 850 -((( 851 - 852 852 ))) 853 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)586 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 854 854 ((( 855 855 //Added new "operational" field to retrieve information about number of operational upgrades in a group.// 856 856 ))) ... ... @@ -863,11 +863,8 @@ 863 863 )))|(% colspan="1" %)(% colspan="1" %) 864 864 ((( 865 865 **FFI: SetGuidance()** removed useinfopoint argument. 866 -)))|(% colspan="1" %)(% colspan="1" %) 867 -((( 868 - 869 869 ))) 870 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)600 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 871 871 ((( 872 872 //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 873 873 // ... ... @@ -880,15 +880,12 @@ 880 880 1.50 Beta 1 881 881 )))|((( 882 882 **FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 883 -)))|(% colspan="1" %)(% colspan="1" %) 884 -((( 885 - 886 886 ))) 887 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)614 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 888 888 ((( 889 889 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 890 890 ))) 891 -|(% colspan=" 4" %)(% colspan="4" %)618 +|(% colspan="3" %)(% colspan="3" %) 892 892 ((( 893 893 == 1.32 == 894 894 ))) ... ... @@ -898,15 +898,12 @@ 898 898 1.32 899 899 )))|((( 900 900 **Lua: GetComponentData() **removed the "nextdestname" property. 901 -)))|(% colspan="1" %)(% colspan="1" %) 902 -((( 903 - 904 904 ))) 905 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)629 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 906 906 ((( 907 907 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 908 908 ))) 909 -|(% colspan=" 4" %)(% colspan="4" %)633 +|(% colspan="3" %)(% colspan="3" %) 910 910 ((( 911 911 == 1.20 == 912 912 ))) ... ... @@ -916,11 +916,8 @@ 916 916 1.20 917 917 )))|((( 918 918 **FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 919 -)))|(% colspan="1" %)(% colspan="1" %) 920 -((( 921 - 922 922 ))) 923 -|(% class="highlight-grey" colspan=" 4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)644 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 924 924 ((( 925 925 //The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 926 926 )))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 0040871/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89825104/Breaking Changes