Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.f lorian1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,531 +25,11 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.30 == 31 -))) 32 32 |((( 33 33 UI extensions 34 34 )))|((( 35 - 3.30 Beta331 +2.0 Beta 1 36 36 )))|((( 37 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 38 -))) 39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 40 -((( 41 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()// 42 -))) 43 -|(% colspan="3" %)(% colspan="3" %) 44 -((( 45 -== 3.20 == 46 -))) 47 -|((( 48 -Scripts 49 -)))|((( 50 -3.20 Beta 1 51 -)))|((( 52 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 53 -))) 54 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 55 -((( 56 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 57 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 58 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Scripts 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -3.20 Beta 1 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -Removed script property $trade.**restriction.faction** 69 -))) 70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 -((( 72 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 73 -))) 74 -|((( 75 -UI extensions 76 -)))|((( 77 -3.20 Beta 1 78 -)))|((( 79 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 80 -))) 81 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 82 -((( 83 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 84 -))) 85 -|(% colspan="3" %)(% colspan="3" %) 86 -((( 87 -== 3.10 == 88 -))) 89 -|(% colspan="1" %)(% colspan="1" %) 90 -((( 91 -Scripts 92 -)))|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 -3.10 Beta 1 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 -Removed script action **<add_build/>** 98 -))) 99 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 100 -((( 101 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 102 -))) 103 -|(% colspan="3" %)(% colspan="3" %) 104 -((( 105 -== 3.00 == 106 -))) 107 -|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 -Scripts 110 -)))|(% colspan="1" %)(% colspan="1" %) 111 -((( 112 -3.0 Beta 6 113 -)))|(% colspan="1" %)(% colspan="1" %) 114 -((( 115 -Changed behaviour of script action **<get_suitable_job/>** 116 -))) 117 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 118 -((( 119 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 120 -))) 121 -|(% colspan="1" %)(% colspan="1" %) 122 -((( 123 -Scripts 124 -)))|(% colspan="1" %)(% colspan="1" %) 125 -((( 126 -3.0 Beta 6 127 -)))|(% colspan="1" %)(% colspan="1" %) 128 -((( 129 -Changed behaviour of script action **<get_ware_definition/>** 130 -))) 131 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 132 -((( 133 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 134 -))) 135 -|(% colspan="1" %)(% colspan="1" %) 136 -((( 137 -Global 138 -)))|(% colspan="1" %)(% colspan="1" %) 139 -((( 140 -3.0 Beta 5 141 -)))|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 144 -))) 145 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 146 -((( 147 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 148 - 149 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 150 -))) 151 -|(% colspan="1" %)(% colspan="1" %) 152 -((( 153 -Scripts 154 -)))|(% colspan="1" %)(% colspan="1" %) 155 -((( 156 -3.0 Beta 5 157 -)))|(% colspan="1" %)(% colspan="1" %) 158 -((( 159 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 160 -))) 161 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 162 -((( 163 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 164 -))) 165 -|(% colspan="1" %)(% colspan="1" %) 166 -((( 167 -Scripts 168 -)))|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 -3.0 Beta 5 171 -)))|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 174 -))) 175 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 176 -((( 177 -//Before the change, positions are relative to $dockingbay.parent. 178 -After the change, positions are relative to $dockingbay as specified in the documentation.// 179 -))) 180 -|(% colspan="1" %)(% colspan="1" %) 181 -((( 182 -Global 183 -)))|(% colspan="1" %)(% colspan="1" %) 184 -((( 185 -3.0 Beta 2 186 -)))|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 -Support for entity flag "**skillsvisible**" dropped 189 -))) 190 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 191 -((( 192 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 193 -))) 194 -|((( 195 -Scripts 196 -)))|((( 197 -3.0 Beta 2 198 -)))|((( 199 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 200 -))) 201 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 202 -((( 203 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 204 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 205 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 206 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 207 -))) 208 -|(% colspan="1" %)(% colspan="1" %) 209 -((( 210 -Global 211 -)))|(% colspan="1" %)(% colspan="1" %) 212 -((( 213 -3.0 Beta 1 214 -)))|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 -**MissionBoard** support dropped 217 -))) 218 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 219 -((( 220 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 221 -))) 222 -|((( 223 -Job/God 224 -)))|((( 225 -3.0 Beta 1 226 -)))|((( 227 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 228 -))) 229 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 230 -((( 231 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 232 -))) 233 -|(% colspan="1" %)(% colspan="1" %) 234 -((( 235 -Scripts 236 -)))|(% colspan="1" %)(% colspan="1" %) 237 -((( 238 -3.0 Beta 1 239 -)))|(% colspan="1" %)(% colspan="1" %) 240 -((( 241 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 242 -))) 243 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 244 -((( 245 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 246 -))) 247 -|(% colspan="1" %)(% colspan="1" %) 248 -((( 249 -Scripts 250 -)))|(% colspan="1" %)(% colspan="1" %) 251 -((( 252 -3.0 Beta 1 253 -)))|(% colspan="1" %)(% colspan="1" %) 254 -((( 255 -Script action **<set_doors_locked/>** attribute **'group'** changed 256 -))) 257 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 258 -((( 259 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 260 -))) 261 -|(% colspan="1" %)(% colspan="1" %) 262 -((( 263 -Scripts 264 -)))|(% colspan="1" %)(% colspan="1" %) 265 -((( 266 -3.0 Beta 1 267 -)))|(% colspan="1" %)(% colspan="1" %) 268 -((( 269 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 270 -))) 271 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 272 -((( 273 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 274 -))) 275 -|(% colspan="1" %)(% colspan="1" %) 276 -((( 277 -Scripts 278 -)))|(% colspan="1" %)(% colspan="1" %) 279 -((( 280 -3.0 Beta 1 281 -)))|(% colspan="1" %)(% colspan="1" %) 282 -((( 283 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 284 -))) 285 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 286 -((( 287 -//These actions had no effect and were removed.// 288 -))) 289 -|(% colspan="1" %)(% colspan="1" %) 290 -((( 291 -Scripts 292 -)))|(% colspan="1" %)(% colspan="1" %) 293 -((( 294 -3.0 Beta 1 295 -)))|(% colspan="1" %)(% colspan="1" %) 296 -((( 297 -**<setup_conversation_minigame/>** script action removed 298 -))) 299 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 300 -((( 301 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 302 -))) 303 -|(% colspan="1" %)(% colspan="1" %) 304 -((( 305 -Scripts 306 -)))|(% colspan="1" %)(% colspan="1" %) 307 -((( 308 -3.0 Beta 1 309 -)))|(% colspan="1" %)(% colspan="1" %) 310 -((( 311 -<add_player_choice_*> **confidence** attribute removed 312 -))) 313 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 314 -((( 315 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 316 -))) 317 -|(% colspan="1" %)(% colspan="1" %) 318 -((( 319 -Scripts 320 -)))|(% colspan="1" %)(% colspan="1" %) 321 -((( 322 -3.0 Beta 1 323 -)))|(% colspan="1" %)(% colspan="1" %) 324 -((( 325 -**<hack_via_control_panel/>** script action removed 326 -))) 327 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 328 -((( 329 -//Unused script action <hack_via_control_panel/> was removed.// 330 -))) 331 -|(% colspan="1" %)(% colspan="1" %) 332 -((( 333 -UI core 334 -)))|(% colspan="1" %)(% colspan="1" %) 335 -((( 336 -3.0 Beta 1 337 -)))|(% colspan="1" %)(% colspan="1" %) 338 -((( 339 -**Lua: **GetMiniGameCursorPosition() removed 340 -))) 341 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 342 -((( 343 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 344 -))) 345 -|((( 346 -UI core 347 -)))|((( 348 -3.0 Beta 1 349 -)))|((( 350 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 351 -))) 352 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 353 -((( 354 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 355 -))) 356 -|(% colspan="1" %)(% colspan="1" %) 357 -((( 358 -UI extensions 359 -)))|(% colspan="1" %)(% colspan="1" %) 360 -((( 361 -3.0 Beta 1 362 -)))|(% colspan="1" %)(% colspan="1" %) 363 -((( 364 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 365 -))) 366 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 367 -((( 368 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 369 -))) 370 -|(% colspan="1" %)(% colspan="1" %) 371 -((( 372 -Scripts 373 -)))|(% colspan="1" %)(% colspan="1" %) 374 -((( 375 -3.0 Beta 1 376 -)))|(% colspan="1" %)(% colspan="1" %) 377 -((( 378 -**$ware.illegal** updated 379 -))) 380 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 381 -((( 382 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 383 -//It now returns true if $ware is illegal to any faction in the game.// 384 -))) 385 -|(% colspan="1" %)(% colspan="1" %) 386 -((( 387 -Scripts 388 -)))|(% colspan="1" %)(% colspan="1" %) 389 -((( 390 -3.0 Beta 1 391 -)))|(% colspan="1" %)(% colspan="1" %) 392 -((( 393 -MD script **RML_Flight_Along_Path** removed 394 -))) 395 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 396 -((( 397 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 398 -))) 399 -|(% colspan="1" %)(% colspan="1" %) 400 -((( 401 -Scripts 402 -)))|(% colspan="1" %)(% colspan="1" %) 403 -((( 404 -3.0 Beta 1 405 -)))|(% colspan="1" %)(% colspan="1" %) 406 -((( 407 -parameters of **<event_venture_mission_completed/>** changed 408 -))) 409 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 410 -((( 411 -//old params: param = venture details, param2 = ships involved, param3 = duration// 412 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 413 -))) 414 -|((( 415 -Scripts 416 -)))|((( 417 -3.0 Beta 1 418 -)))|((( 419 -**<set_object_wing_name/>** removed, 420 -**<set_object_fleet_name/>** added 421 -))) 422 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 423 -((( 424 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 425 -))) 426 -|((( 427 -Scripts 428 -)))|((( 429 -3.0 Beta 1 430 -)))|((( 431 -**$controllable.wing.*** removed, 432 -**$controllable.fleet.*** added 433 -))) 434 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 435 -((( 436 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 437 -))) 438 -|(% colspan="3" %)(% colspan="3" %) 439 -((( 440 -== 2.60 == 441 -))) 442 -|((( 443 -Scripts 444 -)))|((( 445 -2.60 Beta 1 446 -)))|((( 447 -'**checkoperational**' filter behaviour changed 448 -))) 449 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 450 -((( 451 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 452 - 453 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 454 -))) 455 -|((( 456 -Scripts 457 -)))|((( 458 -2.60 Beta 1 459 -)))|((( 460 -$container.**supplyresources** behavior changed 461 -))) 462 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 463 -((( 464 -//The script keyword $container.supplyresources now includes reserved wares.// 465 -))) 466 -|(% colspan="3" %)(% colspan="3" %) 467 -((( 468 -== 2.20 == 469 -))) 470 -|(% colspan="1" %)(% colspan="1" %) 471 -((( 472 -UI core 473 -)))|(% colspan="1" %)(% colspan="1" %) 474 -((( 475 -2.20 Beta 3/4 476 -)))|(% colspan="1" %)(% colspan="1" %) 477 -((( 478 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 479 -))) 480 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 481 -((( 482 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 483 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 484 - 485 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 486 -// 487 -))) 488 -|(% colspan="1" %)(% colspan="1" %) 489 -((( 490 -Scripts 491 -)))|(% colspan="1" %)(% colspan="1" %) 492 -((( 493 -2.20 Beta 3 494 -)))|(% colspan="1" %)(% colspan="1" %) 495 -((( 496 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 497 -))) 498 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 499 -((( 500 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 501 -))) 502 -|(% colspan="3" %)(% colspan="3" %) 503 -((( 504 -== 2.00 == 505 -))) 506 -|(% colspan="1" %)(% colspan="1" %) 507 -((( 508 -Scripts 509 -)))|(% colspan="1" %)(% colspan="1" %) 510 -((( 511 -2.00 Beta 1 512 -)))|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 515 -))) 516 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 517 -((( 518 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 519 -))) 520 -|(% colspan="1" %)(% colspan="1" %) 521 -((( 522 -Scripts 523 -)))|(% colspan="1" %)(% colspan="1" %) 524 -((( 525 -2.00 Beta 1 526 -)))|(% colspan="1" %)(% colspan="1" %) 527 -((( 528 -**param.boarding.{...}** strength parameters removed 529 -))) 530 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 531 -((( 532 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 533 -))) 534 -|(% colspan="1" %)(% colspan="1" %) 535 -((( 536 -Scripts 537 -)))|(% colspan="1" %)(% colspan="1" %) 538 -((( 539 -2.00 Beta 1 540 -)))|(% colspan="1" %)(% colspan="1" %) 541 -((( 542 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 543 -))) 544 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 545 -((( 546 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 547 -))) 548 -|((( 549 -UI extensions 550 -)))|((( 551 -2.00 Beta 1 552 -)))|((( 553 553 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 554 554 ))) 555 555 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) ... ... @@ -559,7 +559,7 @@ 559 559 |((( 560 560 UI extensions 561 561 )))|((( 562 -2.0 0Beta 142 +2.0 Beta 1 563 563 )))|((( 564 564 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 565 565 ))) ... ... @@ -571,7 +571,7 @@ 571 571 |((( 572 572 Scripts 573 573 )))|((( 574 -2.0 0Beta 154 +2.0 Beta 1 575 575 )))|((( 576 576 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 577 577 ))) ... ... @@ -582,7 +582,7 @@ 582 582 |((( 583 583 Scripts 584 584 )))|((( 585 -2.0 0Beta 165 +2.0 Beta 1 586 586 )))|((( 587 587 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 588 588 ))) ... ... @@ -593,9 +593,9 @@ 593 593 |((( 594 594 AI Scripts 595 595 )))|((( 596 -2.0 0Beta 176 +2.0 Beta 1 597 597 )))|((( 598 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 599 599 ))) 600 600 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 601 601 ((( ... ... @@ -606,70 +606,11 @@ 606 606 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 607 607 ))) 608 608 |((( 609 -UI extensions 610 -)))|((( 611 -2.00 Beta 1 612 -)))|((( 613 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 614 -))) 615 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 616 -((( 617 -//Added possibility to query build tasks of a certain buildmodule.// 618 -))) 619 -|((( 620 -UI extensions 621 -)))|((( 622 -2.00 Beta 1 623 -)))|((( 624 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 625 -))) 626 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 627 -((( 628 -//Added list of resources a buildmodule needs to build.// 629 -))) 630 -|((( 631 -UI extensions 632 -)))|((( 633 -2.00 Beta 1 634 -)))|((( 635 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 636 -))) 637 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 638 -((( 639 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 640 -))) 641 -|((( 642 -UI extensions 643 -)))|((( 644 -2.00 Beta 1 645 -)))|((( 646 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 647 -))) 648 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 649 -((( 650 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 651 -))) 652 -|(% colspan="3" %)(% colspan="3" %) 653 -((( 654 -== 1.50 == 655 -))) 656 -|((( 657 -UI extensions 658 -)))|((( 659 -1.50 Beta 3 660 -)))|((( 661 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 662 -))) 663 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 664 -((( 665 -//The "docksizes" property no longer includes internal ship storage docks.// 666 -))) 667 -|((( 668 668 All 669 669 )))|((( 670 670 1.50 Beta 2 671 671 )))|((( 672 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 673 673 ))) 674 674 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 675 675 ((( ... ... @@ -679,17 +679,6 @@ 679 679 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 680 680 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 681 681 ))) 682 -|((( 683 -UI extensions 684 -)))|((( 685 -1.50 Beta 2 686 -)))|((( 687 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 688 -))) 689 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 690 -((( 691 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 692 -))) 693 693 |(% colspan="1" %)(% colspan="1" %) 694 694 ((( 695 695 UI extensions ... ... @@ -698,7 +698,7 @@ 698 698 1.50 Beta 1 699 699 )))|(% colspan="1" %)(% colspan="1" %) 700 700 ((( 701 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 702 702 ))) 703 703 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 704 704 ((( ... ... @@ -710,41 +710,11 @@ 710 710 |((( 711 711 UI extensions 712 712 )))|((( 713 -1.50 Beta 1 714 -)))|((( 715 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 716 -))) 717 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 718 -((( 719 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 720 -))) 721 -|(% colspan="3" %)(% colspan="3" %) 722 -((( 723 -== 1.32 == 724 -))) 725 -|((( 726 -UI extensions 727 -)))|((( 728 728 1.32 729 729 )))|((( 730 -**Lua: GetComponentData() **removedthe"nextdestname"property.125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 731 731 ))) 732 732 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 733 733 ((( 734 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 735 735 ))) 736 -|(% colspan="3" %)(% colspan="3" %) 737 -((( 738 -== 1.20 == 739 -))) 740 -|((( 741 -UI extensions 742 -)))|((( 743 -1.20 744 -)))|((( 745 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 746 -))) 747 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 748 -((( 749 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 750 -)))
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... ... @@ -1,1 +1,1 @@ 1 - 1000408581 +78578134 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 100040858/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes