Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 69.1
edited by owen
on 2020/10/19 17:55
Change comment: added change of location for requiresconstructionvessel recycling parameter
To version 112.1
edited by Ketraar
on 2023/11/29 19:15
Change comment: There is no comment for this version

Summary

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1 +X4 Foundations Wiki.Modding Support.WebHome
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.Ketraar
Content
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4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
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18 18  
19 19  = Breaking Changes =
20 20  
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 7.00 ===
24 +
25 +
26 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
27 +(((
28 +UI extensions
29 +)))|(% colspan="1" style="width:119px" %)(((
30 +7.00 Beta 1
31 +)))|(% colspan="2" style="width:1625px" %)(((
32 +**FFI**: RemoveBuildPlot() changed
33 +)))
34 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
35 +(((
36 +// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
37 +)))
38 +
39 +(% class="wrapped" %)
21 21  |=(((
22 22  Type
23 -)))|=(((
24 -Version
25 -)))|=(((
26 -Summary
27 -)))|=(% colspan="1" %)(% colspan="1" %)
42 +)))
43 +|(% colspan="1" %)(% colspan="1" %)
28 28  (((
29 -
45 +UI extensions
30 30  )))
31 -|(% colspan="4" %)(% colspan="4" %)
47 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
32 32  (((
33 -== 4.00 ==
49 +// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
34 34  )))
51 +
52 +----
53 +
54 +=== Version 6.00 ===
55 +
56 +(% class="wrapped" %)
35 35  |(((
36 -Parameters
58 +Libraries
37 37  )))|(((
38 -4.00 Beta 1
60 +6.00 Beta 7
61 +)))|(% colspan="2" %)(((
62 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
63 +)))
64 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
65 +(((
66 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
67 +
68 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
69 +)))
70 +|(% colspan="1" %)(% colspan="1" %)
71 +(((
72 +Scripts
73 +)))|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +6.00 Beta 4
76 +)))|(% colspan="2" %)(% colspan="1" %)
77 +(((
78 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
79 +)))
80 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
81 +(((
82 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
83 +
84 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
85 +)))
86 +|(% colspan="1" %)(% colspan="1" %)
87 +(((
88 +Scripts
89 +)))|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +6.00 Beta 3
92 +)))|(% colspan="2" %)(% colspan="1" %)
93 +(((
94 +Changed result of **<find_object_surface>** action in the case of a failure
95 +)))
96 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
97 +(((
98 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
99 +
100 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
101 +
102 +//The action itself has been improved to increase the chance of finding suitable surface positions.//
103 +)))
104 +|(% colspan="1" %)(% colspan="1" %)
105 +(((
106 +Scripts
107 +)))|(% colspan="1" %)(% colspan="1" %)
108 +(((
109 +6.00 Beta 1
110 +)))|(% colspan="2" %)(% colspan="1" %)
111 +(((
112 +Behaviour change for **<match_dock>** script component filter
113 +)))
114 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
115 +(((
116 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
117 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
118 +)))
119 +|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +Scripts
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +6.00 Beta 1
125 +)))|(% colspan="2" %)(% colspan="1" %)
126 +(((
127 +Changed result attribute location for **<get_attackstrength>**
128 +)))
129 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
130 +(((
131 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
132 +)))
133 +|(((
134 +Assets
39 39  )))|(((
40 -**requiresconstructionvessel** parameter moved
136 +6.00 Beta 1
137 +)))|(% colspan="2" %)(((
138 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
139 +)))
140 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
141 +(((
142 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
143 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
144 +)))
145 +|(% colspan="1" %)(% colspan="1" %)
146 +(((
147 +Scripts
148 +)))|(% colspan="1" %)(% colspan="1" %)
149 +(((
150 +6.00 Beta 1
151 +)))|(% colspan="2" %)(% colspan="1" %)
152 +(((
153 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
154 +)))
155 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
156 +(((
157 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
158 +)))
159 +|(((
160 +Scripts
41 41  )))|(((
42 -
162 +6.00 Beta 1
163 +)))|(% colspan="2" %)(((
164 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
43 43  )))
44 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
166 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
45 45  (((
46 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
168 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
47 47  )))
48 -|(% colspan="4" %)(% colspan="4" %)
170 +|(((
171 +Cutscenes
172 +)))|(((
173 +6.00 Beta 1
174 +)))|(% colspan="2" %)(((
175 +Changed behaviour of **<angles>** in cutscenes
176 +)))
177 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
49 49  (((
50 -== 3.30 ==
179 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
51 51  )))
181 +
182 +----
183 +
184 +=== Version 5.00 ===
185 +
186 +(% class="wrapped" %)
52 52  |(((
188 +Parameters
189 +)))|(((
190 +5.00 Beta 1
191 +)))|(% colspan="2" %)(((
192 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
193 +)))
194 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
195 +(((
196 +//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
197 +)))
198 +
199 +----
200 +
201 +=== Version 4.10 ===
202 +
203 +(% class="wrapped" %)
204 +|(% colspan="1" %)(% colspan="1" %)
205 +(((
53 53  UI extensions
207 +)))|(% colspan="1" %)(% colspan="1" %)
208 +(((
209 +4.10 Beta 7
210 +)))|(% colspan="2" %)(% colspan="1" %)
211 +(((
212 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
213 +)))
214 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
215 +(((
216 +//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
217 +)))
218 +|(% colspan="1" %)(% colspan="1" %)
219 +(((
220 +UI extensions
221 +)))|(% colspan="1" %)(% colspan="1" %)
222 +(((
223 +4.10 Beta 6
224 +)))|(% colspan="2" %)(% colspan="1" %)
225 +(((
226 +**FFI**: CustomGameStartPlayerProperty2 changed
227 +)))
228 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
229 +(((
230 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
231 +)))
232 +|(% colspan="1" %)(% colspan="1" %)
233 +(((
234 +Parameters
235 +)))|(% colspan="1" %)(% colspan="1" %)
236 +(((
237 +4.10 Beta 3
238 +)))|(% colspan="2" %)(% colspan="1" %)
239 +(((
240 +Renamed **<stationinfobox>** to **<infobox>**
241 +)))
242 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
243 +(((
244 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
245 +)))
246 +|(% colspan="1" %)(% colspan="1" %)
247 +(((
248 +UI extensions
249 +)))|(% colspan="1" %)(% colspan="1" %)
250 +(((
251 +4.10 Beta 2
252 +)))|(% colspan="2" %)(% colspan="1" %)
253 +(((
254 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
255 +)))
256 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
257 +(((
258 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
259 +)))
260 +|(((
261 +UI extensions
54 54  )))|(((
55 -3.30 Beta 3
263 +4.10 Beta 2
264 +)))|(% colspan="2" %)(((
265 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
266 +)))
267 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
268 +(((
269 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
270 +)))
271 +|(((
272 +Scripts
56 56  )))|(((
57 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
274 +4.10 Beta 1
275 +)))|(% colspan="2" %)(((
276 +People related attributes of mission** <delivery> **node moved
277 +)))
278 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
279 +(((
280 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
281 +)))
282 +|(% colspan="1" %)(% colspan="1" %)
283 +(((
284 +Scripts
58 58  )))|(% colspan="1" %)(% colspan="1" %)
59 59  (((
60 -
287 +4.10 Beta 1
288 +)))|(% colspan="2" %)(% colspan="1" %)
289 +(((
290 +**$destructible.productions** replaced with $defensible.productions
61 61  )))
62 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
292 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
63 63  (((
64 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
294 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
65 65  )))
66 -|(% colspan="4" %)(% colspan="4" %)
296 +|(((
297 +Scripts
298 +)))|(((
299 +4.10 Beta 1
300 +)))|(% colspan="2" %)(((
301 +Removed script property **$object.spawnsourceseed**
302 +)))
303 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 67  (((
68 -== 3.20 ==
305 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
69 69  )))
307 +
308 +----
309 +
310 +=== Version 4.00 ===
311 +
312 +(% class="wrapped" %)
313 +|(% colspan="1" %)(% colspan="1" %)
314 +(((
315 +UI core
316 +)))|(% colspan="1" %)(% colspan="1" %)
317 +(((
318 +4.00 Beta 10
319 +)))|(% colspan="2" %)(% colspan="1" %)
320 +(((
321 +Controlled ship can change without a **gameplanchange-event** occurring.
322 +)))
323 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
324 +(((
325 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
326 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
327 +)))
70 70  |(((
71 71  Scripts
72 72  )))|(((
73 -3.20 Beta 1
74 -)))|(((
75 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
331 +4.00 Beta 7
332 +)))|(% colspan="2" %)(((
333 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
334 +)))
335 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
336 +(((
337 +//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
338 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
339 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
340 +)))
341 +|(% colspan="1" %)(% colspan="1" %)
342 +(((
343 +UI core
76 76  )))|(% colspan="1" %)(% colspan="1" %)
77 77  (((
78 -
346 +4.00 Beta 6
347 +)))|(% colspan="2" %)(% colspan="1" %)
348 +(((
349 +**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
79 79  )))
80 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
351 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 81  (((
353 +//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
354 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
355 +
356 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
357 +)))
358 +|(% colspan="1" %)(% colspan="1" %)
359 +(((
360 +UI core
361 +)))|(% colspan="1" %)(% colspan="1" %)
362 +(((
363 +4.00 Beta 5
364 +)))|(% colspan="2" %)(% colspan="1" %)
365 +(((
366 +**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
367 +)))
368 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
369 +(((
370 +//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
371 +
372 +//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
373 +)))
374 +|(((
375 +Parameters
376 +)))|(((
377 +4.00 Beta 1
378 +)))|(% colspan="2" %)(((
379 +**requiresconstructionvessel** parameter moved
380 +)))
381 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
382 +(((
383 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
384 +)))
385 +|(((
386 +Scripts
387 +)))|(((
388 +4.00 Beta 1
389 +)))|(% colspan="2" %)(((
390 +Changed behaviour of **gatedistance** script property
391 +)))
392 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
393 +(((
394 +//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
395 +)))
396 +
397 +----
398 +
399 +=== Version 3.30 ===
400 +
401 +(% class="wrapped" %)
402 +|(((
403 +UI extensions
404 +)))|(((
405 +3.30 Beta 3
406 +)))|(% colspan="2" %)(((
407 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
408 +)))
409 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
410 +(((
411 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
412 +)))
413 +
414 +----
415 +
416 +=== Version 3.20 ===
417 +
418 +(% class="wrapped" %)
419 +|(((
420 +Scripts
421 +)))|(((
422 +3.20 Beta 1
423 +)))|(% colspan="2" %)(((
424 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
425 +)))
426 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
427 +(((
82 82  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
83 83  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
84 84  Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
... ... @@ -89,14 +89,11 @@
89 89  )))|(% colspan="1" %)(% colspan="1" %)
90 90  (((
91 91  3.20 Beta 1
92 -)))|(% colspan="1" %)(% colspan="1" %)
438 +)))|(% colspan="2" %)(% colspan="1" %)
93 93  (((
94 94  Removed script property $trade.**restriction.faction**
95 -)))|(% colspan="1" %)(% colspan="1" %)
96 -(((
97 -
98 98  )))
99 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
442 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
100 100  (((
101 101  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
102 102  )))
... ... @@ -104,20 +104,19 @@
104 104  UI extensions
105 105  )))|(((
106 106  3.20 Beta 1
107 -)))|(((
450 +)))|(% colspan="2" %)(((
108 108  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
109 -)))|(% colspan="1" %)(% colspan="1" %)
110 -(((
111 -
112 112  )))
113 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
453 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
114 114  (((
115 115  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
116 116  )))
117 -|(% colspan="4" %)(% colspan="4" %)
118 -(((
119 -== 3.10 ==
120 -)))
457 +
458 +----
459 +
460 +=== Version 3.10 ===
461 +
462 +(% class="wrapped" %)
121 121  |(% colspan="1" %)(% colspan="1" %)
122 122  (((
123 123  Scripts
... ... @@ -124,21 +124,20 @@
124 124  )))|(% colspan="1" %)(% colspan="1" %)
125 125  (((
126 126  3.10 Beta 1
127 -)))|(% colspan="1" %)(% colspan="1" %)
469 +)))|(% colspan="2" %)(% colspan="1" %)
128 128  (((
129 129  Removed script action **<add_build/>**
130 -)))|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 -
133 133  )))
134 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
473 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
135 135  (((
136 136  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
137 137  )))
138 -|(% colspan="4" %)(% colspan="4" %)
139 -(((
140 -== 3.00 ==
141 -)))
477 +
478 +----
479 +
480 +=== Version 3.00 ===
481 +
482 +(% class="wrapped" %)
142 142  |(% colspan="1" %)(% colspan="1" %)
143 143  (((
144 144  Scripts
... ... @@ -145,14 +145,11 @@
145 145  )))|(% colspan="1" %)(% colspan="1" %)
146 146  (((
147 147  3.0 Beta 6
148 -)))|(% colspan="1" %)(% colspan="1" %)
489 +)))|(% colspan="2" %)(% colspan="1" %)
149 149  (((
150 150  Changed behaviour of script action **<get_suitable_job/>**
151 -)))|(% colspan="1" %)(% colspan="1" %)
152 -(((
153 -
154 154  )))
155 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
493 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
156 156  (((
157 157  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
158 158  )))
... ... @@ -162,14 +162,11 @@
162 162  )))|(% colspan="1" %)(% colspan="1" %)
163 163  (((
164 164  3.0 Beta 6
165 -)))|(% colspan="1" %)(% colspan="1" %)
503 +)))|(% colspan="2" %)(% colspan="1" %)
166 166  (((
167 167  Changed behaviour of script action **<get_ware_definition/>**
168 -)))|(% colspan="1" %)(% colspan="1" %)
169 -(((
170 -
171 171  )))
172 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
507 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
173 173  (((
174 174  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
175 175  )))
... ... @@ -179,16 +179,13 @@
179 179  )))|(% colspan="1" %)(% colspan="1" %)
180 180  (((
181 181  3.0 Beta 5
182 -)))|(% colspan="1" %)(% colspan="1" %)
517 +)))|(% colspan="2" %)(% colspan="1" %)
183 183  (((
184 184  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
185 -)))|(% colspan="1" %)(% colspan="1" %)
186 -(((
187 -
188 188  )))
189 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
521 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
190 190  (((
191 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
523 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
192 192  
193 193  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
194 194  )))
... ... @@ -198,14 +198,11 @@
198 198  )))|(% colspan="1" %)(% colspan="1" %)
199 199  (((
200 200  3.0 Beta 5
201 -)))|(% colspan="1" %)(% colspan="1" %)
533 +)))|(% colspan="2" %)(% colspan="1" %)
202 202  (((
203 203  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
204 -)))|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 -
207 207  )))
208 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
537 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
209 209  (((
210 210  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
211 211  )))
... ... @@ -215,14 +215,11 @@
215 215  )))|(% colspan="1" %)(% colspan="1" %)
216 216  (((
217 217  3.0 Beta 5
218 -)))|(% colspan="1" %)(% colspan="1" %)
547 +)))|(% colspan="2" %)(% colspan="1" %)
219 219  (((
220 220  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
221 -)))|(% colspan="1" %)(% colspan="1" %)
222 -(((
223 -
224 224  )))
225 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
551 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
226 226  (((
227 227  //Before the change, positions are relative to $dockingbay.parent.
228 228  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -233,14 +233,11 @@
233 233  )))|(% colspan="1" %)(% colspan="1" %)
234 234  (((
235 235  3.0 Beta 2
236 -)))|(% colspan="1" %)(% colspan="1" %)
562 +)))|(% colspan="2" %)(% colspan="1" %)
237 237  (((
238 238  Support for entity flag "**skillsvisible**" dropped
239 -)))|(% colspan="1" %)(% colspan="1" %)
240 -(((
241 -
242 242  )))
243 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
566 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
244 244  (((
245 245  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
246 246  )))
... ... @@ -248,13 +248,10 @@
248 248  Scripts
249 249  )))|(((
250 250  3.0 Beta 2
251 -)))|(((
574 +)))|(% colspan="2" %)(((
252 252  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
253 -)))|(% colspan="1" %)(% colspan="1" %)
254 -(((
255 -
256 256  )))
257 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
577 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
258 258  (((
259 259  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
260 260  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -267,14 +267,11 @@
267 267  )))|(% colspan="1" %)(% colspan="1" %)
268 268  (((
269 269  3.0 Beta 1
270 -)))|(% colspan="1" %)(% colspan="1" %)
590 +)))|(% colspan="2" %)(% colspan="1" %)
271 271  (((
272 272  **MissionBoard** support dropped
273 -)))|(% colspan="1" %)(% colspan="1" %)
274 -(((
275 -
276 276  )))
277 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
594 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
278 278  (((
279 279  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
280 280  )))
... ... @@ -282,13 +282,10 @@
282 282  Job/God
283 283  )))|(((
284 284  3.0 Beta 1
285 -)))|(((
602 +)))|(% colspan="2" %)(((
286 286  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
287 -)))|(% colspan="1" %)(% colspan="1" %)
288 -(((
289 -
290 290  )))
291 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
605 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
292 292  (((
293 293  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
294 294  )))
... ... @@ -298,14 +298,11 @@
298 298  )))|(% colspan="1" %)(% colspan="1" %)
299 299  (((
300 300  3.0 Beta 1
301 -)))|(% colspan="1" %)(% colspan="1" %)
615 +)))|(% colspan="2" %)(% colspan="1" %)
302 302  (((
303 303  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
304 -)))|(% colspan="1" %)(% colspan="1" %)
305 -(((
306 -
307 307  )))
308 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
619 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
309 309  (((
310 310  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
311 311  )))
... ... @@ -315,14 +315,11 @@
315 315  )))|(% colspan="1" %)(% colspan="1" %)
316 316  (((
317 317  3.0 Beta 1
318 -)))|(% colspan="1" %)(% colspan="1" %)
629 +)))|(% colspan="2" %)(% colspan="1" %)
319 319  (((
320 320  Script action **<set_doors_locked/>** attribute **'group'** changed
321 -)))|(% colspan="1" %)(% colspan="1" %)
322 -(((
323 -
324 324  )))
325 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
633 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
326 326  (((
327 327  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
328 328  )))
... ... @@ -332,14 +332,11 @@
332 332  )))|(% colspan="1" %)(% colspan="1" %)
333 333  (((
334 334  3.0 Beta 1
335 -)))|(% colspan="1" %)(% colspan="1" %)
643 +)))|(% colspan="2" %)(% colspan="1" %)
336 336  (((
337 337  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
338 -)))|(% colspan="1" %)(% colspan="1" %)
339 -(((
340 -
341 341  )))
342 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
647 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
343 343  (((
344 344  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
345 345  )))
... ... @@ -349,14 +349,11 @@
349 349  )))|(% colspan="1" %)(% colspan="1" %)
350 350  (((
351 351  3.0 Beta 1
352 -)))|(% colspan="1" %)(% colspan="1" %)
657 +)))|(% colspan="2" %)(% colspan="1" %)
353 353  (((
354 354  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
355 -)))|(% colspan="1" %)(% colspan="1" %)
356 -(((
357 -
358 358  )))
359 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
661 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
360 360  (((
361 361  //These actions had no effect and were removed.//
362 362  )))
... ... @@ -366,14 +366,11 @@
366 366  )))|(% colspan="1" %)(% colspan="1" %)
367 367  (((
368 368  3.0 Beta 1
369 -)))|(% colspan="1" %)(% colspan="1" %)
671 +)))|(% colspan="2" %)(% colspan="1" %)
370 370  (((
371 371  **<setup_conversation_minigame/>** script action removed
372 -)))|(% colspan="1" %)(% colspan="1" %)
373 -(((
374 -
375 375  )))
376 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
675 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
377 377  (((
378 378  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
379 379  )))
... ... @@ -383,14 +383,11 @@
383 383  )))|(% colspan="1" %)(% colspan="1" %)
384 384  (((
385 385  3.0 Beta 1
386 -)))|(% colspan="1" %)(% colspan="1" %)
685 +)))|(% colspan="2" %)(% colspan="1" %)
387 387  (((
388 388  <add_player_choice_*> **confidence** attribute removed
389 -)))|(% colspan="1" %)(% colspan="1" %)
390 -(((
391 -
392 392  )))
393 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
689 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
394 394  (((
395 395  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
396 396  )))
... ... @@ -400,14 +400,11 @@
400 400  )))|(% colspan="1" %)(% colspan="1" %)
401 401  (((
402 402  3.0 Beta 1
403 -)))|(% colspan="1" %)(% colspan="1" %)
699 +)))|(% colspan="2" %)(% colspan="1" %)
404 404  (((
405 405  **<hack_via_control_panel/>** script action removed
406 -)))|(% colspan="1" %)(% colspan="1" %)
407 -(((
408 -
409 409  )))
410 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
703 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
411 411  (((
412 412  //Unused script action <hack_via_control_panel/> was removed.//
413 413  )))
... ... @@ -417,14 +417,11 @@
417 417  )))|(% colspan="1" %)(% colspan="1" %)
418 418  (((
419 419  3.0 Beta 1
420 -)))|(% colspan="1" %)(% colspan="1" %)
713 +)))|(% colspan="2" %)(% colspan="1" %)
421 421  (((
422 422  **Lua: **GetMiniGameCursorPosition() removed
423 -)))|(% colspan="1" %)(% colspan="1" %)
424 -(((
425 -
426 426  )))
427 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
717 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
428 428  (((
429 429  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
430 430  )))
... ... @@ -432,13 +432,10 @@
432 432  UI core
433 433  )))|(((
434 434  3.0 Beta 1
435 -)))|(((
725 +)))|(% colspan="2" %)(((
436 436  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
437 -)))|(% colspan="1" %)(% colspan="1" %)
438 -(((
439 -
440 440  )))
441 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
728 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
442 442  (((
443 443  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
444 444  )))
... ... @@ -448,14 +448,11 @@
448 448  )))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 450  3.0 Beta 1
451 -)))|(% colspan="1" %)(% colspan="1" %)
738 +)))|(% colspan="2" %)(% colspan="1" %)
452 452  (((
453 453  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
454 -)))|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -
457 457  )))
458 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
742 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
459 459  (((
460 460  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
461 461  )))
... ... @@ -465,14 +465,11 @@
465 465  )))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 467  3.0 Beta 1
468 -)))|(% colspan="1" %)(% colspan="1" %)
752 +)))|(% colspan="2" %)(% colspan="1" %)
469 469  (((
470 470  **$ware.illegal** updated
471 -)))|(% colspan="1" %)(% colspan="1" %)
472 -(((
473 -
474 474  )))
475 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
756 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
476 476  (((
477 477  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
478 478  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -483,14 +483,11 @@
483 483  )))|(% colspan="1" %)(% colspan="1" %)
484 484  (((
485 485  3.0 Beta 1
486 -)))|(% colspan="1" %)(% colspan="1" %)
767 +)))|(% colspan="2" %)(% colspan="1" %)
487 487  (((
488 488  MD script **RML_Flight_Along_Path** removed
489 -)))|(% colspan="1" %)(% colspan="1" %)
490 -(((
491 -
492 492  )))
493 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
771 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
494 494  (((
495 495  //The MD script RML_Flight_Along_Path was not referened and was removed.//
496 496  )))
... ... @@ -500,14 +500,11 @@
500 500  )))|(% colspan="1" %)(% colspan="1" %)
501 501  (((
502 502  3.0 Beta 1
503 -)))|(% colspan="1" %)(% colspan="1" %)
781 +)))|(% colspan="2" %)(% colspan="1" %)
504 504  (((
505 505  parameters of **<event_venture_mission_completed/>** changed
506 -)))|(% colspan="1" %)(% colspan="1" %)
507 -(((
508 -
509 509  )))
510 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
785 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
511 511  (((
512 512  //old params: param = venture details, param2 = ships involved, param3 = duration//
513 513  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -516,14 +516,11 @@
516 516  Scripts
517 517  )))|(((
518 518  3.0 Beta 1
519 -)))|(((
794 +)))|(% colspan="2" %)(((
520 520  **<set_object_wing_name/>** removed,
521 521  **<set_object_fleet_name/>** added
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -
525 525  )))
526 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
798 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
527 527  (((
528 528  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
529 529  )))
... ... @@ -531,32 +531,28 @@
531 531  Scripts
532 532  )))|(((
533 533  3.0 Beta 1
534 -)))|(((
806 +)))|(% colspan="2" %)(((
535 535  **$controllable.wing.*** removed,
536 536  **$controllable.fleet.*** added
537 -)))|(% colspan="1" %)(% colspan="1" %)
538 -(((
539 -
540 540  )))
541 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
810 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
542 542  (((
543 543  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
544 544  )))
545 -|(% colspan="4" %)(% colspan="4" %)
546 -(((
547 -== 2.60 ==
548 -)))
814 +
815 +----
816 +
817 +=== Version 2.60 ===
818 +
819 +(% class="wrapped" %)
549 549  |(((
550 550  Scripts
551 551  )))|(((
552 552  2.60 Beta 1
553 -)))|(((
824 +)))|(% colspan="2" %)(((
554 554  '**checkoperational**' filter behaviour changed
555 -)))|(% colspan="1" %)(% colspan="1" %)
556 -(((
557 -
558 558  )))
559 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
827 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
560 560  (((
561 561  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
562 562  
... ... @@ -566,20 +566,19 @@
566 566  Scripts
567 567  )))|(((
568 568  2.60 Beta 1
569 -)))|(((
837 +)))|(% colspan="2" %)(((
570 570  $container.**supplyresources** behavior changed
571 -)))|(% colspan="1" %)(% colspan="1" %)
839 +)))| | |
840 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
572 572  (((
573 -
574 -)))
575 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
576 -(((
577 577  //The script keyword $container.supplyresources now includes reserved wares.//
578 578  )))
579 -|(% colspan="4" %)(% colspan="4" %)
580 -(((
581 -== 2.20 ==
582 -)))
844 +
845 +----
846 +
847 +=== Version 2.20 ===
848 +
849 +(% class="wrapped" %)
583 583  |(% colspan="1" %)(% colspan="1" %)
584 584  (((
585 585  UI core
... ... @@ -586,20 +586,16 @@
586 586  )))|(% colspan="1" %)(% colspan="1" %)
587 587  (((
588 588  2.20 Beta 3/4
589 -)))|(% colspan="1" %)(% colspan="1" %)
856 +)))|(% colspan="2" %)(% colspan="1" %)
590 590  (((
591 591  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
592 -)))|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -
595 595  )))
596 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
860 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
597 597  (((
598 598  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
599 599  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
600 600  
601 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
602 -//
865 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
603 603  )))
604 604  |(% colspan="1" %)(% colspan="1" %)
605 605  (((
... ... @@ -607,21 +607,20 @@
607 607  )))|(% colspan="1" %)(% colspan="1" %)
608 608  (((
609 609  2.20 Beta 3
610 -)))|(% colspan="1" %)(% colspan="1" %)
873 +)))|(% colspan="2" %)(% colspan="1" %)
611 611  (((
612 612  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
613 -)))|(% colspan="1" %)(% colspan="1" %)
614 -(((
615 -
616 616  )))
617 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
877 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
618 618  (((
619 619  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
620 620  )))
621 -|(% colspan="4" %)(% colspan="4" %)
622 -(((
623 -== 2.00 ==
624 -)))
881 +
882 +----
883 +
884 +=== Version 2.00 ===
885 +
886 +(% class="wrapped" %)
625 625  |(% colspan="1" %)(% colspan="1" %)
626 626  (((
627 627  Scripts
... ... @@ -628,14 +628,11 @@
628 628  )))|(% colspan="1" %)(% colspan="1" %)
629 629  (((
630 630  2.00 Beta 1
631 -)))|(% colspan="1" %)(% colspan="1" %)
893 +)))|(% colspan="2" %)(% colspan="1" %)
632 632  (((
633 633  **<event_build_finished/> **param2 now returns null instead of a construction sequence
634 -)))|(% colspan="1" %)(% colspan="1" %)
635 -(((
636 -
637 637  )))
638 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
897 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
639 639  (((
640 640  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
641 641  )))
... ... @@ -645,14 +645,11 @@
645 645  )))|(% colspan="1" %)(% colspan="1" %)
646 646  (((
647 647  2.00 Beta 1
648 -)))|(% colspan="1" %)(% colspan="1" %)
907 +)))|(% colspan="2" %)(% colspan="1" %)
649 649  (((
650 650  **param.boarding.{...}** strength parameters removed
651 -)))|(% colspan="1" %)(% colspan="1" %)
652 -(((
653 -
654 654  )))
655 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
911 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
656 656  (((
657 657  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
658 658  )))
... ... @@ -662,14 +662,11 @@
662 662  )))|(% colspan="1" %)(% colspan="1" %)
663 663  (((
664 664  2.00 Beta 1
665 -)))|(% colspan="1" %)(% colspan="1" %)
921 +)))|(% colspan="2" %)(% colspan="1" %)
666 666  (((
667 667  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
668 -)))|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 -
671 671  )))
672 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
925 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
673 673  (((
674 674  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
675 675  )))
... ... @@ -677,13 +677,10 @@
677 677  UI extensions
678 678  )))|(((
679 679  2.00 Beta 1
680 -)))|(((
933 +)))|(% colspan="2" %)(((
681 681  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
682 -)))|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 -
685 685  )))
686 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
936 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
687 687  (((
688 688  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
689 689  )))
... ... @@ -691,13 +691,10 @@
691 691  UI extensions
692 692  )))|(((
693 693  2.00 Beta 1
694 -)))|(((
944 +)))|(% colspan="2" %)(((
695 695  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
696 -)))|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 -
699 699  )))
700 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
947 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
701 701  (((
702 702  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
703 703  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -706,13 +706,10 @@
706 706  Scripts
707 707  )))|(((
708 708  2.00 Beta 1
709 -)))|(((
956 +)))|(% colspan="2" %)(((
710 710  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
711 -)))|(% colspan="1" %)(% colspan="1" %)
712 -(((
713 -
714 714  )))
715 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
959 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
716 716  (((
717 717  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
718 718  )))
... ... @@ -720,13 +720,10 @@
720 720  Scripts
721 721  )))|(((
722 722  2.00 Beta 1
723 -)))|(((
967 +)))|(% colspan="2" %)(((
724 724  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
725 -)))|(% colspan="1" %)(% colspan="1" %)
726 -(((
727 -
728 728  )))
729 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
970 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
730 730  (((
731 731  //For prior behavior, check for event.param being non-null.//
732 732  )))
... ... @@ -734,13 +734,10 @@
734 734  AI Scripts
735 735  )))|(((
736 736  2.00 Beta 1
737 -)))|(((
978 +)))|(% colspan="2" %)(((
738 738  **<shoot/>/<shoot_at/>** attribute changes.
739 -)))|(% colspan="1" %)(% colspan="1" %)
740 -(((
741 -
742 742  )))
743 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
981 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
744 744  (((
745 745  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
746 746  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -752,13 +752,10 @@
752 752  UI extensions
753 753  )))|(((
754 754  2.00 Beta 1
755 -)))|(((
756 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
757 -)))|(% colspan="1" %)(% colspan="1" %)
758 -(((
759 -
993 +)))|(% colspan="2" %)(((
994 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
760 760  )))
761 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
996 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
762 762  (((
763 763  //Added possibility to query build tasks of a certain buildmodule.//
764 764  )))
... ... @@ -766,13 +766,10 @@
766 766  UI extensions
767 767  )))|(((
768 768  2.00 Beta 1
769 -)))|(((
1004 +)))|(% colspan="2" %)(((
770 770  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
771 -)))|(% colspan="1" %)(% colspan="1" %)
772 -(((
773 -
774 774  )))
775 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1007 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
776 776  (((
777 777  //Added list of resources a buildmodule needs to build.//
778 778  )))
... ... @@ -780,13 +780,10 @@
780 780  UI extensions
781 781  )))|(((
782 782  2.00 Beta 1
783 -)))|(((
784 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
785 -)))|(% colspan="1" %)(% colspan="1" %)
786 -(((
787 -
1015 +)))|(% colspan="2" %)(((
1016 +**Lua: CalculateTotalHullFraction() **was removed.
788 788  )))
789 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1018 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
790 790  (((
791 791  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
792 792  )))
... ... @@ -794,31 +794,27 @@
794 794  UI extensions
795 795  )))|(((
796 796  2.00 Beta 1
797 -)))|(((
798 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
799 -)))|(% colspan="1" %)(% colspan="1" %)
800 -(((
801 -
1026 +)))|(% colspan="2" %)(((
1027 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
802 802  )))
803 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1029 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
804 804  (((
805 805  //Changed return value type to const char* to better identify failure reasons in Lua script.//
806 806  )))
807 -|(% colspan="4" %)(% colspan="4" %)
808 -(((
809 -== 1.50 ==
810 -)))
1033 +
1034 +----
1035 +
1036 +=== Version 1.50 ===
1037 +
1038 +(% class="wrapped" %)
811 811  |(((
812 812  UI extensions
813 813  )))|(((
814 814  1.50 Beta 3
815 -)))|(((
816 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
817 -)))|(% colspan="1" %)(% colspan="1" %)
818 -(((
819 -
1043 +)))|(% colspan="2" %)(((
1044 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
820 820  )))
821 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1046 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
822 822  (((
823 823  //The "docksizes" property no longer includes internal ship storage docks.//
824 824  )))
... ... @@ -826,13 +826,10 @@
826 826  All
827 827  )))|(((
828 828  1.50 Beta 2
829 -)))|(((
1054 +)))|(% colspan="2" %)(((
830 830  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
831 -)))|(% colspan="1" %)(% colspan="1" %)
832 -(((
833 -
834 834  )))
835 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1057 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
836 836  (((
837 837  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
838 838  
... ... @@ -844,13 +844,10 @@
844 844  UI extensions
845 845  )))|(((
846 846  1.50 Beta 2
847 -)))|(((
848 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
849 -)))|(% colspan="1" %)(% colspan="1" %)
850 -(((
851 -
1069 +)))|(% colspan="2" %)(((
1070 +**FFI: UpgradeGroupInfo **datatype was changed.
852 852  )))
853 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1072 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
854 854  (((
855 855  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
856 856  )))
... ... @@ -860,17 +860,13 @@
860 860  )))|(% colspan="1" %)(% colspan="1" %)
861 861  (((
862 862  1.50 Beta 1
863 -)))|(% colspan="1" %)(% colspan="1" %)
1082 +)))|(% colspan="2" %)(% colspan="1" %)
864 864  (((
865 865  **FFI: SetGuidance()** removed useinfopoint argument.
866 -)))|(% colspan="1" %)(% colspan="1" %)
867 -(((
868 -
869 869  )))
870 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1086 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
871 871  (((
872 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
873 -//
1088 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
874 874  
875 875  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
876 876  )))
... ... @@ -878,49 +878,44 @@
878 878  UI extensions
879 879  )))|(((
880 880  1.50 Beta 1
881 -)))|(((
882 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
883 -)))|(% colspan="1" %)(% colspan="1" %)
884 -(((
885 -
1096 +)))|(% colspan="2" %)(((
1097 +**FFI: CancelConstruction() **changed its return value.
886 886  )))
887 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1099 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
888 888  (((
889 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1101 +//CancelConstruction() now returns if the cancellation was successful. //
890 890  )))
891 -|(% colspan="4" %)(% colspan="4" %)
892 -(((
893 -== 1.32 ==
894 -)))
1103 +
1104 +----
1105 +
1106 +=== Version 1.32 ===
1107 +
1108 +(% class="wrapped" %)
895 895  |(((
896 896  UI extensions
897 897  )))|(((
898 898  1.32
899 -)))|(((
1113 +)))|(% colspan="2" %)(((
900 900  **Lua: GetComponentData() **removed the "nextdestname" property.
901 -)))|(% colspan="1" %)(% colspan="1" %)
902 -(((
903 -
904 904  )))
905 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1116 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
906 906  (((
907 907  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
908 908  )))
909 -|(% colspan="4" %)(% colspan="4" %)
910 -(((
911 -== 1.20 ==
912 -)))
1120 +
1121 +----
1122 +
1123 +=== Version 1.20 ===
1124 +
1125 +(% class="wrapped" %)
913 913  |(((
914 914  UI extensions
915 915  )))|(((
916 916  1.20
917 -)))|(((
918 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
919 -)))|(% colspan="1" %)(% colspan="1" %)
920 -(((
921 -
1130 +)))|(% colspan="2" %)(((
1131 +**FFI: GetAAOption()** got a new "useconfig" parameter.
922 922  )))
923 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1133 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
924 924  (((
925 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1135 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
926 926  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -100040871
1 +78577854
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100040871/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes