Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 65.1
edited by michael
on 2020/05/05 10:54
Change comment: documented $trade.restriction.factions
To version 109.1
edited by Ketraar
on 2023/11/29 19:08
Change comment: There is no comment for this version

Summary

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1 +X4 Foundations Wiki.Modding Support.WebHome
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1 -xwiki:XWiki.michael
1 +xwiki:XWiki.Ketraar
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,25 +18,397 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 +=== 7.00 ===
22 +
23 +(% class="wrapped" %)
21 21  |=(((
22 22  Type
23 -)))|=(((
24 -Version
25 -)))|=(((
26 -Summary
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
27 +|(% colspan="1" %)(% colspan="1" %)
29 29  (((
30 -== 3.20 ==
29 +UI extensions
31 31  )))
31 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
32 +(((
33 +// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
34 +)))
35 +
36 +----
37 +
38 +=== 6.00 ===
39 +
40 +
41 +(% class="wrapped" %)
32 32  |(((
43 +Libraries
44 +)))|(((
45 +6.00 Beta 7
46 +)))|(% colspan="2" %)(((
47 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
48 +)))
49 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
50 +(((
51 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
52 +
53 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
54 +)))
55 +|(% colspan="1" %)(% colspan="1" %)
56 +(((
33 33  Scripts
58 +)))|(% colspan="1" %)(% colspan="1" %)
59 +(((
60 +6.00 Beta 4
61 +)))|(% colspan="2" %)(% colspan="1" %)
62 +(((
63 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
64 +)))
65 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
66 +(((
67 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
68 +
69 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
70 +)))
71 +|(% colspan="1" %)(% colspan="1" %)
72 +(((
73 +Scripts
74 +)))|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +6.00 Beta 3
77 +)))|(% colspan="2" %)(% colspan="1" %)
78 +(((
79 +Changed result of **<find_object_surface>** action in the case of a failure
80 +)))
81 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
82 +(((
83 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
84 +
85 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
86 +
87 +//The action itself has been improved to increase the chance of finding suitable surface positions.//
88 +)))
89 +|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +Scripts
92 +)))|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +6.00 Beta 1
95 +)))|(% colspan="2" %)(% colspan="1" %)
96 +(((
97 +Behaviour change for **<match_dock>** script component filter
98 +)))
99 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
100 +(((
101 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
102 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
103 +)))
104 +|(% colspan="1" %)(% colspan="1" %)
105 +(((
106 +Scripts
107 +)))|(% colspan="1" %)(% colspan="1" %)
108 +(((
109 +6.00 Beta 1
110 +)))|(% colspan="2" %)(% colspan="1" %)
111 +(((
112 +Changed result attribute location for **<get_attackstrength>**
113 +)))
114 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
115 +(((
116 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
117 +)))
118 +|(((
119 +Assets
34 34  )))|(((
35 -3.20 Beta 1
121 +6.00 Beta 1
122 +)))|(% colspan="2" %)(((
123 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
124 +)))
125 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
126 +(((
127 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
128 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
129 +)))
130 +|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +Scripts
133 +)))|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +6.00 Beta 1
136 +)))|(% colspan="2" %)(% colspan="1" %)
137 +(((
138 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
139 +)))
140 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
141 +(((
142 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
143 +)))
144 +|(((
145 +Scripts
36 36  )))|(((
147 +6.00 Beta 1
148 +)))|(% colspan="2" %)(((
149 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
150 +)))
151 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
152 +(((
153 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
154 +)))
155 +|(((
156 +Cutscenes
157 +)))|(((
158 +6.00 Beta 1
159 +)))|(% colspan="2" %)(((
160 +Changed behaviour of **<angles>** in cutscenes
161 +)))
162 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
163 +(((
164 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
165 +)))
166 +
167 +----
168 +
169 +=== 5.00 ===
170 +
171 +(% class="wrapped" %)
172 +|(((
173 +Parameters
174 +)))|(((
175 +5.00 Beta 1
176 +)))|(% colspan="2" %)(((
177 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
178 +)))
179 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 +(((
181 +//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
182 +)))
183 +
184 +----
185 +
186 +=== 4.10 ===
187 +
188 +(% class="wrapped" %)
189 +|(% colspan="1" %)(% colspan="1" %)
190 +(((
191 +UI extensions
192 +)))|(% colspan="1" %)(% colspan="1" %)
193 +(((
194 +4.10 Beta 7
195 +)))|(% colspan="2" %)(% colspan="1" %)
196 +(((
197 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
198 +)))
199 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 +(((
201 +//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
202 +)))
203 +|(% colspan="1" %)(% colspan="1" %)
204 +(((
205 +UI extensions
206 +)))|(% colspan="1" %)(% colspan="1" %)
207 +(((
208 +4.10 Beta 6
209 +)))|(% colspan="2" %)(% colspan="1" %)
210 +(((
211 +**FFI**: CustomGameStartPlayerProperty2 changed
212 +)))
213 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 +(((
215 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
216 +)))
217 +|(% colspan="1" %)(% colspan="1" %)
218 +(((
219 +Parameters
220 +)))|(% colspan="1" %)(% colspan="1" %)
221 +(((
222 +4.10 Beta 3
223 +)))|(% colspan="2" %)(% colspan="1" %)
224 +(((
225 +Renamed **<stationinfobox>** to **<infobox>**
226 +)))
227 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
228 +(((
229 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
230 +)))
231 +|(% colspan="1" %)(% colspan="1" %)
232 +(((
233 +UI extensions
234 +)))|(% colspan="1" %)(% colspan="1" %)
235 +(((
236 +4.10 Beta 2
237 +)))|(% colspan="2" %)(% colspan="1" %)
238 +(((
239 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
240 +)))
241 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
242 +(((
243 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
244 +)))
245 +|(((
246 +UI extensions
247 +)))|(((
248 +4.10 Beta 2
249 +)))|(% colspan="2" %)(((
250 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
251 +)))
252 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
253 +(((
254 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
255 +)))
256 +|(((
257 +Scripts
258 +)))|(((
259 +4.10 Beta 1
260 +)))|(% colspan="2" %)(((
261 +People related attributes of mission** <delivery> **node moved
262 +)))
263 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
264 +(((
265 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
266 +)))
267 +|(% colspan="1" %)(% colspan="1" %)
268 +(((
269 +Scripts
270 +)))|(% colspan="1" %)(% colspan="1" %)
271 +(((
272 +4.10 Beta 1
273 +)))|(% colspan="2" %)(% colspan="1" %)
274 +(((
275 +**$destructible.productions** replaced with $defensible.productions
276 +)))
277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
278 +(((
279 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
280 +)))
281 +|(((
282 +Scripts
283 +)))|(((
284 +4.10 Beta 1
285 +)))|(% colspan="2" %)(((
286 +Removed script property **$object.spawnsourceseed**
287 +)))
288 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
289 +(((
290 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
291 +)))
292 +
293 +----
294 +
295 +=== 4.00 ===
296 +
297 +(% class="wrapped" %)
298 +|(% colspan="1" %)(% colspan="1" %)
299 +(((
300 +UI core
301 +)))|(% colspan="1" %)(% colspan="1" %)
302 +(((
303 +4.00 Beta 10
304 +)))|(% colspan="2" %)(% colspan="1" %)
305 +(((
306 +Controlled ship can change without a **gameplanchange-event** occurring.
