Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 65.1
edited by michael
on 2020/05/05 10:54
Change comment: documented $trade.restriction.factions
To version 50.1
edited by nick
on 2020/01/08 16:26
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.michael
1 +xwiki:XWiki.nick
Content
... ... @@ -27,112 +27,21 @@
27 27  )))
28 28  |(% colspan="3" %)(% colspan="3" %)
29 29  (((
30 -== 3.20 ==
31 -)))
32 -|(((
33 -Scripts
34 -)))|(((
35 -3.20 Beta 1
36 -)))|(((
37 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
38 -)))
39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
40 -(((
41 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
42 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
43 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
44 -)))
45 -|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -Scripts
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -3.20 Beta 1
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -**$trade.restriction.faction** removed,**
54 -$trade.restriction.factions** added
55 -)))
56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 -(((
58 -//$trade.restriction.faction has// been replaced with $trade.restriction.factions which returns a list of factions
59 -)))
60 -|(((
61 -UI extensions
62 -)))|(((
63 -3.20 Beta 1
64 -)))|(((
65 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
66 -)))
67 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
68 -(((
69 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
70 -)))
71 -|(% colspan="3" %)(% colspan="3" %)
72 -(((
73 -== 3.10 ==
74 -)))
75 -|(% colspan="1" %)(% colspan="1" %)
76 -(((
77 -Scripts
78 -)))|(% colspan="1" %)(% colspan="1" %)
79 -(((
80 -3.10 Beta 1
81 -)))|(% colspan="1" %)(% colspan="1" %)
82 -(((
83 -Removed script action **<add_build/>**
84 -)))
85 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
86 -(((
87 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
88 -)))
89 -|(% colspan="3" %)(% colspan="3" %)
90 -(((
91 91  == 3.00 ==
92 92  )))
93 93  |(% colspan="1" %)(% colspan="1" %)
94 94  (((
95 -Scripts
96 -)))|(% colspan="1" %)(% colspan="1" %)
97 -(((
98 -3.0 Beta 6
99 -)))|(% colspan="1" %)(% colspan="1" %)
100 -(((
101 -Changed behaviour of script action **<get_suitable_job/>**
102 -)))
103 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
104 -(((
105 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
106 -)))
107 -|(% colspan="1" %)(% colspan="1" %)
108 -(((
109 -Scripts
110 -)))|(% colspan="1" %)(% colspan="1" %)
111 -(((
112 -3.0 Beta 6
113 -)))|(% colspan="1" %)(% colspan="1" %)
114 -(((
115 -Changed behaviour of script action **<get_ware_definition/>**
116 -)))
117 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
118 -(((
119 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
120 -)))
121 -|(% colspan="1" %)(% colspan="1" %)
122 -(((
123 123  Global
124 124  )))|(% colspan="1" %)(% colspan="1" %)
125 125  (((
126 -3.0 Beta 5
37 +3.0 Beta 2
127 127  )))|(% colspan="1" %)(% colspan="1" %)
128 128  (((
129 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
40 +Support for entity flag "**skillsvisible**" dropped
130 130  )))
131 131  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
132 132  (((
133 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
134 -
135 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
136 136  )))
137 137  |(% colspan="1" %)(% colspan="1" %)
138 138  (((
... ... @@ -142,41 +142,13 @@
142 142  3.0 Beta 5
143 143  )))|(% colspan="1" %)(% colspan="1" %)
144 144  (((
145 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
54 +Changes to $dockingbay.todockpos and $dockingbay.launchpos
146 146  )))
147 147  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
148 148  (((
149 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
150 -)))
151 -|(% colspan="1" %)(% colspan="1" %)
152 -(((
153 -Scripts
154 -)))|(% colspan="1" %)(% colspan="1" %)
155 -(((
156 -3.0 Beta 5
157 -)))|(% colspan="1" %)(% colspan="1" %)
158 -(((
159 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
160 -)))
161 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
162 -(((
163 163  //Before the change, positions are relative to $dockingbay.parent.
164 164  After the change, positions are relative to $dockingbay as specified in the documentation.//
165 165  )))
166 -|(% colspan="1" %)(% colspan="1" %)
167 -(((
168 -Global
169 -)))|(% colspan="1" %)(% colspan="1" %)
170 -(((
171 -3.0 Beta 2
172 -)))|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 -Support for entity flag "**skillsvisible**" dropped
175 -)))
176 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
177 -(((
178 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
179 -)))
180 180  |(((
181 181  Scripts
182 182  )))|(((
... ... @@ -199,7 +199,7 @@
199 199  3.0 Beta 1
200 200  )))|(% colspan="1" %)(% colspan="1" %)
201 201  (((
202 -**MissionBoard** support dropped
83 +MissionBoard support dropped
203 203  )))
204 204  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
205 205  (((
... ... @@ -210,7 +210,7 @@
210 210  )))|(((
211 211  3.0 Beta 1
212 212  )))|(((
213 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
94 +By default, job/god entries now only spawn objects in space added by the extension in which they are defined
214 214  )))
215 215  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
216 216  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -91949685
1 +89144012
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91949685/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144012/Breaking Changes