Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 65.1
edited by michael
on 2020/05/05 10:54
on 2020/05/05 10:54
Change comment:
documented $trade.restriction.factions
To version 140.1
edited by Daniel Turner
on 2025/11/26 16:51
on 2025/11/26 16:51
Change comment:
There is no comment for this version
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. michael1 +xwiki:XWiki.Daniel - Content
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... ... @@ -4,13 +4,13 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 -{{no te}}8 -The list of breaking changes does **NOT**cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.7 +{{info}} 8 +⚠ The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 9 10 10 Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 11 12 12 As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 -{{/no te}}13 +{{/info}} 14 14 15 15 {{warning title="UI modding considered unstable until further notice..."}} 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. ... ... @@ -18,29 +18,195 @@ 18 18 19 19 = Breaking Changes = 20 20 21 -|=((( 22 -Type 23 -)))|=((( 24 -Version 25 -)))|=((( 26 -Summary 21 +{{toc scope="LOCAL" start="3"/}} 22 + 23 +=== Version 9.00 === 24 + 25 +(% class="table-striped" %) 26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>** 27 +|(% colspan="6" style="width:117px" %)((( 28 +The flags attribute is no longer available in the MD action <add_blueprints> 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 30 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events 31 +|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead. 32 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro 33 +|(% colspan="6" style="width:117px" %)purposemacro and purposename have been removed from the macro script properties 34 + 35 +=== Version 8.00 === 36 + 37 +(% class="table-striped" %) 38 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>** 39 +|(% colspan="6" style="width:117px" %)((( 40 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed. 41 +))) 42 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran** 43 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account. 44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui** 45 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml). 46 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced** 47 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment. 48 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed 49 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list. 50 + 51 +=== Version 7.50 === 52 + 53 +(% class="table-striped" %) 54 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26) 55 +|(% colspan="4" style="width:117px" %)((( 56 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay. 57 +))) 58 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 59 +|(% colspan="7" style="width:117px" %)((( 60 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 61 +))) 62 + 63 +=== Version 7.00 === 64 + 65 + 66 +(% class="table-striped" %) 67 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 68 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment. 69 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 70 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 71 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 72 +|(% colspan="4" style="width:117px" %)((( 73 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min. 74 +))) 75 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 76 +|(% colspan="4" style="width:117px" %)((( 77 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.** 78 +))) 79 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 80 +|(% colspan="4" style="width:117px" %)((( 81 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference 82 +))) 83 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 29 29 ((( 30 -== 3.20 == 85 +Scripts 86 +)))|(% colspan="1" style="width:119px" %)((( 87 +7.00 Beta 1 88 +)))|(% colspan="2" style="width:1625px" %)((( 89 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 31 31 ))) 91 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 92 +((( 93 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state. 94 +))) 95 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 96 +((( 97 +UI extensions 98 +)))|(% colspan="1" style="width:119px" %)((( 99 +7.00 Beta 1 100 +)))|(% colspan="2" style="width:1625px" %)((( 101 +**FFI**: RemoveBuildPlot() changed 102 +))) 103 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 104 +((( 105 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked. 106 +))) 107 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 108 +((( 109 +Assets 110 +)))|(% colspan="1" style="width:119px" %)((( 111 +7.00 Beta 1 112 +)))|(% colspan="2" style="width:1625px" %)((( 113 +**Some Split DLC materials moved to base game** 114 +))) 115 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 116 +((( 117 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 118 +))) 119 + 120 +=== Version 6.00 === 121 + 122 +(% class="table-striped" %) 32 32 |((( 124 +Libraries 125 +)))|((( 126 +6.00 Beta 7 127 +)))|(% colspan="2" %)((( 128 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 129 +))) 130 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 131 +((( 132 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 133 + 134 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers. 135 +))) 136 +|(% colspan="1" %)(% colspan="1" %) 137 +((( 33 33 Scripts 139 +)))|(% colspan="1" %)(% colspan="1" %) 140 +((( 141 +6.00 Beta 4 142 +)))|(% colspan="2" %)(% colspan="1" %) 143 +((( 144 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 145 +))) 146 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 147 +((( 148 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. 149 + 150 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping. 151 +))) 152 +|(% colspan="1" %)(% colspan="1" %) 153 +((( 154 +Scripts 155 +)))|(% colspan="1" %)(% colspan="1" %) 156 +((( 157 +6.00 Beta 3 158 +)))|(% colspan="2" %)(% colspan="1" %) 159 +((( 160 +Changed result of **<find_object_surface>** action in the case of a failure 161 +))) 162 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 163 +((( 164 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found. 165 + 166 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation. 167 + 168 +The action itself has been improved to increase the chance of finding suitable surface positions. 169 +))) 170 +|(% colspan="1" %)(% colspan="1" %) 171 +((( 172 +Scripts 173 +)))|(% colspan="1" %)(% colspan="1" %) 174 +((( 175 +6.00 Beta 1 176 +)))|(% colspan="2" %)(% colspan="1" %) 177 +((( 178 +Behaviour change for **<match_dock>** script component filter 179 +))) 180 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 181 +((( 182 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 183 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class. 184 +))) 185 +|(% colspan="1" %)(% colspan="1" %) 186 +((( 187 +Scripts 188 +)))|(% colspan="1" %)(% colspan="1" %) 189 +((( 190 +6.00 Beta 1 191 +)))|(% colspan="2" %)(% colspan="1" %) 192 +((( 193 +Changed result attribute location for **<get_attackstrength>** 194 +))) 195 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 196 +((( 197 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'. 198 +))) 199 +|((( 200 +Assets 34 34 )))|((( 35 - 3.20 Beta 136 -)))|((( 37 - Parametersof**<event_player_attacked_object/>** and **<event_object_attacked_object/>**changed202 +6.00 Beta 1 203 +)))|(% colspan="2" %)((( 204 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 38 38 ))) 39 -|(% c lass="highlight-grey" colspan="3" data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)206 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 40 40 ((( 41 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 42 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 43 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 208 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 209 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons. 44 44 ))) 45 45 |(% colspan="1" %)(% colspan="1" %) 46 46 ((( ... ... @@ -47,63 +47,339 @@ 47 47 Scripts 48 48 )))|(% colspan="1" %)(% colspan="1" %) 49 49 ((( 50 -3.20 Beta 1 216 +6.00 Beta 1 217 +)))|(% colspan="2" %)(% colspan="1" %) 218 +((( 219 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 220 +))) 221 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 222 +((( 223 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result. 224 +))) 225 +|((( 226 +Scripts 227 +)))|((( 228 +6.00 Beta 1 229 +)))|(% colspan="2" %)((( 230 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 231 +))) 232 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 233 +((( 234 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object. 235 +))) 236 +|((( 237 +Cutscenes 238 +)))|((( 239 +6.00 Beta 1 240 +)))|(% colspan="2" %)((( 241 +Changed behaviour of **<angles>** in cutscenes 242 +))) 243 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 244 +((( 245 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees. 246 +))) 247 + 248 +---- 249 + 250 +=== Version 5.00 === 251 + 252 +(% class="table-striped" %) 253 +|((( 254 +Parameters 255 +)))|((( 256 +5.00 Beta 1 257 +)))|(% colspan="2" %)((( 258 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 259 +))) 260 +|(% colspan="7" %)(% colspan="3" %) 261 +((( 262 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change. 263 +))) 264 + 265 +---- 266 + 267 +=== Version 4.10 === 268 + 269 +(% class="table-striped" %) 270 +|(% colspan="1" %)(% colspan="1" %) 271 +((( 272 +UI extensions 51 51 )))|(% colspan="1" %)(% colspan="1" %) 52 52 ((( 53 -**$trade.restriction.faction** removed,** 54 -$trade.restriction.factions** added 275 +4.10 Beta 7 276 +)))|(% colspan="2" %)(% colspan="1" %) 277 +((( 278 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 55 55 ))) 56 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)280 +|(% colspan="4" %)(% colspan="3" %) 57 57 ((( 58 - //$trade.restriction.factionhas//beenreplaced with$trade.restriction.factionswhichreturnsalistoffactions282 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed. 59 59 ))) 284 +|(% colspan="1" %)(% colspan="1" %) 285 +((( 286 +UI extensions 287 +)))|(% colspan="1" %)(% colspan="1" %) 288 +((( 289 +4.10 Beta 6 290 +)))|(% colspan="2" %)(% colspan="1" %) 291 +((( 292 +**FFI**: CustomGameStartPlayerProperty2 changed 293 +))) 294 +|(% colspan="4" %)(% colspan="3" %) 295 +((( 296 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6. 297 +))) 298 +|(% colspan="1" %)(% colspan="1" %) 299 +((( 300 +Parameters 301 +)))|(% colspan="1" %)(% colspan="1" %) 302 +((( 303 +4.10 Beta 3 304 +)))|(% colspan="2" %)(% colspan="1" %) 305 +((( 306 +Renamed **<stationinfobox>** to **<infobox>** 307 +))) 308 +|(% colspan="4" %)(% colspan="3" %) 309 +((( 310 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that. 311 +))) 312 +|(% colspan="1" %)(% colspan="1" %) 313 +((( 314 +UI extensions 315 +)))|(% colspan="1" %)(% colspan="1" %) 316 +((( 317 +4.10 Beta 2 318 +)))|(% colspan="2" %)(% colspan="1" %) 319 +((( 320 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated 321 +))) 322 +|(% colspan="4" %)(% colspan="3" %) 323 +((( 324 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 325 +))) 60 60 |((( 61 61 UI extensions 62 62 )))|((( 63 -3.20 Beta 1 329 +4.10 Beta 2 330 +)))|(% colspan="2" %)((( 331 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 332 +))) 333 +|(% colspan="4" %)(% colspan="3" %) 334 +((( 335 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2. 336 +))) 337 +|((( 338 +Scripts 64 64 )))|((( 65 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 340 +4.10 Beta 1 341 +)))|(% colspan="2" %)((( 342 +People related attributes of mission** <delivery> **node moved 66 66 ))) 67 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)344 +|(% colspan="4" %)(% colspan="3" %) 68 68 ((( 69 - //Withtheaddition of theTradeRule featurethe given functionsareobsolete anddonotfunctionanymore. This setof functions willreturndummyvaluesto avoidbreakingscripts.UseGetAllTradeRules(),GetContainerTradeRuleID(),SetContainerTradeRule()andsimilartraderulefunctionsasreplacement.//346 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode. 70 70 ))) 71 -|(% colspan=" 3" %)(% colspan="3" %)348 +|(% colspan="1" %)(% colspan="1" %) 72 72 ((( 73 -== 3.10 == 350 +Scripts 351 +)))|(% colspan="1" %)(% colspan="1" %) 352 +((( 353 +4.10 Beta 1 354 +)))|(% colspan="2" %)(% colspan="1" %) 355 +((( 356 +**$destructible.productions** replaced with $defensible.productions 74 74 ))) 358 +|(% colspan="4" %)(% colspan="3" %) 359 +((( 360 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules. 361 +))) 362 +|((( 363 +Scripts 364 +)))|((( 365 +4.10 Beta 1 366 +)))|(% colspan="2" %)((( 367 +Removed script property **$object.spawnsourceseed** 368 +))) 369 +|(% colspan="4" %)(% colspan="3" %) 370 +((( 371 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships. 372 +))) 373 + 374 +---- 375 + 376 +=== Version 4.00 === 377 + 378 +(% class="table-striped" %) 75 75 |(% colspan="1" %)(% colspan="1" %) 76 76 ((( 381 +UI core 382 +)))|(% colspan="1" %)(% colspan="1" %) 383 +((( 384 +4.00 Beta 10 385 +)))|(% colspan="2" %)(% colspan="1" %) 386 +((( 387 +Controlled ship can change without a **gameplanchange-event** occurring. 388 +))) 389 +|(% colspan="4" %)(% colspan="3" %) 390 +((( 391 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 392 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 393 +))) 394 +|((( 77 77 Scripts 396 +)))|((( 397 +4.00 Beta 7 398 +)))|(% colspan="2" %)((( 399 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 400 +))) 401 +|(% colspan="4" %)(% colspan="3" %) 402 +((( 403 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 404 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 405 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency 406 +))) 407 +|(% colspan="1" %)(% colspan="1" %) 408 +((( 409 +UI core 78 78 )))|(% colspan="1" %)(% colspan="1" %) 79 79 ((( 80 -3.10 Beta 1 412 +4.00 Beta 6 413 +)))|(% colspan="2" %)(% colspan="1" %) 414 +((( 415 +**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 416 +))) 417 +|(% colspan="4" %)(% colspan="3" %) 418 +((( 419 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 420 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). 421 + 422 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 423 +))) 424 +|(% colspan="1" %)(% colspan="1" %) 425 +((( 426 +UI core 81 81 )))|(% colspan="1" %)(% colspan="1" %) 82 82 ((( 83 -Removed script action **<add_build/>** 429 +4.00 Beta 5 430 +)))|(% colspan="2" %)(% colspan="1" %) 431 +((( 432 +**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 84 84 ))) 85 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)434 +|(% colspan="4" %)(% colspan="3" %) 86 86 ((( 87 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 436 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions. 437 + 438 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 88 88 ))) 89 -|(% colspan="3" %)(% colspan="3" %) 440 +|((( 441 +Parameters 442 +)))|((( 443 +4.00 Beta 1 444 +)))|(% colspan="2" %)((( 445 +**requiresconstructionvessel** parameter moved 446 +))) 447 +|(% colspan="4" %)(% colspan="3" %) 90 90 ((( 91 - ==3.00==449 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode. 92 92 ))) 451 +|((( 452 +Scripts 453 +)))|((( 454 +4.00 Beta 1 455 +)))|(% colspan="2" %)((( 456 +Changed behaviour of **gatedistance** script property 457 +))) 458 +|(% colspan="4" %)(% colspan="3" %) 459 +((( 460 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route. 461 +))) 462 + 463 +---- 464 + 465 +=== Version 3.30 === 466 + 467 +(% class="table-striped" %) 468 +|((( 469 +UI extensions 470 +)))|((( 471 +3.30 Beta 3 472 +)))|(% colspan="2" %)((( 473 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 474 +))) 475 +|(% colspan="7" %)(% colspan="3" %) 476 +((( 477 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached() 478 +))) 479 + 480 +---- 481 + 482 +=== Version 3.20 === 483 + 484 +(% class="table-striped" %) 485 +|((( 486 +Scripts 487 +)))|((( 488 +3.20 Beta 1 489 +)))|(% colspan="2" %)((( 490 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 491 +))) 492 +|(% colspan="4" %)(% colspan="3" %) 493 +((( 494 +Old params: param = attacked object, param2 = attack method, param3 = attacked component 495 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 496 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead 497 +))) 93 93 |(% colspan="1" %)(% colspan="1" %) 94 94 ((( 95 95 Scripts 96 96 )))|(% colspan="1" %)(% colspan="1" %) 97 97 ((( 98 -3.0 Beta 6 503 +3.20 Beta 1 504 +)))|(% colspan="2" %)(% colspan="1" %) 505 +((( 506 +Removed script property $trade.**restriction.faction** 507 +))) 508 +|(% colspan="4" %)(% colspan="3" %) 509 +((( 510 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions. 511 +))) 512 +|((( 513 +UI extensions 514 +)))|((( 515 +3.20 Beta 1 516 +)))|(% colspan="2" %)((( 517 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 518 +))) 519 +|(% colspan="4" %)(% colspan="3" %) 520 +((( 521 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement. 522 +))) 523 + 524 +---- 525 + 526 +=== Version 3.10 === 527 + 528 +(% class="table-striped" %) 529 +|(% colspan="1" %)(% colspan="1" %) 530 +((( 531 +Scripts 99 99 )))|(% colspan="1" %)(% colspan="1" %) 100 100 ((( 101 -Changed behaviour of script action **<get_suitable_job/>** 534 +3.10 Beta 1 535 +)))|(% colspan="2" %)(% colspan="1" %) 536 +((( 537 +Removed script action **<add_build/>** 102 102 ))) 103 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)539 +|(% colspan="7" %)(% colspan="3" %) 104 104 ((( 105 - //<get_suitable_job/>previously didnotrespectjob quotas orthecurrentnumberof job ships. Itnowdoes,onlyreturningjobIDswhichare notexceedingthe maxgalaxyquota. Using 'exceedquota'allowsthe actionto behave asbefore.//541 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions. 106 106 ))) 543 + 544 +---- 545 + 546 +=== Version 3.00 === 547 + 548 +(% class="table-striped" %) 107 107 |(% colspan="1" %)(% colspan="1" %) 108 108 ((( 109 109 Scripts ... ... @@ -110,13 +110,27 @@ 110 110 )))|(% colspan="1" %)(% colspan="1" %) 111 111 ((( 112 112 3.0 Beta 6 555 +)))|(% colspan="2" %)(% colspan="1" %) 556 +((( 557 +Changed behaviour of script action **<get_suitable_job/>** 558 +))) 559 +|(% colspan="4" %)(% colspan="3" %) 560 +((( 561 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 562 +))) 563 +|(% colspan="1" %)(% colspan="1" %) 564 +((( 565 +Scripts 113 113 )))|(% colspan="1" %)(% colspan="1" %) 114 114 ((( 568 +3.0 Beta 6 569 +)))|(% colspan="2" %)(% colspan="1" %) 570 +((( 115 115 Changed behaviour of script action **<get_ware_definition/>** 116 116 ))) 117 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)573 +|(% colspan="4" %)(% colspan="3" %) 118 118 ((( 119 - //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//575 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added. 120 120 ))) 121 121 |(% colspan="1" %)(% colspan="1" %) 122 122 ((( ... ... @@ -124,15 +124,15 @@ 124 124 )))|(% colspan="1" %)(% colspan="1" %) 125 125 ((( 126 126 3.0 Beta 5 127 -)))|(% colspan=" 1" %)(% colspan="1" %)583 +)))|(% colspan="2" %)(% colspan="1" %) 128 128 ((( 129 129 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 130 130 ))) 131 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)587 +|(% colspan="4" %)(% colspan="3" %) 132 132 ((( 133 - //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\589 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 134 134 135 - //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//591 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml). 136 136 ))) 137 137 |(% colspan="1" %)(% colspan="1" %) 138 138 ((( ... ... @@ -140,13 +140,13 @@ 140 140 )))|(% colspan="1" %)(% colspan="1" %) 141 141 ((( 142 142 3.0 Beta 5 143 -)))|(% colspan=" 1" %)(% colspan="1" %)599 +)))|(% colspan="2" %)(% colspan="1" %) 144 144 ((( 145 145 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 146 146 ))) 147 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)603 +|(% colspan="4" %)(% colspan="3" %) 148 148 ((( 149 - //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//605 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning. 150 150 ))) 151 151 |(% colspan="1" %)(% colspan="1" %) 152 152 ((( ... ... @@ -154,14 +154,14 @@ 154 154 )))|(% colspan="1" %)(% colspan="1" %) 155 155 ((( 156 156 3.0 Beta 5 157 -)))|(% colspan=" 1" %)(% colspan="1" %)613 +)))|(% colspan="2" %)(% colspan="1" %) 158 158 ((( 159 159 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 160 160 ))) 161 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)617 +|(% colspan="4" %)(% colspan="3" %) 162 162 ((( 163 - //Before the change, positions are relative to $dockingbay.parent.164 -After the change, positions are relative to $dockingbay as specified in the documentation. //619 +Before the change, positions are relative to $dockingbay.parent. 620 +After the change, positions are relative to $dockingbay as specified in the documentation. 165 165 ))) 166 166 |(% colspan="1" %)(% colspan="1" %) 167 167 ((( ... ... @@ -169,24 +169,24 @@ 169 169 )))|(% colspan="1" %)(% colspan="1" %) 170 170 ((( 171 171 3.0 Beta 2 172 -)))|(% colspan=" 1" %)(% colspan="1" %)628 +)))|(% colspan="2" %)(% colspan="1" %) 173 173 ((( 174 174 Support for entity flag "**skillsvisible**" dropped 175 175 ))) 176 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)632 +|(% colspan="4" %)(% colspan="3" %) 177 177 ((( 178 - //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//634 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData(). 179 179 ))) 180 180 |((( 181 181 Scripts 182 182 )))|((( 183 183 3.0 Beta 2 184 -)))|((( 640 +)))|(% colspan="2" %)((( 185 185 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 186 186 ))) 187 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)643 +|(% colspan="4" %)(% colspan="3" %) 188 188 ((( 189 - //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.645 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 190 190 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 191 191 If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 192 192 On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). ... ... @@ -197,24 +197,24 @@ 197 197 )))|(% colspan="1" %)(% colspan="1" %) 198 198 ((( 199 199 3.0 Beta 1 200 -)))|(% colspan=" 1" %)(% colspan="1" %)656 +)))|(% colspan="2" %)(% colspan="1" %) 201 201 ((( 202 202 **MissionBoard** support dropped 203 203 ))) 204 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)660 +|(% colspan="4" %)(% colspan="3" %) 205 205 ((( 206 - //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//662 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function. 207 207 ))) 208 208 |((( 209 209 Job/God 210 210 )))|((( 211 211 3.0 Beta 1 212 -)))|((( 668 +)))|(% colspan="2" %)((( 213 213 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 214 214 ))) 215 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)671 +|(% colspan="4" %)(% colspan="3" %) 216 216 ((( 217 - //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//673 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria. 218 218 ))) 219 219 |(% colspan="1" %)(% colspan="1" %) 220 220 ((( ... ... @@ -222,13 +222,13 @@ 222 222 )))|(% colspan="1" %)(% colspan="1" %) 223 223 ((( 224 224 3.0 Beta 1 225 -)))|(% colspan=" 1" %)(% colspan="1" %)681 +)))|(% colspan="2" %)(% colspan="1" %) 226 226 ((( 227 227 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 228 228 ))) 229 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)685 +|(% colspan="4" %)(% colspan="3" %) 230 230 ((( 231 - //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//687 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 232 232 ))) 233 233 |(% colspan="1" %)(% colspan="1" %) 234 234 ((( ... ... @@ -236,13 +236,13 @@ 236 236 )))|(% colspan="1" %)(% colspan="1" %) 237 237 ((( 238 238 3.0 Beta 1 239 -)))|(% colspan=" 1" %)(% colspan="1" %)695 +)))|(% colspan="2" %)(% colspan="1" %) 240 240 ((( 241 241 Script action **<set_doors_locked/>** attribute **'group'** changed 242 242 ))) 243 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)699 +|(% colspan="4" %)(% colspan="3" %) 244 244 ((( 245 - //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//701 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 246 246 ))) 247 247 |(% colspan="1" %)(% colspan="1" %) 248 248 ((( ... ... @@ -250,13 +250,13 @@ 250 250 )))|(% colspan="1" %)(% colspan="1" %) 251 251 ((( 252 252 3.0 Beta 1 253 -)))|(% colspan=" 1" %)(% colspan="1" %)709 +)))|(% colspan="2" %)(% colspan="1" %) 254 254 ((( 255 255 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 256 256 ))) 257 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)713 +|(% colspan="4" %)(% colspan="3" %) 258 258 ((( 259 - //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//715 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead. 260 260 ))) 261 261 |(% colspan="1" %)(% colspan="1" %) 262 262 ((( ... ... @@ -264,13 +264,13 @@ 264 264 )))|(% colspan="1" %)(% colspan="1" %) 265 265 ((( 266 266 3.0 Beta 1 267 -)))|(% colspan=" 1" %)(% colspan="1" %)723 +)))|(% colspan="2" %)(% colspan="1" %) 268 268 ((( 269 269 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 270 270 ))) 271 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)727 +|(% colspan="4" %)(% colspan="3" %) 272 272 ((( 273 - //These actions had no effect and were removed.//729 +These actions had no effect and were removed. 274 274 ))) 275 275 |(% colspan="1" %)(% colspan="1" %) 276 276 ((( ... ... @@ -278,13 +278,13 @@ 278 278 )))|(% colspan="1" %)(% colspan="1" %) 279 279 ((( 280 280 3.0 Beta 1 281 -)))|(% colspan=" 1" %)(% colspan="1" %)737 +)))|(% colspan="2" %)(% colspan="1" %) 282 282 ((( 283 283 **<setup_conversation_minigame/>** script action removed 284 284 ))) 285 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)741 +|(% colspan="4" %)(% colspan="3" %) 286 286 ((( 287 - //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//743 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods. 288 288 ))) 289 289 |(% colspan="1" %)(% colspan="1" %) 290 290 ((( ... ... @@ -292,13 +292,13 @@ 292 292 )))|(% colspan="1" %)(% colspan="1" %) 293 293 ((( 294 294 3.0 Beta 1 295 -)))|(% colspan=" 1" %)(% colspan="1" %)751 +)))|(% colspan="2" %)(% colspan="1" %) 296 296 ((( 297 297 <add_player_choice_*> **confidence** attribute removed 298 298 ))) 299 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)755 +|(% colspan="4" %)(% colspan="3" %) 300 300 ((( 301 - //The default confidence of player options is another leftover from the XR era and had no effect in X4.//757 +The default confidence of player options is another leftover from the XR era and had no effect in X4. 302 302 ))) 303 303 |(% colspan="1" %)(% colspan="1" %) 304 304 ((( ... ... @@ -306,13 +306,13 @@ 306 306 )))|(% colspan="1" %)(% colspan="1" %) 307 307 ((( 308 308 3.0 Beta 1 309 -)))|(% colspan=" 1" %)(% colspan="1" %)765 +)))|(% colspan="2" %)(% colspan="1" %) 310 310 ((( 311 311 **<hack_via_control_panel/>** script action removed 312 312 ))) 313 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)769 +|(% colspan="4" %)(% colspan="3" %) 314 314 ((( 315 - //Unused script action <hack_via_control_panel/> was removed.//771 +Unused script action <hack_via_control_panel/> was removed. 316 316 ))) 317 317 |(% colspan="1" %)(% colspan="1" %) 318 318 ((( ... ... @@ -320,24 +320,24 @@ 320 320 )))|(% colspan="1" %)(% colspan="1" %) 321 321 ((( 322 322 3.0 Beta 1 323 -)))|(% colspan=" 1" %)(% colspan="1" %)779 +)))|(% colspan="2" %)(% colspan="1" %) 324 324 ((( 325 325 **Lua: **GetMiniGameCursorPosition() removed 326 326 ))) 327 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)783 +|(% colspan="4" %)(% colspan="3" %) 328 328 ((( 329 - //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//785 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 330 330 ))) 331 331 |((( 332 332 UI core 333 333 )))|((( 334 334 3.0 Beta 1 335 -)))|((( 791 +)))|(% colspan="2" %)((( 336 336 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 337 337 ))) 338 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)794 +|(% colspan="4" %)(% colspan="3" %) 339 339 ((( 340 - //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//796 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button. 341 341 ))) 342 342 |(% colspan="1" %)(% colspan="1" %) 343 343 ((( ... ... @@ -345,13 +345,13 @@ 345 345 )))|(% colspan="1" %)(% colspan="1" %) 346 346 ((( 347 347 3.0 Beta 1 348 -)))|(% colspan=" 1" %)(% colspan="1" %)804 +)))|(% colspan="2" %)(% colspan="1" %) 349 349 ((( 350 350 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 351 351 ))) 352 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)808 +|(% colspan="4" %)(% colspan="3" %) 353 353 ((( 354 - //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//810 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines. 355 355 ))) 356 356 |(% colspan="1" %)(% colspan="1" %) 357 357 ((( ... ... @@ -359,14 +359,14 @@ 359 359 )))|(% colspan="1" %)(% colspan="1" %) 360 360 ((( 361 361 3.0 Beta 1 362 -)))|(% colspan=" 1" %)(% colspan="1" %)818 +)))|(% colspan="2" %)(% colspan="1" %) 363 363 ((( 364 364 **$ware.illegal** updated 365 365 ))) 366 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)822 +|(% colspan="4" %)(% colspan="3" %) 367 367 ((( 368 - //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//369 - //It now returns true if $ware is illegal to any faction in the game.//824 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 825 +It now returns true if $ware is illegal to any faction in the game. 370 370 ))) 371 371 |(% colspan="1" %)(% colspan="1" %) 372 372 ((( ... ... @@ -374,13 +374,13 @@ 374 374 )))|(% colspan="1" %)(% colspan="1" %) 375 375 ((( 376 376 3.0 Beta 1 377 -)))|(% colspan=" 1" %)(% colspan="1" %)833 +)))|(% colspan="2" %)(% colspan="1" %) 378 378 ((( 379 379 MD script **RML_Flight_Along_Path** removed 380 380 ))) 381 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)837 +|(% colspan="4" %)(% colspan="3" %) 382 382 ((( 383 - //The MD script RML_Flight_Along_Path was not referened and was removed.//839 +The MD script RML_Flight_Along_Path was not referened and was removed. 384 384 ))) 385 385 |(% colspan="1" %)(% colspan="1" %) 386 386 ((( ... ... @@ -388,71 +388,75 @@ 388 388 )))|(% colspan="1" %)(% colspan="1" %) 389 389 ((( 390 390 3.0 Beta 1 391 -)))|(% colspan=" 1" %)(% colspan="1" %)847 +)))|(% colspan="2" %)(% colspan="1" %) 392 392 ((( 393 393 parameters of **<event_venture_mission_completed/>** changed 394 394 ))) 395 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)851 +|(% colspan="4" %)(% colspan="3" %) 396 396 ((( 397 - //old params: param = venture details, param2 = ships involved, param3 = duration//398 - //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//853 +old params: param = venture details, param2 = ships involved, param3 = duration 854 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 399 399 ))) 400 400 |((( 401 401 Scripts 402 402 )))|((( 403 403 3.0 Beta 1 404 -)))|((( 860 +)))|(% colspan="2" %)((( 405 405 **<set_object_wing_name/>** removed, 406 406 **<set_object_fleet_name/>** added 407 407 ))) 408 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)864 +|(% colspan="4" %)(% colspan="3" %) 409 409 ((( 410 - //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//866 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/> 411 411 ))) 412 412 |((( 413 413 Scripts 414 414 )))|((( 415 415 3.0 Beta 1 416 -)))|((( 872 +)))|(% colspan="2" %)((( 417 417 **$controllable.wing.*** removed, 418 418 **$controllable.fleet.*** added 419 419 ))) 420 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)876 +|(% colspan="4" %)(% colspan="3" %) 421 421 ((( 422 422 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 423 423 ))) 424 -|(% colspan="3" %)(% colspan="3" %) 425 -((( 426 -== 2.60 == 427 -))) 880 + 881 +---- 882 + 883 +=== Version 2.60 === 884 + 885 +(% class="table-striped" %) 428 428 |((( 429 429 Scripts 430 430 )))|((( 431 431 2.60 Beta 1 432 -)))|((( 890 +)))|(% colspan="2" %)((( 433 433 '**checkoperational**' filter behaviour changed 434 434 ))) 435 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)893 +|(% colspan="10" %)(% colspan="3" %) 436 436 ((( 437 - //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//895 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components. 438 438 439 - //Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//897 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components. 440 440 ))) 441 441 |((( 442 442 Scripts 443 443 )))|((( 444 444 2.60 Beta 1 445 -)))|((( 903 +)))|(% colspan="2" %)((( 446 446 $container.**supplyresources** behavior changed 447 -))) 448 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)905 +)))| | | 906 +|(% colspan="10" %)(% colspan="3" %) 449 449 ((( 450 - //The script keyword $container.supplyresources now includes reserved wares.//908 +The script keyword $container.supplyresources now includes reserved wares. 451 451 ))) 452 -|(% colspan="3" %)(% colspan="3" %) 453 -((( 454 -== 2.20 == 455 -))) 910 + 911 +---- 912 + 913 +=== Version 2.20 === 914 + 915 +(% class="table-striped" %) 456 456 |(% colspan="1" %)(% colspan="1" %) 457 457 ((( 458 458 UI core ... ... @@ -459,17 +459,16 @@ 459 459 )))|(% colspan="1" %)(% colspan="1" %) 460 460 ((( 461 461 2.20 Beta 3/4 462 -)))|(% colspan=" 1" %)(% colspan="1" %)922 +)))|(% colspan="2" %)(% colspan="1" %) 463 463 ((( 464 464 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 465 465 ))) 466 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)926 +|(% colspan="4" %)(% colspan="3" %) 467 467 ((( 468 - //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.469 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. //928 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 929 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. 470 470 471 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 472 -// 931 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 473 473 ))) 474 474 |(% colspan="1" %)(% colspan="1" %) 475 475 ((( ... ... @@ -477,18 +477,20 @@ 477 477 )))|(% colspan="1" %)(% colspan="1" %) 478 478 ((( 479 479 2.20 Beta 3 480 -)))|(% colspan=" 1" %)(% colspan="1" %)939 +)))|(% colspan="2" %)(% colspan="1" %) 481 481 ((( 482 482 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 483 483 ))) 484 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)943 +|(% colspan="4" %)(% colspan="3" %) 485 485 ((( 486 - //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//945 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected. 487 487 ))) 488 -|(% colspan="3" %)(% colspan="3" %) 489 -((( 490 -== 2.00 == 491 -))) 947 + 948 +---- 949 + 950 +=== Version 2.00 === 951 + 952 +(% class="table-striped" %) 492 492 |(% colspan="1" %)(% colspan="1" %) 493 493 ((( 494 494 Scripts ... ... @@ -495,13 +495,13 @@ 495 495 )))|(% colspan="1" %)(% colspan="1" %) 496 496 ((( 497 497 2.00 Beta 1 498 -)))|(% colspan=" 1" %)(% colspan="1" %)959 +)))|(% colspan="2" %)(% colspan="1" %) 499 499 ((( 500 500 **<event_build_finished/> **param2 now returns null instead of a construction sequence 501 501 ))) 502 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)963 +|(% colspan="4" %)(% colspan="3" %) 503 503 ((( 504 - //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//965 +The construction sequence which was finished should now be accessed via the buildtask provided via param3. 505 505 ))) 506 506 |(% colspan="1" %)(% colspan="1" %) 507 507 ((( ... ... @@ -509,13 +509,13 @@ 509 509 )))|(% colspan="1" %)(% colspan="1" %) 510 510 ((( 511 511 2.00 Beta 1 512 -)))|(% colspan=" 1" %)(% colspan="1" %)973 +)))|(% colspan="2" %)(% colspan="1" %) 513 513 ((( 514 514 **param.boarding.{...}** strength parameters removed 515 515 ))) 516 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)977 +|(% colspan="4" %)(% colspan="3" %) 517 517 ((( 518 - //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//979 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed. 519 519 ))) 520 520 |(% colspan="1" %)(% colspan="1" %) 521 521 ((( ... ... @@ -523,158 +523,160 @@ 523 523 )))|(% colspan="1" %)(% colspan="1" %) 524 524 ((( 525 525 2.00 Beta 1 526 -)))|(% colspan=" 1" %)(% colspan="1" %)987 +)))|(% colspan="2" %)(% colspan="1" %) 527 527 ((( 528 528 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 529 529 ))) 530 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)991 +|(% colspan="4" %)(% colspan="3" %) 531 531 ((( 532 - //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//993 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading. 533 533 ))) 534 534 |((( 535 535 UI extensions 536 536 )))|((( 537 537 2.00 Beta 1 538 -)))|((( 999 +)))|(% colspan="2" %)((( 539 539 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 540 540 ))) 541 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1002 +|(% colspan="4" %)(% colspan="3" %) 542 542 ((( 543 - //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//1004 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call. 544 544 ))) 545 545 |((( 546 546 UI extensions 547 547 )))|((( 548 548 2.00 Beta 1 549 -)))|((( 1010 +)))|(% colspan="2" %)((( 550 550 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 551 551 ))) 552 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1013 +|(% colspan="4" %)(% colspan="3" %) 553 553 ((( 554 - //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//555 - //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//1015 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case. 1016 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta. 556 556 ))) 557 557 |((( 558 558 Scripts 559 559 )))|((( 560 560 2.00 Beta 1 561 -)))|((( 1022 +)))|(% colspan="2" %)((( 562 562 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 563 563 ))) 564 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1025 +|(% colspan="4" %)(% colspan="3" %) 565 565 ((( 566 - //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.//1027 +This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues. 567 567 ))) 568 568 |((( 569 569 Scripts 570 570 )))|((( 571 571 2.00 Beta 1 572 -)))|((( 1033 +)))|(% colspan="2" %)((( 573 573 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 574 574 ))) 575 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1036 +|(% colspan="4" %)(% colspan="3" %) 576 576 ((( 577 - //For prior behavior, check for event.param being non-null.//1038 +For prior behavior, check for event.param being non-null. 578 578 ))) 579 579 |((( 580 580 AI Scripts 581 581 )))|((( 582 582 2.00 Beta 1 583 -)))|((( 1044 +)))|(% colspan="2" %)((( 584 584 **<shoot/>/<shoot_at/>** attribute changes. 585 585 ))) 586 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1047 +|(% colspan="4" %)(% colspan="3" %) 587 587 ((( 588 - //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//589 - //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//590 - //New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//1049 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 1050 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 1051 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 591 591 592 - //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//1053 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers. 593 593 ))) 594 594 |((( 595 595 UI extensions 596 596 )))|((( 597 597 2.00 Beta 1 598 -)))|((( 599 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. (% class="confluenceTd" %)1059 +)))|(% colspan="2" %)((( 1060 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 600 600 ))) 601 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1062 +|(% colspan="4" %)(% colspan="3" %) 602 602 ((( 603 - //Added possibility to query build tasks of a certain buildmodule.//1064 +Added possibility to query build tasks of a certain buildmodule. 604 604 ))) 605 605 |((( 606 606 UI extensions 607 607 )))|((( 608 608 2.00 Beta 1 609 -)))|((( 1070 +)))|(% colspan="2" %)((( 610 610 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 611 611 ))) 612 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1073 +|(% colspan="4" %)(% colspan="3" %) 613 613 ((( 614 - //Added list of resources a buildmodule needs to build.//1075 +Added list of resources a buildmodule needs to build. 615 615 ))) 616 616 |((( 617 617 UI extensions 618 618 )))|((( 619 619 2.00 Beta 1 620 -)))|((( 621 - (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**CalculateTotalHullFraction()**(%style="color: rgb(0,0,0);" %)****(%%)was removed.(%style="color: rgb(0,0,0);" %)1081 +)))|(% colspan="2" %)((( 1082 +**Lua: CalculateTotalHullFraction() **was removed. 622 622 ))) 623 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1084 +|(% colspan="4" %)(% colspan="3" %) 624 624 ((( 625 - //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//1086 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead. 626 626 ))) 627 627 |((( 628 628 UI extensions 629 629 )))|((( 630 630 2.00 Beta 1 631 -)))|((( 632 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%)**changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)1092 +)))|(% colspan="2" %)((( 1093 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 633 633 ))) 634 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1095 +|(% colspan="4" %)(% colspan="3" %) 635 635 ((( 636 - //Changed return value type to const char* to better identify failure reasons in Lua script.//1097 +Changed return value type to const char* to better identify failure reasons in Lua script. 637 637 ))) 638 -|(% colspan="3" %)(% colspan="3" %) 639 -((( 640 -== 1.50 == 641 -))) 1099 + 1100 +---- 1101 + 1102 +=== Version 1.50 === 1103 + 1104 +(% class="table-striped" %) 642 642 |((( 643 643 UI extensions 644 644 )))|((( 645 645 1.50 Beta 3 646 -)))|((( 647 -**Lua: GetComponentData() **changed behavior of "docksizes" propert ly.(% class="confluenceTd" %)1109 +)))|(% colspan="2" %)((( 1110 +**Lua: GetComponentData() **changed behavior of "docksizes" property. 648 648 ))) 649 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1112 +|(% colspan="4" %)(% colspan="3" %) 650 650 ((( 651 - //The "docksizes" property no longer includes internal ship storage docks.//1114 +The "docksizes" property no longer includes internal ship storage docks. 652 652 ))) 653 653 |((( 654 654 All 655 655 )))|((( 656 656 1.50 Beta 2 657 -)))|((( 1120 +)))|(% colspan="2" %)((( 658 658 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 659 659 ))) 660 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1123 +|(% colspan="4" %)(% colspan="3" %) 661 661 ((( 662 - //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//1125 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 663 663 664 - //Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//665 - //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//666 - //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//1127 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1128 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1129 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 667 667 ))) 668 668 |((( 669 669 UI extensions 670 670 )))|((( 671 671 1.50 Beta 2 672 -)))|((( 673 -**FFI: UpgradeGroupInfo **datatype was changed. (% class="confluenceTd" %)1135 +)))|(% colspan="2" %)((( 1136 +**FFI: UpgradeGroupInfo **datatype was changed. 674 674 ))) 675 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1138 +|(% colspan="4" %)(% colspan="3" %) 676 676 ((( 677 - //Added new "operational" field to retrieve information about number of operational upgrades in a group.//1140 +Added new "operational" field to retrieve information about number of operational upgrades in a group. 678 678 ))) 679 679 |(% colspan="1" %)(% colspan="1" %) 680 680 ((( ... ... @@ -682,55 +682,58 @@ 682 682 )))|(% colspan="1" %)(% colspan="1" %) 683 683 ((( 684 684 1.50 Beta 1 685 -)))|(% colspan=" 1" %)(% colspan="1" %)1148 +)))|(% colspan="2" %)(% colspan="1" %) 686 686 ((( 687 687 **FFI: SetGuidance()** removed useinfopoint argument. 688 688 ))) 689 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1152 +|(% colspan="4" %)(% colspan="3" %) 690 690 ((( 691 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 692 -// 1154 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 693 693 694 - //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//1156 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 695 695 ))) 696 696 |((( 697 697 UI extensions 698 698 )))|((( 699 699 1.50 Beta 1 700 -)))|((( 701 -**FFI: CancelConstruction() **changed its return value. (% class="confluenceTd" %)1162 +)))|(% colspan="2" %)((( 1163 +**FFI: CancelConstruction() **changed its return value. 702 702 ))) 703 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1165 +|(% colspan="4" %)(% colspan="3" %) 704 704 ((( 705 - (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful.//1167 +CancelConstruction() now returns if the cancellation was successful. 706 706 ))) 707 -|(% colspan="3" %)(% colspan="3" %) 708 -((( 709 -== 1.32 == 710 -))) 1169 + 1170 +---- 1171 + 1172 +=== Version 1.32 === 1173 + 1174 +(% class="table-striped" %) 711 711 |((( 712 712 UI extensions 713 713 )))|((( 714 714 1.32 715 -)))|((( 1179 +)))|(% colspan="2" %)((( 716 716 **Lua: GetComponentData() **removed the "nextdestname" property. 717 717 ))) 718 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1182 +|(% colspan="4" %)(% colspan="3" %) 719 719 ((( 720 - //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//1184 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 721 721 ))) 722 -|(% colspan="3" %)(% colspan="3" %) 723 -((( 724 -== 1.20 == 725 -))) 1186 + 1187 +---- 1188 + 1189 +=== Version 1.20 === 1190 + 1191 +(% class="table-striped" %) 726 726 |((( 727 727 UI extensions 728 728 )))|((( 729 729 1.20 730 -)))|((( 731 -**FFI: GetAAOption()** got a new "useconfig" parameter. (% class="confluenceTd" %)1196 +)))|(% colspan="2" %)((( 1197 +**FFI: GetAAOption()** got a new "useconfig" parameter. 732 732 ))) 733 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1199 +|(% colspan="4" %)(% colspan="3" %) 734 734 ((( 735 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//1201 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 736 736 )))
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... ... @@ -1,1 +1,0 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91949685/Breaking Changes