Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. florian1 +xwiki:XWiki.nick - Content
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... ... @@ -27,97 +27,21 @@ 27 27 ))) 28 28 |(% colspan="3" %)(% colspan="3" %) 29 29 ((( 30 -== 3.20 == 31 -))) 32 -|((( 33 -Scripts 34 -)))|((( 35 -3.20 Beta 1 36 -)))|((( 37 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 38 -))) 39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 40 -((( 41 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 42 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 43 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 44 -))) 45 -|((( 46 -UI extensions 47 -)))|((( 48 -3.20 Beta 1 49 -)))|((( 50 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 55 -))) 56 -|(% colspan="3" %)(% colspan="3" %) 57 -((( 58 -== 3.10 == 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Scripts 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -3.10 Beta 1 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -Removed script action **<add_build/>** 69 -))) 70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 -((( 72 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 73 -))) 74 -|(% colspan="3" %)(% colspan="3" %) 75 -((( 76 76 == 3.00 == 77 77 ))) 78 78 |(% colspan="1" %)(% colspan="1" %) 79 79 ((( 80 -Scripts 81 -)))|(% colspan="1" %)(% colspan="1" %) 82 -((( 83 -3.0 Beta 6 84 -)))|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Changed behaviour of script action **<get_suitable_job/>** 87 -))) 88 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 89 -((( 90 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 91 -))) 92 -|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 -Scripts 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 -3.0 Beta 6 98 -)))|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Changed behaviour of script action **<get_ware_definition/>** 101 -))) 102 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 103 -((( 104 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 105 -))) 106 -|(% colspan="1" %)(% colspan="1" %) 107 -((( 108 108 Global 109 109 )))|(% colspan="1" %)(% colspan="1" %) 110 110 ((( 111 -3.0 Beta 537 +3.0 Beta 2 112 112 )))|(% colspan="1" %)(% colspan="1" %) 113 113 ((( 114 - Renamedallfilesinthe **md**, ui,and**cutscenes**folders tolower-case40 +Support for entity flag "**skillsvisible**" dropped 115 115 ))) 116 116 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 117 117 ((( 118 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 119 - 120 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 121 121 ))) 122 122 |(% colspan="1" %)(% colspan="1" %) 123 123 ((( ... ... @@ -127,41 +127,13 @@ 127 127 3.0 Beta 5 128 128 )))|(% colspan="1" %)(% colspan="1" %) 129 129 ((( 130 - Adjustments ofsome MD librarycuesinthebase gametochangetheir usage from **<include_actions>** to <run_actions>54 +Changes to $dockingbay.todockpos and $dockingbay.launchpos 131 131 ))) 132 132 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 133 133 ((( 134 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 135 -))) 136 -|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -Scripts 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -3.0 Beta 5 142 -)))|(% colspan="1" %)(% colspan="1" %) 143 -((( 144 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 145 -))) 146 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 147 -((( 148 148 //Before the change, positions are relative to $dockingbay.parent. 149 149 After the change, positions are relative to $dockingbay as specified in the documentation.// 150 150 ))) 151 -|(% colspan="1" %)(% colspan="1" %) 152 -((( 153 -Global 154 -)))|(% colspan="1" %)(% colspan="1" %) 155 -((( 156 -3.0 Beta 2 157 -)))|(% colspan="1" %)(% colspan="1" %) 158 -((( 159 -Support for entity flag "**skillsvisible**" dropped 160 -))) 161 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 162 -((( 163 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 164 -))) 165 165 |((( 166 166 Scripts 167 167 )))|((( ... ... @@ -184,7 +184,7 @@ 184 184 3.0 Beta 1 185 185 )))|(% colspan="1" %)(% colspan="1" %) 186 186 ((( 187 - **MissionBoard**support dropped83 +MissionBoard support dropped 188 188 ))) 189 189 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 190 190 ((( ... ... @@ -195,7 +195,7 @@ 195 195 )))|((( 196 196 3.0 Beta 1 197 197 )))|((( 198 -By default, **job/god entries**now only spawn objects in space added by the extension in which they are defined94 +By default, job/god entries now only spawn objects in space added by the extension in which they are defined 199 199 ))) 200 200 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 201 201 (((
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... ... @@ -1,1 +1,1 @@ 1 -91 9496631 +89144012 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91 949663/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144012/Breaking Changes