Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.florian - Content
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... ... @@ -25,516 +25,11 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.20 == 31 -))) 32 32 |((( 33 -Scripts 34 -)))|((( 35 -3.20 Beta 1 36 -)))|((( 37 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 38 -))) 39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 40 -((( 41 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 42 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 43 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 44 -))) 45 -|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -Scripts 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -3.20 Beta 1 51 -)))|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 -Removed script property $trade.**restriction.faction** 54 -))) 55 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 56 -((( 57 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 58 -))) 59 -|((( 60 60 UI extensions 61 61 )))|((( 62 -3.20 Beta 1 63 -)))|((( 64 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 69 -))) 70 -|(% colspan="3" %)(% colspan="3" %) 71 -((( 72 -== 3.10 == 73 -))) 74 -|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -Scripts 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -3.10 Beta 1 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 -Removed script action **<add_build/>** 83 -))) 84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 -((( 86 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 87 -))) 88 -|(% colspan="3" %)(% colspan="3" %) 89 -((( 90 -== 3.00 == 91 -))) 92 -|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 -Scripts 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 -3.0 Beta 6 98 -)))|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Changed behaviour of script action **<get_suitable_job/>** 101 -))) 102 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 103 -((( 104 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 105 -))) 106 -|(% colspan="1" %)(% colspan="1" %) 107 -((( 108 -Scripts 109 -)))|(% colspan="1" %)(% colspan="1" %) 110 -((( 111 -3.0 Beta 6 112 -)))|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Changed behaviour of script action **<get_ware_definition/>** 115 -))) 116 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 117 -((( 118 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 119 -))) 120 -|(% colspan="1" %)(% colspan="1" %) 121 -((( 122 -Global 123 -)))|(% colspan="1" %)(% colspan="1" %) 124 -((( 125 -3.0 Beta 5 126 -)))|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 129 -))) 130 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 131 -((( 132 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 133 - 134 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 135 -))) 136 -|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -Scripts 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -3.0 Beta 5 142 -)))|(% colspan="1" %)(% colspan="1" %) 143 -((( 144 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 145 -))) 146 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 147 -((( 148 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 149 -))) 150 -|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -Scripts 153 -)))|(% colspan="1" %)(% colspan="1" %) 154 -((( 155 -3.0 Beta 5 156 -)))|(% colspan="1" %)(% colspan="1" %) 157 -((( 158 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 159 -))) 160 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 161 -((( 162 -//Before the change, positions are relative to $dockingbay.parent. 163 -After the change, positions are relative to $dockingbay as specified in the documentation.// 164 -))) 165 -|(% colspan="1" %)(% colspan="1" %) 166 -((( 167 -Global 168 -)))|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 -3.0 Beta 2 171 -)))|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -Support for entity flag "**skillsvisible**" dropped 174 -))) 175 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 176 -((( 177 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 178 -))) 179 -|((( 180 -Scripts 181 -)))|((( 182 -3.0 Beta 2 183 -)))|((( 184 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 185 -))) 186 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 187 -((( 188 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 189 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 190 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 191 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 192 -))) 193 -|(% colspan="1" %)(% colspan="1" %) 194 -((( 195 -Global 196 -)))|(% colspan="1" %)(% colspan="1" %) 197 -((( 198 -3.0 Beta 1 199 -)))|(% colspan="1" %)(% colspan="1" %) 200 -((( 201 -**MissionBoard** support dropped 202 -))) 203 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 204 -((( 205 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 206 -))) 207 -|((( 208 -Job/God 209 -)))|((( 210 -3.0 Beta 1 211 -)))|((( 212 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 213 -))) 214 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 215 -((( 216 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 217 -))) 218 -|(% colspan="1" %)(% colspan="1" %) 219 -((( 220 -Scripts 221 -)))|(% colspan="1" %)(% colspan="1" %) 222 -((( 223 -3.0 Beta 1 224 -)))|(% colspan="1" %)(% colspan="1" %) 225 -((( 226 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 227 -))) 228 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 229 -((( 230 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 231 -))) 232 -|(% colspan="1" %)(% colspan="1" %) 233 -((( 234 -Scripts 235 -)))|(% colspan="1" %)(% colspan="1" %) 236 -((( 237 -3.0 Beta 1 238 -)))|(% colspan="1" %)(% colspan="1" %) 239 -((( 240 -Script action **<set_doors_locked/>** attribute **'group'** changed 241 -))) 242 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 243 -((( 244 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 245 -))) 246 -|(% colspan="1" %)(% colspan="1" %) 247 -((( 248 -Scripts 249 -)))|(% colspan="1" %)(% colspan="1" %) 250 -((( 251 -3.0 Beta 1 252 -)))|(% colspan="1" %)(% colspan="1" %) 253 -((( 254 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 255 -))) 256 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 257 -((( 258 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 259 -))) 260 -|(% colspan="1" %)(% colspan="1" %) 261 -((( 262 -Scripts 263 -)))|(% colspan="1" %)(% colspan="1" %) 264 -((( 265 -3.0 Beta 1 266 -)))|(% colspan="1" %)(% colspan="1" %) 267 -((( 268 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 269 -))) 270 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 271 -((( 272 -//These actions had no effect and were removed.// 273 -))) 274 -|(% colspan="1" %)(% colspan="1" %) 275 -((( 276 -Scripts 277 -)))|(% colspan="1" %)(% colspan="1" %) 278 -((( 279 -3.0 Beta 1 280 -)))|(% colspan="1" %)(% colspan="1" %) 281 -((( 282 -**<setup_conversation_minigame/>** script action removed 283 -))) 284 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 285 -((( 286 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 287 -))) 288 -|(% colspan="1" %)(% colspan="1" %) 289 -((( 290 -Scripts 291 -)))|(% colspan="1" %)(% colspan="1" %) 292 -((( 293 -3.0 Beta 1 294 -)))|(% colspan="1" %)(% colspan="1" %) 295 -((( 296 -<add_player_choice_*> **confidence** attribute removed 297 -))) 298 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 299 -((( 300 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 301 -))) 302 -|(% colspan="1" %)(% colspan="1" %) 303 -((( 304 -Scripts 305 -)))|(% colspan="1" %)(% colspan="1" %) 306 -((( 307 -3.0 Beta 1 308 -)))|(% colspan="1" %)(% colspan="1" %) 309 -((( 310 -**<hack_via_control_panel/>** script action removed 311 -))) 312 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 313 -((( 314 -//Unused script action <hack_via_control_panel/> was removed.// 315 -))) 316 -|(% colspan="1" %)(% colspan="1" %) 317 -((( 318 -UI core 319 -)))|(% colspan="1" %)(% colspan="1" %) 320 -((( 321 -3.0 Beta 1 322 -)))|(% colspan="1" %)(% colspan="1" %) 323 -((( 324 -**Lua: **GetMiniGameCursorPosition() removed 325 -))) 326 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 327 -((( 328 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 329 -))) 330 -|((( 331 -UI core 332 -)))|((( 333 -3.0 Beta 1 334 -)))|((( 335 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 336 -))) 337 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 338 -((( 339 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 340 -))) 341 -|(% colspan="1" %)(% colspan="1" %) 342 -((( 343 -UI extensions 344 -)))|(% colspan="1" %)(% colspan="1" %) 345 -((( 346 -3.0 Beta 1 347 -)))|(% colspan="1" %)(% colspan="1" %) 348 -((( 349 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 350 -))) 351 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 352 -((( 353 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 354 -))) 355 -|(% colspan="1" %)(% colspan="1" %) 356 -((( 357 -Scripts 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 -3.0 Beta 1 361 -)))|(% colspan="1" %)(% colspan="1" %) 362 -((( 363 -**$ware.illegal** updated 364 -))) 365 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 366 -((( 367 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 368 -//It now returns true if $ware is illegal to any faction in the game.// 369 -))) 370 -|(% colspan="1" %)(% colspan="1" %) 371 -((( 372 -Scripts 373 -)))|(% colspan="1" %)(% colspan="1" %) 374 -((( 375 -3.0 Beta 1 376 -)))|(% colspan="1" %)(% colspan="1" %) 377 -((( 378 -MD script **RML_Flight_Along_Path** removed 379 -))) 380 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 381 -((( 382 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 383 -))) 384 -|(% colspan="1" %)(% colspan="1" %) 385 -((( 386 -Scripts 387 -)))|(% colspan="1" %)(% colspan="1" %) 388 -((( 389 -3.0 Beta 1 390 -)))|(% colspan="1" %)(% colspan="1" %) 391 -((( 392 -parameters of **<event_venture_mission_completed/>** changed 393 -))) 394 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 395 -((( 396 -//old params: param = venture details, param2 = ships involved, param3 = duration// 397 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 398 -))) 399 -|((( 400 -Scripts 401 -)))|((( 402 -3.0 Beta 1 403 -)))|((( 404 -**<set_object_wing_name/>** removed, 405 -**<set_object_fleet_name/>** added 406 -))) 407 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 408 -((( 409 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 410 -))) 411 -|((( 412 -Scripts 413 -)))|((( 414 -3.0 Beta 1 415 -)))|((( 416 -**$controllable.wing.*** removed, 417 -**$controllable.fleet.*** added 418 -))) 419 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 420 -((( 421 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 422 -))) 423 -|(% colspan="3" %)(% colspan="3" %) 424 -((( 425 -== 2.60 == 426 -))) 427 -|((( 428 -Scripts 429 -)))|((( 430 -2.60 Beta 1 431 -)))|((( 432 -'**checkoperational**' filter behaviour changed 433 -))) 434 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 435 -((( 436 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 437 - 438 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 439 -))) 440 -|((( 441 -Scripts 442 -)))|((( 443 -2.60 Beta 1 444 -)))|((( 445 -$container.**supplyresources** behavior changed 446 -))) 447 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 448 -((( 449 -//The script keyword $container.supplyresources now includes reserved wares.// 450 -))) 451 -|(% colspan="3" %)(% colspan="3" %) 452 -((( 453 -== 2.20 == 454 -))) 455 -|(% colspan="1" %)(% colspan="1" %) 456 -((( 457 -UI core 458 -)))|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 -2.20 Beta 3/4 461 -)))|(% colspan="1" %)(% colspan="1" %) 462 -((( 463 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 464 -))) 465 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 466 -((( 467 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 468 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 469 - 470 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 471 -// 472 -))) 473 -|(% colspan="1" %)(% colspan="1" %) 474 -((( 475 -Scripts 476 -)))|(% colspan="1" %)(% colspan="1" %) 477 -((( 478 -2.20 Beta 3 479 -)))|(% colspan="1" %)(% colspan="1" %) 480 -((( 481 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 482 -))) 483 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 484 -((( 485 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 486 -))) 487 -|(% colspan="3" %)(% colspan="3" %) 488 -((( 489 -== 2.00 == 490 -))) 491 -|(% colspan="1" %)(% colspan="1" %) 492 -((( 493 -Scripts 494 -)))|(% colspan="1" %)(% colspan="1" %) 495 -((( 496 496 2.00 Beta 1 497 -)))|(% colspan="1" %)(% colspan="1" %) 498 -((( 499 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 500 -))) 501 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 502 -((( 503 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 504 -))) 505 -|(% colspan="1" %)(% colspan="1" %) 506 -((( 507 -Scripts 508 -)))|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 -2.00 Beta 1 511 -)))|(% colspan="1" %)(% colspan="1" %) 512 -((( 513 -**param.boarding.{...}** strength parameters removed 514 -))) 515 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 516 -((( 517 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 518 -))) 519 -|(% colspan="1" %)(% colspan="1" %) 520 -((( 521 -Scripts 522 -)))|(% colspan="1" %)(% colspan="1" %) 523 -((( 524 -2.00 Beta 1 525 -)))|(% colspan="1" %)(% colspan="1" %) 526 -((( 527 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 528 -))) 529 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 530 -((( 531 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 532 -))) 533 -|((( 534 -UI extensions 535 535 )))|((( 536 -2.00 Beta 1 537 -)))|((( 538 538 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 539 539 ))) 540 540 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) ... ... @@ -580,7 +580,7 @@ 580 580 )))|((( 581 581 2.00 Beta 1 582 582 )))|((( 583 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 584 584 ))) 585 585 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 586 586 ((( ... ... @@ -595,11 +595,11 @@ 595 595 )))|((( 596 596 2.00 Beta 1 597 597 )))|((( 598 -**FFI: GetBuildTask()/GetNumBuildTasks()** gotanew"buildmoduleid" parameter.(%class="confluenceTd" %)93 +**FFI**: Added "**buildmoduleid**" parameter to (% style="color: rgb(0,0,0);" %)**GetBuildTasks() **and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**GetNumBuildTasks()**(% style="color: rgb(0,0,0);" %). 599 599 ))) 600 600 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 601 601 ((( 602 - //Added possibility to query build tasks of a certain buildmodule.//97 +Added possibility to query build tasks of a certain buildmodule. 603 603 ))) 604 604 |((( 605 605 UI extensions ... ... @@ -606,11 +606,11 @@ 606 606 )))|((( 607 607 2.00 Beta 1 608 608 )))|((( 609 -**Lua:** **GetLibraryEntry()** r etrieveda new "buildresources" field.104 +**Lua: **Added "**buildresources**" field to the return value of **GetLibraryEntry()** for buildmodules. 610 610 ))) 611 611 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 612 612 ((( 613 - //Added list of resources a buildmodule needs to build.//108 +Added list of resources a buildmodule needs to build. 614 614 ))) 615 615 |((( 616 616 UI extensions ... ... @@ -617,11 +617,11 @@ 617 617 )))|((( 618 618 2.00 Beta 1 619 619 )))|((( 620 - (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0,0,0);color: rgb(0, 0, 0)" %)**CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)115 +**Lua: **Removed (% style="color: rgb(0,0,0);" %)**CalculateTotalHullFraction().** 621 621 ))) 622 622 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 623 623 ((( 624 - //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//119 +Unused, derelict function from XR - use **GetComponentData(..., "hullpercent")** instead 625 625 ))) 626 626 |((( 627 627 UI extensions ... ... @@ -628,26 +628,22 @@ 628 628 )))|((( 629 629 2.00 Beta 1 630 630 )))|((( 631 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%)**changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)126 +**FFI: **Changed return value of (% style="color: rgb(0,0,0);" %)**RequestDockAtReason()** and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**UndockPlayerShip()**. 632 632 ))) 633 633 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 634 634 ((( 635 - //Changed return value type to const char* to better identify failure reasons inLua script.//130 +Changed return value type to **const char*** to better identify failure reasons in lua script. 636 636 ))) 637 -|(% colspan="3" %)(% colspan="3" %) 638 -((( 639 -== 1.50 == 640 -))) 641 641 |((( 642 642 UI extensions 643 643 )))|((( 644 644 1.50 Beta 3 645 645 )))|((( 646 -**Lua: GetComponentData() **changed behavior of "docksizes"propertly.(%class="confluenceTd" %)137 +**Lua: **Changed **GetComponentData() **property (% style="color: rgb(0,0,0);" %)"**docksizes**". 647 647 ))) 648 648 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 649 649 ((( 650 - //The "docksizes" property no longer includes internal ship storage docks.//141 +The "**docksizes**" property no longer includes internal ship storage docks. 651 651 ))) 652 652 |((( 653 653 All ... ... @@ -654,7 +654,7 @@ 654 654 )))|((( 655 655 1.50 Beta 2 656 656 )))|((( 657 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).148 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 658 658 ))) 659 659 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 660 660 ((( ... ... @@ -669,11 +669,11 @@ 669 669 )))|((( 670 670 1.50 Beta 2 671 671 )))|((( 672 -**FFI: UpgradeGroupInfo**datatypewas changed.(%class="confluenceTd" %)163 +**FFI**: Added "**operational**" field to (% style="color: rgb(0,0,0);" %)**UpgradeGroupInfo **struct. 673 673 ))) 674 674 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 675 675 ((( 676 - //Addednew "operational"field toretrieve information about number of operational upgrades in a group.//167 +Added information about number of operational upgrades in a group, affected functions: (% style="color: rgb(0,0,0);" %)**GetUpgradeGroupInfo().** 677 677 ))) 678 678 |(% colspan="1" %)(% colspan="1" %) 679 679 ((( ... ... @@ -683,7 +683,7 @@ 683 683 1.50 Beta 1 684 684 )))|(% colspan="1" %)(% colspan="1" %) 685 685 ((( 686 -**FFI: SetGuidance()** r emoveduseinfopointargument.177 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 687 687 ))) 688 688 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 689 689 ((( ... ... @@ -697,39 +697,31 @@ 697 697 )))|((( 698 698 1.50 Beta 1 699 699 )))|((( 700 -**FFI: CancelConstruction()**changeditsreturn value.(%class="confluenceTd" %)191 +**FFI:** Changed return value for (% style="color: rgb(0,0,0);" %)**CancelConstruction()**. 701 701 ))) 702 702 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 703 703 ((( 704 -(% style="color: rgb(0,0,0);" %) //CancelConstruction() now returns if the cancellation was successful.//195 +(% style="color: rgb(0,0,0);" %)**CancelConstruction()** now returns if the cancellation was successful. 705 705 ))) 706 -|(% colspan="3" %)(% colspan="3" %) 707 -((( 708 -== 1.32 == 709 -))) 710 710 |((( 711 711 UI extensions 712 712 )))|((( 713 713 1.32 714 714 )))|((( 715 -**Lua: GetComponentData() **removedthe"nextdestname"property.202 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 716 716 ))) 717 717 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 718 718 ((( 719 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 206 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 720 720 ))) 721 -|(% colspan="3" %)(% colspan="3" %) 722 -((( 723 -== 1.20 == 724 -))) 725 725 |((( 726 726 UI extensions 727 727 )))|((( 728 728 1.20 729 729 )))|((( 730 -**FFI : GetAAOption()**got a new"useconfig" parameter.(%class="confluenceTd" %)213 +**FFI**: Added "**useconfig**" parameter to (% style="color: rgb(0,0,0);" %)**GetAAOption()**. 731 731 ))) 732 732 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 733 733 ((( 734 - //The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//217 +The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)**GetAAOption() **gets the option to retrieve the config settings. 735 735 )))
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... ... @@ -1,1 +1,1 @@ 1 - 935532681 +78578520 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 93553268/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578520/Breaking Changes