307 +)))
308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
309 +(((
310 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
311 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
312 +)))
313 +|(((
314 +Scripts
315 +)))|(((
316 +4.00 Beta 7
317 +)))|(% colspan="2" %)(((
318 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
319 +)))
320 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
321 +(((
322 +//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
323 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
324 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
325 +)))
326 +|(% colspan="1" %)(% colspan="1" %)
327 +(((
328 +UI core
329 +)))|(% colspan="1" %)(% colspan="1" %)
330 +(((
331 +4.00 Beta 6
332 +)))|(% colspan="2" %)(% colspan="1" %)
333 +(((
334 +**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
335 +)))
336 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
337 +(((
338 +//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
339 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
340 +
341 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
342 +)))
343 +|(% colspan="1" %)(% colspan="1" %)
344 +(((
345 +UI core
346 +)))|(% colspan="1" %)(% colspan="1" %)
347 +(((
348 +4.00 Beta 5
349 +)))|(% colspan="2" %)(% colspan="1" %)
350 +(((
351 +**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
352 +)))
353 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
354 +(((
355 +//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
356 +
357 +//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
358 +)))
359 +|(((
360 +Parameters
361 +)))|(((
362 +4.00 Beta 1
363 +)))|(% colspan="2" %)(((
364 +**requiresconstructionvessel** parameter moved
365 +)))
366 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
367 +(((
368 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
369 +)))
370 +|(((
371 +Scripts
372 +)))|(((
373 +4.00 Beta 1
374 +)))|(% colspan="2" %)(((
375 +Changed behaviour of **gatedistance** script property
376 +)))
377 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
378 +(((
379 +//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
380 +)))
381 +
382 +----
383 +
384 +=== 3.30 ===
385 +
386 +(% class="wrapped" %)
387 +|(((
388 +UI extensions
389 +)))|(((
390 +3.30 Beta 3
391 +)))|(% colspan="2" %)(((
392 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
393 +)))
394 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
395 +(((
396 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
397 +)))
398 +
399 +----
400 +
401 +=== 3.20 ===
402 +
403 +(% class="wrapped" %)
404 +|(((
405 +Scripts
406 +)))|(((
407 +3.20 Beta 1
408 +)))|(% colspan="2" %)(((
37 37  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
38 38  )))
39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
411 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
40 40  (((
41 41  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
42 42  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -48,30 +48,31 @@
48 48  )))|(% colspan="1" %)(% colspan="1" %)
49 49  (((
50 50  3.20 Beta 1
51 -)))|(% colspan="1" %)(% colspan="1" %)
423 +)))|(% colspan="2" %)(% colspan="1" %)
52 52  (((
53 -**$trade.restriction.faction** removed,**
54 -$trade.restriction.factions** added
425 +Removed script property $trade.**restriction.faction**
55 55  )))
56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
427 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 57  (((
58 -//$trade.restriction.faction has// been replaced with $trade.restriction.factions which returns a list of factions
429 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
59 59  )))
60 60  |(((
61 61  UI extensions
62 62  )))|(((
63 63  3.20 Beta 1
64 -)))|(((
435 +)))|(% colspan="2" %)(((
65 65  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
66 66  )))
67 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
438 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
68 68  (((
69 69  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
70 70  )))
71 -|(% colspan="3" %)(% colspan="3" %)
72 -(((
73 -== 3.10 ==
74 -)))
442 +
443 +----
444 +
445 +=== 3.10 ===
446 +
447 +(% class="wrapped" %)
75 75  |(% colspan="1" %)(% colspan="1" %)
76 76  (((
77 77  Scripts
... ... @@ -78,18 +78,20 @@
78 78  )))|(% colspan="1" %)(% colspan="1" %)
79 79  (((
80 80  3.10 Beta 1
81 -)))|(% colspan="1" %)(% colspan="1" %)
454 +)))|(% colspan="2" %)(% colspan="1" %)
82 82  (((
83 83  Removed script action **<add_build/>**
84 84  )))
85 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
458 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
86 86  (((
87 87  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
88 88  )))
89 -|(% colspan="3" %)(% colspan="3" %)
90 -(((
91 -== 3.00 ==
92 -)))
462 +
463 +----
464 +
465 +=== 3.00 ===
466 +
467 +(% class="wrapped" %)
93 93  |(% colspan="1" %)(% colspan="1" %)
94 94  (((
95 95  Scripts
... ... @@ -96,11 +96,11 @@
96 96  )))|(% colspan="1" %)(% colspan="1" %)
97 97  (((
98 98  3.0 Beta 6
99 -)))|(% colspan="1" %)(% colspan="1" %)
474 +)))|(% colspan="2" %)(% colspan="1" %)
100 100  (((
101 101  Changed behaviour of script action **<get_suitable_job/>**
102 102  )))
103 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
478 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
104 104  (((
105 105  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
106 106  )))
... ... @@ -110,11 +110,11 @@
110 110  )))|(% colspan="1" %)(% colspan="1" %)
111 111  (((
112 112  3.0 Beta 6
113 -)))|(% colspan="1" %)(% colspan="1" %)
488 +)))|(% colspan="2" %)(% colspan="1" %)
114 114  (((
115 115  Changed behaviour of script action **<get_ware_definition/>**
116 116  )))
117 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
492 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
118 118  (((
119 119  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
120 120  )))
... ... @@ -124,13 +124,13 @@
124 124  )))|(% colspan="1" %)(% colspan="1" %)
125 125  (((
126 126  3.0 Beta 5
127 -)))|(% colspan="1" %)(% colspan="1" %)
502 +)))|(% colspan="2" %)(% colspan="1" %)
128 128  (((
129 129  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
130 130  )))
131 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
506 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
132 132  (((
133 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
508 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
134 134  
135 135  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
136 136  )))
... ... @@ -140,11 +140,11 @@
140 140  )))|(% colspan="1" %)(% colspan="1" %)
141 141  (((
142 142  3.0 Beta 5
143 -)))|(% colspan="1" %)(% colspan="1" %)
518 +)))|(% colspan="2" %)(% colspan="1" %)
144 144  (((
145 145  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
146 146  )))
147 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
522 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
148 148  (((
149 149  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
150 150  )))
... ... @@ -154,11 +154,11 @@
154 154  )))|(% colspan="1" %)(% colspan="1" %)
155 155  (((
156 156  3.0 Beta 5
157 -)))|(% colspan="1" %)(% colspan="1" %)
532 +)))|(% colspan="2" %)(% colspan="1" %)
158 158  (((
159 159  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
160 160  )))
161 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
536 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
162 162  (((
163 163  //Before the change, positions are relative to $dockingbay.parent.
164 164  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -169,11 +169,11 @@
169 169  )))|(% colspan="1" %)(% colspan="1" %)
170 170  (((
171 171  3.0 Beta 2
172 -)))|(% colspan="1" %)(% colspan="1" %)
547 +)))|(% colspan="2" %)(% colspan="1" %)
173 173  (((
174 174  Support for entity flag "**skillsvisible**" dropped
175 175  )))
176 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
551 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
177 177  (((
178 178  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
179 179  )))
... ... @@ -181,10 +181,10 @@
181 181  Scripts
182 182  )))|(((
183 183  3.0 Beta 2
184 -)))|(((
559 +)))|(% colspan="2" %)(((
185 185  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
186 186  )))
187 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
562 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
188 188  (((
189 189  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
190 190  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -197,11 +197,11 @@
197 197  )))|(% colspan="1" %)(% colspan="1" %)
198 198  (((
199 199  3.0 Beta 1
200 -)))|(% colspan="1" %)(% colspan="1" %)
575 +)))|(% colspan="2" %)(% colspan="1" %)
201 201  (((
202 202  **MissionBoard** support dropped
203 203  )))
204 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
579 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
205 205  (((
206 206  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
207 207  )))
... ... @@ -209,10 +209,10 @@
209 209  Job/God
210 210  )))|(((
211 211  3.0 Beta 1
212 -)))|(((
587 +)))|(% colspan="2" %)(((
213 213  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
214 214  )))
215 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
590 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
216 216  (((
217 217  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
218 218  )))
... ... @@ -222,11 +222,11 @@
222 222  )))|(% colspan="1" %)(% colspan="1" %)
223 223  (((
224 224  3.0 Beta 1
225 -)))|(% colspan="1" %)(% colspan="1" %)
600 +)))|(% colspan="2" %)(% colspan="1" %)
226 226  (((
227 227  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
228 228  )))
229 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
604 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
230 230  (((
231 231  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
232 232  )))
... ... @@ -236,11 +236,11 @@
236 236  )))|(% colspan="1" %)(% colspan="1" %)
237 237  (((
238 238  3.0 Beta 1
239 -)))|(% colspan="1" %)(% colspan="1" %)
614 +)))|(% colspan="2" %)(% colspan="1" %)
240 240  (((
241 241  Script action **<set_doors_locked/>** attribute **'group'** changed
242 242  )))
243 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
618 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
244 244  (((
245 245  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
246 246  )))
... ... @@ -250,11 +250,11 @@
250 250  )))|(% colspan="1" %)(% colspan="1" %)
251 251  (((
252 252  3.0 Beta 1
253 -)))|(% colspan="1" %)(% colspan="1" %)
628 +)))|(% colspan="2" %)(% colspan="1" %)
254 254  (((
255 255  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
256 256  )))
257 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
632 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
258 258  (((
259 259  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
260 260  )))
... ... @@ -264,11 +264,11 @@
264 264  )))|(% colspan="1" %)(% colspan="1" %)
265 265  (((
266 266  3.0 Beta 1
267 -)))|(% colspan="1" %)(% colspan="1" %)
642 +)))|(% colspan="2" %)(% colspan="1" %)
268 268  (((
269 269  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
270 270  )))
271 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
272 272  (((
273 273  //These actions had no effect and were removed.//
274 274  )))
... ... @@ -278,11 +278,11 @@
278 278  )))|(% colspan="1" %)(% colspan="1" %)
279 279  (((
280 280  3.0 Beta 1
281 -)))|(% colspan="1" %)(% colspan="1" %)
656 +)))|(% colspan="2" %)(% colspan="1" %)
282 282  (((
283 283  **<setup_conversation_minigame/>** script action removed
284 284  )))
285 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
660 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
286 286  (((
287 287  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
288 288  )))
... ... @@ -292,11 +292,11 @@
292 292  )))|(% colspan="1" %)(% colspan="1" %)
293 293  (((
294 294  3.0 Beta 1
295 -)))|(% colspan="1" %)(% colspan="1" %)
670 +)))|(% colspan="2" %)(% colspan="1" %)
296 296  (((
297 297  <add_player_choice_*> **confidence** attribute removed
298 298  )))
299 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
674 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
300 300  (((
301 301  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
302 302  )))
... ... @@ -306,11 +306,11 @@
306 306  )))|(% colspan="1" %)(% colspan="1" %)
307 307  (((
308 308  3.0 Beta 1
309 -)))|(% colspan="1" %)(% colspan="1" %)
684 +)))|(% colspan="2" %)(% colspan="1" %)
310 310  (((
311 311  **<hack_via_control_panel/>** script action removed
312 312  )))
313 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
688 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
314 314  (((
315 315  //Unused script action <hack_via_control_panel/> was removed.//
316 316  )))
... ... @@ -320,11 +320,11 @@
320 320  )))|(% colspan="1" %)(% colspan="1" %)
321 321  (((
322 322  3.0 Beta 1
323 -)))|(% colspan="1" %)(% colspan="1" %)
698 +)))|(% colspan="2" %)(% colspan="1" %)
324 324  (((
325 325  **Lua: **GetMiniGameCursorPosition() removed
326 326  )))
327 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
702 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
328 328  (((
329 329  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
330 330  )))
... ... @@ -332,10 +332,10 @@
332 332  UI core
333 333  )))|(((
334 334  3.0 Beta 1
335 -)))|(((
710 +)))|(% colspan="2" %)(((
336 336  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
337 337  )))
338 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
713 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
339 339  (((
340 340  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
341 341  )))
... ... @@ -345,11 +345,11 @@
345 345  )))|(% colspan="1" %)(% colspan="1" %)
346 346  (((
347 347  3.0 Beta 1
348 -)))|(% colspan="1" %)(% colspan="1" %)
723 +)))|(% colspan="2" %)(% colspan="1" %)
349 349  (((
350 350  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
351 351  )))
352 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
727 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
353 353  (((
354 354  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
355 355  )))
... ... @@ -359,11 +359,11 @@
359 359  )))|(% colspan="1" %)(% colspan="1" %)
360 360  (((
361 361  3.0 Beta 1
362 -)))|(% colspan="1" %)(% colspan="1" %)
737 +)))|(% colspan="2" %)(% colspan="1" %)
363 363  (((
364 364  **$ware.illegal** updated
365 365  )))
366 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
741 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
367 367  (((
368 368  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
369 369  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -374,11 +374,11 @@
374 374  )))|(% colspan="1" %)(% colspan="1" %)
375 375  (((
376 376  3.0 Beta 1
377 -)))|(% colspan="1" %)(% colspan="1" %)
752 +)))|(% colspan="2" %)(% colspan="1" %)
378 378  (((
379 379  MD script **RML_Flight_Along_Path** removed
380 380  )))
381 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
756 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
382 382  (((
383 383  //The MD script RML_Flight_Along_Path was not referened and was removed.//
384 384  )))
... ... @@ -388,11 +388,11 @@
388 388  )))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 390  3.0 Beta 1
391 -)))|(% colspan="1" %)(% colspan="1" %)
766 +)))|(% colspan="2" %)(% colspan="1" %)
392 392  (((
393 393  parameters of **<event_venture_mission_completed/>** changed
394 394  )))
395 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
770 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
396 396  (((
397 397  //old params: param = venture details, param2 = ships involved, param3 = duration//
398 398  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -401,11 +401,11 @@
401 401  Scripts
402 402  )))|(((
403 403  3.0 Beta 1
404 -)))|(((
779 +)))|(% colspan="2" %)(((
405 405  **<set_object_wing_name/>** removed,
406 406  **<set_object_fleet_name/>** added
407 407  )))
408 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
783 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
409 409  (((
410 410  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
411 411  )))
... ... @@ -413,26 +413,28 @@
413 413  Scripts
414 414  )))|(((
415 415  3.0 Beta 1
416 -)))|(((
791 +)))|(% colspan="2" %)(((
417 417  **$controllable.wing.*** removed,
418 418  **$controllable.fleet.*** added
419 419  )))
420 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
795 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
421 421  (((
422 422  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
423 423  )))
424 -|(% colspan="3" %)(% colspan="3" %)
425 -(((
426 -== 2.60 ==
427 -)))
799 +
800 +----
801 +
802 +=== 2.60 ===
803 +
804 +(% class="wrapped" %)
428 428  |(((
429 429  Scripts
430 430  )))|(((
431 431  2.60 Beta 1
432 -)))|(((
809 +)))|(% colspan="2" %)(((
433 433  '**checkoperational**' filter behaviour changed
434 434  )))
435 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
812 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
436 436  (((
437 437  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
438 438  
... ... @@ -442,14 +442,20 @@
442 442  Scripts
443 443  )))|(((
444 444  2.60 Beta 1
445 -)))|(((
822 +)))|(% colspan="2" %)(((
446 446  $container.**supplyresources** behavior changed
447 -)))
448 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
824 +)))| | |
825 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
449 449  (((
450 450  //The script keyword $container.supplyresources now includes reserved wares.//
451 451  )))
452 -|(% colspan="3" %)(% colspan="3" %)
829 +
830 +----
831 +
832 +=== 2.20 ===
833 +
834 +(% class="wrapped" %)
835 +|(% colspan="4" %)(% colspan="3" %)
453 453  (((
454 454  == 2.20 ==
455 455  )))
... ... @@ -459,17 +459,16 @@
459 459  )))|(% colspan="1" %)(% colspan="1" %)
460 460  (((
461 461  2.20 Beta 3/4
462 -)))|(% colspan="1" %)(% colspan="1" %)
845 +)))|(% colspan="2" %)(% colspan="1" %)
463 463  (((
464 464  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
465 465  )))
466 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
849 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
467 467  (((
468 468  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
469 469  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
470 470  
471 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
472 -//
854 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
473 473  )))
474 474  |(% colspan="1" %)(% colspan="1" %)
475 475  (((
... ... @@ -477,18 +477,20 @@
477 477  )))|(% colspan="1" %)(% colspan="1" %)
478 478  (((
479 479  2.20 Beta 3
480 -)))|(% colspan="1" %)(% colspan="1" %)
862 +)))|(% colspan="2" %)(% colspan="1" %)
481 481  (((
482 482  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
483 483  )))
484 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
866 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
485 485  (((
486 486  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
487 487  )))
488 -|(% colspan="3" %)(% colspan="3" %)
489 -(((
490 -== 2.00 ==
491 -)))
870 +
871 +----
872 +
873 +=== 2.00 ===
874 +
875 +(% class="wrapped" %)
492 492  |(% colspan="1" %)(% colspan="1" %)
493 493  (((
494 494  Scripts
... ... @@ -495,11 +495,11 @@
495 495  )))|(% colspan="1" %)(% colspan="1" %)
496 496  (((
497 497  2.00 Beta 1
498 -)))|(% colspan="1" %)(% colspan="1" %)
882 +)))|(% colspan="2" %)(% colspan="1" %)
499 499  (((
500 500  **<event_build_finished/> **param2 now returns null instead of a construction sequence
501 501  )))
502 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
886 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
503 503  (((
504 504  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
505 505  )))
... ... @@ -509,11 +509,11 @@
509 509  )))|(% colspan="1" %)(% colspan="1" %)
510 510  (((
511 511  2.00 Beta 1
512 -)))|(% colspan="1" %)(% colspan="1" %)
896 +)))|(% colspan="2" %)(% colspan="1" %)
513 513  (((
514 514  **param.boarding.{...}** strength parameters removed
515 515  )))
516 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
900 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
517 517  (((
518 518  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
519 519  )))
... ... @@ -523,11 +523,11 @@
523 523  )))|(% colspan="1" %)(% colspan="1" %)
524 524  (((
525 525  2.00 Beta 1
526 -)))|(% colspan="1" %)(% colspan="1" %)
910 +)))|(% colspan="2" %)(% colspan="1" %)
527 527  (((
528 528  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
529 529  )))
530 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
914 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
531 531  (((
532 532  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
533 533  )))
... ... @@ -535,10 +535,10 @@
535 535  UI extensions
536 536  )))|(((
537 537  2.00 Beta 1
538 -)))|(((
922 +)))|(% colspan="2" %)(((
539 539  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
540 540  )))
541 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
925 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
542 542  (((
543 543  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
544 544  )))
... ... @@ -546,10 +546,10 @@
546 546  UI extensions
547 547  )))|(((
548 548  2.00 Beta 1
549 -)))|(((
933 +)))|(% colspan="2" %)(((
550 550  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
551 551  )))
552 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
936 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
553 553  (((
554 554  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
555 555  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -558,10 +558,10 @@
558 558  Scripts
559 559  )))|(((
560 560  2.00 Beta 1
561 -)))|(((
945 +)))|(% colspan="2" %)(((
562 562  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
563 563  )))
564 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
948 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
565 565  (((
566 566  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
567 567  )))
... ... @@ -569,10 +569,10 @@
569 569  Scripts
570 570  )))|(((
571 571  2.00 Beta 1
572 -)))|(((
956 +)))|(% colspan="2" %)(((
573 573  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
574 574  )))
575 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
959 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
576 576  (((
577 577  //For prior behavior, check for event.param being non-null.//
578 578  )))
... ... @@ -580,10 +580,10 @@
580 580  AI Scripts
581 581  )))|(((
582 582  2.00 Beta 1
583 -)))|(((
967 +)))|(% colspan="2" %)(((
584 584  **<shoot/>/<shoot_at/>** attribute changes.
585 585  )))
586 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
970 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
587 587  (((
588 588  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
589 589  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -595,10 +595,10 @@
595 595  UI extensions
596 596  )))|(((
597 597  2.00 Beta 1
598 -)))|(((
599 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
982 +)))|(% colspan="2" %)(((
983 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
600 600  )))
601 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
985 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
602 602  (((
603 603  //Added possibility to query build tasks of a certain buildmodule.//
604 604  )))
... ... @@ -606,10 +606,10 @@
606 606  UI extensions
607 607  )))|(((
608 608  2.00 Beta 1
609 -)))|(((
993 +)))|(% colspan="2" %)(((
610 610  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
611 611  )))
612 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
996 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
613 613  (((
614 614  //Added list of resources a buildmodule needs to build.//
615 615  )))
... ... @@ -617,10 +617,10 @@
617 617  UI extensions
618 618  )))|(((
619 619  2.00 Beta 1
620 -)))|(((
621 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1004 +)))|(% colspan="2" %)(((
1005 +**Lua: CalculateTotalHullFraction() **was removed.
622 622  )))
623 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1007 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
624 624  (((
625 625  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
626 626  )))
... ... @@ -628,25 +628,27 @@
628 628  UI extensions
629 629  )))|(((
630 630  2.00 Beta 1
631 -)))|(((
632 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
1015 +)))|(% colspan="2" %)(((
1016 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
633 633  )))
634 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1018 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
635 635  (((
636 636  //Changed return value type to const char* to better identify failure reasons in Lua script.//
637 637  )))
638 -|(% colspan="3" %)(% colspan="3" %)
639 -(((
640 -== 1.50 ==
641 -)))
1022 +
1023 +----
1024 +
1025 +=== 1.50 ===
1026 +
1027 +(% class="wrapped" %)
642 642  |(((
643 643  UI extensions
644 644  )))|(((
645 645  1.50 Beta 3
646 -)))|(((
647 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
1032 +)))|(% colspan="2" %)(((
1033 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
648 648  )))
649 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1035 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
650 650  (((
651 651  //The "docksizes" property no longer includes internal ship storage docks.//
652 652  )))
... ... @@ -654,10 +654,10 @@
654 654  All
655 655  )))|(((
656 656  1.50 Beta 2
657 -)))|(((
1043 +)))|(% colspan="2" %)(((
658 658  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
659 659  )))
660 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1046 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
661 661  (((
662 662  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
663 663  
... ... @@ -669,10 +669,10 @@
669 669  UI extensions
670 670  )))|(((
671 671  1.50 Beta 2
672 -)))|(((
673 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1058 +)))|(% colspan="2" %)(((
1059 +**FFI: UpgradeGroupInfo **datatype was changed.
674 674  )))
675 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1061 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
676 676  (((
677 677  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
678 678  )))
... ... @@ -682,14 +682,13 @@
682 682  )))|(% colspan="1" %)(% colspan="1" %)
683 683  (((
684 684  1.50 Beta 1
685 -)))|(% colspan="1" %)(% colspan="1" %)
1071 +)))|(% colspan="2" %)(% colspan="1" %)
686 686  (((
687 687  **FFI: SetGuidance()** removed useinfopoint argument.
688 688  )))
689 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1075 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
690 690  (((
691 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
692 -//
1077 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
693 693  
694 694  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
695 695  )))
... ... @@ -697,40 +697,46 @@
697 697  UI extensions
698 698  )))|(((
699 699  1.50 Beta 1
700 -)))|(((
701 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1085 +)))|(% colspan="2" %)(((
1086 +**FFI: CancelConstruction() **changed its return value.
702 702  )))
703 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1088 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
704 704  (((
705 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1090 +//CancelConstruction() now returns if the cancellation was successful. //
706 706  )))
707 -|(% colspan="3" %)(% colspan="3" %)
708 -(((
709 -== 1.32 ==
710 -)))
1092 +
1093 +----
1094 +
1095 +=== 1.32 ===
1096 +
1097 +(% class="wrapped" %)
711 711  |(((
712 712  UI extensions
713 713  )))|(((
714 714  1.32
715 -)))|(((
1102 +)))|(% colspan="2" %)(((
716 716  **Lua: GetComponentData() **removed the "nextdestname" property.
717 717  )))
718 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1105 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
719 719  (((
720 720  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
721 721  )))
722 -|(% colspan="3" %)(% colspan="3" %)
723 -(((
724 -== 1.20 ==
725 -)))
1109 +
1110 +----
1111 +
1112 +=== 1.20 ===
1113 +
1114 +(% class="wrapped" %)
726 726  |(((
727 727  UI extensions
728 728  )))|(((
729 729  1.20
730 -)))|(((
731 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1119 +)))|(% colspan="2" %)(((
1120 +**FFI: GetAAOption()** got a new "useconfig" parameter.
732 732  )))
733 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1122 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
734 734  (((
735 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1124 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
736 736  )))
1126 +
1127 +
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -91949685
1 +78577854
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91949685/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes