Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 69.1
edited by owen
on 2020/10/19 17:55
Change comment: added change of location for requiresconstructionvessel recycling parameter
To version 143.1
edited by Owen Lake
on 2025/12/17 14:48
Change comment: added note about <add_build_to_expand_station> constructionplan attribute

Summary

Details

Page properties
Parent
... ... @@ -1,0 +1,1 @@
1 +X4 Foundations Wiki.Modding Support.WebHome
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.owen
1 +xwiki:XWiki.Owen
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,144 +18,536 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -|=(((
22 -Type
23 -)))|=(((
24 -Version
25 -)))|=(((
26 -Summary
27 -)))|=(% colspan="1" %)(% colspan="1" %)
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 9.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>**
27 +|(% colspan="6" style="width:117px" %)(((
28 +The flags attribute is no longer available in the MD action <add_blueprints>
29 +)))
30 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events
31 +|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead.
32 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro
33 +|(% colspan="6" style="width:117px" %)**.purposemacro** and **.purposename **have been removed from the **macro **script properties
34 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**constructionplan **attribute now required for **<add_build_to_expand_station>**
35 +|(% colspan="6" style="width:117px" %)The constructionplan attribute for the <add_build_to_expand_station> action is no longer optional. Past behaviour when omitted was for the station to recycle down to nothing. Use new script action <add_build_to_recycle_station> instead.
36 +
37 +=== Version 8.00 ===
38 +
39 +(% class="table-striped" %)
40 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
41 +|(% colspan="6" style="width:117px" %)(((
42 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
43 +)))
44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
45 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
46 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
47 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
48 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
49 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
50 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
51 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
52 +
53 +=== Version 7.50 ===
54 +
55 +(% class="table-striped" %)
56 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
57 +|(% colspan="4" style="width:117px" %)(((
58 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
59 +)))
60 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
61 +|(% colspan="7" style="width:117px" %)(((
62 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
63 +)))
64 +
65 +=== Version 7.00 ===
66 +
67 +
68 +(% class="table-striped" %)
69 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
70 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
71 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
72 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
73 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
74 +|(% colspan="4" style="width:117px" %)(((
75 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
76 +)))
77 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
78 +|(% colspan="4" style="width:117px" %)(((
79 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
80 +)))
81 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
82 +|(% colspan="4" style="width:117px" %)(((
83 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
84 +)))
85 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
28 28  (((
29 -
87 +Scripts
88 +)))|(% colspan="1" style="width:119px" %)(((
89 +7.00 Beta 1
90 +)))|(% colspan="2" style="width:1625px" %)(((
91 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
30 30  )))
31 -|(% colspan="4" %)(% colspan="4" %)
93 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
32 32  (((
33 -== 4.00 ==
95 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
34 34  )))
97 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
98 +(((
99 +UI extensions
100 +)))|(% colspan="1" style="width:119px" %)(((
101 +7.00 Beta 1
102 +)))|(% colspan="2" style="width:1625px" %)(((
103 +**FFI**: RemoveBuildPlot() changed
104 +)))
105 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
106 +(((
107 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
108 +)))
109 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
110 +(((
111 +Assets
112 +)))|(% colspan="1" style="width:119px" %)(((
113 +7.00 Beta 1
114 +)))|(% colspan="2" style="width:1625px" %)(((
115 +**Some Split DLC materials moved to base game**
116 +)))
117 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
118 +(((
119 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
120 +)))
121 +
122 +=== Version 6.00 ===
123 +
124 +(% class="table-striped" %)
35 35  |(((
36 -Parameters
126 +Libraries
37 37  )))|(((
38 -4.00 Beta 1
39 -)))|(((
40 -**requiresconstructionvessel** parameter moved
41 -)))|(((
42 -
128 +6.00 Beta 7
129 +)))|(% colspan="2" %)(((
130 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
43 43  )))
44 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
132 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
45 45  (((
46 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
134 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
135 +
136 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
47 47  )))
48 -|(% colspan="4" %)(% colspan="4" %)
138 +|(% colspan="1" %)(% colspan="1" %)
49 49  (((
50 -== 3.30 ==
140 +Scripts
141 +)))|(% colspan="1" %)(% colspan="1" %)
142 +(((
143 +6.00 Beta 4
144 +)))|(% colspan="2" %)(% colspan="1" %)
145 +(((
146 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
51 51  )))
148 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
149 +(((
150 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
151 +
152 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
153 +)))
154 +|(% colspan="1" %)(% colspan="1" %)
155 +(((
156 +Scripts
157 +)))|(% colspan="1" %)(% colspan="1" %)
158 +(((
159 +6.00 Beta 3
160 +)))|(% colspan="2" %)(% colspan="1" %)
161 +(((
162 +Changed result of **<find_object_surface>** action in the case of a failure
163 +)))
164 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
165 +(((
166 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
167 +
168 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
169 +
170 +The action itself has been improved to increase the chance of finding suitable surface positions.
171 +)))
172 +|(% colspan="1" %)(% colspan="1" %)
173 +(((
174 +Scripts
175 +)))|(% colspan="1" %)(% colspan="1" %)
176 +(((
177 +6.00 Beta 1
178 +)))|(% colspan="2" %)(% colspan="1" %)
179 +(((
180 +Behaviour change for **<match_dock>** script component filter
181 +)))
182 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
183 +(((
184 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
185 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
186 +)))
187 +|(% colspan="1" %)(% colspan="1" %)
188 +(((
189 +Scripts
190 +)))|(% colspan="1" %)(% colspan="1" %)
191 +(((
192 +6.00 Beta 1
193 +)))|(% colspan="2" %)(% colspan="1" %)
194 +(((
195 +Changed result attribute location for **<get_attackstrength>**
196 +)))
197 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
198 +(((
199 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
200 +)))
52 52  |(((
53 -UI extensions
202 +Assets
54 54  )))|(((
55 -3.30 Beta 3
56 -)))|(((
57 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
58 -)))|(% colspan="1" %)(% colspan="1" %)
204 +6.00 Beta 1
205 +)))|(% colspan="2" %)(((
206 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
207 +)))
208 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
59 59  (((
60 -
210 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
211 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
61 61  )))
62 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
213 +|(% colspan="1" %)(% colspan="1" %)
63 63  (((
64 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
215 +Scripts
216 +)))|(% colspan="1" %)(% colspan="1" %)
217 +(((
218 +6.00 Beta 1
219 +)))|(% colspan="2" %)(% colspan="1" %)
220 +(((
221 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
65 65  )))
66 -|(% colspan="4" %)(% colspan="4" %)
223 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
67 67  (((
68 -== 3.20 ==
225 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
69 69  )))
70 70  |(((
71 71  Scripts
72 72  )))|(((
73 -3.20 Beta 1
230 +6.00 Beta 1
231 +)))|(% colspan="2" %)(((
232 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
233 +)))
234 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
235 +(((
236 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
237 +)))
238 +|(((
239 +Cutscenes
74 74  )))|(((
75 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
241 +6.00 Beta 1
242 +)))|(% colspan="2" %)(((
243 +Changed behaviour of **<angles>** in cutscenes
244 +)))
245 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
246 +(((
247 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
248 +)))
249 +
250 +----
251 +
252 +=== Version 5.00 ===
253 +
254 +(% class="table-striped" %)
255 +|(((
256 +Parameters
257 +)))|(((
258 +5.00 Beta 1
259 +)))|(% colspan="2" %)(((
260 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
261 +)))
262 +|(% colspan="7" %)(% colspan="3" %)
263 +(((
264 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
265 +)))
266 +
267 +----
268 +
269 +=== Version 4.10 ===
270 +
271 +(% class="table-striped" %)
272 +|(% colspan="1" %)(% colspan="1" %)
273 +(((
274 +UI extensions
76 76  )))|(% colspan="1" %)(% colspan="1" %)
77 77  (((
78 -
277 +4.10 Beta 7
278 +)))|(% colspan="2" %)(% colspan="1" %)
279 +(((
280 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
79 79  )))
80 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
282 +|(% colspan="4" %)(% colspan="3" %)
81 81  (((
82 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
83 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
84 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
284 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
85 85  )))
86 86  |(% colspan="1" %)(% colspan="1" %)
87 87  (((
88 -Scripts
288 +UI extensions
89 89  )))|(% colspan="1" %)(% colspan="1" %)
90 90  (((
91 -3.20 Beta 1
291 +4.10 Beta 6
292 +)))|(% colspan="2" %)(% colspan="1" %)
293 +(((
294 +**FFI**: CustomGameStartPlayerProperty2 changed
295 +)))
296 +|(% colspan="4" %)(% colspan="3" %)
297 +(((
298 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
299 +)))
300 +|(% colspan="1" %)(% colspan="1" %)
301 +(((
302 +Parameters
92 92  )))|(% colspan="1" %)(% colspan="1" %)
93 93  (((
94 -Removed script property $trade.**restriction.faction**
305 +4.10 Beta 3
306 +)))|(% colspan="2" %)(% colspan="1" %)
307 +(((
308 +Renamed **<stationinfobox>** to **<infobox>**
309 +)))
310 +|(% colspan="4" %)(% colspan="3" %)
311 +(((
312 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
313 +)))
314 +|(% colspan="1" %)(% colspan="1" %)
315 +(((
316 +UI extensions
95 95  )))|(% colspan="1" %)(% colspan="1" %)
96 96  (((
97 -
319 +4.10 Beta 2
320 +)))|(% colspan="2" %)(% colspan="1" %)
321 +(((
322 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
98 98  )))
99 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
324 +|(% colspan="4" %)(% colspan="3" %)
100 100  (((
101 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
326 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
102 102  )))
103 103  |(((
104 104  UI extensions
105 105  )))|(((
106 -3.20 Beta 1
331 +4.10 Beta 2
332 +)))|(% colspan="2" %)(((
333 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
334 +)))
335 +|(% colspan="4" %)(% colspan="3" %)
336 +(((
337 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
338 +)))
339 +|(((
340 +Scripts
107 107  )))|(((
108 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
342 +4.10 Beta 1
343 +)))|(% colspan="2" %)(((
344 +People related attributes of mission** <delivery> **node moved
345 +)))
346 +|(% colspan="4" %)(% colspan="3" %)
347 +(((
348 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
349 +)))
350 +|(% colspan="1" %)(% colspan="1" %)
351 +(((
352 +Scripts
109 109  )))|(% colspan="1" %)(% colspan="1" %)
110 110  (((
111 -
355 +4.10 Beta 1
356 +)))|(% colspan="2" %)(% colspan="1" %)
357 +(((
358 +**$destructible.productions** replaced with $defensible.productions
112 112  )))
113 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
360 +|(% colspan="4" %)(% colspan="3" %)
114 114  (((
115 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
362 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
116 116  )))
117 -|(% colspan="4" %)(% colspan="4" %)
364 +|(((
365 +Scripts
366 +)))|(((
367 +4.10 Beta 1
368 +)))|(% colspan="2" %)(((
369 +Removed script property **$object.spawnsourceseed**
370 +)))
371 +|(% colspan="4" %)(% colspan="3" %)
118 118  (((
119 -== 3.10 ==
373 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
120 120  )))
375 +
376 +----
377 +
378 +=== Version 4.00 ===
379 +
380 +(% class="table-striped" %)
121 121  |(% colspan="1" %)(% colspan="1" %)
122 122  (((
123 -Scripts
383 +UI core
124 124  )))|(% colspan="1" %)(% colspan="1" %)
125 125  (((
126 -3.10 Beta 1
386 +4.00 Beta 10
387 +)))|(% colspan="2" %)(% colspan="1" %)
388 +(((
389 +Controlled ship can change without a **gameplanchange-event** occurring.
390 +)))
391 +|(% colspan="4" %)(% colspan="3" %)
392 +(((
393 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
394 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
395 +)))
396 +|(((
397 +Scripts
398 +)))|(((
399 +4.00 Beta 7
400 +)))|(% colspan="2" %)(((
401 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
402 +)))
403 +|(% colspan="4" %)(% colspan="3" %)
404 +(((
405 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
406 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
407 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
408 +)))
409 +|(% colspan="1" %)(% colspan="1" %)
410 +(((
411 +UI core
127 127  )))|(% colspan="1" %)(% colspan="1" %)
128 128  (((
129 -Removed script action **<add_build/>**
414 +4.00 Beta 6
415 +)))|(% colspan="2" %)(% colspan="1" %)
416 +(((
417 +**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
418 +)))
419 +|(% colspan="4" %)(% colspan="3" %)
420 +(((
421 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
422 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
423 +
424 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
425 +)))
426 +|(% colspan="1" %)(% colspan="1" %)
427 +(((
428 +UI core
130 130  )))|(% colspan="1" %)(% colspan="1" %)
131 131  (((
132 -
431 +4.00 Beta 5
432 +)))|(% colspan="2" %)(% colspan="1" %)
433 +(((
434 +**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
133 133  )))
134 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
436 +|(% colspan="4" %)(% colspan="3" %)
135 135  (((
136 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
438 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
439 +
440 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
137 137  )))
138 -|(% colspan="4" %)(% colspan="4" %)
442 +|(((
443 +Parameters
444 +)))|(((
445 +4.00 Beta 1
446 +)))|(% colspan="2" %)(((
447 +**requiresconstructionvessel** parameter moved
448 +)))
449 +|(% colspan="4" %)(% colspan="3" %)
139 139  (((
140 -== 3.00 ==
451 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
141 141  )))
453 +|(((
454 +Scripts
455 +)))|(((
456 +4.00 Beta 1
457 +)))|(% colspan="2" %)(((
458 +Changed behaviour of **gatedistance** script property
459 +)))
460 +|(% colspan="4" %)(% colspan="3" %)
461 +(((
462 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
463 +)))
464 +
465 +----
466 +
467 +=== Version 3.30 ===
468 +
469 +(% class="table-striped" %)
470 +|(((
471 +UI extensions
472 +)))|(((
473 +3.30 Beta 3
474 +)))|(% colspan="2" %)(((
475 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
476 +)))
477 +|(% colspan="7" %)(% colspan="3" %)
478 +(((
479 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
480 +)))
481 +
482 +----
483 +
484 +=== Version 3.20 ===
485 +
486 +(% class="table-striped" %)
487 +|(((
488 +Scripts
489 +)))|(((
490 +3.20 Beta 1
491 +)))|(% colspan="2" %)(((
492 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
493 +)))
494 +|(% colspan="4" %)(% colspan="3" %)
495 +(((
496 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
497 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
498 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
499 +)))
142 142  |(% colspan="1" %)(% colspan="1" %)
143 143  (((
144 144  Scripts
145 145  )))|(% colspan="1" %)(% colspan="1" %)
146 146  (((
147 -3.0 Beta 6
148 -)))|(% colspan="1" %)(% colspan="1" %)
505 +3.20 Beta 1
506 +)))|(% colspan="2" %)(% colspan="1" %)
149 149  (((
150 -Changed behaviour of script action **<get_suitable_job/>**
508 +Removed script property $trade.**restriction.faction**
509 +)))
510 +|(% colspan="4" %)(% colspan="3" %)
511 +(((
512 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
513 +)))
514 +|(((
515 +UI extensions
516 +)))|(((
517 +3.20 Beta 1
518 +)))|(% colspan="2" %)(((
519 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
520 +)))
521 +|(% colspan="4" %)(% colspan="3" %)
522 +(((
523 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
524 +)))
525 +
526 +----
527 +
528 +=== Version 3.10 ===
529 +
530 +(% class="table-striped" %)
531 +|(% colspan="1" %)(% colspan="1" %)
532 +(((
533 +Scripts
151 151  )))|(% colspan="1" %)(% colspan="1" %)
152 152  (((
153 -
536 +3.10 Beta 1
537 +)))|(% colspan="2" %)(% colspan="1" %)
538 +(((
539 +Removed script action **<add_build/>**
154 154  )))
155 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
541 +|(% colspan="7" %)(% colspan="3" %)
156 156  (((
157 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
543 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
158 158  )))
545 +
546 +----
547 +
548 +=== Version 3.00 ===
549 +
550 +(% class="table-striped" %)
159 159  |(% colspan="1" %)(% colspan="1" %)
160 160  (((
161 161  Scripts
... ... @@ -162,16 +162,27 @@
162 162  )))|(% colspan="1" %)(% colspan="1" %)
163 163  (((
164 164  3.0 Beta 6
165 -)))|(% colspan="1" %)(% colspan="1" %)
557 +)))|(% colspan="2" %)(% colspan="1" %)
166 166  (((
167 -Changed behaviour of script action **<get_ware_definition/>**
559 +Changed behaviour of script action **<get_suitable_job/>**
560 +)))
561 +|(% colspan="4" %)(% colspan="3" %)
562 +(((
563 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
564 +)))
565 +|(% colspan="1" %)(% colspan="1" %)
566 +(((
567 +Scripts
168 168  )))|(% colspan="1" %)(% colspan="1" %)
169 169  (((
170 -
570 +3.0 Beta 6
571 +)))|(% colspan="2" %)(% colspan="1" %)
572 +(((
573 +Changed behaviour of script action **<get_ware_definition/>**
171 171  )))
172 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
575 +|(% colspan="4" %)(% colspan="3" %)
173 173  (((
174 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
577 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
175 175  )))
176 176  |(% colspan="1" %)(% colspan="1" %)
177 177  (((
... ... @@ -179,18 +179,15 @@
179 179  )))|(% colspan="1" %)(% colspan="1" %)
180 180  (((
181 181  3.0 Beta 5
182 -)))|(% colspan="1" %)(% colspan="1" %)
585 +)))|(% colspan="2" %)(% colspan="1" %)
183 183  (((
184 184  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
185 -)))|(% colspan="1" %)(% colspan="1" %)
186 -(((
187 -
188 188  )))
189 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
589 +|(% colspan="4" %)(% colspan="3" %)
190 190  (((
191 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
591 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
192 192  
193 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
593 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
194 194  )))
195 195  |(% colspan="1" %)(% colspan="1" %)
196 196  (((
... ... @@ -198,16 +198,13 @@
198 198  )))|(% colspan="1" %)(% colspan="1" %)
199 199  (((
200 200  3.0 Beta 5
201 -)))|(% colspan="1" %)(% colspan="1" %)
601 +)))|(% colspan="2" %)(% colspan="1" %)
202 202  (((
203 203  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
204 -)))|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 -
207 207  )))
208 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
605 +|(% colspan="4" %)(% colspan="3" %)
209 209  (((
210 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
607 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
211 211  )))
212 212  |(% colspan="1" %)(% colspan="1" %)
213 213  (((
... ... @@ -215,17 +215,14 @@
215 215  )))|(% colspan="1" %)(% colspan="1" %)
216 216  (((
217 217  3.0 Beta 5
218 -)))|(% colspan="1" %)(% colspan="1" %)
615 +)))|(% colspan="2" %)(% colspan="1" %)
219 219  (((
220 220  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
221 -)))|(% colspan="1" %)(% colspan="1" %)
222 -(((
223 -
224 224  )))
225 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
619 +|(% colspan="4" %)(% colspan="3" %)
226 226  (((
227 -//Before the change, positions are relative to $dockingbay.parent.
228 -After the change, positions are relative to $dockingbay as specified in the documentation.//
621 +Before the change, positions are relative to $dockingbay.parent.
622 +After the change, positions are relative to $dockingbay as specified in the documentation.
229 229  )))
230 230  |(% colspan="1" %)(% colspan="1" %)
231 231  (((
... ... @@ -233,30 +233,24 @@
233 233  )))|(% colspan="1" %)(% colspan="1" %)
234 234  (((
235 235  3.0 Beta 2
236 -)))|(% colspan="1" %)(% colspan="1" %)
630 +)))|(% colspan="2" %)(% colspan="1" %)
237 237  (((
238 238  Support for entity flag "**skillsvisible**" dropped
239 -)))|(% colspan="1" %)(% colspan="1" %)
240 -(((
241 -
242 242  )))
243 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
634 +|(% colspan="4" %)(% colspan="3" %)
244 244  (((
245 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
636 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
246 246  )))
247 247  |(((
248 248  Scripts
249 249  )))|(((
250 250  3.0 Beta 2
251 -)))|(((
642 +)))|(% colspan="2" %)(((
252 252  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
253 -)))|(% colspan="1" %)(% colspan="1" %)
254 -(((
255 -
256 256  )))
257 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
645 +|(% colspan="4" %)(% colspan="3" %)
258 258  (((
259 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
647 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
260 260  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
261 261  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
262 262  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -267,30 +267,24 @@
267 267  )))|(% colspan="1" %)(% colspan="1" %)
268 268  (((
269 269  3.0 Beta 1
270 -)))|(% colspan="1" %)(% colspan="1" %)
658 +)))|(% colspan="2" %)(% colspan="1" %)
271 271  (((
272 272  **MissionBoard** support dropped
273 -)))|(% colspan="1" %)(% colspan="1" %)
274 -(((
275 -
276 276  )))
277 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
662 +|(% colspan="4" %)(% colspan="3" %)
278 278  (((
279 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
664 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
280 280  )))
281 281  |(((
282 282  Job/God
283 283  )))|(((
284 284  3.0 Beta 1
285 -)))|(((
670 +)))|(% colspan="2" %)(((
286 286  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
287 -)))|(% colspan="1" %)(% colspan="1" %)
288 -(((
289 -
290 290  )))
291 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
673 +|(% colspan="4" %)(% colspan="3" %)
292 292  (((
293 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
675 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
294 294  )))
295 295  |(% colspan="1" %)(% colspan="1" %)
296 296  (((
... ... @@ -298,16 +298,13 @@
298 298  )))|(% colspan="1" %)(% colspan="1" %)
299 299  (((
300 300  3.0 Beta 1
301 -)))|(% colspan="1" %)(% colspan="1" %)
683 +)))|(% colspan="2" %)(% colspan="1" %)
302 302  (((
303 303  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
304 -)))|(% colspan="1" %)(% colspan="1" %)
305 -(((
306 -
307 307  )))
308 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
687 +|(% colspan="4" %)(% colspan="3" %)
309 309  (((
310 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
689 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
311 311  )))
312 312  |(% colspan="1" %)(% colspan="1" %)
313 313  (((
... ... @@ -315,16 +315,13 @@
315 315  )))|(% colspan="1" %)(% colspan="1" %)
316 316  (((
317 317  3.0 Beta 1
318 -)))|(% colspan="1" %)(% colspan="1" %)
697 +)))|(% colspan="2" %)(% colspan="1" %)
319 319  (((
320 320  Script action **<set_doors_locked/>** attribute **'group'** changed
321 -)))|(% colspan="1" %)(% colspan="1" %)
322 -(((
323 -
324 324  )))
325 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
701 +|(% colspan="4" %)(% colspan="3" %)
326 326  (((
327 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
703 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
328 328  )))
329 329  |(% colspan="1" %)(% colspan="1" %)
330 330  (((
... ... @@ -332,16 +332,13 @@
332 332  )))|(% colspan="1" %)(% colspan="1" %)
333 333  (((
334 334  3.0 Beta 1
335 -)))|(% colspan="1" %)(% colspan="1" %)
711 +)))|(% colspan="2" %)(% colspan="1" %)
336 336  (((
337 337  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
338 -)))|(% colspan="1" %)(% colspan="1" %)
339 -(((
340 -
341 341  )))
342 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
715 +|(% colspan="4" %)(% colspan="3" %)
343 343  (((
344 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
717 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
345 345  )))
346 346  |(% colspan="1" %)(% colspan="1" %)
347 347  (((
... ... @@ -349,16 +349,13 @@
349 349  )))|(% colspan="1" %)(% colspan="1" %)
350 350  (((
351 351  3.0 Beta 1
352 -)))|(% colspan="1" %)(% colspan="1" %)
725 +)))|(% colspan="2" %)(% colspan="1" %)
353 353  (((
354 354  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
355 -)))|(% colspan="1" %)(% colspan="1" %)
356 -(((
357 -
358 358  )))
359 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
729 +|(% colspan="4" %)(% colspan="3" %)
360 360  (((
361 -//These actions had no effect and were removed.//
731 +These actions had no effect and were removed.
362 362  )))
363 363  |(% colspan="1" %)(% colspan="1" %)
364 364  (((
... ... @@ -366,16 +366,13 @@
366 366  )))|(% colspan="1" %)(% colspan="1" %)
367 367  (((
368 368  3.0 Beta 1
369 -)))|(% colspan="1" %)(% colspan="1" %)
739 +)))|(% colspan="2" %)(% colspan="1" %)
370 370  (((
371 371  **<setup_conversation_minigame/>** script action removed
372 -)))|(% colspan="1" %)(% colspan="1" %)
373 -(((
374 -
375 375  )))
376 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
743 +|(% colspan="4" %)(% colspan="3" %)
377 377  (((
378 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
745 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
379 379  )))
380 380  |(% colspan="1" %)(% colspan="1" %)
381 381  (((
... ... @@ -383,16 +383,13 @@
383 383  )))|(% colspan="1" %)(% colspan="1" %)
384 384  (((
385 385  3.0 Beta 1
386 -)))|(% colspan="1" %)(% colspan="1" %)
753 +)))|(% colspan="2" %)(% colspan="1" %)
387 387  (((
388 388  <add_player_choice_*> **confidence** attribute removed
389 -)))|(% colspan="1" %)(% colspan="1" %)
390 -(((
391 -
392 392  )))
393 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
757 +|(% colspan="4" %)(% colspan="3" %)
394 394  (((
395 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
759 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
396 396  )))
397 397  |(% colspan="1" %)(% colspan="1" %)
398 398  (((
... ... @@ -400,16 +400,13 @@
400 400  )))|(% colspan="1" %)(% colspan="1" %)
401 401  (((
402 402  3.0 Beta 1
403 -)))|(% colspan="1" %)(% colspan="1" %)
767 +)))|(% colspan="2" %)(% colspan="1" %)
404 404  (((
405 405  **<hack_via_control_panel/>** script action removed
406 -)))|(% colspan="1" %)(% colspan="1" %)
407 -(((
408 -
409 409  )))
410 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
771 +|(% colspan="4" %)(% colspan="3" %)
411 411  (((
412 -//Unused script action <hack_via_control_panel/> was removed.//
773 +Unused script action <hack_via_control_panel/> was removed.
413 413  )))
414 414  |(% colspan="1" %)(% colspan="1" %)
415 415  (((
... ... @@ -417,30 +417,24 @@
417 417  )))|(% colspan="1" %)(% colspan="1" %)
418 418  (((
419 419  3.0 Beta 1
420 -)))|(% colspan="1" %)(% colspan="1" %)
781 +)))|(% colspan="2" %)(% colspan="1" %)
421 421  (((
422 422  **Lua: **GetMiniGameCursorPosition() removed
423 -)))|(% colspan="1" %)(% colspan="1" %)
424 -(((
425 -
426 426  )))
427 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
785 +|(% colspan="4" %)(% colspan="3" %)
428 428  (((
429 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
787 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
430 430  )))
431 431  |(((
432 432  UI core
433 433  )))|(((
434 434  3.0 Beta 1
435 -)))|(((
793 +)))|(% colspan="2" %)(((
436 436  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
437 -)))|(% colspan="1" %)(% colspan="1" %)
438 -(((
439 -
440 440  )))
441 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
796 +|(% colspan="4" %)(% colspan="3" %)
442 442  (((
443 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
798 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
444 444  )))
445 445  |(% colspan="1" %)(% colspan="1" %)
446 446  (((
... ... @@ -448,16 +448,13 @@
448 448  )))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 450  3.0 Beta 1
451 -)))|(% colspan="1" %)(% colspan="1" %)
806 +)))|(% colspan="2" %)(% colspan="1" %)
452 452  (((
453 453  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
454 -)))|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -
457 457  )))
458 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
810 +|(% colspan="4" %)(% colspan="3" %)
459 459  (((
460 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
812 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
461 461  )))
462 462  |(% colspan="1" %)(% colspan="1" %)
463 463  (((
... ... @@ -465,17 +465,14 @@
465 465  )))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 467  3.0 Beta 1
468 -)))|(% colspan="1" %)(% colspan="1" %)
820 +)))|(% colspan="2" %)(% colspan="1" %)
469 469  (((
470 470  **$ware.illegal** updated
471 -)))|(% colspan="1" %)(% colspan="1" %)
472 -(((
473 -
474 474  )))
475 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
824 +|(% colspan="4" %)(% colspan="3" %)
476 476  (((
477 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
478 -//It now returns true if $ware is illegal to any faction in the game.//
826 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
827 +It now returns true if $ware is illegal to any faction in the game.
