Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 67.1
edited by florian
on 2020/07/06 07:38
Change comment: There is no comment for this version
To version 69.1
edited by owen
on 2020/10/19 17:55
Change comment: added change of location for requiresconstructionvessel recycling parameter

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.florian
1 +xwiki:XWiki.owen
Content
... ... @@ -24,9 +24,29 @@
24 24  Version
25 25  )))|=(((
26 26  Summary
27 +)))|=(% colspan="1" %)(% colspan="1" %)
28 +(((
29 +
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
31 +|(% colspan="4" %)(% colspan="4" %)
29 29  (((
33 +== 4.00 ==
34 +)))
35 +|(((
36 +Parameters
37 +)))|(((
38 +4.00 Beta 1
39 +)))|(((
40 +**requiresconstructionvessel** parameter moved
41 +)))|(((
42 +
43 +)))
44 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
45 +(((
46 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
47 +)))
48 +|(% colspan="4" %)(% colspan="4" %)
49 +(((
30 30  == 3.30 ==
31 31  )))
32 32  |(((
... ... @@ -35,12 +35,15 @@
35 35  3.30 Beta 3
36 36  )))|(((
37 37  **FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
58 +)))|(% colspan="1" %)(% colspan="1" %)
59 +(((
60 +
38 38  )))
39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
62 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
40 40  (((
41 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)__Reach__(% style="color: rgb(0,0,0);" %)ed()//
64 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
42 42  )))
43 -|(% colspan="3" %)(% colspan="3" %)
66 +|(% colspan="4" %)(% colspan="4" %)
44 44  (((
45 45  == 3.20 ==
46 46  )))
... ... @@ -50,8 +50,11 @@
50 50  3.20 Beta 1
51 51  )))|(((
52 52  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
76 +)))|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +
53 53  )))
54 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
80 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
55 55  (((
56 56  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
57 57  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -66,8 +66,11 @@
66 66  )))|(% colspan="1" %)(% colspan="1" %)
67 67  (((
68 68  Removed script property $trade.**restriction.faction**
95 +)))|(% colspan="1" %)(% colspan="1" %)
96 +(((
97 +
69 69  )))
70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
71 71  (((
72 72  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
73 73  )))
... ... @@ -77,12 +77,15 @@
77 77  3.20 Beta 1
78 78  )))|(((
79 79  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
109 +)))|(% colspan="1" %)(% colspan="1" %)
110 +(((
111 +
80 80  )))
81 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
82 82  (((
83 83  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
84 84  )))
85 -|(% colspan="3" %)(% colspan="3" %)
117 +|(% colspan="4" %)(% colspan="4" %)
86 86  (((
87 87  == 3.10 ==
88 88  )))
... ... @@ -95,12 +95,15 @@
95 95  )))|(% colspan="1" %)(% colspan="1" %)
96 96  (((
97 97  Removed script action **<add_build/>**
130 +)))|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +
98 98  )))
99 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
134 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
100 100  (((
101 101  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
102 102  )))
103 -|(% colspan="3" %)(% colspan="3" %)
138 +|(% colspan="4" %)(% colspan="4" %)
104 104  (((
105 105  == 3.00 ==
106 106  )))
... ... @@ -113,8 +113,11 @@
113 113  )))|(% colspan="1" %)(% colspan="1" %)
114 114  (((
115 115  Changed behaviour of script action **<get_suitable_job/>**
151 +)))|(% colspan="1" %)(% colspan="1" %)
152 +(((
153 +
116 116  )))
117 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
118 118  (((
119 119  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
120 120  )))
... ... @@ -127,8 +127,11 @@
127 127  )))|(% colspan="1" %)(% colspan="1" %)
128 128  (((
129 129  Changed behaviour of script action **<get_ware_definition/>**
168 +)))|(% colspan="1" %)(% colspan="1" %)
169 +(((
170 +
130 130  )))
131 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
172 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
132 132  (((
133 133  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
134 134  )))
... ... @@ -141,8 +141,11 @@
141 141  )))|(% colspan="1" %)(% colspan="1" %)
142 142  (((
143 143  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
185 +)))|(% colspan="1" %)(% colspan="1" %)
186 +(((
187 +
144 144  )))
145 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
189 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
146 146  (((
147 147  //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
148 148  
... ... @@ -157,8 +157,11 @@
157 157  )))|(% colspan="1" %)(% colspan="1" %)
158 158  (((
159 159  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
204 +)))|(% colspan="1" %)(% colspan="1" %)
205 +(((
206 +
160 160  )))
161 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
208 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
162 162  (((
163 163  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
164 164  )))
... ... @@ -171,8 +171,11 @@
171 171  )))|(% colspan="1" %)(% colspan="1" %)
172 172  (((
173 173  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
221 +)))|(% colspan="1" %)(% colspan="1" %)
222 +(((
223 +
174 174  )))
175 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
225 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
176 176  (((
177 177  //Before the change, positions are relative to $dockingbay.parent.
178 178  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -186,8 +186,11 @@
186 186  )))|(% colspan="1" %)(% colspan="1" %)
187 187  (((
188 188  Support for entity flag "**skillsvisible**" dropped
239 +)))|(% colspan="1" %)(% colspan="1" %)
240 +(((
241 +
189 189  )))
190 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
243 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
191 191  (((
192 192  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
193 193  )))
... ... @@ -197,8 +197,11 @@
197 197  3.0 Beta 2
198 198  )))|(((
199 199  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
253 +)))|(% colspan="1" %)(% colspan="1" %)
254 +(((
255 +
200 200  )))
201 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
257 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
202 202  (((
203 203  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
204 204  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -214,8 +214,11 @@
214 214  )))|(% colspan="1" %)(% colspan="1" %)
215 215  (((
216 216  **MissionBoard** support dropped
273 +)))|(% colspan="1" %)(% colspan="1" %)
274 +(((
275 +
217 217  )))
218 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
219 219  (((
220 220  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
221 221  )))
... ... @@ -225,8 +225,11 @@
225 225  3.0 Beta 1
226 226  )))|(((
227 227  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
287 +)))|(% colspan="1" %)(% colspan="1" %)
288 +(((
289 +
228 228  )))
229 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
291 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
230 230  (((
231 231  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
232 232  )))
... ... @@ -239,8 +239,11 @@
239 239  )))|(% colspan="1" %)(% colspan="1" %)
240 240  (((
241 241  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
304 +)))|(% colspan="1" %)(% colspan="1" %)
305 +(((
306 +
242 242  )))
243 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
244 244  (((
245 245  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
246 246  )))
... ... @@ -253,8 +253,11 @@
253 253  )))|(% colspan="1" %)(% colspan="1" %)
254 254  (((
255 255  Script action **<set_doors_locked/>** attribute **'group'** changed
321 +)))|(% colspan="1" %)(% colspan="1" %)
322 +(((
323 +
256 256  )))
257 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
325 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
258 258  (((
259 259  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
260 260  )))
... ... @@ -267,8 +267,11 @@
267 267  )))|(% colspan="1" %)(% colspan="1" %)
268 268  (((
269 269  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
338 +)))|(% colspan="1" %)(% colspan="1" %)
339 +(((
340 +
270 270  )))
271 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
342 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
272 272  (((
273 273  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
274 274  )))
... ... @@ -281,8 +281,11 @@
281 281  )))|(% colspan="1" %)(% colspan="1" %)
282 282  (((
283 283  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
355 +)))|(% colspan="1" %)(% colspan="1" %)
356 +(((
357 +
284 284  )))
285 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
359 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
286 286  (((
287 287  //These actions had no effect and were removed.//
288 288  )))
... ... @@ -295,8 +295,11 @@
295 295  )))|(% colspan="1" %)(% colspan="1" %)
296 296  (((
297 297  **<setup_conversation_minigame/>** script action removed
372 +)))|(% colspan="1" %)(% colspan="1" %)
373 +(((
374 +
298 298  )))
299 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
376 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
300 300  (((
301 301  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
302 302  )))
... ... @@ -309,8 +309,11 @@
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 311  <add_player_choice_*> **confidence** attribute removed
389 +)))|(% colspan="1" %)(% colspan="1" %)
390 +(((
391 +
312 312  )))
313 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
393 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
314 314  (((
315 315  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
316 316  )))
... ... @@ -323,8 +323,11 @@
323 323  )))|(% colspan="1" %)(% colspan="1" %)
324 324  (((
325 325  **<hack_via_control_panel/>** script action removed
406 +)))|(% colspan="1" %)(% colspan="1" %)
407 +(((
408 +
326 326  )))
327 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
410 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
328 328  (((
329 329  //Unused script action <hack_via_control_panel/> was removed.//
330 330  )))
... ... @@ -337,8 +337,11 @@
337 337  )))|(% colspan="1" %)(% colspan="1" %)
338 338  (((
339 339  **Lua: **GetMiniGameCursorPosition() removed
423 +)))|(% colspan="1" %)(% colspan="1" %)
424 +(((
425 +
340 340  )))
341 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
427 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
342 342  (((
343 343  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
344 344  )))
... ... @@ -348,8 +348,11 @@
348 348  3.0 Beta 1
349 349  )))|(((
350 350  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
437 +)))|(% colspan="1" %)(% colspan="1" %)
438 +(((
439 +
351 351  )))
352 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
441 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
353 353  (((
354 354  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
355 355  )))
... ... @@ -362,8 +362,11 @@
362 362  )))|(% colspan="1" %)(% colspan="1" %)
363 363  (((
364 364  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
454 +)))|(% colspan="1" %)(% colspan="1" %)
455 +(((
456 +
365 365  )))
366 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
458 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
367 367  (((
368 368  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
369 369  )))
... ... @@ -376,8 +376,11 @@
376 376  )))|(% colspan="1" %)(% colspan="1" %)
377 377  (((
378 378  **$ware.illegal** updated
471 +)))|(% colspan="1" %)(% colspan="1" %)
472 +(((
473 +
379 379  )))
380 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
475 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
381 381  (((
382 382  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
383 383  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -391,8 +391,11 @@
391 391  )))|(% colspan="1" %)(% colspan="1" %)
392 392  (((
393 393  MD script **RML_Flight_Along_Path** removed
489 +)))|(% colspan="1" %)(% colspan="1" %)
490 +(((
491 +
394 394  )))
395 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
493 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
396 396  (((
397 397  //The MD script RML_Flight_Along_Path was not referened and was removed.//
398 398  )))
... ... @@ -405,8 +405,11 @@
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 407  parameters of **<event_venture_mission_completed/>** changed
506 +)))|(% colspan="1" %)(% colspan="1" %)
507 +(((
508 +
408 408  )))
409 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
510 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
410 410  (((
411 411  //old params: param = venture details, param2 = ships involved, param3 = duration//
412 412  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -418,8 +418,11 @@
418 418  )))|(((
419 419  **<set_object_wing_name/>** removed,
420 420  **<set_object_fleet_name/>** added
522 +)))|(% colspan="1" %)(% colspan="1" %)
523 +(((
524 +
421 421  )))
422 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
526 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
423 423  (((
424 424  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
425 425  )))
... ... @@ -430,12 +430,15 @@
430 430  )))|(((
431 431  **$controllable.wing.*** removed,
432 432  **$controllable.fleet.*** added
537 +)))|(% colspan="1" %)(% colspan="1" %)
538 +(((
539 +
433 433  )))
434 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
541 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
435 435  (((
436 436  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
437 437  )))
438 -|(% colspan="3" %)(% colspan="3" %)
545 +|(% colspan="4" %)(% colspan="4" %)
439 439  (((
440 440  == 2.60 ==
441 441  )))
... ... @@ -445,8 +445,11 @@
445 445  2.60 Beta 1
446 446  )))|(((
447 447  '**checkoperational**' filter behaviour changed
555 +)))|(% colspan="1" %)(% colspan="1" %)
556 +(((
557 +
448 448  )))
449 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
559 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
450 450  (((
451 451  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
452 452  
... ... @@ -458,12 +458,15 @@
458 458  2.60 Beta 1
459 459  )))|(((
460 460  $container.**supplyresources** behavior changed
571 +)))|(% colspan="1" %)(% colspan="1" %)
572 +(((
573 +
461 461  )))
462 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
575 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
463 463  (((
464 464  //The script keyword $container.supplyresources now includes reserved wares.//
465 465  )))
466 -|(% colspan="3" %)(% colspan="3" %)
579 +|(% colspan="4" %)(% colspan="4" %)
467 467  (((
468 468  == 2.20 ==
469 469  )))
... ... @@ -476,8 +476,11 @@
476 476  )))|(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 478  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
592 +)))|(% colspan="1" %)(% colspan="1" %)
593 +(((
594 +
479 479  )))
480 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
596 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
481 481  (((
482 482  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
483 483  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
... ... @@ -494,12 +494,15 @@
494 494  )))|(% colspan="1" %)(% colspan="1" %)
495 495  (((
496 496  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
613 +)))|(% colspan="1" %)(% colspan="1" %)
614 +(((
615 +
497 497  )))
498 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
617 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
499 499  (((
500 500  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
501 501  )))
502 -|(% colspan="3" %)(% colspan="3" %)
621 +|(% colspan="4" %)(% colspan="4" %)
503 503  (((
504 504  == 2.00 ==
505 505  )))
... ... @@ -512,8 +512,11 @@
512 512  )))|(% colspan="1" %)(% colspan="1" %)
513 513  (((
514 514  **<event_build_finished/> **param2 now returns null instead of a construction sequence
634 +)))|(% colspan="1" %)(% colspan="1" %)
635 +(((
636 +
515 515  )))
516 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
638 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
517 517  (((
518 518  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
519 519  )))
... ... @@ -526,8 +526,11 @@
526 526  )))|(% colspan="1" %)(% colspan="1" %)
527 527  (((
528 528  **param.boarding.{...}** strength parameters removed
651 +)))|(% colspan="1" %)(% colspan="1" %)
652 +(((
653 +
529 529  )))
530 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
655 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
531 531  (((
532 532  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
533 533  )))
... ... @@ -540,8 +540,11 @@
540 540  )))|(% colspan="1" %)(% colspan="1" %)
541 541  (((
542 542  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
668 +)))|(% colspan="1" %)(% colspan="1" %)
669 +(((
670 +
543 543  )))
544 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
672 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
545 545  (((
546 546  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
547 547  )))
... ... @@ -551,8 +551,11 @@
551 551  2.00 Beta 1
552 552  )))|(((
553 553  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
682 +)))|(% colspan="1" %)(% colspan="1" %)
683 +(((
684 +
554 554  )))
555 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
686 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
556 556  (((
557 557  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
558 558  )))
... ... @@ -562,8 +562,11 @@
562 562  2.00 Beta 1
563 563  )))|(((
564 564  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
696 +)))|(% colspan="1" %)(% colspan="1" %)
697 +(((
698 +
565 565  )))
566 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
700 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
567 567  (((
568 568  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
569 569  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -574,8 +574,11 @@
574 574  2.00 Beta 1
575 575  )))|(((
576 576  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
711 +)))|(% colspan="1" %)(% colspan="1" %)
712 +(((
713 +
577 577  )))
578 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
715 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
579 579  (((
580 580  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
581 581  )))
... ... @@ -585,8 +585,11 @@
585 585  2.00 Beta 1
586 586  )))|(((
587 587  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
725 +)))|(% colspan="1" %)(% colspan="1" %)
726 +(((
727 +
588 588  )))
589 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
729 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
590 590  (((
591 591  //For prior behavior, check for event.param being non-null.//
592 592  )))
... ... @@ -596,8 +596,11 @@
596 596  2.00 Beta 1
597 597  )))|(((
598 598  **<shoot/>/<shoot_at/>** attribute changes.
739 +)))|(% colspan="1" %)(% colspan="1" %)
740 +(((
741 +
599 599  )))
600 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
743 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
601 601  (((
602 602  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
603 603  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -611,8 +611,11 @@
611 611  2.00 Beta 1
612 612  )))|(((
613 613  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
757 +)))|(% colspan="1" %)(% colspan="1" %)
758 +(((
759 +
614 614  )))
615 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
761 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
616 616  (((
617 617  //Added possibility to query build tasks of a certain buildmodule.//
618 618  )))
... ... @@ -622,8 +622,11 @@
622 622  2.00 Beta 1
623 623  )))|(((
624 624  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
771 +)))|(% colspan="1" %)(% colspan="1" %)
772 +(((
773 +
625 625  )))
626 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
775 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
627 627  (((
628 628  //Added list of resources a buildmodule needs to build.//
629 629  )))
... ... @@ -633,8 +633,11 @@
633 633  2.00 Beta 1
634 634  )))|(((
635 635  (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
785 +)))|(% colspan="1" %)(% colspan="1" %)
786 +(((
787 +
636 636  )))
637 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
789 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
638 638  (((
639 639  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
640 640  )))
... ... @@ -644,12 +644,15 @@
644 644  2.00 Beta 1
645 645  )))|(((
646 646  **FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
799 +)))|(% colspan="1" %)(% colspan="1" %)
800 +(((
801 +
647 647  )))
648 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
803 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
649 649  (((
650 650  //Changed return value type to const char* to better identify failure reasons in Lua script.//
651 651  )))
652 -|(% colspan="3" %)(% colspan="3" %)
807 +|(% colspan="4" %)(% colspan="4" %)
653 653  (((
654 654  == 1.50 ==
655 655  )))
... ... @@ -659,8 +659,11 @@
659 659  1.50 Beta 3
660 660  )))|(((
661 661  **Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
817 +)))|(% colspan="1" %)(% colspan="1" %)
818 +(((
819 +
662 662  )))
663 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
821 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
664 664  (((
665 665  //The "docksizes" property no longer includes internal ship storage docks.//
666 666  )))
... ... @@ -670,8 +670,11 @@
670 670  1.50 Beta 2
671 671  )))|(((
672 672  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
831 +)))|(% colspan="1" %)(% colspan="1" %)
832 +(((
833 +
673 673  )))
674 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
835 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
675 675  (((
676 676  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
677 677  
... ... @@ -685,8 +685,11 @@
685 685  1.50 Beta 2
686 686  )))|(((
687 687  **FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
849 +)))|(% colspan="1" %)(% colspan="1" %)
850 +(((
851 +
688 688  )))
689 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
853 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
690 690  (((
691 691  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
692 692  )))
... ... @@ -699,8 +699,11 @@
699 699  )))|(% colspan="1" %)(% colspan="1" %)
700 700  (((
701 701  **FFI: SetGuidance()** removed useinfopoint argument.
866 +)))|(% colspan="1" %)(% colspan="1" %)
867 +(((
868 +
702 702  )))
703 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
870 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
704 704  (((
705 705  //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
706 706  //
... ... @@ -713,12 +713,15 @@
713 713  1.50 Beta 1
714 714  )))|(((
715 715  **FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
883 +)))|(% colspan="1" %)(% colspan="1" %)
884 +(((
885 +
716 716  )))
717 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
887 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
718 718  (((
719 719  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
720 720  )))
721 -|(% colspan="3" %)(% colspan="3" %)
891 +|(% colspan="4" %)(% colspan="4" %)
722 722  (((
723 723  == 1.32 ==
724 724  )))
... ... @@ -728,12 +728,15 @@
728 728  1.32
729 729  )))|(((
730 730  **Lua: GetComponentData() **removed the "nextdestname" property.
901 +)))|(% colspan="1" %)(% colspan="1" %)
902 +(((
903 +
731 731  )))
732 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
905 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
733 733  (((
734 734  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
735 735  )))
736 -|(% colspan="3" %)(% colspan="3" %)
909 +|(% colspan="4" %)(% colspan="4" %)
737 737  (((
738 738  == 1.20 ==
739 739  )))
... ... @@ -743,8 +743,11 @@
743 743  1.20
744 744  )))|(((
745 745  **FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
919 +)))|(% colspan="1" %)(% colspan="1" %)
920 +(((
921 +
746 746  )))
747 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
923 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
748 748  (((
749 749  //The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
750 750  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -93553269
1 +100040871
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/93553269/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100040871/Breaking Changes