479 479  )))
480 480  |(% colspan="1" %)(% colspan="1" %)
481 481  (((
... ... @@ -483,16 +483,13 @@
483 483  )))|(% colspan="1" %)(% colspan="1" %)
484 484  (((
485 485  3.0 Beta 1
486 -)))|(% colspan="1" %)(% colspan="1" %)
835 +)))|(% colspan="2" %)(% colspan="1" %)
487 487  (((
488 488  MD script **RML_Flight_Along_Path** removed
489 -)))|(% colspan="1" %)(% colspan="1" %)
490 -(((
491 -
492 492  )))
493 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
839 +|(% colspan="4" %)(% colspan="3" %)
494 494  (((
495 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
841 +The MD script RML_Flight_Along_Path was not referened and was removed.
496 496  )))
497 497  |(% colspan="1" %)(% colspan="1" %)
498 498  (((
... ... @@ -500,86 +500,75 @@
500 500  )))|(% colspan="1" %)(% colspan="1" %)
501 501  (((
502 502  3.0 Beta 1
503 -)))|(% colspan="1" %)(% colspan="1" %)
849 +)))|(% colspan="2" %)(% colspan="1" %)
504 504  (((
505 505  parameters of **<event_venture_mission_completed/>** changed
506 -)))|(% colspan="1" %)(% colspan="1" %)
507 -(((
508 -
509 509  )))
510 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
853 +|(% colspan="4" %)(% colspan="3" %)
511 511  (((
512 -//old params: param = venture details, param2 = ships involved, param3 = duration//
513 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
855 +old params: param = venture details, param2 = ships involved, param3 = duration
856 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
514 514  )))
515 515  |(((
516 516  Scripts
517 517  )))|(((
518 518  3.0 Beta 1
519 -)))|(((
862 +)))|(% colspan="2" %)(((
520 520  **<set_object_wing_name/>** removed,
521 521  **<set_object_fleet_name/>** added
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -
525 525  )))
526 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
866 +|(% colspan="4" %)(% colspan="3" %)
527 527  (((
528 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
868 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
529 529  )))
530 530  |(((
531 531  Scripts
532 532  )))|(((
533 533  3.0 Beta 1
534 -)))|(((
874 +)))|(% colspan="2" %)(((
535 535  **$controllable.wing.*** removed,
536 536  **$controllable.fleet.*** added
537 -)))|(% colspan="1" %)(% colspan="1" %)
538 -(((
539 -
540 540  )))
541 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
878 +|(% colspan="4" %)(% colspan="3" %)
542 542  (((
543 543  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
544 544  )))
545 -|(% colspan="4" %)(% colspan="4" %)
546 -(((
547 -== 2.60 ==
548 -)))
882 +
883 +----
884 +
885 +=== Version 2.60 ===
886 +
887 +(% class="table-striped" %)
549 549  |(((
550 550  Scripts
551 551  )))|(((
552 552  2.60 Beta 1
553 -)))|(((
892 +)))|(% colspan="2" %)(((
554 554  '**checkoperational**' filter behaviour changed
555 -)))|(% colspan="1" %)(% colspan="1" %)
556 -(((
557 -
558 558  )))
559 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
895 +|(% colspan="10" %)(% colspan="3" %)
560 560  (((
561 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
897 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
562 562  
563 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
899 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
564 564  )))
565 565  |(((
566 566  Scripts
567 567  )))|(((
568 568  2.60 Beta 1
569 -)))|(((
905 +)))|(% colspan="2" %)(((
570 570  $container.**supplyresources** behavior changed
571 -)))|(% colspan="1" %)(% colspan="1" %)
907 +)))| | |
908 +|(% colspan="10" %)(% colspan="3" %)
572 572  (((
573 -
910 +The script keyword $container.supplyresources now includes reserved wares.
574 574  )))
575 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
576 -(((
577 -//The script keyword $container.supplyresources now includes reserved wares.//
578 -)))
579 -|(% colspan="4" %)(% colspan="4" %)
580 -(((
581 -== 2.20 ==
582 -)))
912 +
913 +----
914 +
915 +=== Version 2.20 ===
916 +
917 +(% class="table-striped" %)
583 583  |(% colspan="1" %)(% colspan="1" %)
584 584  (((
585 585  UI core
... ... @@ -586,20 +586,16 @@
586 586  )))|(% colspan="1" %)(% colspan="1" %)
587 587  (((
588 588  2.20 Beta 3/4
589 -)))|(% colspan="1" %)(% colspan="1" %)
924 +)))|(% colspan="2" %)(% colspan="1" %)
590 590  (((
591 591  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
592 -)))|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -
595 595  )))
596 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
928 +|(% colspan="4" %)(% colspan="3" %)
597 597  (((
598 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
599 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
930 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
931 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
600 600  
601 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
602 -//
933 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
603 603  )))
604 604  |(% colspan="1" %)(% colspan="1" %)
605 605  (((
... ... @@ -607,21 +607,20 @@
607 607  )))|(% colspan="1" %)(% colspan="1" %)
608 608  (((
609 609  2.20 Beta 3
610 -)))|(% colspan="1" %)(% colspan="1" %)
941 +)))|(% colspan="2" %)(% colspan="1" %)
611 611  (((
612 612  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
613 -)))|(% colspan="1" %)(% colspan="1" %)
614 -(((
615 -
616 616  )))
617 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
945 +|(% colspan="4" %)(% colspan="3" %)
618 618  (((
619 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
947 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
620 620  )))
621 -|(% colspan="4" %)(% colspan="4" %)
622 -(((
623 -== 2.00 ==
624 -)))
949 +
950 +----
951 +
952 +=== Version 2.00 ===
953 +
954 +(% class="table-striped" %)
625 625  |(% colspan="1" %)(% colspan="1" %)
626 626  (((
627 627  Scripts
... ... @@ -628,16 +628,13 @@
628 628  )))|(% colspan="1" %)(% colspan="1" %)
629 629  (((
630 630  2.00 Beta 1
631 -)))|(% colspan="1" %)(% colspan="1" %)
961 +)))|(% colspan="2" %)(% colspan="1" %)
632 632  (((
633 633  **<event_build_finished/> **param2 now returns null instead of a construction sequence
634 -)))|(% colspan="1" %)(% colspan="1" %)
635 -(((
636 -
637 637  )))
638 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
965 +|(% colspan="4" %)(% colspan="3" %)
639 639  (((
640 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
967 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
641 641  )))
642 642  |(% colspan="1" %)(% colspan="1" %)
643 643  (((
... ... @@ -645,16 +645,13 @@
645 645  )))|(% colspan="1" %)(% colspan="1" %)
646 646  (((
647 647  2.00 Beta 1
648 -)))|(% colspan="1" %)(% colspan="1" %)
975 +)))|(% colspan="2" %)(% colspan="1" %)
649 649  (((
650 650  **param.boarding.{...}** strength parameters removed
651 -)))|(% colspan="1" %)(% colspan="1" %)
652 -(((
653 -
654 654  )))
655 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
979 +|(% colspan="4" %)(% colspan="3" %)
656 656  (((
657 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
981 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
658 658  )))
659 659  |(% colspan="1" %)(% colspan="1" %)
660 660  (((
... ... @@ -662,197 +662,160 @@
662 662  )))|(% colspan="1" %)(% colspan="1" %)
663 663  (((
664 664  2.00 Beta 1
665 -)))|(% colspan="1" %)(% colspan="1" %)
989 +)))|(% colspan="2" %)(% colspan="1" %)
666 666  (((
667 667  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
668 -)))|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 -
671 671  )))
672 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
993 +|(% colspan="4" %)(% colspan="3" %)
673 673  (((
674 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
995 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
675 675  )))
676 676  |(((
677 677  UI extensions
678 678  )))|(((
679 679  2.00 Beta 1
680 -)))|(((
1001 +)))|(% colspan="2" %)(((
681 681  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
682 -)))|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 -
685 685  )))
686 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1004 +|(% colspan="4" %)(% colspan="3" %)
687 687  (((
688 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1006 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
689 689  )))
690 690  |(((
691 691  UI extensions
692 692  )))|(((
693 693  2.00 Beta 1
694 -)))|(((
1012 +)))|(% colspan="2" %)(((
695 695  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
696 -)))|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 -
699 699  )))
700 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1015 +|(% colspan="4" %)(% colspan="3" %)
701 701  (((
702 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
703 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1017 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1018 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
704 704  )))
705 705  |(((
706 706  Scripts
707 707  )))|(((
708 708  2.00 Beta 1
709 -)))|(((
1024 +)))|(% colspan="2" %)(((
710 710  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
711 -)))|(% colspan="1" %)(% colspan="1" %)
712 -(((
713 -
714 714  )))
715 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1027 +|(% colspan="4" %)(% colspan="3" %)
716 716  (((
717 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1029 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
718 718  )))
719 719  |(((
720 720  Scripts
721 721  )))|(((
722 722  2.00 Beta 1
723 -)))|(((
1035 +)))|(% colspan="2" %)(((
724 724  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
725 -)))|(% colspan="1" %)(% colspan="1" %)
726 -(((
727 -
728 728  )))
729 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1038 +|(% colspan="4" %)(% colspan="3" %)
730 730  (((
731 -//For prior behavior, check for event.param being non-null.//
1040 +For prior behavior, check for event.param being non-null.
732 732  )))
733 733  |(((
734 734  AI Scripts
735 735  )))|(((
736 736  2.00 Beta 1
737 -)))|(((
1046 +)))|(% colspan="2" %)(((
738 738  **<shoot/>/<shoot_at/>** attribute changes.
739 -)))|(% colspan="1" %)(% colspan="1" %)
740 -(((
741 -
742 742  )))
743 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1049 +|(% colspan="4" %)(% colspan="3" %)
744 744  (((
745 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
746 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
747 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1051 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1052 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1053 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
748 748  
749 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1055 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
750 750  )))
751 751  |(((
752 752  UI extensions
753 753  )))|(((
754 754  2.00 Beta 1
755 -)))|(((
756 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
757 -)))|(% colspan="1" %)(% colspan="1" %)
758 -(((
759 -
1061 +)))|(% colspan="2" %)(((
1062 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
760 760  )))
761 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1064 +|(% colspan="4" %)(% colspan="3" %)
762 762  (((
763 -//Added possibility to query build tasks of a certain buildmodule.//
1066 +Added possibility to query build tasks of a certain buildmodule.
764 764  )))
765 765  |(((
766 766  UI extensions
767 767  )))|(((
768 768  2.00 Beta 1
769 -)))|(((
1072 +)))|(% colspan="2" %)(((
770 770  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
771 -)))|(% colspan="1" %)(% colspan="1" %)
772 -(((
773 -
774 774  )))
775 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1075 +|(% colspan="4" %)(% colspan="3" %)
776 776  (((
777 -//Added list of resources a buildmodule needs to build.//
1077 +Added list of resources a buildmodule needs to build.
778 778  )))
779 779  |(((
780 780  UI extensions
781 781  )))|(((
782 782  2.00 Beta 1
783 -)))|(((
784 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
785 -)))|(% colspan="1" %)(% colspan="1" %)
786 -(((
787 -
1083 +)))|(% colspan="2" %)(((
1084 +**Lua: CalculateTotalHullFraction() **was removed.
788 788  )))
789 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1086 +|(% colspan="4" %)(% colspan="3" %)
790 790  (((
791 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1088 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
792 792  )))
793 793  |(((
794 794  UI extensions
795 795  )))|(((
796 796  2.00 Beta 1
797 -)))|(((
798 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
799 -)))|(% colspan="1" %)(% colspan="1" %)
800 -(((
801 -
1094 +)))|(% colspan="2" %)(((
1095 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
802 802  )))
803 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1097 +|(% colspan="4" %)(% colspan="3" %)
804 804  (((
805 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1099 +Changed return value type to const char* to better identify failure reasons in Lua script.
806 806  )))
807 -|(% colspan="4" %)(% colspan="4" %)
808 -(((
809 -== 1.50 ==
810 -)))
1101 +
1102 +----
1103 +
1104 +=== Version 1.50 ===
1105 +
1106 +(% class="table-striped" %)
811 811  |(((
812 812  UI extensions
813 813  )))|(((
814 814  1.50 Beta 3
815 -)))|(((
816 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
817 -)))|(% colspan="1" %)(% colspan="1" %)
818 -(((
819 -
1111 +)))|(% colspan="2" %)(((
1112 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
820 820  )))
821 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1114 +|(% colspan="4" %)(% colspan="3" %)
822 822  (((
823 -//The "docksizes" property no longer includes internal ship storage docks.//
1116 +The "docksizes" property no longer includes internal ship storage docks.
824 824  )))
825 825  |(((
826 826  All
827 827  )))|(((
828 828  1.50 Beta 2
829 -)))|(((
1122 +)))|(% colspan="2" %)(((
830 830  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
831 -)))|(% colspan="1" %)(% colspan="1" %)
832 -(((
833 -
834 834  )))
835 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1125 +|(% colspan="4" %)(% colspan="3" %)
836 836  (((
837 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1127 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
838 838  
839 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
840 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
841 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1129 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1130 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1131 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
842 842  )))
843 843  |(((
844 844  UI extensions
845 845  )))|(((
846 846  1.50 Beta 2
847 -)))|(((
848 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
849 -)))|(% colspan="1" %)(% colspan="1" %)
850 -(((
851 -
1137 +)))|(% colspan="2" %)(((
1138 +**FFI: UpgradeGroupInfo **datatype was changed.
852 852  )))
853 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1140 +|(% colspan="4" %)(% colspan="3" %)
854 854  (((
855 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1142 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
856 856  )))
857 857  |(% colspan="1" %)(% colspan="1" %)
858 858  (((
... ... @@ -860,67 +860,58 @@
860 860  )))|(% colspan="1" %)(% colspan="1" %)
861 861  (((
862 862  1.50 Beta 1
863 -)))|(% colspan="1" %)(% colspan="1" %)
1150 +)))|(% colspan="2" %)(% colspan="1" %)
864 864  (((
865 865  **FFI: SetGuidance()** removed useinfopoint argument.
866 -)))|(% colspan="1" %)(% colspan="1" %)
867 -(((
868 -
869 869  )))
870 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1154 +|(% colspan="4" %)(% colspan="3" %)
871 871  (((
872 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
873 -//
1156 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
874 874  
875 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1158 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
876 876  )))
877 877  |(((
878 878  UI extensions
879 879  )))|(((
880 880  1.50 Beta 1
881 -)))|(((
882 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
883 -)))|(% colspan="1" %)(% colspan="1" %)
884 -(((
885 -
1164 +)))|(% colspan="2" %)(((
1165 +**FFI: CancelConstruction() **changed its return value.
886 886  )))
887 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1167 +|(% colspan="4" %)(% colspan="3" %)
888 888  (((
889 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1169 +CancelConstruction() now returns if the cancellation was successful.
890 890  )))
891 -|(% colspan="4" %)(% colspan="4" %)
892 -(((
893 -== 1.32 ==
894 -)))
1171 +
1172 +----
1173 +
1174 +=== Version 1.32 ===
1175 +
1176 +(% class="table-striped" %)
895 895  |(((
896 896  UI extensions
897 897  )))|(((
898 898  1.32
899 -)))|(((
1181 +)))|(% colspan="2" %)(((
900 900  **Lua: GetComponentData() **removed the "nextdestname" property.
901 -)))|(% colspan="1" %)(% colspan="1" %)
902 -(((
903 -
904 904  )))
905 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1184 +|(% colspan="4" %)(% colspan="3" %)
906 906  (((
907 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1186 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
908 908  )))
909 -|(% colspan="4" %)(% colspan="4" %)
910 -(((
911 -== 1.20 ==
912 -)))
1188 +
1189 +----
1190 +
1191 +=== Version 1.20 ===
1192 +
1193 +(% class="table-striped" %)
913 913  |(((
914 914  UI extensions
915 915  )))|(((
916 916  1.20
917 -)))|(((
918 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
919 -)))|(% colspan="1" %)(% colspan="1" %)
920 -(((
921 -
1198 +)))|(% colspan="2" %)(((
1199 +**FFI: GetAAOption()** got a new "useconfig" parameter.
922 922  )))
923 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1201 +|(% colspan="4" %)(% colspan="3" %)
924 924  (((
925 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1203 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
926 926  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -100040871
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100040871/Breaking Changes